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seektravota

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  1. Game's getting boring. It's the same old operations being rotated each week. Are there new ops in the work?
  2. Hey Hayete, I have a question. Do you clip master strike and hit clashing blast early? How soon do you clip it? 0.1, 0.2 sec? Is there a safe zone? Every time I see "cancelled" I'm not sure if the master strike damage went out or not.
  3. I parsed roughly the same (a bit higher, but could be RNG). There's a 6.7% decrease on clashing blast, but the critical damage of clashing blast and blade rush is up from 15% from 10%. This actually doesn't really hurt clashing blast much and should be an overall increase to sustain dps. If you have a proper rotation, you really only use clashing blast on crit, so clashing blast only down 2.45% if you do the math. And.. you get a 4.54% over-all increase to blade rush. If you look at parses, usually blade rush and clashing blasts are the two highest damage contributor and in most parses. For me blade rush makes up about 25% and clashing blast makes up about 24%, depending on person (I've seen some other people's parses with clashing blast at 24% vs. blade rush 22%). But usually they're similar. If you look it this way, this could contribute to a very small over-all DPS increase, in theory.
  4. You're right. I was trying to implement that. But it's almost impossible, especially for real fights. That rotation will require everything to hit exactly the way it should be. But in real fights, it's all about priorities and doing such a rotation is impossible.
  5. Hi Hayete, thanks for the guide. Very helpful. I'm twi-yunfat from the Harbinger. I'm using a rotation very similar to yours and my numbers are similar too. But I'm checking out the #1 combat parse on parsely by this guy named Zanakusoku. He seems to adopt a rather different rotation and he does two clashing blast in one zen window. http://parsely.io/parser/view/80650/0 As a result, he can put down 20 clashing blast in the parse, whereas our rotation can only do 15 or 16. And his numbers are higher. This would be an interesting thing to look at.
  6. Hey anyone have a list to show the matching craft skills for every free level 60 character created? I want to make an artificer and an armstech, but not wure what character to create...
  7. That's JJ Abram's idiot choice I don't want that in the REAL star wars universe.
  8. I'm not saying to replace the +stats of crystals. I'm saying to add an "enchant" slot for all crystals, giving them an additional function stat.
  9. F2p is a way to lure you into sub. f2p's gameplay is so truncated, you'd be forced to sub or quit.
  10. Damn, if that's available, I'm going to print my toons!!! This is a million dollar idea! Bioware can even take advantage of this and team up with 3D printing companies that offer order-and-mail prints!
  11. Force users should be given the ability to throw lightsabers at their targets! With cool animation!
  12. Hate to have to send credits between alts all the time.
  13. That CM concern can be easily solved actually. All the current Crystals can still have the stats they have (+power,+crit, ...etc), so none of the CM mechanics will be broken and players who pay to get specific color crystal still get their benefits. But just add an additional "function" stat slot to all existing crystals, name it crystal enchant or whatever, and that new slot is where players get to add functions like "increase elemental damage by 5%", "your critical hits sunder the targets for 5 seconds, increasing armor debuff for 10%", "your attacks burn the target, increasing damage from ....", "your attacks chill the target" just to name a few. And hell, they can even add novelty functions, such as "your attacks occasionally summons a bird to fly around the target for 10 seconds", "or giving your eyE's a raging glare when attacking" etc. And these can very well be CM items even! For the gameplay stat functions, they can make them craftable or obtainable from PVE, PVP, boss fights, missions etc. That will add a tremendous gameplay variety here!
  14. Everyone knows crystals are an iconic Star Wars item. And in this game it should have much more potential than it currently is. Right now, it's just +power, +crit, +endurance, +exp. That's it. Seeing how well Blizzard made Diablo 3 better by introducing their "gem" system (if you know what that is), they attach special function stats to it, such as "increase movement speed after picking up gold" "or your hits poison the enemy causing it to bleed for 2000% weapon damage over 10 sec" etc.... Why don't our SWTOR give our crystals a similar function variety? Like some crystal might "increase elemental damage dealt by 5%", or "cause the attacks to have burn effects that deals 100% weapon damage over 2 seconds", or "chance on being hit to trigger a protective shield, that absorbs a moderate amount of damage", "increase force damage by 5%" etc etc. That'll add a lot of gameplay variety and something I'd definitely want to spend time on the game for that. It'll probably take some time to think on this and design and code it the proper way, but I think it'll be very cool!
  15. I heard it's tomorrow 4.18. But anyone know where and when exactly is it? Address? directions?
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