Jump to content

Hakkology

Members
  • Posts

    466
  • Joined

Everything posted by Hakkology

  1. She's your wife ? Dude, my condolences.
  2. At least allow subs to pay high in game prices for appearence changes please, i already used all my cartel coins on dyes and i have none left and i don't know what to do . I'm not paying for this again plus the sub you know, it doesn't make sense.
  3. Instead of new classes, i'd love to see new skill tress that allow sages to play melee, scoundrel to play ranged, new saber style focus trees for guardians. Who said it has to be 3 ? More variety is always fun .
  4. Dye features have been added to artifice, which was something artifice actually needed. I personally thought synthweaving and armormech would be more appropriate but that had to be done and understandable. I always believed armstech has always been more like a copy of artifice ( They can make barrels which is the mirror of hilts. However Artifice can always make enhancements, they make colour crystals and now dye modules so it's %400 better than armstech right now ). Now i see i was terribly wrong. They literally killed armstech with this move. I really wouldn't want to have a single main with armstech right now. Sometimes i wonder if Bioware ever regrets putting a profession like armstech .
  5. Yea but you know, TKW has a 10 sec internal cd, you know when you can use it.
  6. My observation about WM is that, it's a weird nerf to have it's uptime by 18 seconds. It would work perfectly if it was 21 seconds, due to repeating turbulences and TK-Waves every 20 seconds or so. Yea i even missed one here, still decent results if you ask me . I still have questions about using disturbance or non-proc TK-Throw in my filler rotation. Non-proc TK-Throw has a higher damage/cast time compared to disturbance but for some reason, it doesn't work like that, disturbance crits a lot more often and gives better results. I will let you know after i do more tests.
  7. Underworld power relic: 425 power every 30 seconds in 2 mins + 32 power = 553 power Dreadguard power relic: 350 power every 30 seconds in 2 mins + 47 power = 538 power Arkanian power relic: 395 power every 30 seconds in 2 mins + 29 power = 511 power Total results are every 30 seconds in 2 mins and obtained by multiplying the passive power boosts by 4 (120/30). It doesn't sound like a good tradeoff if you ask me, having 18 power between. Dreadguard relic is easier to obtain and better. Wish it would be more rewarding . Not to mention the arkanian relic, which looks absolutely stupid. Am i correct on this ?
  8. http://www.torparse.com/a/211755 My latest good parse, 2583. Edited: http://www.torparse.com/a/211755/time/1367832132/1367832431/0/Overview 2645. I still need 4 more epic augments (using 50's) and still using one dreadguard relic, 66 hilt, 3 set bonus pieces (need 1 more), 69 with all pieces (belt and wrist 72), 66 enhancements with every piece of armor i have (initiatives all over) with %109,78 accuracy and exo stimmed. With these fixed, this will easily be 2650-2700 without editing. Thanks a lot for the help Nibbon .
  9. I understand customization is an important feature. However i thought James Ohlen accepted that the game had issues when the game was launched. He said that, people were going through the content they release too quickly, and this caused problems, forcing people to leave the game. The same thing is happening now. You are basically doing the same mistake you have done before. People farmed TFB for a while now, we are familar with it. It wasn't much of a new content. You gave us S&V as a new operation, which is the ONLY new content we actually got with this so called expansion pack. I already have friends who play hide&seek in the fleet coz they got nothing else to do, people who are bored wondering around the fleet. It's good that you finally give us a date for 2.2. Do not hurry on 2.2, bring us real new awesome content. Make the patch worthy of a new digital expansion pack people expect it to be. I love this game. I know you can do better, that's why i'm here. All the best.
  10. It looks awesome now, energy is easier to manage. ARP buff is amazing and perfect to buff other mdps. Scamper gives us great utility to run away from unwanted circles. It flows perfectly, rotates in an amazing way. It is designed in such a way that, it doesn't allow you to spam your skills, but it allows you to keep going with the flow. It doesn't force you to wait for cooldowns or use your flurry two times in a row. I'm level 53 and i managed to do 2.3k dps on single target in BH. As long as you keep an eye on your energy you are awesome dps. I'm really not an expert on scoundrel dps but a good keen mind can do wonders with this. I never played my scoundrel as dps before but now i think i can give it a shot .
  11. It may appear to be weak but the fact that turbulence deals internal damage, and TK-W+Disturbance deals kinetic damage make turbulence one of the strongest skills in game. Not to mention the telekinetic momentum procs you occasionally get, which makes the damage insane in total.
  12. Imo, If TK-Throw was more like series of projects thrown around that'd be much cooler, like the way it is with those Eshka force users. I too agree it can have a better visual, cooler one .
  13. From what i see they don't exist even with ultimate comms. Only the arkanian stalker offhand and underworld stalker offhand got it. If someone were to discover this schematic, i'd make him rich on progenitor .
  14. http://www.torparse.com/a/211755 My last dummy parse, 2583. I still need 4 more epic augments and still using the dreadguard relics, 66 hilt, 3 set bonus pieces, 69 with all pieces (belt and wrist 72), 66 enhancements with every piece of armor i have. With these fixed, this will easily be 2650 . I even missed a turbulence lol shame on me. Thanks to Nibbon for helping me all the way with optimization. All the best. Personal Note: http://www.fryingtime.com/?filename=combat_2013-05-06_00_40_34_385043.txt#01_15_02_509000 http://www.fryingtime.com/?filename=combat_2013-05-06_12_16_38_581666.txt This is a real good friend of mine, working on his balance dps. I don't know much about his gear, it's probably worse than mine so i'd say he's doing an awesome job. The point i would like to make, check out the DPS/TPS values. DPS/TPS TK = 2634/2592 Balance = 2558/2208 This is the reason i could go for balance. It's getting really difficult for TK to lower their aggro. Force barrier is getting more and more awesome every day . All the best .
  15. +1 Great opinion ! Artifice can already craft enhancements, and all the enhancements in Black Market/Verpine gear is stupid right now. If an artifice gets a schematic to build an initiative 30 enhancement, that guy is rich. Artifice has ways of making LOTS of money if they can get the recipe for a rare enhancement. Not to mention the colour crystal schematics. Augment prices have lowered terribly after your last buff to slicing materials. We no longer can maintain a good income, since production values are way higher than the demand. Synthweavers and Armormechs always had to rely on augments, augments are pretty useful yes but we need other focuses as well. All the other gear we can craft is basically stupid. Besides we're going to paint armors, it doesn't make sense to not to give it to synthweavers or armormechs. Side Note: It doesn't make sense to give it only to artifice, if you are going to do that, give it to armstech as well ! Make them happy too coz what you are about to do will create great unbalance between crew skills. Come on Bioware, show synthweavers/armormechs some love .
  16. Hello. I'm going to write some of my observations about synthweaving and a suggestion to make these two professions more viable. The new crafting schematics that we get for synthweaving are not useful, they give less stats, they don't have item modifications on them. Like always, our focus is on augments/augmentation slot kits. So everything was fine at the beginning of this patch, we were getting thermal regulators difficult and making augments, making money. Also making armor kits, to make more money. Synthweaving was finally a profession worthy for endgame, since augment making was difficult. The new patch allowed slicers to get more thermal regulators, and in time, augment prices will drop as people will keep making augments more and more. Augment making will not be a good income for me and i'm going to have to focus on armor kits, same with armormechs. If there is too much production and too few demand, you can't make profit out it it. I have a suggestion. Allow Armormech/Synthweaving professions to make the armorings. Let Cybertech only focus on mods/grenades/spaceship parts/implants/earpieces. Let the synthweavers make resolve/force wielder/might/guardian armorings, let the armormechs make skill/reflex/commando/patron armorings. Give us some variety. It makes more sense in a long run, armorings should be our job to begin with. I hope this will reach some of the higher ups so that we can actually become a valid profession endgame this time. All the best.
  17. Yes i did, a couple times when i had internet lag due to ISP issues. I get it very rarely now, actually haven't got it for a week or so. My internet is much better .
  18. I'm on all BM gear (6x66 mods/enhancements, 66 hilt, click relic Dreadguard) for the moment, 5x66 augments rest 50 augments, exotech resolve stim, doing 2380 on dummy with %109,82 accuracy. Done some gear swaps to get the accuracy. Dps increases greatly on targets with the armor debuff. Also the new stim gives me about 40 willpower boost, which is something. It's also still dependent on random procs a bit so i would like to consider it between 2330-2430.
  19. Confirmed that it doesn't have a similar mechanic with the power click relic.
  20. Just had a confusion with "Arkanian Relic of Serendipitous Assault" Healing an ally or performing a damaging attack has a 30% chance to grant 510 power for 6 seconds. This effect can only occur once every 20 seconds and shares this limit with similar healing or damaging effects. It will not trigger inside PvP zones. Dread Guard Relic of Boundless Ages Dread Guard Relic of the Elemental Transcendence Which two of these share the cooldown ? One of the has the proc similarity, the other has the power bonus similarity but its a click relic. It got me confused here a bit. Thank you.
  21. On Makeb, i just jump down the cliffs after i finish a daily quest, doesn't matter how close the terminal is. It's faster.
  22. I enjoy the new flashpoints a lot but the real issue is how repetitive they get. Difficulty is always welcome and bonus boss dropping awesome loot is also another awesomeness. We only have 4 flashpoints and that bothers me. I've already done each of them like 10 times. We need more new content, more new flashpoints, more random pops.
  23. What's wrong with having something challenging for once , something that forces you to use your 22 buttons instead of 4 ? Come on, get real. Nothing worth having comes easy.
×
×
  • Create New...