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PvE doing PvP - TIPS!


DarthMaulUK

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So, with Biowares stunning wisdom to boost PvP numbers forcing(sort of) PvE'rs to under take PvP, and given the amount of really bad players across all brackets, I thought I would throw in some useful tips. Please add if you feel you see something that needs addressing.

 

BRACKETS

10-40 and 41-64

For these brackets you do NOT require PvP armour(expertise). You will run into Level 60 players who are currently running expertise at the limit 2018. This armour was before 4.0 and you can no longer obtain it.

 

Filling all your slots will help you reach 2018 expertise but I am yet to see a player (without old lvl 60 pvp gear) with 2018 - most I have seen is 1936. I think this is bug but someone can clarify. Bolster always has been broken and never worked properly.

 

65

Expertise IS a requirement if you want to deal some serious damage and/or heal people. You only get expertise from PvP vendors. Now, being PvE players, its unlikely that you will have this. Its a very BAD idea to stack up on Endurance as a pro pvp'er will see this and just nail you 100% over and over so using Operations armour will not work. Your target rating for armour/mods should be 208, the bolster will pick up the slack - this should help you achieve 2018 expertise.

 

Expertise is KING in 65 PvP. It doesn't matter how much power/crit mods you have if you don't have 2018, you will drop like a stone.

 

BASICS

Calling -

PvP is about common sense. One of the biggest annoying factors is when players do not call for help when under attack. There's NO excuses not to call. NONE. If a stealth player hits you, call immediately and the call signals are outlined below.

 

INC or incoming is traditionally used as the call sign that enemies are on their way. Use this 'Inc East' if on Novare for example, or 'INC W' incoming west.

 

Also, if you see an enemy player coming your way - CALL! Do NOT wait until you are dead. This will anger lots of people and many will quit the warzone (yes, this is why people leave warzones).

 

Situational Awareness -

This is a big one. Being aware of what is going on around you is key to winning any battle. Are you fighting by the node/pylon/doors? Do you have one eye on them to ensure no one can cap behind you? NEVER get pulled away from guarding by an enemy as there is a 100% chance of a stealth player behind you who WILL cap as you face off against the enemy infront. CALL!

 

Are you defending a door or Node? Use LoS (Line of Sight) to ensure that you enemy can't throw some big damage your way. Pillars, walls, and the sides of Nodes in Civil War make great spots to use LoS. Keep moving and keep your distance if you can, to stall them until help arrives.

 

Other factors to help are locations of power ups on the maps. Has one just disappeared? That will indicate you have company (example - the speed boost on Novare coast).

 

If you are running to cap a pylon or bunker - look around as you run - do you see enemy inbound? CALL! Don't wait until they are upon you. You can still capture your pylon/bunker during this time.

 

WARZONE SPEAK

Here is a break down on what most players use in warzones. Some use East/West but its rare. Again, these are the most common used.

 

Civil War,

Snow / s1 /s - If you are holding Snow

Grass/ g1/s - If you are holding Grass

Mid - Middle

 

Some players will indicate a number, that means how many players are there attacking. Of course its a rough guess as its based upon those enemy players people can see. This will help your team decide how many players to send to support and defend those areas.

 

Novare Coast

East - This is the Imperial side Bunker known as EAST

West - This is the Republic side Bunker known as WEST

South/Middle - Is the central Bunker.

 

Naturally, if you are in same faction PvP, and you are on the Imperial Starting side - you will be capping EAST.

 

Voidstar

L = Left door - Based upon your starting location. If you are defending, this is the door on your Left

R = right door - as above

If you are attacking, Left is based upon your attacking start position.

 

During Voidstar, some players will use East/West to call for help.

Its a draw. Why did we lose? A winner is based upon the LEAST amount of deaths if a Voidstar game is drawn.

 

HyperGate

P = Pylon - this is what you are defending. I will cover the basics of this map in a new thread as it still confuses people.

Get Orbits = Those glowly things in the middle of the enclosed area. Take one of these back to your pylon to score some points.

 

Where to stand when guarding a Pylon?

Hypergate is a tricky map. The cap time for a pylon is the shortest of all the game modes. It is ESSENTIAL that you do not stand right next to the pylon, otherwise you run the risk of being sap capped. Stand a good distance away and this will prevent the attacker having enough time.

 

Remember, in this mode, you just need to prevent the cap, not rush in and die. By delaying, you can call for help and hopefully help will arrive in time. Don't be afraid to use CC to stall them.

 

Huttball & Queshball

What is it?

Its a capture the flag style of play. Your team needs to get the Huttball and score over the enemy goal line. It is good practice to defend the central area surrounding the ball holders. This will give your team an advantage each time a goal is scored.

 

Roots/Resolve. Be mindful where you root someone and give them a 'whitebar' or full resolve. This will then prevent that player from being stunned (so they tell us) meaning that if they are close to the goal line, they will score without being stopped.

 

Good practice is to root/stun/pull them into the fire traps as it appears.

 

With so many leaps in the game, try not to stand over the ledge so an enemy can jump up and score. Its not easy but do try to remember that.

 

How do I Pass?

Passing is KEY in Huttballs. An icon will only appear if you hold the ball. Its dead centre in your UI. click it then hover over the person you want to pass to and then click for a pass. Don't try to be a hero and run the ball over the line yourself. If you are in PvE gear(65s), you wont stand a chance! But of course, you can still score.

 

Top tip

If you see that the enemy are about to score and look unstoppable, run to the middle where the ball hold is and pick up the respawn. Chasing a lost cause is bad form, but if you are able to collect the ball quickly, you stand a good chance of scoring.

 

OBJECTIVES

Outside of Arenas, all other warzones are objective based. This is how you win. Its not by dealing the most amount of damage or kills.

 

HYPERGATE POINTS SCORING

1. first round: 75 points for capping pylon, 3 points for each kill, 6 points for each orb

2. in the next rounds the cost of pylon is the cost of pylon in previous round plus points that you received from kills in the previous round, or, in other words, the cost of pylon in each round is 75 plus all kill points received from all previous rounds

3. the kills from explosions and the kills that you've done before capping pylon are all counts with the new multiplier (kills during 1st explosion counts x4, 2nd - x5 ...)

 

little example to help you understand, team A vs team B:

1st round (x3) - 75 points for capping pylons, team A made 3 kills, team B made 2 kills, before explosion the scoreboard is:

team A - 75 + 3x3 = 84

team B - 75 + 2x3 = 81

1st explosion (x4) - team A made 2 kills, team B no kills

2nd round (x4) - team A gets (75 + 3x3) points for capping pylon and 2x4 for kills during explosion, team B - only (75 + 2x3) for pylon, so the scoreboard after capping

team A - 84 + 75 + 3x3 + 2x4 = 176

team B - 81 + 75 + 2x3 = 162

during 2nd round team A made 4 kills and 2 orbs, team B - 5 kills, scoreboard before explosion

team A - 176 + 4x4 + 2x8 = 208

team B - 162 + 5x4 = 182

2nd explosion (x5) - team A 3 kills, team B 1 kill

3rd round (x5) - team A gets (84 + 4x4) points for capping pylon and 3x5 for kills during explosion, team B - (81 + 5x4) for pylon and 1x5 for kills, so the scoreboard after capping

team A - 208 + 84 + 4x4 + 3x5 = 323

team B - 182 + 81 + 5x4 + 1x5 = 288

and etc ... until one of the team reaches 600 points

 

basically, you will get points for each kill twice - for the actual kill and for capping the pylon in the next round, i think that this've been done to make the cost of each pylon greater than cost of pylon in the previous round and also to count all kills even if the pylon wasn't capped in the one of the rounds

this theory have been proven by a lot of games and I consdier it as solid version

feel free to ask any questions if you still can't understand details

also, if you don't agree with my words and think that it is not how the system works, post some arguments, videos, that could proves me wrong and lets find out the truth together.

 

Please feel free to add anything I have missed, ask questions if you are not sure. I will NOT be covering Arenas as they are straight forward.

Edited by DarthMaulUK
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GUARDING -

 

If you are in lvl65 pvp and you are in PvE gear, only guard as a last resort. Make your team aware. The reason is that you will drop like a stone due to your lack of gear and its better to be safe than sorry. Of course, if theres like 10 seconds to go before the blast (Hypergate), keep your distance from the Pylon and just stall any enemy there until the timer hits zero.

 

NEVER leave a node/pylon/bunker unguarded. Press M for the map to see and let your team know.

If you are guarding, remember its about stalling,calling for help and delaying the enemy as long as you can. Don't call then engage in combat - be smart. Use cc where possible and stall. If you see help coming on the map, jump in and start your attack

 

CHECK YOUR GUARDER

If someone is guarding. Check their health bar on your group operation icons on the left. If you see that their health is going down, clearly they are under attack and haven't called. Raise the alarm and get help there.

 

AWARENESS OF NUMBERS/CLASSES

Before starting a game of Civil war, you can normally get a rough idea of how many stealth units an enemy side has. Be mindful of this. If there's 3-4 stealth classes, theres a good chance a gank is on, so its best practice to keep 2 guarding a node or pylon(closer to the count down) if you are winning.

 

In most of the Warzones, if you are 4v1 - that means the other side is 7-4 and you run the risk of getting beaten with a cap. Take a look, where are all the enemies? Sure, they could be in stealth but take a look and be mindful.

 

FIGHT AT THE NODE

This is a very very common issue. Chasing enemy players to try and kill them if you are guarding, leaves you open to a stealth cap. ALWAYS 100% fight at the node/pylon/door areas. Don't rely on some one else. I've lost count how many times players (even all 7) have the bomb planted behind them on Voidstar.

 

It's good practice to be aware of what you are defending.

8 MEDALS IS THE KEY

Although I won't cover what each award is(as it appears to be broken) but 8 medals in a warzone means that you will be awarded the max WZ coms/XP and credits on offer if you win or lose.

 

Medals are awarded for defending, guarding(protection), healing and kills/damage etc. If you are in PvE gear you can still hit hard and get these medals.

Edited by DarthMaulUK
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Or you could just hide in a corner and suffer through the minimum Warzones needed to get your companion and move on.

 

Hmmm..

 

1. can you really do this?

2. you have to be in group to join WZ right?

3. they can kick you if they don't like you right?

4. do you stay in wz if you are kicked by team-mates?

 

Assuming you can get over those potential hurdles:

 

1. how long is a wz if no one takes the objectives?

2. do you log-in to a wz in a safe area, and how long can you stay in safe area?

3. if killed how long can you stay "dead", and if you over stay that welcoming status, are you returned to safe zone or kicked from wz?

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Or you could just hide in a corner and suffer through the minimum Warzones needed to get your companion and move on.

 

LOL this forum needs a "like" feature.

 

Hmmm..

 

1. can you really do this?

2. you have to be in group to join WZ right?

3. they can kick you if they don't like you right?

4. do you stay in wz if you are kicked by team-mates?

 

Assuming you can get over those potential hurdles:

 

1. how long is a wz if no one takes the objectives?

2. do you log-in to a wz in a safe area, and how long can you stay in safe area?

3. if killed how long can you stay "dead", and if you over stay that welcoming status, are you returned to safe zone or kicked from wz?

 

I don't WZ, so I honestly don't know, but judging by the (justified IMO) complaining I've seen from PvPers, either there's not a kick function, or PvPers are masochists

Edited by HarleysRule
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As someone who is vehemently opposed to ever doing PvP because I've always despised the terrible underbelly of really awful (i.e. despicable and mean) PvP players I've almost exclusively always been exposed to, I have to say I really appreciate this post. It leads me to believe that there actually are PvP players out there who aren't complete jerks. That said, I actually suffered through getting valor 40 out of the way years ago and didn't have to worry about this for the certain companion who requires PvP, though when I didn't realize it right away I was pretty peeved when I saw it.

 

I salute you for not simply making this a rage post about how angry you are that us non-PvPers are invading your PvP space. I've spent a long time away from the game because I simply ran out of enjoyable things to do, and if there are more tolerant, helpful people such as yourself out there playing PvP I might actually consider getting into it.

Edited by DimmuJanKaarl
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Extremely good work, OP. Like, awesome. :)

 

Lots of useful tips for those willing to actually put some effort into getting something they want. :rolleyes:

 

That said, to those proposing to just hide in a corner... I gotta say something. Premise: I'm usually a tolerant guy. I never harass anyone. I'm not someone who badmouthes or offends out of the blue and for no reason. In fact, ppl know me as someone always ready to throw in some support if needed. :o

 

However, I'd very much rather have you at my side mashing buttons randomly rather than hiding in a corner and frustrating my and everyone else's efforts, really. I'd be trying to keep you alive, at least. The reason being, that by doing so you're making the game not enjoyable for me, or anyone that is willing to work for something.

Following such a method, you're pretty much being like a Tank that turns off his stance in an Op or FP while fighting a boss. A Healer refusing to heal during a boss fight. A DPS taunting off the Tank just to wipe the group. You get what I'm saying? :mad:

 

I understand that not everyone has the same fun doing everything. But since we're all together in a game, I'd say we ought not to bother others with our presence, at least. :cool:

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I just came back to the game and I can tell you for Juggernaut/Guardian this info is wrong.. at least for Tank spec Juggernaut/Guardian. when i came back I had enough crystals to buy the starter raid gear and had no WZ comms. So i had no choice but to pvp in pve gear and was afraid it would suck.. never did I have a match i made anything less then ten medals. and most I made at least 15+. so either i was just better than most people in my wz's or was just luck IDK. but now i have my full set of pvp gear so GG
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I just came back to the game and I can tell you for Juggernaut/Guardian this info is wrong.. at least for Tank spec Juggernaut/Guardian. when i came back I had enough crystals to buy the starter raid gear and had no WZ comms. So i had no choice but to pvp in pve gear and was afraid it would suck.. never did I have a match i made anything less then ten medals. and most I made at least 15+. so either i was just better than most people in my wz's or was just luck IDK. but now i have my full set of pvp gear so GG

 

Bolster can pick up the slack. But, having PvE gear will hold back players, so the idea of this post is to offer some help on what you can and can't do in PvE gear. Naturally, if you are running full expertise/2018 pvp gear, then the basics are really your thing.

 

Personally, if I see a PvE geared player off to guard, I will switch as its not fair on the team, and not fair on them as they won't last 3 seconds in a 1v1 - no matter how skilful they maybe. Of course, not all players think like that in PvP and are always quick to find someone to blame if a point is lost.

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Its a draw. Why did we lose? A winner is based upon the LEAST amount of deaths if a Voidstar game is drawn.

 

Hmm...I thought Voidstar draws were based on which team got the furthest, the fastest, not based on the number of deaths. OP, what do you have to support your claim.

 

And, can anyone (Other Than the OP) confirm which one it is?

 

 

Aside from that, great job on this guide!

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Hmm...I thought Voidstar draws were based on which team got the furthest, the fastest, not based on the number of deaths. OP, what do you have to support your claim.

 

And, can anyone (Other Than the OP) confirm which one it is?

 

 

Aside from that, great job on this guide!

 

Yes. If you get that far. But if either team do not get past the first door, it goes on least amount of deaths. Naturally, if both sides reach the 2nd door at the same time, again it goes on least deaths. Its extremely rare but can happen.

Edited by DarthMaulUK
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As a general non-PVPer who's just been through the WZ trawl to recruit Pierce, I would just like to express my great appreciation for this post.

 

We all know the two groups often have a bit of a stereotypical image of the other; which is both unfortunate and bizarre given that the chances are the actual majority of players do *both*- but to see good, well thought out, constructive advice that takes the time to explain to the unfamiliar *why* these various things veterans demand of the new is necessary is a very welcome sight.

 

On behalf of all my breed of PVE-specialised pugs, those who do pay attention and try to learn, *and* those who don't and so probably won't thank you but never the less should- thanks :)

 

Now, a question of my own- is there a generally recognised abbreviation for 'incoming'? I've slightly poor muscular co-ordination, and while I always do my best to call, I do tend to find that pulling my fingers from 'strafe, movement, quickfire on interrupt and attack-from-stealth keys' into 'chat bar open and typing' and then typing out 'incoming' both wastes a couple of seconds before I get it typed and entered, and also it tends to come out as "incogmin" or something like that :) Ok, nobody's spellchecking warzones... (though, there *is* my niche on the Dark Council...) but, is "inc" or something like that going to be recognised by most?

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Now, a question of my own- is there a generally recognised abbreviation for 'incoming'? I've slightly poor muscular co-ordination, and while I always do my best to call, I do tend to find that pulling my fingers from 'strafe, movement, quickfire on interrupt and attack-from-stealth keys' into 'chat bar open and typing' and then typing out 'incoming' both wastes a couple of seconds before I get it typed and entered, and also it tends to come out as "incogmin" or something like that :) Ok, nobody's spellchecking warzones... (though, there *is* my niche on the Dark Council...) but, is "inc" or something like that going to be recognised by most?

 

Ah! I knew I forgot something! haha. yes 'inc' is short for incoming. I'm off to add that.

 

Its a tough one when you get hit by a stealth hard but you just have to find a way of calling. Even if its just your location. 'S' snow... If you are holding both nodes in Civil war for example, Or both pylons, Our side or Help ours is good. So long as the team know where to go, everything you can do to get them there is good.

 

And remember, its all about stalling - not getting killed, so get some space between you and the enemy but not far enough for a stealthier to cap. Sometimes they run in pairs.

Edited by DarthMaulUK
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Now, a question of my own- is there a generally recognised abbreviation for 'incoming'? I've slightly poor muscular co-ordination, and while I always do my best to call, I do tend to find that pulling my fingers from 'strafe, movement, quickfire on interrupt and attack-from-stealth keys' into 'chat bar open and typing' and then typing out 'incoming' both wastes a couple of seconds before I get it typed and entered, and also it tends to come out as "incogmin" or something like that :) Ok, nobody's spellchecking warzones... (though, there *is* my niche on the Dark Council...) but, is "inc" or something like that going to be recognised by most?

 

If you say W 1 or G 1, people will realize that there is incoming. Having the call out pre-typed also helps.

 

Some warzones, I have the guard on focus target. This lets me start moving before any call outs. That's just my preference though; I'm sure OP has some better things to say.

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Expertise IS a requirement if you want to deal some serious damage and/or heal people. You only get expertise from PvP vendors. Now, being PvE players, its unlikely that you will have this. Its a very BAD idea to stack up on Endurance as a pro pvp'er will see this and just nail you 100% over and over so using Operations armour will not work. Your target rating for armour/mods should be 208, the bolster will pick up the slack - this should help you achieve 2018 expertise.

 

This is very confusing. First it seems like you say you need to go already geared with expertise. Then you seem to say all you need is 208 PvE gear and bolster will get you the expertise.

 

What am I misunderstanding?

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This is very confusing. First it seems like you say you need to go already geared with expertise. Then you seem to say all you need is 208 PvE gear and bolster will get you the expertise.

 

What am I misunderstanding?

 

As a PvE player, theres not a chance in hell you will be running PvP gear. Many decide to use Operations gear, which is a huge mistake. 208 rating is the cap for PvP and the 2018 expertise a player needs.

 

If you fill your slots with PvE gear for example using 208 greens (not sure about blues yet) to get 2018 expertise Although it doesn't have expertise as a stat, it will bolster you to 2018 expertise. You WILL just about be competitive. Essentially, it won't give away to a pro pvp'er that you are a PvE'r and avoid getting target ganked, which isn't fun for anyone.

 

Sure you can use your warzone coms to purchase gear but that will take a little time to get the basic pvp armour.

Edited by DarthMaulUK
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I agree with this very well put OP, with exception of 1 thing: pvp gear.

 

1. Telling people they'll be useless without full expertise kinda discourages them.

 

2. Nowadays many people try their pvp with 4X-MX mission. That way most level 65 matches now are with people without significant pvp boosts. No need to worry now, you'll be most probably fighting your equals

 

3. While it is true that expertise and pvp gear make a huge difference, worse is fighting well coordinated groups or guilds. Three guys that know what to do, know each other, have some kind of teamspeak or other ways of coordinate their attack/defences are more dangerous than full pvp gear guy. Although more often than not well coordinated teams have also pvp gear. They should look for challenge in ranked IMO.

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What the OP means is that you will be by far better off if you set up your PvE gear to maximize the Expertise. In other words, you wear no higher than 190 set of gear (which will give you 1936), and you purchase the MH/OH first when you reach level 65 to get the 2018 from 1936. The lower your expertise, the more you will be struggling as a new player. :)

 

Now, a question of my own- is there a generally recognised abbreviation for 'incoming'? I've slightly poor muscular co-ordination, and while I always do my best to call, I do tend to find that pulling my fingers from 'strafe, movement, quickfire on interrupt and attack-from-stealth keys' into 'chat bar open and typing' and then typing out 'incoming' both wastes a couple of seconds before I get it typed and entered, and also it tends to come out as "incogmin" or something like that Ok, nobody's spellchecking warzones... (though, there *is* my niche on the Dark Council...) but, is "inc" or something like that going to be recognised by most?

 

One thing that helps is the pretyped call. While I am capping the Pylon or Node, I am usually typing in my chat (WEST or OUR PYLON). Then I click the name of my character on the bars (if you do not do that you WILL be stuck in the chat interface). Then, once I see the attacker, I double tap the Enter button, and the call goes out.

 

If I need to update the numbers, it's just one number, rather than a novel. And, again, click your name on the bars after you send it. Just to make sure.

 

I always send my calls in ALL CAPS, because the log is busy. And, if I stuck guarding on a weak character, I add stuff like NEED HELP NOW, PLS to make the line longer and stand out more.

 

Also, it is just as important to tell people that the node is Clear after the opposition was ran off, as over-commitment hurts. So, as you heal up, if you are staying on the node, just type in and send SNOW CLEAR FOR NOW, TY

Edited by DomiSotto
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I think for hypergates it is important to say, that kills are more important than orbs.

If people leave mid for taking orbs out, the mates would die mid because they are less than enemy team and that would mabye give the enemy team more points than the orb gives the own team.

Best time for taking orbs and bring them back is when mid is nearly clear (then take all orbs and leave mid with your mates also if you don't have an orb) or if your team pushes enemy team out of mid.

And: Never stay mid alone. If you see, you will be the last one mid, try to get out of mid instead dying and spending points.

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I think for hypergates it is important to say, that kills are more important than orbs.

If people leave mid for taking orbs out, the mates would die mid because they are less than enemy team and that would mabye give the enemy team more points than the orb gives the own team.

.

 

This is true. Kills are vastly more important than fighting over middle. So an ideal situation would be that your enemy has better dps and one of your team is preventing them capping their pylon. It is ESSENTIAL, all players leave middle asap or upon respawn and support the cap prevention.

 

But - please keep 2 guarding your own pylon as otherwise you are open to a counter attack and if they have 2 stealth players who are smart, leaving a single person defending leaves them open to a sap cap and on Hypergates its all but impossible to counter without a stroke of luck.

Edited by DarthMaulUK
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This is true. Kills are vastly more important than fighting over middle. So an ideal situation would be that your enemy has better dps and one of your team is preventing them capping their pylon. It is ESSENTIAL, all players leave middle asap or upon respawn and support the cap prevention.

 

But - please keep 2 guarding your own pylon as otherwise you are open to a counter attack and if they have 2 stealth players who are smart, leaving a single person defending leaves them open to a sap cap and on Hypergates its all but impossible to counter without a stroke of luck.

 

Yes, hypergates is in my opinion one of the most tactical warzones. Need a good overview about your team / classes, enemy team and balance. Need to decide the right for the right situation. Need to know when it is better to try stealth-cap and when it is better to stop them from the beginning of a round. And please... don't try to prevent capping in the first round. You can steal your team the chance to do this in later rounds for much more points.

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