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Demorgoth

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  1. Assuming a 50/50 win rate in warzones (which by definition, is the average), completing your WZ dailies get you 18 credits towards your Ilum daily. You only need 12 more. The side that controls Ilum has people leaving much much more quickly (more than twice as fast) so they have far fewer defenders. One or two assaults and most of both sides are done with the daily and leave. With valour now pointless, there's absolutely no reason to stick around beyond only 12 kills/boxes
  2. IGNORE VALOUR It will be effectively USELESS once 1.2 hits so they're hardly gonna try to implement anything between now and then. If you're close to hitting Battlemaster is might be useful so you can snag a couple of pieces in the next few weeks, but beyond that all the valour you get from now on is just about pointless beyond a title and *maybe* a mount without a speed increase.
  3. Who cares about the 4 medal cap now we know valour is utterly useless once 1.2 hits?
  4. Honest question: Do you think that the next 6 weeks (or probably considerably more) will be better for PVP overall, when everyone knows valour is useless? How many hardcore PVPers will be left by the time 1.2 finally goes live, if the carrot of increasing valour for assumed potential future benefit has been removed?
  5. You aren't even L50 yet, so presumably don't have experience of valour being the only means of progression. If gear progression is so irrelvent to you, and you find enjoyment solely in the act of PVPing, why does it matter to you that others hold a different view?
  6. No, it's being told there will be no more cars allowed on the roads in a few months time, but you can keep your keyring to show off with if you want. Do you still want to buy that car, even at a reduced price? Or alternatively, the manufacturer announces that prices will be significantly reduced in a month (or two, or three, or whenever 1.2 finally arrives). Who will pay that higher price between now and then? It might be different if they announced them as imminent changes (ie: next patch), but they're effectively saying two things: 1) All valour gained previously will be effectively useless Ok, not a lot you can do about that. You gained the valour when you thought it was beneficial, and gained the benefits from it up until now 2) All valour gained from now on will be effectively useless Why bother doing pvp when you know there are no rewards? Unless you have immediate short-term access to certain pieces of gear, PVP offers nothing whatsoever until 1.2 goes live (whenever that happens)
  7. There are two reasons for doing warzones. The same two reasons which drive every aspect of an MMO: 1: Fun 2: Progression For some, those aspects are completely seperate and they can enjoy one without the other. For most however, those aspects are related to a greater or lesser degree. We now know that the 'progression' aspect in PVP has been all but removed for most people. Unless you're a newish Battlemaster with gear slots to upgrade, close to hitting Battlemaster, or a brand new 50 not in full Champion gear yet, there is no progression in PVP until 1.2 launches. Unless you're getting gear upgrades or can get to BM teir in time, any valour you get is worthless until they get round to releasing 1.2 in March, sorry, April, late April, maybe... For me, the 'fun' of the same three warzones over and over isn't enough in itself. In the same was as progression alone wouldn't be enough if it wasn't fun, warzones without progression isn't gonna cut it for me. I'll potter around on my alts for a bit, bringing my 8th and final character above L20. I'll max out missions and gathering on the last few alts who haven't already maxed them (all professions maxed already). I'll build up stocks of rarer materials for the initla rush when they finally add to crafting (I scaled back working the GTN for profit once I hit 10mil). PVP was the only true endzone grind in the game. Ops and FPs just struck me as a pure fapfapfapfap-end: You have won/lost. Minimal tactics, few alternatives to the traditional simplified tank'n'spank. I don't want to quit, but I'm left wondering what it can fill my time with now
  8. The answer is simple: The cover mechanic was a nice idea in theory, but in practice it's horrible
  9. All that means is that more people have hit 50 and have nothing better to do than Warzones, Flashpoints and Operations. Since most of those involve being on the Fleet (at the very least to pick up dailies/weeklies), it stands to reason there are more people there.
  10. Classic from Everquest: A moss snake kicks you for 21 damage
  11. Combat log will probably be a text output to a text file. 'Third party' mod to monitor your dps would then be nothing more complicated than a realtime text file monitor with simple arithmetic tools to give personal totals, average dps, etc. It's no indication of any ingame mods or anything more gamechanging than that, and no access or info on game code would be required
  12. Getting to L12 is not 'torturous', it's an afternoon session of gameplay... I should know, I've got 7 chars all over L20, one at 11, and rerolled a few of them already. Once you've got the hang of the game from your first runthrough, the subsequent ones fly by
  13. Titles were meaningless in the grand scheme of things anyway. You had no way of knowing whether a 'Battlemaster' got there through: skillfully leading the team to victory in myriad warfronts, medal farming without any conern for whether the team won or lost so long as he got his medals every time, The short period of insane gains during the 1.1 Ilum debarkle Kill trading in Ilum The only peron who knows that is the player themselves, and the pride in your own achievements won't be affected. I'm rushing to hit BM before the 1.1.5 patch goes in, because then I'll know I did it 'the hard way'. Noone else will know, noone else will care. I'll be no more 'elite' than someone who did it post 1.1.5, and maybe them being in BM gear too will be the extra push we needed to win that last warfront. Gaining valor today is already a lot slower than when some of the complaining battlemasters did it. Ilum 'no valor gained' bug hindering open world pvp valor gain /stuck exploit removed so you can't get back to the fight quickly after death, missing kill credits Shockwater fixed, removing two medals from a large number of classes Expertise buff stacking allowing access to some medals for certain classes they can no longer reach The rates of valor gain have been changing since release. Post-patch we'll have no way of knowing if BMs got there 'the hard way', but that's no different from the situation right now.
  14. This annoys me. If someone has zero expertise but 49/50 mods in every slot and blues/purples everywhere else, then I'll assume they're just starting out. If they've got greens, empty slots, or woefully substandard mods then they don't care enough for me to care whether they're starting out of not. Even more infuriating are people with a few cent pieces and L40 mods and greens
  15. Three things the changes will prevent: Players ignoring the objectives to run off somewhere so they can farm the 'one on one' medal Players taking minor secondary healer or guarding abilities to farm those medals, even though it detracts from their primary roles Healers being penalised for concentrating on healing instead of farming medals
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