Jump to content

harpuax

Members
  • Posts

    512
  • Joined

Everything posted by harpuax

  1. Still broken? had the same issue today.
  2. It's so bad I have even seen them hit the SWTOR sub reddit. They are out of control in game, I have never seen a game this bad.
  3. L2Play noob! Isn't that how we are supposed to work? Did it work? has it ever worked? I mean people have been saying it for years, why hasn't everyone learned to play yet? When will they start?
  4. The game has serious ability bloat, so they try to fix it by removing some crap and people still complain. I don't need more **** on my action bars just for the sake of, it looks cool. Glad it's gone.
  5. You are wrong. http://www.swtor.com/community/showthread.php?t=485220&page=5 Note the line that says "It is okay to bind a macro that performs abilities after each other as long as it still requires the user to press the button on the physical keyboard each time a new action is performed"
  6. Yours have a yellow border and you can sort them so yours are show first. It would be nice to completely hide all other players debuffs just to clean things up. I would be even nicer if you could set a white list for only the debuffs you want to show. I mean modders for game like rift and wow can do it, why can't a big company like Bioware/EA? I understand if they don't want to add mod support for their game but that means they need to step it up on features.
  7. I would rather see a main story that has minor differences based on class (or even race!) than entirely exclusive class stories. Being forced to play a certain class to see a major part of the game sucks IMO.
  8. As did Rift and GW2 launched that way. I have seen 0 negative impact on either of those games because of it. Anyone can jump in an help others around them without having to join a group. I know people being able to freely play with others is a crazy idea for an MMO
  9. It has 0 to do with loot. You can still have individual loot drops.
  10. This is why they need to remove mob tagging. It's an ancient mechanic that needs to go! Also respawn rate could be higher for this one.
  11. Going to have to agree with the others here. While some us would like to see how well we did after a fight, most don't want to see how bad they failed. I believe Torparse has a leaderboard of sorts for different fights for those that use it.
  12. Isn't most of the PVE content in the game on rails? Sure feels that way to me when I level a new toon.
  13. Buff and Debuff white/black lists and timers for all unit frames.
  14. I don't think personal attacks on ones character are really needed or helpful here.
  15. If you read my first post, you would see I said we don't need them, they are just nice to have. Kinda like your speeder, sure you can around with out it, but it is pretty nice to have. The game works fine, but that doesn't mean we can't and shouldn't ask for features we would like to make it more enjoyable.
  16. No game that has had them has EVER had them as mandatory, EVER. Plenty of people get tops on the leader boards, tops dps meters, and overall win without them. all the time in games with macros. You can believe whatever you want, but the fact is they are ALWAYS optional.
  17. People can achieve the same level of performance without them. Many here have already suggested such in their argument against them. Many games with them have plenty of people at the top that don't use them. Macros will not allow you to achieve a level of play unattainable by those who don't use them, it will just require more skill to do so. Therefore if you want to play the game with more skill, don't use them.
  18. Because it's not lazy to sit on your *** and play video games? Besides what gives you the right to tell people not be lazy, they are quite entitled to being lazy if they want to. Macros are fine. Needed? no, helpful? yes. They don't effect anyone but the person using them so if you don't like them, don't use them. I like they make you focus on hotbars less and more on the game at hand. With the massive bloat of abilities adding more action bars just creates a UI clusterfart. They can either streamline things or give us the tools to do it ourselves.
  19. This is so true, and a big deal. Most other companies give regular state of the game reports telling what is coming next to keep people interested. The days of super secret development just doesn't work in today's saturated MMO market. Their forum activity is about the bare minimum I have seen in any MMO too. Some days the there are 0 posts on the dev tracker (and no not weekends). It really make a person think they are just phoning it in.
  20. Thank for that informative and insightful reason why. But back in reality, mentoring is a great system that really needs to be added to the game. This game has allot of people leveling alts. Nothing is worse than not being able to join your friends in an MMO because you aren't close enough level to them. I was online with 6 friends recently and of my 13 toons I didn't have one close enough to play with any of them. That is a serious issue IMO. Also mentoring makes for faster queues for flashpoints. As long as it is an option, like in RIft and not forced then it is win win.
  21. People can't be skilled at more than 1 thing? How hard do you think this game is? Most people have many alts in this game and play them all well, so what is the difference to play 2+ specs well with the same toon. Skilled players will remain skilled players no mater how many specs they have. Why would you limit people desire to learn new builds? That sounds allot like book burning to me.
  22. Story is only PART of the game. They said it was the 4th pillar, therefore story is only 25% of the game. There is more to it tan JUST story, allot more. And they have continued the story since launch, each operation has some story to it, each daily area has some story, makeb...... more story there. They just haven't continues the individual class stories. Why? because they don't have the resources to because they game wasn't as big a success as they hoped.
  23. The OP is right, other games have found ways to fix issues like resource nodes and mob tagging. You shouldn't have to play against the people around you in an MMO (assuming same faction and all that). Bioware really needs to bring the QOL features of this game to 2013. Yes we know Bioware, it's allot of work, but it's what you need to do to compete in today's saturated MMO market.
  24. I love new content, and they have done a great job of keeping it coming. But they need to take a step back and really work on quality of life features and remove allot of the obstacles in the game that take away from it's fun. The most important would some sort of mentor/level adjusting system. In a game where leveling alts is so abundant, it really sucks when you can't play with your friends because you are too high or too low level. They also need to add a dual/multi spec and gear loadout switching system. We can repsec free and all, but it's a clunky and cumbersome way to fill a role on the fly. And remove mob tagging and slow clicky respawns, nothing worse than waiting in line to finish your quest because there are other people playing the game too. It's an MMO, we need features that allow people to play together more, not less. You shouldn't always have to be in group to help the guy next to you. I am sure we could all come up with more quality of life and convenience features that would just make playing the game more fluid and fun for all. Content is great, but if unnecessary obstacles get in the way of playing that content then people aren't going to play it as much.
×
×
  • Create New...