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What happened to this game?!?! Gear is a NIGHTMARE!


damonskye

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that's exactly the Issue: you got gear in 3 Weeks MAX. and then you paid for that by having to filter out the trash from your Offspec Gear for Years. That's one of the Grinds I'm talking about.

 

Thats exact the same as: you could go from level 1 to 80 in 5 hours. and then you paid for that by missing all the cutscenes and sidequest that you skipped.

 

Both is not the reality for most players. The vast majority needed at least 2-3 months to gear up in 6.0, for alts much longer. Even for some sets like apex predator you needed several months. And yes there were ways to speed things up, but again - only a tiny part of the playerbase would and could do that. Your arguments why 6.0 gearing was so bad rely on an opinion that represents 3-5% of the entire playerbase and how they play the game.

Edited by Xhuuyaa
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Thats exact the same as: you could go from level 1 to 80 in 5 hours. and then you paid for that by missing all the cutscenes and sidequest that you skipped.

 

Both is not the reality for most players. The vast majority needed at least 2-3 months to gear up in 6.0, for alts much longer. Even for some sets like apex predator you needed several months. And yes there were ways to speed things up, but again - only a tiny part of the playerbase would and could do that. Your arguments why 6.0 gearing was so bad rely on an opinion that represents 3-5% of the entire playerbase and how they play the game.

 

not true you don't miss the cutscenes or anything unless you boost a character.

 

no it's not based on 3-5% of the Player Base everyone got lower iLVL pieces stuffed into their Inventory

all the time while playing with no real Counter Play except not to play.

 

just getting currency, having a popup, hey your currency is almost capped, and directly buying anything you need if you need something is soo much better.

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Why do regularly pop up such threads from many different players and everytime the same few come forward to say thats all not true? Maybe thats something we should meditate about?

 

[.. start your meditation here...]

 

Once you've reached wisdom, two - and only two - not three, four or five - answers will appear in your mind:

 

a) You're wrong about the gearing system. Because so many players complain about it, it is really horrible and thats the devs fault, because the design is bad.

 

OR

 

b) Your're right about the gearing system. Its wonderful and really good, but most players dont get that, so you have to explain it to them over and over again. In this case, its the devs fault, because their new gearing system is way too complicated and not intuitiv enough for most players.

 

 

So, with this two completely different answers we ended at the same point: Its the devs fault. They should do something about it.

In case you don't come to this conclusion please repeat your meditation.

 

Yes, absolutely! Answer b) is exactly what I think, but that doesn't mean the gearing is bad - it just means that it's too complicated, but if you understand it it's actually really good

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7.0 is a failure.

 

Apparently Mods are available for 328/330 gear, but not 340?

 

What's that all about?

 

It's called a catchup system. Mods are NOT a big deal, the stats you lose are so marginable they do not make a difference at all. Modable gear is only more annoying then fixed.

 

Also why worry about it? IC-CPT is too hard for a hardmode boss, most people will never get a veteran token, or a 340 token. It doesn't really matter.

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So u play swtor purely to try and upgrade ur gear? Dayum so u must have been a huge fan of the gear upgrade/deconstruction simulator 3000 from 6.0 😂😂

 

Gear grind isn't content I'm sorry. A short gear grind is one thing, trying to extend it out years and make it a credit sink like in 6.0 is shameful imo, just a replacement for actual content and to keep u chasing a carrot.

 

You really did not understand how 6.0 worked. I played nothing but the story. I'm an Alt-A-Holic I just did story content and got all my 306 gear. I put 306 DPS gear on a new Tank and by the time I was done running through my class story I had my first set of 306 tank gear. Then I passed my gear around alts until I had so many different sets. Including the Apex predator set without ever running any Hammer stations or Reaper. You guys who did that wasted your time. It was unnecessary. I have so many different armor sets and tacticals. Just running alts through the story. No heroics over and over no Daily areas over and over. Just getting off work and having a bit of relaxing fun. Now this game has been ruined. They rolled it back to a failed system Half the people responsible either quit or got fired. That tells me that 7.0 was such a failure it drew attention from the top. They decided to try to cater to a player base they don't have. I know there are about 25 Hard Raiders and a few more PVP players but the majority here are Casuals who just Cruze around having fun. Not any more double Healers in so many fights XP cut to hardly anything. I tried to level a pistol Trooper and Agent. Got bored on both it takes way too long now I even bought a token for the trooper. Still got bored.

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So ur like a socialist mmoer. You think just because u exist u should have the rights to all the best gear while putting in minimal effort to get it huh?? 😂😂

 

You mean like PVP and GSF. Push a button get the gear. Best way to gear up least effort required.

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You mean like PVP and GSF. Push a button get the gear. Best way to gear up least effort required.

 

How about just wear the gear appropriate for the content ur doing. If ur leveling u could be completely naked considering leveling content is easy mode now it just story time. Just buy ur level 10 mods and move on. Btw there's absolutely no excuse for ppl to cry about alts anymore considering loadouts exist.

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How about just wear the gear appropriate for the content ur doing. If ur leveling u could be completely naked considering leveling content is easy mode now it just story time. Just buy ur level 10 mods and move on. Btw there's absolutely no excuse for ppl to cry about alts anymore considering loadouts exist.

 

The same could be said for PVP and GSF. Neither needs gear at all.

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If someone can get a competitive edge on u because they have gear that's better, in a competitive game mode....then no it's not even close to being the same thing. Just because 340 gear exists doesn't mean I need it. Especially as someone who mainly does pvp as their content. I get the highest level pvp gear that gives me the best competitive advantage and I call it a day. Grinding for gear that doesn't help me doesn't make a whole lot of sense to me and crying for bioware to give me gear I also don't need makes even less sense tbh.

 

I have plenty of alts I do conquest on, and they do just fine in 326 conquest gear, which works the way the old system does. Once ur full 326/328 u start racking up the gear and u can pass it to alts. System is working just fine tbh 👍👍

Edited by Samcuu
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I would have cared less about the new gear if they hadn't made my old gear useless and they did that why? Because they wanted people to grind on the new gear. I had no intention of getting the new gear, as what I had was better for the content, I did but guess what, I couldn't do that since they made that gear worthless when you hit a certain level. They wanted people to use the new gear and if you stop using this gear, let's see how long it takes for them to do something to push people getting the gear they think we should have.
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You mean with 7.0 all the people should delete their alts they have played for years? :confused:

 

Why would u delete alts? It takes about 5 minutes to set up a loadout where u can equip gear directly to ur toon by clicking one button. If u wanna grind gear for all ur alts ur completely able to do that as well.

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I would have cared less about the new gear if they hadn't made my old gear useless and they did that why? Because they wanted people to grind on the new gear. I had no intention of getting the new gear, as what I had was better for the content, I did but guess what, I couldn't do that since they made that gear worthless when you hit a certain level. They wanted people to use the new gear and if you stop using this gear, let's see how long it takes for them to do something to push people getting the gear they think we should have.

 

You do realize that every expansion in every MMO makes the previous expansions gear outdated and irrelevant correct?

 

While I understand many on these forums don't like this gearing system, and that fine to have that opinion, but to expect the 6.0 gear to not be outdated isn't realistic either.

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If someone can get a competitive edge on u because they have gear that's better, in a competitive game mode....then no it's not even close to being the same thing. Just because 340 gear exists doesn't mean I need it. Especially as someone who mainly does pvp as their content. I get the highest level pvp gear that gives me the best competitive advantage and I call it a day. Grinding for gear that doesn't help me doesn't make a whole lot of sense to me and crying for bioware to give me gear I also don't need makes even less sense tbh.

 

I have plenty of alts I do conquest on, and they do just fine in 326 conquest gear, which works the way the old system does. Once ur full 326/328 u start racking up the gear and u can pass it to alts. System is working just fine tbh 👍👍

 

I thought the big sticking point in PVP was gear advantage and people were complaining about people having an advantage based just on gear. A simple solution that would make everything PVP wise easier to balance would be static stats for each class/subclass in PVP, no gear at all. I'd suggest the following gearing

 

"Two" types of gear:

 

NIM OPs gear: best gear in the game only useable in nightmare OPs. Only gainable by NIM OPs

PVP gear: not really gear just fixed stats based on class/subclass.

Everyone else: Access to all the same gear with upgrade paths that are based on your content type, but everyone can achieve the same level of gear no matter their playstyle in 6 months or less of fairly regular play (assuming a 6-12 month content cycle).

 

With loadouts, you could easily switch between your NIM OPs gear, you normal OPS gear, and your PVE gear. NIM raiders get their exclusive gear, PVPers get balanced gameplay, and everyone else can eventually get max level gear. Pretty much like 6.0 but with more balanced advancement (OPS>FP>Uprisings>Heroics>Story). To compensate for losing gear, PVP would have rewards thresholds for victories/matches played where you got a PVP exclusive piece of cosmetic gear to show off (sort of like ranked seasons).

 

The goal in the end is to keep people subbed. When you reach the end of the gear path (whatever it is), lots of people will just unsub.

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You do realize that every expansion in every MMO makes the previous expansions gear outdated and irrelevant correct?

 

While I understand many on these forums don't like this gearing system, and that fine to have that opinion, but to expect the 6.0 gear to not be outdated isn't realistic either.

 

True, but this is the first one that has applied an actual penalty to using the old gear and a specific set of old gear at that.

Edited by DWho
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What I didn't like in 6.0 gear was the random factor in the SOW vendor. I like knowing what I am "Paying" for.

What I don't like in 7.0 gear - having the best gear locked behind Nightmare Ops content.

 

 

What I would like to see: Being able to gear from a vendor based on playing whichever content I'd like that is Non-random. "What you see is what you get".:(

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If someone can get a competitive edge on u because they have gear that's better, in a competitive game mode....then no it's not even close to being the same thing. Just because 340 gear exists doesn't mean I need it. Especially as someone who mainly does pvp as their content. I get the highest level pvp gear that gives me the best competitive advantage and I call it a day. Grinding for gear that doesn't help me doesn't make a whole lot of sense to me and crying for bioware to give me gear I also don't need makes even less sense tbh.

 

I have plenty of alts I do conquest on, and they do just fine in 326 conquest gear, which works the way the old system does. Once ur full 326/328 u start racking up the gear and u can pass it to alts. System is working just fine tbh 👍👍

 

Finally someone that's reasonable and not just mad they need to spend time gearing up. Thank you! I thought I was alone.

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The goal in the end is to keep people subbed. When you reach the end of the gear path (whatever it is), lots of people will just unsub.

 

This is exactly what will happen. A lot of friends I've raided with have been waiting for this new ops and the new gear drops since the launch of 7.0. Some of them already unsubbed while waiting because the content they used to clear before wasn't really accessible to them anymore, not without a full raid team anyhow. Operation weeklies were ruined so that we can't swap class to something more suitable in the middle of the ops anymore or it doesn't count, and only a few operations are in terminal every week. Things like that on top of the ability purge have been a huge turn off to everyone I know.

 

Some came back for the new ops, and as soon as they will realise it's a brick wall and they will never get the new gear because they don't have a stable raid group anymore, they will leave again and never come back.

 

The new ops is really good: I like most of the mechanics in it, except clicking the consoles and not doing anything for good part of the fight is just boring and takes too long. But it's a shame an average fleet pug will never see anything but the first boss because it's way overtuned for SM. If the idea is to push people to learn mechanics and do mechanics, you don't add insane dps checks into SM. I would much rather see people not worry about their dps and focus on the mechanics instead because that's what would benefit new potential raiders to try something harder next time.

 

And then there's the HM. Haven't seen that many people finish it, I haven't even tried myself yet, because we are always missing people. BW said "we will be more powerful than ever with the new gear", but they forgot to mention it only applies to 1% (or less) of playerbase. That's false advertisement. They even removed nightmare crystals from game with that excuse, but again, they forgot to mention that only 1% (or less) of the playerbase will get the new gear to use in nims.

 

Are sale runs a thing yet? How much for a full set of gear? I know it's only game credits, but it's really close to pay to win situation: pay someone to get better gear.

 

If someone imagines running around on fleet in full 340 gear set gives them prestige or respect, I'm only thinking how much they paid for it. It doesn't guarantee the person knows how to play, it just announces how thick their wallet is. If they earned their gear, I'm thinking that's one of the elitists jerks who wanted to kill all other raid groups from the game so that they would feel better about themselves. Or so that they could do more sale runs and earn more credits they can then exchange for real money with the credit sellers. Who knows what motivates them to ruin the game from everyone else, but it's really sad that those are the people BW listens to.

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What I don't like in 7.0 gear - having the best gear locked behind Nightmare Ops content.

 

But it literally isn't. 340 drops from HM, Rakata gear is not really better than PvP gear. It is better yes, but not by enough to justify spending the time to grind nefra etc.

Edited by ZUHFB
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NO ONE needs better gear.

 

The elitists can whine all they want and claim to be better, but they aren't. You have to do certain kinds of content to get certain kinds of gear tokens. You're not "better" because of the content you do.

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NO ONE needs better gear.

 

Wrong, factually, operative healers needed full 330 and gold augments to survive the Nahut snipe in couplings phase. They do NOT survive it any other way (technically yes, but only with sorc bubble which was not able to get to couplings because the fight was just that tight).

 

So yes, 330 gear was needed for gods in 7.0 and even then it was impossible to clear. Comparing it to heroics in 322 or 326 is not at all equal.

 

The elitists can whine all they want and claim to be better, but they aren't. You have to do certain kinds of content to get certain kinds of gear tokens. You're not "better" because of the content you do.

 

Then why don't you just do that content? If you are equal skill level as an elitist why not just go prove it then?

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Not only is gearing a miserable experience, not only are there too many different ways to gear, it's ridiculously complicated and non-intuitive for new players to learn.

 

Imagine you knew nothing about SWTOR, came in as a new player, and tried to figure out how each system works. Instead of having years between each system change, you'd be trying to swap out every few months... or even weeks, depending on how fast you level.

 

It's insane. I hope they tune it up and unify it soon.

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