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VegaMist

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VegaMist last won the day on April 15

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  1. All missions are now on a console, regardless whether it's a character who completed the story or an alt. Just went there on my pub who hasn't done Yavin yet, and the missions were available, meaning the bug is selective and might be harder to track.
  2. Sometimes, you may even want to run to the side and wait it out a bit - just make sure your companion doesn't die in the process.
  3. I don't know where it is, since I'm not in control of SWTOR tech efforts. And I'm assuming neither are you. You don't know how much they spend on maintaining servers, or how much of an effort it would be to change it. It would certainly be more of an effort compared to merging two English-speaking servers which have no differences between them as far as we can see.
  4. I remember when we had a single Hutball map, and most of the time a ball carrier wasn't even chased past the "pool" since it wasn't worth it - stay mid, line up players for passing, get tanks to carry (it didn't use to explode back then, so could do it slow and steady if necessary), and just grab the next one, and the next one. These days, you can often see several players in their own end zone searching for that one stealth and providing a better bridge for jumpers than the stealth would have since more classes can leap to enemies vs friends.
  5. Did you notice "speaking from experience"? Have to be really quick, and need that second person on the ledge (luckily, some snipers love those spots, and they are perfect for it). Won't work every time, but totally can be done. And, sometimes, it doesn't work because the person on the ledge decides to jump down and help (which is again why snipers are better receivers since they don't jump) - no, stay there, you're helping more by being on that ledge. If my health is going down, I'll throw it as soon as I'm unstunned, but I need you to be there to receive it. And if you're tank or heals, throw the guard or heals, sure, but stay on that ledge.
  6. That's oddly specific. OK, I'll go there. If I'm stealth, I can pick up the ball and if you happen to be on the side ledge, I can potentially either pass to you and let you run it, or jump to you (if I'm tech stealth) and try to run it myself. In some cases, the 8 smashers in mid may not even realize what happened and where the ball went. And sometimes, they still don't realize it even when we rinse and repeat it several times in the same match. Yes, speaking from experience.
  7. Are you max level? If you're check your gear (maybe it needs an upgrade) and make sure to bring level 50 companion (either Z0-0M or any two-gunner work the best). Been doing it solo on a variety of specs and can't say I faced much trouble on Veteran. The third room on top floor can get a little tricky due to multiple mob waves plus circles and may require little practice, but it's mostly a matter of prioritizing your attacks. Another thing that helps is to get your influence with 4 Commanders on Odessen to at least level 10 which gives you access to helpful perks within Star Fortress. If you do have to advertise for it, point out the amount of Conquest points one gets for completing Veteran Weekly (which is over 100K with stronghold bonuses, plus additional points for each individual planet) and you may get more takers. The mission can be picked up from terminal near Star Fortress entrance.
  8. Not from SWTOR server perspective - they don't cover APAC languages except for English. There are currently English, French, and German servers in Europe with every line of dialogue recorded in those three languages. I doubt that would ever be done for APAC (at least, not by SWTOR team).
  9. It would be logical to merge SF and SS. It made sense for them to be separated when they used to be located on different coasts - ever since they were put into the same location, it wasn't making as much sense. I think eventually it may happen. European ones would make sense to merge from a population perspective, but, since they are multilingual, it would be a bit harder.
  10. It's not either/or - though, unfortunately, that's how some players play in WZs. In order to succeed, you need to do both: know your class and play objectives - if you ignore either, you're failing your team. Speaking of carrying a ball, you need to do it differently based on which class/spec you're playing otherwise you won't make it far. Operative, sniper, guardian tank, sorc, merc, etc. - all do it according to their own strengths and weaknesses. And yes, it's a skill to be learned. And knowing to support a ball carrier - guard, heal, line up for a pass, beat the enemies off of them, or even just stun and distract the enemies - is another skill that's often missing in WZs.
  11. Just wanted to make sure PVP replica armor is not overlooked if someone does look into this.
  12. I hope you do. And absolutely make the most of the time you have. Let me quote a character from a different game: "Survival can be a matter of luck or skill... And you can’t rely on luck." https://www.youtube.com/watch?v=_miWlSkazmw
  13. You better make sure you do. Not sure what happened in your life, but I hope you solve it asap - don't get used to a bad situation since that's the way to get stuck in it. Wishing you all the best. We may need help with that, so you better don't take too long. 😉 I'm on SS. And if they ever merge SF and SS in order to get group content popping faster, we may some day cross our blasters or sabers on the battlefield. Looking forward to it.
  14. 😂 "People like you..." I'm queuing as a solo right now and the max group I've queued with in the last few years is a duo. So, your statement "it's fun for you, but not for solos" makes no sense. Next time, maybe read more of the conversation rather than just the last post of it to avoid mistakes like that.
  15. That really sucks. I'm sorry.
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