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Turkman

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Everything posted by Turkman

  1. A deserter debuff is sorely needed. But I also have to agree to the op in that I don't understand why one would quit. You get all the stuff at the end of the warzone, so even when you are in the losing team you normally get a decent amount of valor, commendations, xp etc. for sticking around untill the end. When you quit early you just get nothing but the kill xp/valor you earned in your short time in the warzone. Thus, it will take you longer to gear up and get more competitive in the long run. So I really don't get it.
  2. I haven't tried pyro yet, but I have a question: Why don't you cast anything? As far as I understood the tree, power shot and unload are required to get rail shot off more often. Both of which are casted abilities. And when you stop channeling unload, don't you get a heat problem, as the heat gets applied at the start? I'll probably try pyro once I'm lvl 50, but now as arsenal I do quite well.
  3. Dann hätten sie da aber auch für mehr Wiederspielbarkeit sorgen sollen. So wie's jetzt ist, wiederholen sich 80% oder mehr der Quests wenn ich eine andere Klasse anfange, weil nur die Klassenquests den Unterschied ausmachen und sonst alles komplett gleich ist. Das ist mir persönlich ein bissl zu wenig, um mich nur mit dem lvln auseinanderzusetzen und diesen Teil des Spiels wiederholt durchzuspielen.
  4. I think you're right, but then again, what would take so long? I mean they would just have to add a second layer of skills/talent-trees you could switch between. I'm no programming expert but such a tool doesn't seem to be a very time consuming thing to produce
  5. Well it was stated beforehand that dual-spec would be added soon after launch, so I would feel kind of cheated, if they wouldn't implement it. Why they didn't implement it from the start, is beyond me though. I mean they knew that the majority of their players would be Ex-WoW players. So I really can't understand why they didn't implement all the quality of life features these players would expect from a new MMO.
  6. that might be true, but it is also a fact that bh is op right now. So is the operative, but maybe a little less. I'm an average pvper, but on my bh I really wreak havoc amongst my enemies. So either they are all worse than me, which I doubt, or the game's pvp aspect is really imbalanced.
  7. I think the OP made some really valid points. IF these things would be added, SWTOR could really be a great game. It's good now, but one who thinks it has no problems is delusional in my opinion.
  8. If you had a problem with gimping your chances to get into group due to being a dps only class, why did you roll such a class in the first place? I avoided these classes for exactly that reason, so that I can dps when dps is needed or heal/tank when that is needed. But as you seem to be happy with not being able to respec to another roll, what would change for you with the implementation of dual spec? I hardly think that it's the dps classes that would get more competition to get into a group, but rather the classes with tank/heal-capabilities. Or is this simply the knockout argument that others shouldn't be able to do things you are not able to do, because you made a choice not to be able to do this?
  9. I agree: No dual Spec AND the lack of a working LFG-Tool be it x-server or intraserver are the biggest deal-breakers I've encountered in this game up to now.
  10. I don't think that it's too easy right now. Sure, it's easy to quest and kill stuff solo, but tell me any (modern) mmo that isn't that way. People want to be able to solo the majority of quests and for the rest they implemented the heroic quests which normally are the ones I enjoy doing the most. I don't like running around solo and killing stuff. I like to be in a group and do more challenging content, like a flashpoint before you outlevel ist. But as looking for a group is quite incompatible with leveling, as most of the people haven't discovered the player-made global lfg channels and therefore going to the fleet and spamming the general chat is the only viable solution to find a group if friends are not in the same level-range or offline. And that just sucks. In WoW I could lvl almost entirely through instances if I chose to do so. I would love to have a Dungeonfinder in this game, so that I really could do what I want in a reasonable time. Because lfg in low-mid lvl range is really a pain and takes for ever. More so if you are a dd. To the linearity: Yeah this is something that's really bad in SWTOR too. I wasn't expecting that. First time through I always thought that the "new" class quests would be enough to keep me happy twinking. But that's just not the case. I've started a few alts now and to me it's getting stale really quickly. The VO's are already dull the second time through. And as I have a good memory and sadly tend to remember such trivial stuff like quest-stories really easy, twinking gets old even more quickly. I think what's the real bummer in SWTOR when it comes to twinking is that you are taken through completely the same zones every single time (Faction change not included, but as far as I've read here earlier there don't seem to be so many differences either). I don't know how it's nowadays in WoW, but when I played you had at least a little choice(2-3 zones per 10lvls as far as I remembered), where you played. At least prior to lvl 60. Granted, the quest's stories are better in Swtor than they were in WoW. But it would really have been great if they added a few more planets for each lvl-range (or at least two), so you could have more choice. With the class quests this could have worked in a way as it did in Witcher 2, where you decided which path your toon would choose after chapter 1 and could really play most of the game twice without redoing the same stuff. But I hope they'll add something like that in the future. Together with really meaningful choices in the stories. Because the stories might be good, but other than getting ls/ds points (which is a stupid system anyways imo) there is little choice in the story. You can't really create a different outcome, other than killing or not killing a npc, which is completely irrelevant because you never encounter them again anyways. These changes might take a lot of time and money though, so I'm not too optimistic about seeing such stuff in the near future.
  11. Well, can't argue about tastes, I guess. I liked Nar Shadaa. My favourites so far are Balmorra(I like the landscape and the questlines), Tatooine (the desert is just cool. Sadly the questlines weren't that good imo), Hoth (Very cool design)
  12. I think that there is enough endgame content. I mean there are 2 raids and idk 9-10 heroic flashpoints? WoW for instance doesn't have that much more when it comes to instancing on an endgame level (ofc there are a lot more instances in total numbers, but when it comes to the actual relevant endgame of any stage it's not really more). Some of the raids and flashpoints seem to have broken mechanics, but the bugs are to be expected and are certainly being worked on. And new flashpoints and operations will be added soon. I mean, 1 flashpoint has already been added after only one month of game time. I don't think that the lack of flashpoints/operations is the problem in this game or that they aren't spending enough time/money on it. What is the real deal breaker for me right now is the accessibility of the endgame content. A better LFG tool needs to be added soon. Waiting in the fleet spamming the /1 channel isn't really fun.
  13. If you're 25 and have no quests left on your current planet you might want to go back to the previous planet and look out for the bonus series (usually obtained right where you get off your ship on any given planet) Every planet after coruscant/dromund kaas has such a bonus series. These are linked to your level so you can only obtain them with your level being high enough. So, if you couldn't obtain such a questseries when you finished the planet you always might want to go back and look for them every 1-2 levels.
  14. I will take a look into my crystal ball for you: SWTOR is going to lose a lot of subscribers in the near future because many of the WoW veterans expected a more polished product (e.g. crass class imbalances, combat responsiveness) with many, if not all of the quality of life features WoW had (e.g. Dual Spec, Dungeon finder etc.) At least that is the impression I got from my guild of RL friends in which of around 20 starting members only the same 5-6 persons are regularly active now. I've not talked to all of them yet, but of some I know that they've already gone back to WoW because of all these little and big things they loved there and couldn't find here. Now, I'm far from saying that this game is going down, but I certainly think that it will lose a lot of its current subscribers if the coming patches won't bring said features a lot of players demand of such a game in 2012. Of course this is a very subjective view of things and I will gladly stand corrected, as I personally still like the game and hope that I can convince some of my friends to come back and give it another try in a couple of months.
  15. What features will you add to make flashpoints/heroic quests more available while leveling/in endgame? The current lfg tool does not work well enough to get one into group-content quickly enough.
  16. I think alacrity is purely a healer stat. Getting off heals more quickly is vital. Whereas for the dps specs of said classes an item with crit, surge, power etc. would be the way to go. Therefore I don't think that it's broken, but rather working as intended, even if that means it doesn't work the same way it does in WoW.
  17. I see your point, but how would you design endgame content that isn't completely tiresome after a few weeks? For me, no MMO has ever managed that and I always kept rerolling until once I hit the overall maximum of Characters in WoW (49 fyi)... It is always repetitive and you will always be doing completely the same thing. Be it PVPing in the same warzone, open-pvp hotspot or instancing/raiding. There is only so much such a game can offer. And to many, see WoW for reference, endless repetition of the same instance/warzone, just to get better equipment so you can endlessly repeat the next tier of instancing seems to be what they want. The question is whether this part is good enough in SWTOR? Ilum is a complete design failure. You can't have open pvp with such crass population imbalances. It needs to be instanced or otherwise overhauled quickly, or else all the pvp-fans will turn their backs on this game. The warzones are okay, but as an imperial I'm really looking forward to that new intrafactional zone that has been announced. I'm really getting tired of huttball. And please add the option to queue as an operation (Last time I tried it didn't work). Warzones with half of the players being randoms are not the optimum. The instances I've seen so far have been nice and, at least for newly capped llv 50s with inferior gear, challenging and encouraging. But as I've also mentioned above I'm usually not one to grind instances just for the sake of gear, so I can see that getting old rather quickly for me.
  18. Hi, I would like the friendlist to have more features. You should definitely be able to add notes to the characters on the list so that you can identify the persons or keep them apart from each other. It would also be nice to be able to add friends who are not currently online. Something to bring the note-thing even further would be a possibility to sort the people in the friendslist into different categories, like for example tank, Healer, DPS or something like that. Those are the thing that came into my mind quickly. Feel free to add other features you would like to have.
  19. I would love that as well. I always found it kind of sad that you didn't get the same freedom to choose here as in DA:O for that instance. I really liked how you could change and customize so much in that game. They should just determine which AC any given companion has and let you choose their spec then.
  20. I agree with the OP. The lack of communication is astonishing. A lot of anger can be avoided by simply talking to the people. But you never seem to share information with your customers or if you do, it's after the damage was already done.
  21. The gogogo mentality surely was introduced by WoW. But so was MMO as a mainstream product. And mainstream is certainly not a word that stands for quality. Living in a democracy most of the poll-results or at least the mindless arguments, with which politicians try to get more votes, taught me that And I'm totally against players forcing others to space through a cutscene. I wouldn't do that. But then again, I think that it's mostly douchebags who do that anyways. On the other hand forcing one to watch the same cutscene over and over again wouldn't be the way to solve that problem either, because after at least the 3rd time they get really old.
  22. I'm totally in favour of a dungeon-finder tool á la WoW. Be it cross-server or not, but preferably cross server as a bigger playerpool should reduce queue time. I, personally, had no really bad experience with that tool in WoW. Of course there might be a slightly higher risk of people behaving bad or rolling need on items they can't need (I also suggest to grey out the need button for items you can't actually wear. That should reduce that risk), but I also must say that I'd gladly accept that risk over the pain in the *** it is to find a group for a flashpoint now. In truth a dungeon finder is a nice tool to add more availability to the game's group-content. And that can't be a bad thing. At least not in my opinion. And if it would (and in my opinion that is maybe the even greater need right now) be paired with a dual-spec system the game would be much more accessible in every aspect. And I don't understand why some people always think that having it "easier" in a game is always a bad thing. I don't even think that "shortcuts" like a Dungeonfinder tool or dual spec would make the game easier. They'd just make it more convenient. After all, getting the group together shouldn't be the main problem of succeeding in group-content, should it? This was the way Vanilla-WoW made it with its raids and I think it was an excellent decision to change that. I think those of you that are so vehemently against a LFD-Tool overrate the social aspect of an MMO as it is now. Because the socialising aspect might have been a major thing in those earlier MMOs like ultima or Everquest, but I guess as the audience of the genre has grown by a few thousand percent the focus of the games has shifted too. I think nowadays most players don't want to socialise more than they have to. They are just here for killing mobs and/or other players and don't want to get to know everybody as close as they would real life contacts. And why would that be a bad thing? All you really need to discuss in a game like this are boss/warzone-strategies and I think that can perfectly be done in an anonymous LFD-tool created PuG too. Socialising is what I do in the real world, but in an MMO I just want to play and get to see as much things as possible in the limited time I've available for it. And I think that a lot of players feel the same way about this. But in the end it will come down to Bioware and what conclusions they draw out of these discussions and other, hopefully honest, feedback they might get from unsubscribers etc. Then they'll do whatever they think will make them keep/regain as many customers as possible. And I'm pretty confident that a LFD-Tool and Dual-Spec will come out on top of it (Or at least on top of the list of complaints they can do something about more easily and not such hard to change things like the questing path being completely linear)
  23. Tja, das Problem ist allerdings, dass sich SWTor mit genau diesem 7 Jahre lang ausgereiften Spiel vergleichen lassen muss, wenn es bestehen will. Derzeit hat TOR noch den Bonus, dass diejenigen, die von WoW rübergekommen sind, wohl nicht so schnell zurückgehen werden, weil sich auch das beste Spiel nach einer derartig langen Zeit abgespielt hat. Aber irgendwann werden Dinge, die in WoW funktionieren oder die hier gewollt oder ungewollt (Dungeonfinder & Dual-Spec z.B.) fehlen, den Ausschlag geben und die Spieler, die so etwas wollen (und das sind sicher nicht so wenige, wie immer behauptet wird), werden wieder abhaun, ob zurück zu WoW oder zum nächstbesten MMO, das die Erwartungen erfüllen kann oder auch nicht. Also zieht dein Argument nicht ganz. Denn WoW ist so wie es jetzt ist und SWTOR ist halt der neueste direkte Konkurrent. Als WoW rauskam, waren die Standards halt auch andere und vor allem war es für die meisten Spieler das erste MMO, welches ja bekanntermaßen immer am Meisten begeistert. Hier hat man halt schon einen gesättigten Markt und kann nur noch von WoW und anderen Spielen Spieler abgreifen. Ich nehme an, dass der Anteil der Spieler, die vorher noch nie ein MMO gespielt haben und nur wegen Bioware bzw. Star Wars hier sind, eher gering sein dürfte. Also kennt jeder bzw. fast jeder WoW oder ein anderes MMO das derzeit auf dem Markt ist. Ergo: SWTOR muss sich damit vergleichen lassen. Egal ob das jetzt fair oder unfair empfunden wird. Es ist einfach so. Ich denke auch nicht, dass es unbedingt die Bugs oder die Imbalance der Klassen im PVP sind, die denjenigen, die sich über SWTOR aufregen, auf die Nerven gehen, sondern einfach Dinge, die WoW als Standard in Themepark-MMOs eingeführt hat und die hier schlichtweg vergessen wurden, bzw. furchtbar schlecht implementiert wurden (z.B. Galactic Trade Network)
  24. Nun gut, einem RPler wird man es wohl schwer recht machen können bezüglich Spielablauf vereinfachende Features wie Dual-Spec oder ähnliches. Andererseits sind die dezidierten RP-Spieler wohl deutlich in der Unterzahl und jene die das Spiel spielen möchten um einen gewissen Wettbewerb im PVP oder eine Herausforderung im PVP zu erleben eher in der Überzahl. Und einem PVPer oder PVEler bzw. vor allem einem, der beides machen möchte, erleichtert eine Dual-Spec schon deutlich das Leben. Denn dazu sind die Skillbäume ja da, dass man sich für die gewünschte Situation die optimalste Skillung rauspickt. Da die Situation nicht immer die gleiche ist, sollte man auch einfach und unkompliziert wechseln können, ohne ständig zu irgendeinem Trainer zu laufen, oder zigtausende Credits dafür auszugeben. Da es ja auch vor dem Release angekündigt war, nehm ich auch stark an, dass es bald kommen wird. Nur wär's mir am liebsten wenn's gestern schon implementiert wäre. Irgendwer hat oben ja was von logischen Argumenten dagegen gesagt: Es gibt einfach keine. Die Argumente dagegen, die häufig gebracht wurden sind: "aber ich hab als Tank gelevelt und es war mühsam, also soll's jeder andere gefälligst auch mühsam haben" -> egoismus ist keine Tugend und neid noch weniger "wenn alle alles spielen können, dann wird die Qualität der Heiler & Tanks darunter leiden"; Als ob jetzt nur Pros heilen & tanken würden zusätzlich ist es ein relativ einfaches Spiel und wenn man sich ein bisschen mit der Materie auseinandergesetzt hat, wird man auch gut tanken können und in der nächsten Ini dann wieder gut damage machen können, wenn man das mag. "Das passt nicht zum RP" -> wieso? Als Powertech hab ich einen Schildgenerator und einen Powergenerator. Kann ich die nicht einfach austauschen? Das ist es doch letztendlich was umskillen macht. Man tauscht sein Tank-Gear und die dazugehörigen Gimmicks (Skills) gegen ein Messer oder eine größere Granate (Im Falle des Powertechs) Also gerade in so einer High-Tech Welt wie Star Wars sehe ich da überhaupt kein Problem sich das RP technisch zu erklärten.
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