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jstankaroslo

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Everything posted by jstankaroslo

  1. Hopefully of some value to the Devs. First of all, I really liked the Onslaught expansion. I admit I wasn't thrilled with rep Onderon, and it made me unsub, and while enjoying the rest of the story, I haven't changed my mind about staying subbed. What I want here is to state my perspective on things in game and in the expansion and my preference of being a sub vs preferred. 1. The story is good. With rep Onderon being its weakest point, the rest is good and engaging. I did it with Ossus and it all was really fitting. The size of the story is very much ok , I understand the resources aren't unlimited and I think you guys did a good job with the resources I suspect you've been given. 2. The gameplay and story execution was very much ok. The fights are slightly harder, the pace is ok, the quests and even the final Flashpoint are well executed and thevserve story well. The choices we have are cool, there is plenty of reason to go through the Onslaught on different characters to try out new outcomes. 3. Being an rpg player, all I want is new adventures, and I feel we have a lot of them. From creating a new character and going through class stories up to Corellia FP or just continuing the story of our existing characters -there are many options. Also kudos for option to skip KOTFEET. 4. I don't play repeatable content, so all the gear revolution with those amplifiers and bonuses is not for me. I didn't even try to learn about new gearing, as I do not need the gear for my gameplay. I know there are many players who dig this progression, I'm just not one of them. Therefore I do not need a subscription This game is one of my favorite RPGs and I really do not need to stay subbed to enjoy the rpg aspects of the game. Staying subbed only affects my ability to gear up and that is only needed for endgame ops and ranked pvp if I understand it correctly. If you'd ask me why I unsubbed, the answer is: I feel like subscription is for people participating in endgame. Not for me. I really like this game, and would like to support it for as long as I can, and I feel I have (being a sub from 2012 to 2016). I'm not trying to convince you to gate the rpg content behind the subscription, all I want is for you to understand that if there indeed are two kind of players in this game: the ones that do endgame and the ones that don't, then those who don't have very few reasons to stay subbed. Just wanted it to reach you, before my forum access runs out. And I saw no such query in un-sub poll.
  2. Coming late to this discussion, sorry if that has already been covered, but: I understand both the OP and Trixxie arguments. While I admire the OP, I've often found myself on Trixxie's side of the argument -trying to max my earnings. However, I'd never mock the OP for trying to be an altruist. Just imagine the poor schmucks grinding Heroics they hate for hours just to be able to afford one of Trixxie's dyes they think they need, so that Trixxie can add more credits to her billions she stated herself she doesn't really need. This is kind of like Big Pharma vs Mother Theresa. Big Pharma is mad that someone gives away their medicine instead of selling it for good profit. Big Pharma states they need the money for research of new medicine, so they are the good guys. Mother Theresa states that she is the good guy, as she's giving the medicine to the poor. And not trying to be the judge here, I just wonder why do we have to recreate the ugliness of real world in this fantasy escape world which is our game?
  3. We are on the same page here and I agree with what you wrote. What it means is BW should check the mobs/bosses in those instances (including story main bosses like Baras) and manually adjust them. KOTET/KOTFE should be at roughly the same difficulty level as vanilla planets. Star Fortresses were at very cool difficulty level when first introduced and should be tuned to be like that now. Same for Eternal Championships. What would be really bad is if they just didn't bother with checking those few content areas and fixing them, but just buffed up companions for ALL of the game. This lazy approach is what destroyed SWTOR with 4.0 for me, and may very well destroy it now for some new player trying to do KOTFE and find it impossible (if true. I did KOTFE/KOTET enough times to know I don't want to do them again, so IDK about their difficulty)
  4. No, I'm saying different people want different things. And only BW might know what to do to cater to most player's wishes and keep the game healthy. I'm happy with companions in 6.0 (more then in 4.0 and 5.0 anyway), you are not. None of us knows if that makes most people happy or angry. You seem to have a problem with logic in your arguments, or perhaps you are answering to someone else and have the posts mixed? As to why people left the game long time ago (and I do not believe we were having this discussion on that topic?): I've read many theories why many people left the game after launch (it was pre 2.0 era) and the game difficulty was a really weak one. Basically what would answer your problems is: get rid of level sync and get the game back to 3.0 state. That way you could go back to vanilla planets at max level and face roll them. And people who want an engaging game at planet level would have it to.
  5. how do you know what MOST people do in this game? I do mostly vanilla planets. If the heroics are made faceroll again on those planets, I won't play anymore. Your problem is you assume YOU are an average casual player in this game, therefore you think the game should be made exactly as you like it. Well guess what, there are all kinds of casual players in this game, and only BW (hopefully) know what kind of players represent the majority and is their target audience to cater to.
  6. Heroics are for Heroes. Vet FPs are for Veterans none of these are meant to be easily done solo
  7. Thanks guys!!!! On a side note and without spoilers please: is it done good? I mean the saboteur arc. i'm thinking of making my LS Sith Warrior a saboteur, but if its done in a bad way, I'm afraid to ruin a great character. Any recommendations?
  8. There is a White Acute Module -the thing that slows down xp gain rate significantly. I have those in my inventory and generally play with WAM active, just sometimes, when I don't feel like doing side quests I turn it off. It is sold on fleet, but sadly only during double xp event. I recommend anyone to acquire WAM and be the master of their own experience
  9. I kinda get it. What I don't know is how to get to JUS (what is it anyway?) or the conversation when Lana asks us whom to join, without going through KOTET. As I understand it now, the 'skip KOTFEE' option forwards us to the point AFTER the decision to be Saboteur or not. Would check it out myself, but don't want to experiment on my cool characters. Maybe someone has done it before?
  10. I miss those times too This is like getting the rpg element out of vanilla SWTOR, as if: you gear doesn't matter anymore, you're wasting your effort if you try to craft or augment or anything
  11. Hi, does anyone know if there is an option to become a Saboteur (work for opposite faction) WITHOUT participating in KOTFEET? I know we choose sides on Iokath (or am I wrong, perhaps?), and as I understand if we 'skip' story, we get to the beginning of Ossus -so we're NOT Saboteur by default. The reason I ask is I can't stand to do KOTET again, but I'd like some of my characters to experience a Saboteur path. Is going through KOTFE, KOTET, Iokath and 3 Flashpoints necessary for this? Or is there a way around this?
  12. My impression from as far back as this guys post go (and I kinda remember him from the time he strongly advocated for more class stories) is that even if the title promises something interesting, the posts, and ramblings, the style, IDK, all this is BORING Seriously, I'd prefer people like Andryah, Infernix, or even Rhenotarsil (or what was their name) over this
  13. You're trying very hard to antagonize the forums on this issue (and I bet this is not the only issue you're doing this). Just stop. I'm a solo player, yes a solo player and I love the increased difficulty, this is the reason I re-subbed. So no, this isn't us vs them and trying to spin it that way serves no one.
  14. Nah, its more of a nail to the coffin really. I mean I could adjust my settings, probably, to run smoother on Onderon and Mek-Sha, but as I play also the class stories, that would mean adjusting the graphics again when visiting Alderaan or Voss which run smooth and fine on my present settings, and have been for years. I'd do that IF the game play and story was cool with Onslaught, but sadly it is not. Ok, maybe I'm not being fair just after Republic Onderon, but it was poor. I mean, this felt like another generic story, where I had to: 1. go to the tunnels to defeat saboteurs. It is something that good commando squad could easily do, no need to call the best of the best and their side kick to two-man kill a dozen of generic droids 2. sneak into a "hunting lodge" to kill some generic mobs and witness the repeat of Alderaan -stupid, weak minded King and a Sith manipulating him. 2a) have a convo with savages 3. Go into a mine, kill a dozen henchmen and duel with Big Bad Sith. The duel was fine, as I dismissed my companion to make it more epic, but all of this feels like: I did it before. On Alderaan, or wherever else before. I realized that all of this is a situation when I just make new character in Skyrim, rather then role play World Savior fetch a cup for random NPC. This just does not feel right, my characters would rather retire or run the alliance than resolve some petty conflicts on backwater planets. Not only we've become too powerful and important, but we did those things before when we were young and aspiring. This just don't feel like a "new cool job". And the game play: I do not understand my stats anymore, I'm scaled up or down to the point my stats don't matter? Got new gear with each story bit and it just doesn't seem like it make any difference. I remember when back in a day the gear made huge difference to the point of being able to progress the story. Now it seems irrelevant. If you add to it bad rig performance, its just a game I do not want to play anymore. 1. Meh story 2. Meh game play 3. No rpg level up/upgrade your gear element 4. too hardware demanding/bad performance It is sad that all the work put into the new stuff in game is so unsatisfactory. I still love the vanilla SWTOR. The new one? No, its just meh.
  15. I unsubscribed because the Onslaught story was meh. And Onderon and Mek-sha are graphically too demanding for my laptop. At the unsubscribe poll I chose the option that story was not to my liking. The website gave me a hint: 'try another class story, maybe you'll like it better.' Well guess what: I LOVE the class stories, the new one is meh. I'm half way through republic one and Onderon was really poor. Just landed on Mek-Sha and have really low frame rate, so will probably not enjoy it. I understand the game needs to improve its graphics, and people need better visuals in new content, but for me it is a problem to the extent of probably not trying out Mek-Sha storyline. Not that I was dying to see what hapens next anyway. Also I have no interest in this new gearing, I don't even understand how it works, but that don't matter, I'll just play preferred, which will not gear me up, but I'll still have access to all the stories, Including these new ones, if I'll have a mood to try it out again
  16. Yeah, I remember that one with four doors and it couldn't be soled. Same with Shroud chain final mission -I never got to the end of this I'm not sure this kind of design is a good idea. It resembles a bit Oricon situation -when to finish the storyline you had to participate in operation. IMO Heroics should be completely optional. IF a Heroic is a part of daily (like Black Hole or Section X) it has to be possible solo. And be not the hardest one. I'm all for different difficulty levels on different Heroics, as it used to be. Coruscant ones were easier on level then Correlia ones. And some of Belsavis Heroics I could never solo, and were difficult even in a group of 4.
  17. KOTFE was never fun in terms of game play, I just don't do it anymore. My grief was with vanilla (including Heroics). The change in KOTFEET is pointless, as those had vet and mm versions. Personally I think KOTFEET is just another game, that I skip now to get back to SWTOR. Using KOTFEET as an example or reference for vanilla is nonsense.
  18. yes, there should be some kind of middle ground, I believe we're close to it now. Before 6.0 the game was too easy and people got used to it. You have to admit there was a big difference between vanilla game and more recent additions, like Iokath, Ossus or even KOFEET (but KOTFEET had other game play problems). It was because the devs payed attention to designing new content game play, and just dismissed vanilla with one algorithm for all the content, which made it a joke. Now they finally acknowledged that vanilla level of difficulty was wrong and changed it. Some people complain, because they never had fun with game play before, they just floated from one cut scene to another, or towards endgame to grind the same things over and over again. IMO the change is good for the game in the long run, and maybe even those players that never had fun killing mobs, will find it now eventually. If not, well I guess they are the victims of bad game play design which was 4.0
  19. I'm just trying to be constructive here. Don't know what else to say when someone complains that PLAYING a game took longer. I know there is a mentality when the real game are cut scenes and the rest is just unnecessary , but I don't think the devs should cater to it. Or they could, releasing the instances without mobs. Seriously, that would settle this.
  20. Since 6.0 I did Ossus on my JK and Hoth on my Gunslinger. Ossus: level 70 Vigilance Knight. Gear I think at the level of 230-240 (I don't pay attention to endgame gear much). Fun, mobs strong enough to be careful with them, kill weak or healer first, sometimes use defensive abilities. And my force leap didn't work as it should have (they changed it with patch). Never died (sorry, once fell from a cliff). Liked the difficulty, no problems, the quests were fun, killing mobs was as I remember from pre 4.0, or close to that. This is almost newest content, so no surprise its tuned well. Hoth: level 40 gunslinger, in blue and purple gear, with level 6-10 dps companion (Risha, Bowdaar, Akaavi -the ones in warm clothing). Class and planetary still easy, though silvers and golds seem a bit stronger. Silvers survive one rotation of level 40 gunslinger, but not much longer. Heroics: did 2 of them. One was with Mandos in a cave, the one you have to kill 3 monsters to go through mandalorian gauntlet. Mobs are strong, as difficult as I remember in pre 4.0 era. Some gold mobs, like rampaging wampa (or hows it called) very hard to kill. It has 150k hit points and hits really hard. Doable. The Rampaging Wampa with two golden ads was unkillable for me and dps companion (didn't try healer, as non of my companions feel right as a healer). But avoidable. All 3 targets perfectly killable. Had fun, was hard, had to pay attention. The second Heroic was the Gamorreans (unstoppable horde?). Much easier then I remember. Mobs harder to kill then regular ones on planet, but still easy. Just spam aoe and then concentrate fire on strongest of the group. Companion kills the weak ones, wounded by my aoe. There is a boss there, survives like 2 or 3 rotations, but easy to kill. This Heroic is much, much easier then it used to be. Past Hoth there's the end of chapter 2 mission. Should be difficult, but isn't. So far I don't see problems for even half blind casuals doing their class stories.
  21. this might have something to do with the way the game down scales you. It would be wonderful to hear from someone that did Voss Consular story in relevant level, that would be just under 50 I believe. The game should be tuned so that relevant level characters have no problem, and down scaled higher level characters have even less problems. From what I heard sometimes it is the other way around, which suggests problem with down scaling, not original difficulty. But I'm citing a rumor here, not my actual experience
  22. The question is: how it is supposed to be done. I remember the time when 4dps group would have a really hard time doing FPs. You needed tank and a healer. And it wasn't unusual that half of the group was down with some tough fights. In fact, when the easier FPs were introduced, (was it tacticals?) I noticed people just running through the content, not waiting for others, impatient and unwilling to talk tactics. And quitting at the first sight of hardship. So maybe, and I'm not sure about this, as FPs have not been my thing for a few years now, maybe it is again meant for trinity group composition? Or very good 4 dps, that communicate, know their rotations, defensives etc? In the past, when I used to run Flashpoints, I wiped many times. Each time was an incentive to do better next time, not to complain that the content is too difficult. Bare in mind, I do not talk about obvious balance bugs, wrong level scaling etc. Those should be fixed of course.
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