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Everything posted by Hakkology
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Longtime returning player, hello everyone. People still complain about the fact that the "dibz" is low on sage/sorc dps trees. Devs still defend their position on terms of utility and rdps concept. %5 below doesn't make you the worst dps doesn't make you the worst dps on team as long as you do your job (or you can do your job with all the interrupts) properly. Having a utility skill that you use to stop dpsing doesn't justify this lack of design dps since you lose dps using that utility most of the time anyway resulting even in worse dps. So both parties are wrong ? Nobody talks about what really causes this drop. Engine restrictions and casting delays due to latencies. Also rotation got more instant casts, it means more bugs and delays if you cast a skill after an instant. Walking cast changes are great though and rotation now feels really fluid. We shall see how it is as we participate on more raids . All the best.
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GVG or RIOT !
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I have to agree, would be really nice to get an "act IV".
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Why the hell isnt Force in Balance/deathfield an auto-crit?
Hakkology replied to MidichIorian's topic in Sage / Sorcerer
It'll be similar to what focus is, only the target with SF will be critted . It really sounds good in theory, PvE dps wise. I fear its consequences in pvp though. I can already see 4 sages in arenas one shotting ppl with SF and insta oneshot FiBs . You could always make it not work on players. I truly think its a better way to buff balance instead of giving SF %40 dps boost. You can give the mechanic to Sever Force as well, which would make it inaccesible for hybrid builds. -
Why the hell isnt Force in Balance/deathfield an auto-crit?
Hakkology replied to MidichIorian's topic in Sage / Sorcerer
Omg u actualy gave me an idea, its also something maybe devs can use. They want to pull balance equal with other specs right without touching the hybrid right ? Buff it a bit ? Make FiB auto crit if target has a Sever Force on it. Though would be a bit weird on pvp :/. Just some food for thought. -
To be honest the problem is the way Bioware treats us "light armor" classes. It just doesn't make sense. There is no reward for the risk you are taking.
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I have to agree. There is like no character progression in this game. Most of the classes just go 55, stack power and surge and do their peak dps required. There is no fun optimization or trying different stats or builds in this game, with alacrity being nerfed and crit being useless. Rotations are being dumbed down, look at the new guardian rotation. Rdps, which is supposed to be challenging have the easiest rotations i have ever seen in my life. I still remember the days people were asking help to finish the Jedi Knight ending now its so faceroll... Flashpoints are utterly easy mode and there aren't HMs anymore, just this weird thing called tactical flashpoints which you could easily solo. At least DF NiMM was something new on challenging gameplay and that is actually nothing more than new futile mechanics added or RNG stuff to ruin your day. Some already got the kill before a week passed . So it did get easier over time.
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16 man never really worked well in this game , to be honest its a LOT better than it used to be. At least i'm getting 15 fps, i used to get 7-8 .
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lol bioware paying for it ?
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Here is what i got in mind. Remove mirror specs and create original specs/skills for each class. Make design decisions and meta switches after a major patch, like 2.1 instead of 2.7. Make PvP/GS cross server b/w pvp/pve/RP servers. Do class balancing on a design principle, instead of listening feedback from players for everything. Find a way to merge GS with the combat we have, thus coming up with guild ship battles. Stop releasing buggy stuff that makes people leave the day they returned to the game. Get an internal testing team . Add new stats like "Resist" and "Mastery" to keep optimization more interesting varied for end game. Just realized its an epic necro . Who cares ! If you ask me we need this thread now .
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Since Nibbon has quit: Sage/Sorcerer Top issues discussion
Hakkology replied to Master-Nala's topic in Sage / Sorcerer
I like the questions, i only wish pushback on TKThrow and balance dps falling behind would be in them somehow. Third question is something i really want to ask as well, but maybe its better to use that question for more technical issues instead of aesthetic changes. Up to you and the majority, i'll agree either way. -
With Kuat, i don't know how it works together the only thing i know is that i'm getting the same (actually less, since it gets less as i level) xp compared to what i got at the broken double xp while i was doing Kuat. Let me give you an example, i'm getting merely %60 of a level at level 28 sentinel without perks per Kuat. With perks it would be about %80. Xp numbers that were posted are something entirely different, but to be honest it broke my will a bit to go level Numbers have been reduced significantly compared to the initial post.
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Since Nibbon has quit: Sage/Sorcerer Top issues discussion
Hakkology replied to Master-Nala's topic in Sage / Sorcerer
I have to get these out of my system, here is what i make of the 2.7 changes after some more testing. About AoE, to be honest thats what i liked about my AC, it was like having a second rotation specially for AoEs. AoE damage we had was OP, thats for sure but that was the design principle. A class that wears light armor getting %15 dmg reduction would be better with some impact, some glass cannon utility on its abilities and AoE was the way. If there is no reward for the risk you are taking, why am i playing a light armor class ? About 2.7, let's face it, currently we have got a lot of QoL buffs and they were all to hide how bad they screwed up our class' design principle. Right now we are merely a mediocre RDPS with its pushback issues. I love how they are trying to make our class "hard to master" by giving us pushback on its core abilities. Mind Crush, stupid but acceptable, TK Throw ? You make it a core part of the TK rotation and it has pushback. And even devs accept balance dps is way behind compared to others amongst sustained dps classes. I have absolute respect for those that still play balance for any reason, with its current state. From a developer viewpoint, AoE dmg nerf was something they had in mind with the upcoming NiMM operation i suppose and sage/sorc was the one that got the most hit. To be honest this is like the first time a dev getting this intimate with players on the PTS post, because they know they screwed up with this patch. I truly don't understand how people get to accept the changes with 2.7. -
finally i realized. what i like about this game
Hakkology replied to MCHentz's topic in General Discussion
O ye i like companions as well, wish they'd be more involved in what you do . Tactical Operations with Companions ? Another thing for the wall of crazy i'd say . Though i always hated consular companions. Would prefer Knight over Consular every day. -
I want what you are having mate.
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No, its been toned down a bit, its a dev response. Nothing confused here. They accepted the xp gain for double xp is massive on certain conditions. Kuat only gives like half a level after 40 and so . http://www.swtor.com/community/showthread.php?p=7338742#edit7338742 So much for double xp . Also some people say Kuat is still not working which is.... Wow.....
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New Ability Suggestions (all advanced classes accounted for)
Hakkology replied to DarthPilatus's topic in General Discussion
Theme wise they are really good Balancing is not our job so . Real nice brainstorm. -
To be honest there are a lot less. With class balance, you need to think each role individually. Let's take dps, since we have the most dps specs in game. That removes 3 healing 3 tanking spec, 18 specs. There are 4 mirror specs, even though they operate a bit different for each AC. Buffing one might also effect the other one so its stupid. Which makes it 14 original specs. I'd say this game needs more specs, its easy to get bored of them after a while . Also they really need to get rid of mirror specs, most of the time its the reason they can't figure out balancing them without effecting the other by buffing some core skill.
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LOL that explains the low xp rate . Gjob.
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how do you make your companions dislike you?
Hakkology replied to DarkLordAnubiss's topic in General Discussion
I wanted to do the same with Iresso on my shadow . Well you don't get new conversations when you go minus but at least he doesn't talk to you . -
PvP/GSF needs this. Not for PvE.
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The Official Ability Animation Change Wishlist Thread
Hakkology replied to ShadowMudkip's topic in General Discussion
TK Throw, dunno much about the rest . -
Xp gain is so nerfed its not as fun as it used to be . So much for double xp.
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I have to disagree, 2.7 is a big disappointment. Still, i'm not gonna spit on their hardwork at least they are trying. Though i must say, they have really become predictable with their recent actions and show the pattern of an unclear future. Also, despite the shining sage buffs and stuff, they have actually killed the "impact" of my class. I don't feel like a glass cannon anymore, just some mediocre RDPS with major pushback issues on TK Throw and MC with light armor. I'm just, personally, not that happy with the direction they are going. Though the game is far from bad or anything, its actually not appealing to my taste anymore.
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SWTOR Minimum System Requirement is a hoax?
Hakkology replied to Samvan's topic in General Discussion
Nerf necros, warlocks, sorcs, any evil class you see everywhere.