Telnik Posted December 31, 2011 Share Posted December 31, 2011 It's just too bad you don't have any! vOv http://i.imgur.com/4iLjq.jpg Link to comment Share on other sites More sharing options...
Bob-ombaFett Posted December 31, 2011 Share Posted December 31, 2011 first and foremost, if you're going to do comparison shots, please be courteous and compare SIMILAR outdoor worlds, tyvm. second, apples vs. oranges. just saying... Link to comment Share on other sites More sharing options...
Khechari Posted December 31, 2011 Share Posted December 31, 2011 some serious cherry picking going on in those pics.. Link to comment Share on other sites More sharing options...
Corwingeorge Posted December 31, 2011 Share Posted December 31, 2011 kinda right Link to comment Share on other sites More sharing options...
AJediKnight Posted December 31, 2011 Share Posted December 31, 2011 some serious cherry picking going on in those pics.. Totally agree with that. Personally, I have really enjoyed the environments in TOR, and believe them to feel quite Star Warsy most of the time. Link to comment Share on other sites More sharing options...
SaltAU Posted December 31, 2011 Share Posted December 31, 2011 LOL yes brilliant design from the BioWare lads! Wow, just wow. Getting schooled by a 7 year old game with 1/3rd the budget. Even when you have 7 years of absolute detail on what your competitor has done, what works, what doesn't and you go to that sort of effort? Link to comment Share on other sites More sharing options...
YooYooMa Posted December 31, 2011 Share Posted December 31, 2011 (edited) Frankly, this game doesn't have "environments." An environment implies that it's a geophysical area that you can explore and interact with. This game doesn't have exploration or interaction. It's a series of hubs and corridors, supplemented by nicely painted and designed (aesthetic) set-pieces that you can look at. The "areas" (I will not call them environments or worlds) are so static and linear they may as well be paintings. Edited December 31, 2011 by YooYooMa Link to comment Share on other sites More sharing options...
krookie Posted December 31, 2011 Share Posted December 31, 2011 I have to be honest. Some of the outdoor environments in this game look absolutely stunning. Unfortunately, the lifeless feel of the world and character models only detract from the amazing environmental visuals. Link to comment Share on other sites More sharing options...
Goshnye Posted December 31, 2011 Share Posted December 31, 2011 (edited) I think the issue is in the fact that environments in SWTOR are either very rich (e.g. Nar Shaddaa outside of spaceport), or very poor (e.g. screenshot) -- they are not uniformly all good, but I don't think they're uniformly all bad, either. Edited December 31, 2011 by Goshnye Link to comment Share on other sites More sharing options...
Khechari Posted December 31, 2011 Share Posted December 31, 2011 Frankly, this game doesn't have "environments." An environment implies that it's an area that you can explore. This game doesn't have exploration. It's a series of hubs and corridors, supplemented by albeit nicely painted and designed (aesthetic) set-pieces that you can look at. Yes, THIS^ is the only real problem with the "environments" Link to comment Share on other sites More sharing options...
CygnusMX Posted December 31, 2011 Share Posted December 31, 2011 (edited) Its clear you chose a very busy screen for WoW and chose an indoor open space area for your comparison. Not much more to say, obviouse transparent comparison, now you go see if you can get Crash Bandicoot through the wicked witch forrest lol. Oh with that baby rattle stuck to his back. No Baby rattles please. Edited December 31, 2011 by CygnusMX Link to comment Share on other sites More sharing options...
Krensarlen Posted December 31, 2011 Share Posted December 31, 2011 i may get flamed here but (and i'm not talking char models here) but if ToR was using the WoW engine including the latest tweaks i.e water effects etc ToR would be pretty amazing i'm talking about the engine not what you see used in WoW Link to comment Share on other sites More sharing options...
Tremk Posted December 31, 2011 Share Posted December 31, 2011 (edited) art direction is pretty weak across the board. they have a great "canvas" if you will and managed to pull off some awesome stuff but about 60-70% of the time its quite boring. not to say WoW was a lot better, but they have a much better structure of enveloping a player in the game's environment. SWTOR gives me the feeling of them trying to be sorta like SWG with big empty useless spaces, but with Mass Effect type of artwork which is a very minimalist sorta thing and leaves to be desired (solid design but very little detail, mostly striped lines and clean cuts). WoW surrounds the player, SWTOR seems to just kinda be underneath me while im going about. Though i liked Tattooine for example. But a lot of the levels are just huge for the sake of it. A lot of the levels in this game remind me of The Barrens in WoW. Lots of land with a few random mobs and nothing going on. You'd think Bioware would've adapted to the later trends in mmo design but they're still emulating 2004 approaches. Edited December 31, 2011 by Tremk Link to comment Share on other sites More sharing options...
Goshnye Posted December 31, 2011 Share Posted December 31, 2011 WoW surrounds the player, SWTOR seems to just kinda be underneath me while im going about. Though i liked Tattooine for example. But a lot of the levels are just huge for the sake of it. I think that's the reason why many people liked Tattooine, it actually represents the environment of a desert planet very well ("exhaustion" zones notwithstanding). The "city planets", on the other hand, were supposed to represent bustling, busy environments full of people -- but ended up looking like "empty connected boxes", as some people have said. Link to comment Share on other sites More sharing options...
Syhllion Posted January 30, 2012 Share Posted January 30, 2012 Everything is disproportionate in this game. Link to comment Share on other sites More sharing options...
porpisehork Posted January 30, 2012 Share Posted January 30, 2012 I think that's the reason why many people liked Tattooine, it actually represents the environment of a desert planet very well ("exhaustion" zones notwithstanding). The "city planets", on the other hand, were supposed to represent bustling, busy environments full of people -- but ended up looking like "empty connected boxes", as some people have said. +1 on the city planets. Nar Shadda looks devoid of life. it needs alot more npc's roaming around doinf stuff. give it a living city feel. Link to comment Share on other sites More sharing options...
tmpearson Posted January 30, 2012 Share Posted January 30, 2012 They did what they could with the demo version of the hero engine they were using. Link to comment Share on other sites More sharing options...
Verysafety Posted January 30, 2012 Share Posted January 30, 2012 (edited) I lol'd pretty hard. Truth in its entirety. Budget of what, $200 Million? $198 Million of that went to the head chief exec, and they just accumulated interest on the 2 million to pay everyone else, amirite? Just look at the website. For christ sakes, look at Fourseasons Hotel. Their new site was $18 million. If they spent half of that they could have made a decent site. Edited January 30, 2012 by Verysafety Link to comment Share on other sites More sharing options...
porpisehork Posted January 30, 2012 Share Posted January 30, 2012 (edited) I lol'd pretty hard. Truth in its entirety. Budget of what, $200 Million? $198 Million of that went to the head chief exec, and they just accumulated interest on the 2 million to pay everyone else, amirite? Just look at the website. For christ sakes, look at Fourseasons Hotel. Their new site was $18 million. If they spent half of that they could have made a decent site. APB/ Real Time Worlds debacle revisited? and that site actually cost 18mil to make? REALLY? wow.. I knew i should have gont into web design instead of hedge fund management... Edited January 30, 2012 by porpisehork Link to comment Share on other sites More sharing options...
Galbatorrix Posted January 30, 2012 Share Posted January 30, 2012 http://www.2phatgeeks.com/wp-content/uploads/2011/11/Screenshot_2011-12-04_16_43_23_412083.jpg http://img3.mmo.mmo4arab.com/news/2011/11/04/swtor/swtor2.jpg http://img2.mmo.mmo4arab.com/feature/swtor/inquisitor_datacron_guide/12dromund_kaas04.jpg Link to comment Share on other sites More sharing options...
Cormey Posted January 30, 2012 Share Posted January 30, 2012 ahh generic haunted fantasy forest number 38965. real original of WoW. Link to comment Share on other sites More sharing options...
daemian Posted January 30, 2012 Share Posted January 30, 2012 (edited) http://i.imgur.com/4iLjq.jpg http://img213.imageshack.us/img213/3786/narshaddaa1.jpg http://img851.imageshack.us/img851/7194/balmorra.jpg http://img851.imageshack.us/img851/2545/swtor20120111normal.jpg http://img338.imageshack.us/img338/4261/darktemple.jpg http://img201.imageshack.us/img201/3372/dromundkaas1.jpg Edited January 30, 2012 by daemian Link to comment Share on other sites More sharing options...
Verysafety Posted January 30, 2012 Share Posted January 30, 2012 APB/ Real Time Worlds debacle revisited? and that site actually cost 18mil to make? REALLY? wow.. I knew i should have gont into web design instead of hedge fund management... I head my own business and I am a web developer and I can say that the scale of pay per website goes from $5000- $18,000,000+ ..one of these days I will land a bounty that large, and yes. Google it. http://www.tnooz.com/2012/01/12/news/four-seasons-unveils-18-million-dollar-website-as-luxury-travel-grows/ Link to comment Share on other sites More sharing options...
Syhllion Posted January 30, 2012 Share Posted January 30, 2012 Just take a look at Coruscant and Nar Shadaa, huge empty rooms/corridors everywhere. Link to comment Share on other sites More sharing options...
harpuax Posted January 30, 2012 Share Posted January 30, 2012 http://img213.imageshack.us/img213/3786/narshaddaa1.jpg http://img851.imageshack.us/img851/7194/balmorra.jpg http://img851.imageshack.us/img851/2545/swtor20120111normal.jpg http://img338.imageshack.us/img338/4261/darktemple.jpg http://img201.imageshack.us/img201/3372/dromundkaas1.jpg ^^this OP, Try using high settings for both and similar zones next time. Link to comment Share on other sites More sharing options...
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