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Galbatorrix

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Everything posted by Galbatorrix

  1. Xpadder plus SWTOR makes for an interestingly fun time. I have it set up like this. With no trigger held: X = Target next friend Y = Jump B = Escape A = Target next Enemy Start = zoom out Select = zoom in Left bumper = map Right bumper = right click (when I need to interact with things quickly) Left analog stick = forward, back, strafe left and right Right analog stick = camera movement (The equivalent to holding down the right mouse button and moving the mouse) Left analog Click = Sheath/unsheath weapon. Right analog Click = switch to 4th xpadder set up (one way) Right trigger = switch to 2nd xpadder set up (when held) Left trigger = switch to 3rd xpadder set up (when held) Directional pad up = Rocket Boost Directional pad left = Mount Directional pad down = buff Directional pad right = regen So, when I hold the right trigger or left trigger in, all of the above buttons become various attack abilities. 14 abilities when I hold down RT and 14 when I hold down LT. Which is plenty for most classes. And then when I press in the right analog stick, it switches to set up 4, which switches my right stick to mouse control, sets Y, X and A as 1, 2 and 3 for conversation choices and makes start and select become space and esc so I can skip conversations or escape out of them. the LB and RB are left and right mouse click so I can activate things with the mouse pointer. And if you're curious about my bars, I have 4 bars set up across the bottom set to 4x3 grids. This way, I can set up my RT (when held) abilities on the two far right grids in the same layout as the controller itself and then the same goes for the two grids on the left for my LT. So, it's easy to see what controller button activates which combat ability quickly. So, there you go! For anyone like me who prefers sitting back on their couch with a controller in their hand than at a desk with a key board and mouse, this is a pretty sweet set up. Though please note that I've only been playing this way while solo playing while leveling characters. I haven't tried to tank or heal with this set up and have no idea how well it would perform in that environment. But, it is a nice change of pace while soloing and it was pretty fun setting the whole thing up and getting it just right.
  2. If they do anything, they could just grant everyone that had early access like 1000 Cartel Coins as a way of making up for credits lost.
  3. As soon as I saw they extreme costs of abilities (and saw that several people were complaining), I played it smart and spent the week just getting all of my 55s (12) to level 57 to get their new abilities. All the while not training a thing. Boy am I glad I waited. Saved me a few million at least. I'm very happy with the change, thanks Bioware!
  4. Honestly, we should all just be happy that they're gone going forward. They didn't have to change it, but they did. So, think of all your future savings as your refund.
  5. I have 16 characters and I love coming up with a cool look for each one. Which can get very expensive.
  6. All they have to do is make the dailies/weeklies only apply to group content and it would be fine. After a few weeks, most people are vendoring the gear drops anyway.
  7. A big no from me. Switching specs without having to apply all of those meaningless points is awesome. Now we can switch, click your seven utilities and go.
  8. Not having to worry about people screaming "SPACEBAR!" when you're doing a FP for the first time is awesome. Not to mention you can now go right through the story content without having to wait for a group. Don't get me wrong, I like grouping, but for the sake of the story, this addition is brilliant.
  9. I see that even though they noticed it was missing the new animation in the dev stream that they still didn't add it in.... It's lame enough that some new moves look awesome while others look mundane. This one supposedly has the new animation all ready to go but they didn't switch it before release. And yes, I do care a lot about things like animations. If you don't, move along, this thread isn't for you. Heck, I'm still mad that they messed up animations like Project due to PVP...
  10. Exactly. Scoundrels had to pay for XS Freighter, for instance, which is now gone. Honestly, I'm just going to hold off on buying new skills until they respond. I have 16 characters, 12 of which are 55. I have a couple million credits total, but I certainly don't want to deplete that if this is a bug.
  11. So, if he doesn't do it in the movies, then it isn't iconic? It's pretty obvious that Scoundrels are based off Han and the XS Freighter is based off of the Falcon. Yet the Scoundrel will no longer have the ability to comlink into his ship post 3.0.
  12. At least you can still use Force Scream for shis and giggles. Scoundrels apparently broke their comlink and can no longer reach their XS Freighter at all.
  13. Or, they could, you know, use the tech that already exists on classes like Inquisitors/Consulars and make one 30m and one 10m?
  14. Instead of making our bomb stronger than Slingers/Snipers, they should just give us FF/OS back and make one of the trees cast it faster so it's rotational (like they did for the slinger/sniper). To make it fair, they could change the range to 10M.
  15. It's not iconic of the class? Are you kidding? Han Solo calling in a Millennium Falcon flyby isn't iconic? Because that's basically what this is. Even more messed up, the Scoundrel is the AC that is based around Han Solo. And yet they're the one's losing the ability to call in the ship. If they want to make it stronger on Slingers, or easier to use, or whatever, fine. But, since all Smuggler's get an XS Freighter, it makes no sense that all of them can't call in a flyby. Or maybe you're just another imperial only guy.. which is why you don't think the move is iconic.
  16. Uh.. Scoundrels LOSE XS Freighter Flyby and to make up for it their stupid grenade stays unchanged? So all smugglers have an XS freighter, but only Gunslingers have the authority to call in a flyby? Seriously, this change is stupid.
  17. Honestly, they're inserting more and more homosexual content into the game now, so, I'm not really sure why people are still complaining. You can flirt with Theron and Lana as same sex and they've put other references in too (some of which are completely forced and feel silly... like on the republic side on Oricon when the female soldier mentions something like "He almost killed his husband" ). I'm sure you'll get a CM companion soon that you can black screen a few times like the rest of us do with our CGRs.
  18. Agreed with OP completely. I now have 9 level 55s with my powertech at 47. I really wish I had time to at least get a few more to 55 before the end next week, but I just don't have the time. I'll probably finish off my powertech and Commando, but that will leave my Operative, Juggernaut, Assassin, Sage and Sentinel. I really can't see myself slow boating my way through all of the sidequests in the game 5 more times, so, those will likely be forgotten. The sidequests are fun and all, but I've played them all (the slow way) 3-4 times each already and I just don't think I could do it again. In the very least, Bioware should implement a 12x class boost for a week (or even weekend) maybe once per month to go along with some of their other monthly promotions.
  19. Companions themselves are the content I'm referring to. Most players choose a companion (normally the tank or healer) and stick to it. Not because they hate all the rest either. The OPs suggestion would make switching companions every now and again for FUN possible without the huge time/credit sink. Right now, it's not even worth gearing them. So again, making companions scale with the player would allow players to pop out any companion they want at any time. Which would allow for more variety, strategy and over all enjoyment. The current system is fine for people who have one character or two. Personally, I have 16. 9 of which are level 55. So the current system is horrible for someone like me.
  20. Economic impacts? Are you seriously using the game economy as a reason to make certain content hard to reach for most players in a game that basically allows gold buying (Buy from CM - > sell on GTN). Taking away the tiny green gear market so people have more variety wouldn't do a thing to the economy. And other than variety, the OPs suggested change would also help the games community by getting rid a common reason for people to need on everything that drops for companions.
  21. Currently, even if someone did spend the enormous amount time and credits to gear 50+ companions, they would have to start all over once the patch hits. Hence the biggest issue. There's simply no point in gearing any companions with the exception of your healing and maybe tank if you are a healer. Which means there are tons of content that people are locked out of needlessly. And the only counter I'm really hearing is the typical elitist "I've spent a lot of time and credits gearing mine and you should have to do the same!!" stuff. Would it really hurt your feelings if everyone could choose their current companion based off how they want to play at that particular time instead of being forced to only use which ever one they've been able to gear? Seriously?
  22. They could still allow companions to wear gear. But, instead of using that sets stats, the companions stats would be based off your own. This would open up so much more game play choices to the player base. I bet a very small portion of the player base actually have all of their companions in good gear across all of their alts. This change would actually make companions useful. As is, it's basically gear the healer or tank and forget you have any others.
  23. To the OP... YES PLEASE!! Trying to gear 5 companions is annoying, which means we're normally stuck only using 1 or two. I'd love to be able to pop out any of my companions depending on the situation. As is, I have companions that I've never used and probably never will thanks to not being able to gear all of them (I have 9 level 55s...I can't gear 45 companions....)
  24. My Gunslinger, who was in a mix of 126-140 gear, couldn't even beat the second boss without help (the one that you have to stun when it tells you). He also had to have help on the last boss (the commander guy in the tower). My Shadow, who was rocking 140 to 148 gear mostly was able to solo the whole thing (except the heroic... I teamed up with a Commando for that one). Either way, the bosses are very tough. Even with interrupting, you can go from looking like you're going to succeed to being dead in a second.
  25. No thanks. I'd much rather pay 500 CC than 1 Million+ credits on the GTN.
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