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Daegil

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  1. I doubt the 30 second extra on the enrage timer will suddenly make everyone kill the Dread Guard. So far all the kills I've seen have had Kelsara enrage and not die until well into the enrage. Guilds who are not ~top 25 (worldwide) will spend a lot of time wiping on the mechanics and only then have to worry about enrage timer, which is still extremely tight.
  2. To be honest, I've yet to see a kill where they managed to beat the enrage timer...
  3. No, I do not have any option to hide titles and legacies on OTHER players. I only want to see other players' names, nothing else.
  4. Would be nice to have the option to only show the other players' name on the name plates. Currently there's no way to turn off titles or legacies which adds quite a lot of clutter on the screen. Please add an option to hide titles and legacies, like you can disable showing the guild name.
  5. As the title says, I'd like to know if there any plans to make Armstech more viable crew skill. Currently it by far the worst crafting crew skill. The best barrel schematics are much harder to get than armorings, mods or enhancements (compare operation weapon drops to armor drops). Armstech crafts the worst augments, with only Overkill (power) augment being any good, and even then majority of classes use main stat augments (created by armor crafters). Sure we can craft augmentation kits, but so can some other crafting crew skills too. What actually prompted me to write this post was the 2.1 patch notes where ARTIFICE (the Jedi/Sith weapon crafting crew skill) gets yet another thing they can craft (dye modules). Artificers could already craft color crystals on top of the weapon stuff. When you put off-hand schematics in to the game you only gave them to Artificers. Armstech has nothing going for it. Nothing really unique or something easily acquired when compared to other crafters. I think its time for an Armstech buff.
  6. Conqueror is worth it if you want every advantage. More stats is more stats.
  7. They need to change the Adrenaline Rush to useable below 30% but brings you up to 50%. At 30% you can still get one-shot by most ACs.
  8. Updated on 16.4.2013! Now recruiting a healer for our second operations group.
  9. Daegil

    Level 55 in WZ's

    I did read your post. Just because the item quality goes up to level 63 does not mean it will be valid to level 63. Bioware will want to "reset" the gear grind at 55 so people will have a new carrot to chase. This can be achieved by giving elite war hero quality (grade 27, item level 63) gear from 50 to 55 quests. Also, in PvP, balance is paramount, thus there needs to be a max level only bracket.
  10. Daegil

    Level 55 in WZ's

    Level 10 - 54 bracket, bolstered to level 54 with War Hero gear stats. Level 55 bracket, Elite War Hero is the new Recruit set. There will be a new set (Conqueror?) to farm at 55.
  11. To be a bit creative about "run and gun" style of an ability: Steady Assault (toggle-able "stance" or maybe gunnery specific ammo, making choice between ammo regen and mobility): Reduces your movement speed to '70%' of normal, but makes you completely immune to slows, roots and interrupts and makes you able to cast on the move.
  12. MMOs are for the most part very CPU-bound and SWTOR is no different. So if you have the money, get an i7 over an i5.
  13. Insight killed Warlord Kephess on Nightmare mode, thus clearing Explosive Conflict, again. Corpse of Warlord Kephess
  14. Insight destroyed Stormcaller & Firebrand and killed Colonel Vorgath on nightmare difficulty in Explosive Conflict. Twin Tanks Minefield
  15. Insight killed Toth&Zorn on nightmare mode some hours ago. http://i.imgur.com/d8jE9.jpg We also cleared hard mode Terror from Beyond some time ago.
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