Atlanis Posted April 6, 2015 Share Posted April 6, 2015 (edited) This is the most ridiculous post anyone of the community team or the developer ever made. EVER. The stunlocking Operatives making people unsub post is close, but it doesn't beat this one. In all seriousness, if you think Marauders/Sentinels are performing well, you have literally no clue at all. I think the difference between the highest rated Marauder (1884) and the highest rated of the other classes (especially Sin with 2907) should give you a SLIGHT (just VERY slight) hint how ridiculously wrong you are if you think you achieved anything close to balance. I'm not gonna give up all hope yet, since you said you wanna focus on mobility, utility and self-healing, but I'm not far from giving up. The statistics you posted make no sense at all. Yes, Sentinels don't need big DPS buffs, that's true, but this data you're referring to is absolutely ridiculous. You just need to look at the leaderboards once. I've been in the top 10 for Season 1 and 2 with my Marauder/Sent in group ranked (inactive during Season 3) and the difference from back then to now is absolutely astonishing. There is no variety in ranked, only double Sin, and group ranked is dying because of this. I think it's pointless to waste any more words for you, it's gonna fall on deaf ears anyway. I sign it he is one of the 10 best Sent/Maras in PvP and he has been always. You should maybe listen to him;-) Srry, for doublepost^^ Edited April 6, 2015 by Atlanis Link to comment Share on other sites More sharing options...
Khryn Posted April 6, 2015 Share Posted April 6, 2015 Well. The positive? At least they opened up to us. The negative? The response is a ridiculously naive and negative answer. I'm looking at the highest rank Sent/Mara and it's not indicating to me that they have a solid 50%+ win rate. They are pretty low on the boards. I try to go by the belief that the company has access to statistics and such that we don't, but from my chair Sentinels are way below par. I recently switched back to Kinetic Combat Shadow. That's the Shadow's tank spec... And I LOVE it when a Sent/Mara attacks me. It's an easy kill. Always. I have no fear from them 1v1. In fact I'm pretty sure I could take on 2 at the same time and not break a sweat. As a Shadow I get more kills, more damage, with less deaths than I ever did on my Sentinel. And the sad thing is I really like my Sentinel. I won't stop playing it, but Shadow, Operative, and Guardian/Jugg are far and away easier and better classes. Sidenote: I'm a PvP whore, I do bare minimum PvE, so this is based nearly solely off PvP experience. Sidenote 2: So this is what is under the rug. Link to comment Share on other sites More sharing options...
Costello Posted April 6, 2015 Share Posted April 6, 2015 Please can you get the combat team to come in and give a sent/marauder master class. Cause the community does not appear to agree with your findings. I am willing to suggest that after 3 years I need to learn to play, I'm willing to concede that no one else plays marauders in my guild on raids as personal preference and finding them too easy to play. But then I am missing a fundamental design of the carnage spec marauder and would really appreciate the combat team letting us know whats going wrong. HM raiding is a really unenjoyable experience when you feel like a burden and I would be very happy for the combat team to say we are all wrong, as they have done. If they then back it up with something we can see, hows about a live stream on you taking 4 sent/marauders through a hard mode op this Friday and show us how easy it is. Or maybe ranked PvP with 2 sent/marauders? To say the combat team have misread the situation as it stands seems to be an understatement. Link to comment Share on other sites More sharing options...
ronniehenlau Posted April 6, 2015 Share Posted April 6, 2015 I find it amusing that people seem to think anecdotal evidence trumps raw data. Obviously bioware tracks spec win rates behind the scenes, and trying to argue that anecdotal evidence of marauders being bad means nothing if in reality watchman is the "seventh most winning spec" you can't argue with raw data, particularly when most players never bother to read more than the first page of the leaderboard and don't have access to the spec data. Also I'm guessing when they say win rate they mean a raw count of matches involving a combat sentinel, as has nothing to do with the ELO rating. Completely true. Here is some raw data for you, from their leaderboards (sorry about terribru formatting, they dont support tables as bb code ): Top 100, solo: Class Amount TotalWins Avg.Wins Juggernaut 2 576 288.0000 Operative 5 1382 276.4000 Sorcerer 13 3070 236.1538 Assassin 18 4237 235.3889 Shadow 16 3316 207.2500 Guardian 3 603 201.0000 Sage 9 1791 199.0000 Powertech 23 4492 195.3043 Mercenary 2 350 175.0000 Scoundrel 3 524 174.6667 Vanguard 14 2257 161.2143 Commando 2 316 158.0000 Top 500, solo Class Amount TotalWins Avg.Wins Sorcerer 55 7430 135.0909 Juggernaut 15 1997 133.1333 Guardian 17 2246 132.1176 Assassin 89 11362 127.6629 Operative 22 2706 123.0000 Sentinel 3 353 117.6667 Powertech 90 10271 114.1222 Sage 51 5595 109.7059 Shadow 79 8654 109.5443 Scoundrel 15 1610 107.3333 Gunslinger 8 817 102.1250 Sniper 4 404 101.0000 Vanguard 54 5248 97.1852 Mercenary 12 1099 91.5833 Marauder 5 447 89.4000 Commando 15 1254 83.6000 Top 1000, solo Class Amount TotalWins Avg.Wins Assassin 153 14912 97.4641 Sorcerer 127 12206 96.1102 Operative 44 4187 95.1591 Juggernaut 41 3860 94.1463 Sentinel 13 1209 93.0000 Marauder 8 729 91.1250 Guardian 40 3596 89.9000 Scoundrel 27 2343 86.7778 Powertech 147 12583 85.5986 Shadow 156 12861 82.4423 Commando 26 2069 79.5769 Sniper 12 949 79.0833 Sage 114 8275 72.5877 Vanguard 104 7547 72.5673 Gunslinger 22 1572 71.4545 Mercenary 23 1398 60.7826 Total, solo Class Amount TotalWins Avg.Wins Shadow 1633 31474 19.2737 Assassin 2445 44952 18.3853 Powertech 1395 24786 17.7677 Vanguard 926 15007 16.2063 Sorcerer 2829 40140 14.1888 Juggernaut 1928 25720 13.3402 Guardian 1187 15733 13.2544 Gunslinger 376 4775 12.6995 Sage 1594 20003 12.5489 Sniper 610 6750 11.0656 Operative 1430 15345 10.7308 Marauder 866 8789 10.1490 Scoundrel 771 7279 9.4410 Mercenary 1073 8746 8.1510 Sentinel 662 5367 8.1073 Commando 677 5315 7.8508 Bounty Hunter 2 1 0.5000 Jedi Knight 2 0 0.0000 Top 100, group Class Amount TotalWins Avg.Wins Sniper 4 266 66.5000 Operative 8 504 63.0000 Juggernaut 2 123 61.5000 Sorcerer 14 728 52.0000 Powertech 20 1006 50.3000 Assassin 17 853 50.1765 Vanguard 8 368 46.0000 Sage 3 135 45.0000 Shadow 12 528 44.0000 Gunslinger 3 131 43.6667 Scoundrel 3 131 43.6667 Mercenary 5 214 42.8000 Sentinel 2 73 36.5000 Commando 2 68 34.0000 Guardian 3 91 30.3333 Marauder 1 27 27.0000 Top 500, group Class Amount TotalWins Avg.Wins Powertech 63 1923 30.5238 Sniper 16 474 29.6250 Sentinel 9 254 28.2222 Shadow 52 1338 25.7308 Assassin 71 1790 25.2113 Vanguard 40 979 24.4750 Operative 37 889 24.0270 Sorcerer 63 1459 23.1587 Mercenary 20 441 22.0500 Scoundrel 21 436 20.7619 Juggernaut 25 511 20.4400 Commando 16 313 19.5625 Sage 43 794 18.4651 Gunslinger 14 248 17.7143 Guardian 23 379 16.4783 Marauder 13 207 15.9231 Top 1000, group Class Amount TotalWins Avg.Wins Powertech 120 2316 19.3000 Sniper 30 556 18.5333 Assassin 131 2323 17.7328 Shadow 98 1722 17.5714 Operative 67 1127 16.8209 Vanguard 72 1199 16.6528 Sorcerer 126 1977 15.6905 Mercenary 39 553 14.1795 Sentinel 28 390 13.9286 Gunslinger 26 358 13.7692 Scoundrel 40 541 13.5250 Juggernaut 59 717 12.1525 Marauder 24 290 12.0833 Sage 89 1060 11.9101 Commando 39 444 11.3846 Guardian 52 537 10.3269 Total, group Class Amount TotalWins Avg.Wins Powertech 476 3324 6.9832 Shadow 422 2604 6.1706 Assassin 657 3720 5.6621 Vanguard 332 1869 5.6295 Sorcerer 755 3384 4.4821 Sniper 196 868 4.4286 Gunslinger 143 623 4.3566 Operative 425 1810 4.2588 Sage 470 1898 4.0383 Scoundrel 231 860 3.7229 Sentinel 159 565 3.5535 Juggernaut 506 1790 3.5375 Commando 224 761 3.3973 Marauder 190 631 3.3211 Mercenary 327 1062 3.2477 Guardian 358 1122 3.1341 Some more basic numbers: Solo ranked, top 1000 Shadow 156 Assassin 153 Powertech 147 Sorcerer 127 Sage 114 Vanguard 104 Operative 44 Juggernaut 41 Guardian 40 Scoundrel 27 Commando 26 Mercenary 23 Gunslinger 22 Sentinel 13 Sniper 12 Marauder 8 Group ranked, top 1000 Assassin 131 Sorcerer 126 Powertech 120 Shadow 98 Sage 89 Vanguard 72 Operative 67 Juggernaut 59 Guardian 52 Scoundrel 40 Commando 39 Mercenary 39 Sniper 30 Sentinel 28 Gunslinger 26 Marauder 24 Tier 1, group ranked: Assassin 340 Sorcerer 277 Powertech 241 Shadow 217 Operative 167 Vanguard 163 Sage 85 Sniper 81 Gunslinger 80 Scoundrel 71 Mercenary 71 Juggernaut 41 Sentinel 36 Guardian 21 Commando 14 Tier 1, solo ranked: Powertech 2959 Assassin 2410 Shadow 1802 Vanguard 1586 Sorcerer 1480 Sage 1070 Operative 670 Scoundrel 453 Guardian 373 Commando 344 Mercenary 331 Juggernaut 255 Gunslinger 137 Sniper 93 Marauder 79 Sentinel 70 TL;DR: There are more assassins/shadows than there are sages, operatives, scoundrels, guardians, commandos, mercenaries, juggernauts, gunslingers, snipers, marauders and sentinels that are getting the Tier 1 rewards. As a comparison, 4212 sins/shadows and 4545 pts/vanguards are getting T1 - 149 sentinels/maras are (in group ranked). Game is balanced, metrics says its fine, carry on. Link to comment Share on other sites More sharing options...
bdatt Posted April 6, 2015 Share Posted April 6, 2015 I don't have a dog in this fight, but have to ask how many people in this thread actually read the post. Raw dps is fine. Utility especially mobility will be focus of improvements and is being tested. I like the improved communication and hope it continues despite threads like this that result in rage. Link to comment Share on other sites More sharing options...
SeanFM Posted April 6, 2015 Share Posted April 6, 2015 Hahahahahahahaha... This is utterly ridiculous. Completely and utterly ridiculous. It's just baffling. Is this a late April Fools post? Link to comment Share on other sites More sharing options...
Nomaad Posted April 6, 2015 Share Posted April 6, 2015 (edited) I'll still play my marauder, unfortunately defiantly doesn't have the same feel as it used to, which sucks. Edited April 6, 2015 by Nomaad error Link to comment Share on other sites More sharing options...
omeru Posted April 6, 2015 Share Posted April 6, 2015 Marauder/Sentinel PvP Viability: As it presently stands, Carnage/Combat and Annihilation/Watchman are performing well in Solo Ranked and Group Ranked PvP, respectively. -The SWTOR Combat Team You just confirmed what everyone is thinking about you, so we should lower our expectation from you much more for next combat changes for pvp, so we should expect more nerf for sniper and mara and buff for sin-shadow and pt-vg. You muct be high to say marauders did fine in ranked pvp. There are only 5 mara/sent who passes tier 1 requirements. It makes less than 0.33 mara sent per server and you think it is doing well? April fool is over so you must be thinking there is no problem this ranked season. Wow, i would like to see your combat team, even a first grader would understand there is something wrong with this ranked season and you dont think there is so your combat team must be kindergardeners Link to comment Share on other sites More sharing options...
DobleNegative Posted April 6, 2015 Share Posted April 6, 2015 Just wanted to point out that this post was supposed to be have a portion dedicated to addressing the rotation of Annihilation/Watchman and whether or not we could expect improvements to the clunkiness and rage management of the spec. Morgenblue asked Musco to address this because the Annihilation/Watchman community has expressed that the new rotation is clunky and vanilla (read: boring) compared to the pre 3.0 playstyle. I want to see these questions answered in a direct manner more than any other issues mentioned here in this thread. As for the PvP viability of maras/sents, I don't think they need a DPS buff because that would decrease 'time to kill' and would increase their parses. I think maras need uptime improvement and better utilities, or maybe other classes just need utility nerfs. Link to comment Share on other sites More sharing options...
-BlackDragon- Posted April 6, 2015 Share Posted April 6, 2015 (edited) lololololololololol be dis be a troll post from bw, rite? Edited April 6, 2015 by -BlackDragon- Link to comment Share on other sites More sharing options...
Atlanis Posted April 6, 2015 Share Posted April 6, 2015 @ronnie thx for showing that Erics numbers are basicly wrong, make sure to save that data somewhere on the computer until they fix it^^ Link to comment Share on other sites More sharing options...
cs_zoltan Posted April 6, 2015 Share Posted April 6, 2015 TL;DR: There are more assassins/shadows than there are sages, operatives, scoundrels, guardians, commandos, mercenaries, juggernauts, gunslingers, snipers, marauders and sentinels that are getting the Tier 1 rewards. As a comparison, 4212 sins/shadows and 4545 pts/vanguards are getting T1 - 149 sentinels/maras are (in group ranked). Game is balanced, metrics says its fine, carry on. So you say they should buff everything to Hatred level, and not nerfing Hatred to the target level? Mkay... Link to comment Share on other sites More sharing options...
-Yui- Posted April 6, 2015 Share Posted April 6, 2015 (edited) Hey Sentinel and Marauders. Let's all start afking in Warzones/Ranked so that Bioware will buff us based on their "metrics"! I apologize in advance Eric, but this is actually one of the most out of touch posts in a long time. I'm going to politely rebut every single major point provided in this post, just because I've perhaps never seen a more misguided and plain out incorrect post by any developer team of any MMO or game. Heck, I even resubbed just so I could reply to this. Hey folks, Marauder/Sentinel PvP Viability: As it presently stands, Carnage/Combat and Annihilation/Watchman are performing well in Solo Ranked and Group Ranked PvP, respectively. This is perhaps the most interesting line. Any Sentinel/Mara currently playing the game knows that Annihilation/Watchman is a joke of a spec for PvP. The only reason you might observe that they're performing somewhat well is because, quite literally, only a few fairly good players use that spec - and they use it quite sporadically (a hail to the good ol' days of Annihilation/Watchman pretty much). I guarantee you if you pull up your metrics, the spec % of Annihilation/Watchman of all other specs is less than 0.5%, and within the Sent/Mara ranked specs most likely <5%. Given the dearth of Ranked in this game, I'm not sure how you can draw any sort of conclusion from, presumably, a insanely small sample size. Or any statistical test in general. We target a 50% win rate for each Discipline in PvP, and Carnage/Combat and Annihilation/Watchman are slightly above this ideal win rate. Carnage/Combat is the seventh most effective Discipline (out of 24 Imperial/Republic total Disciplines) with a win rate that is right on target. Annihilation/Watchman is ranked seventh in Solo Ranked PvP (out of 24 Imperial/Republic total Disciplines) with a win rate that is equally on target. Additionally, Carnage/Combat is currently in one of the top 5 Group Ranked PvP class compositions, and this composition has an 82.6% win rate. While win rates are not the sole variable that we balance PvP performance from, these numbers provide evidence of Carnage/Combat and Annihilation/Watchman viability in broad PvP scenarios. These numbers don't provide much evidence of anything. Why not dig deeper into that win percentage. How many players of that win percentage are old players? How much of an exodus of "weaker" players has affected the Sentinel/Marauder class as a whole? Which part of that 82.6% win rate is one team continuously farming a far weaker team? I count myself as a fairly good Marauder, and quite honestly, 9/10 I recognize the other Sentinel/Marauder on the opposite team simply because they've been playing for 2+ years. Most of the players who can't make Sentinel/Marauder work simply don't play it. I know three or four players (who have been ranked top 5 in various seasons) who used to have a Marauder alt not even touch the class because of how useless the class has become. To put it bluntly, the win percentages are a result of skewed data. The effect of high quality Marauder/Sentinel players on the win percentage is immense. Here, class population loss vs. retain of highly ranked players or a comparison of total number of hours played on Marauder/Sentinel vs. pre-2.8 Marauder/Sentinel (you can normalize this to overall game population if you want) will be indicative of this, of which I am fairly certain. I have gone nights where I was the only Marauder on both teams. And this is in Warzones. You don't need statistical analysis to know something is wrong here (kind of interesting tidbit, as Sentinel/Marauder was formerly perhaps the third most popular class). For many players, there is little to no incentive to play the class, and even good ones believe that the class is atrocious relative to almost any other class/spec in the game. Fury/Concentration is in the lower half of the PvP spectrum. Like other classes that are underperforming, this is, and shall continue to be, addressed in upcoming class balance updates. This is another line which simply shows that you guys actually don't PvP on Sentinel/Marauder. I'm not saying this in a patronizing way -- it's the truth and you guys should own up to it. Fury/Concentration outperforms Annihilation/Watchman. Your use of "metrics" is interesting here because that's an unequivocal truth. The main reason why your data might show otherwise is that Fury/Concentration is a popular spec for beginning players. Contrary to your spec goals provided in the original post, Fury/Concentration has a easier time than Carnage/Combat simply because its a priority system. Most of the original Marauders still stick with Carnage simply because it has been the "to-go" PvP spec for the past two years. With so few Marauders/Sentinels left (and what remains mostly of more veteran players), the effect of this on win percentage is immense, meaning higher than actual win % for Carnage/Combat and Annihilation/Watchman than Fury/Concentration. You might have noticed some confusion on the PTS when many Marauders/Sentinels were wondering why Fury/Concentration was chosen to be buffed instead of fixing Carnage/Combat or Annihilation/Watchman. Metrics can be wrong, as it is in this case (or in any case in your post, in general). While we plan to adjust Marauders/Sentinels in future updates, we do not expect to see any Marauder/Sentinel Disciplines receiving significant damage output increases. Each of the Disciplines is presently performing at our desired DPS markers, and we plan to focus on Utility in the future. Specifically, mobility and self-healing improvements are currently being tested. We’ll keep you up to date on changes in the coming weeks. If we are performing at your desired DPS markers than you might want to buff us a bit, because (I'm going to repeat this ad nauseum) good players are significantly pulling up your metrics. If I go on my Sin I will guarantee you I'll hit 2.2k in any given game. Ditto for Lightning. Ditto for Virulence. Ditto for Lethality (well, perhaps 2k). While on my Mara I count any game above 1.8k a decent game. There is a clear DPS discrepancy, and I imagine if you looked at Marauder players who have multiple other classes and normalized that data, you would see Marauders/Sentinels under-performing. It should be noted that PvP success is continually changing as updates reach live and the community learns new strategies with their classes. These "strategies" take no time to learn. You have made no significant changes with the class (if anything, made each spec easier with 3.0). Adding a heal onto a defensive cooldown does not change our game-play whatsoever. Neither does immunity on Force Crush/Exhaustion. Looking forward, we will continue to incrementally improve the status of Marauder/Sentinel Disciplines that are not performing to satisfaction. This is the perspective that we hold for all Disciplines across all classes. We will continue to collect constructive feedback from the threads, concerning all classes, and apply improvements through our continual class balancing updates. -The SWTOR Combat Team It is difficult not to read these final lines with a sense of disappointment. I'm sorry SWTOR Combat Team, but you have failed miserably. I have to say, good luck to whatever is left of the Marauder/Sentinel community, but I think I'm done with the class for a bit. Why spend so much effort for such little gain and no possible hope for a better result in the future? The only thing this post accomplished was to crush the hopes of a few thousand players. For the sake of the future of SWTOR, I hope the rest of your "updates" aren't as misguided as this one. Edited April 6, 2015 by -Yui- Link to comment Share on other sites More sharing options...
Kyuuu Posted April 6, 2015 Share Posted April 6, 2015 Do you's actual play the this game you are supposedly balancing? or do you just let "numbers" do the work for you? Link to comment Share on other sites More sharing options...
Wriwnas Posted April 6, 2015 Share Posted April 6, 2015 This is the most ridiculous post anyone of the community team or the developer ever made. EVER. In all seriousness, if you think Marauders/Sentinels are performing well, you have literally no clue at all. I think it's pointless to waste any more words for you, it's gonna fall on deaf ears anyway. And exactly how many marauders play pvp atm? Especially compared to other classes? And how many marauders do pve HM ops atm? Yes, PVE operations.I will repeat that. PVE, I am talking about the % of the game that you totaly ignored when designed those disciplines, fight mechanics and ofc.. this post. I have been maining a marauder since day 1, cleared everything up until recently in 8man ops (and most in 16). And since 3.0... after I spent a couple of weeks unable to raid with my marauderS and my sentinel and even with my jugg tank... I now raid with my Powertech. The one that I had lying around only cause after all these years we all have leveled everything out of boredom. So... STOP making posts that humiliate you. It's more than obvious that you guys dont play the game, don't like the game, dont care about this game and you are either clueless or just lying to our faces. I have invested so much time in this game already and compared to you, I do love it. But I barely log anymore.. and when I do.. Im mostly half afk...cause there is NOTHING to DO. Get you stuff together and fix the game for both pve and pvp or admit that you dont care and you are just waiting for the game to die (like toRhead) so that you can bring down the servers. P.S. If you would bother to follow the few good/well known guilds that also stream, u would know by now that everyone agrees with us. Link to comment Share on other sites More sharing options...
Atlanis Posted April 6, 2015 Share Posted April 6, 2015 So ronnie in his post a page back just showed you got fake stattistics, care to defend yourselves? Link to comment Share on other sites More sharing options...
Costello Posted April 6, 2015 Share Posted April 6, 2015 Hey Sentinel and Marauders. Let's all start afking in Warzones/Ranked so that Bioware will buff us based on their "metrics"! I apologize in advance Eric, but this is actually one of the most out of touch posts in a long time. I'm going to politely rebut every single major point provided in this post, just because I've perhaps never seen a more misguided and plain out incorrect post by any developer team of any MMO or game. Heck, I even resubbed just so I could reply to this. This is perhaps the most interesting line. Any Sentinel/Mara currently playing the game knows that Annihilation/Watchman is a joke of a spec for PvP. The only reason you might observe that they're performing somewhat well is because, quite literally, only a few fairly good players use that spec - and they use it quite sporadically (a hail to the good ol' days of Annihilation/Watchman pretty much). I guarantee you if you pull up your metrics, the spec % of Annihilation/Watchman of all other specs is less than 0.5%, and within the Sent/Mara ranked specs most likely <5%. Given the dearth of Ranked in this game, I'm not sure how you can draw any sort of conclusion from, presumably, a insanely small sample size. Or any statistical test in general. These numbers don't provide much evidence of anything. Why not dig deeper into that win percentage. How many players of that win percentage are old players? How much of an exodus of "weaker" players has affected the Sentinel/Marauder class as a whole? Which part of that 82.6% win rate is one team continuously farming a far weaker team? I count myself as a fairly good Marauder, and quite honestly, 9/10 I recognize the other Sentinel/Marauder on the opposite team simply because they've been playing for 2+ years. Most of the players who can't make Sentinel/Marauder work simply don't play it. I know three or four players (who have been ranked top 5 in various seasons) who used to have a Marauder alt not even touch the class because of how useless the class has become. To put it bluntly, the win percentages are a result of skewed data. The effect of high quality Marauder/Sentinel players on the win percentage is immense. Here, class population loss or a comparison of total number of hours played on Marauder/Sentinel vs. pre-2.8 Marauder/Sentinel (you can normalize this to overall game population if you want) will be indicative of this, of which I am fairly certain. I have gone nights where I was the only Marauder on both teams. And this is in Warzones. You don't need statistical analysis to know something is wrong here (kind of interesting tidbit, as Sentinel/Marauder was formerly perhaps the third most popular class). For many players, there is little to no incentive to play the class, and even good ones believe that the class is atrocious relative to almost any other class/spec in the game. This is another line which simply shows that you guys actually don't PvP on Sentinel/Marauder. I'm not saying this in a patronizing way -- it's the truth and you guys should own up to it. Fury/Concentration outperforms Annihilation/Watchman. Your use of "metrics" is interesting here because that's an unequivocal truth. The main reason why your data might show otherwise is that Fury/Concentration is a popular spec for beginning players. Contrary to your spec goals provided in the original post, Fury/Concentration has a easier time than Carnage/Combat simply because its a priority system. Most of the original Marauders still stick with Carnage simply because it has been the "to-go" PvP spec for the past two years. With so few Marauders/Sentinels left (and what remains mostly of more veteran players), the effect of this on win percentage is immense, meaning higher than actual win % for Carnage/Combat and Annihilation/Watchman than Fury/Concentration. You might have noticed some confusion on the PTS when many Marauders/Sentinels were wondering why Fury/Concentration was chosen to be buffed instead of fixing Carnage/Combat or Annihilation/Watchman. Metrics can be wrong, as it is in this case (or in any case in your post, in general). If we are performing at your desired DPS markers than you might want to buff us a bit, because (I'm going to repeat this ad nauseum) good players are significantly pulling up your metrics. If I go on my Sin I will guarantee you I'll hit 2.2k in any given game. Ditto for Lightning. Ditto for Virulence. Ditto for Lethality (well, perhaps 2k). While on my Mara I count any game above 1.8k a decent game. There is a clear DPS discrepancy, and I imagine if you looked at Marauder players who have multiple other classes and normalized that data, you would see Marauders/Sentinels under-performing. These "strategies" take no time to learn. You have made no significant changes with the class (if anything, made each spec easier with 3.0). Adding a heal onto a defensive cooldown does not change our game-play whatsoever. Neither does immunity on Force Crush/Exhaustion. It is difficult not to read these final lines with a sense of disappointment. I'm sorry SWTOR Combat Team, but you have failed miserably. I have to say, good luck to whatever is left of the Marauder/Sentinel community, but I think I'm done with the class for a bit. Why spend so much effort for such little gain and no possible hope for a better result in the future? The only thing this post accomplished was to crush the hopes of a few thousand players. For the sake of the future of SWTOR, I hope the rest of your "updates" aren't as misguided as this one. Combat team Please Please read this. I haven't spoiler tagged this cause I don't think the devs read the forums let alone bother to open a tag up. But I live in hope they may just read feedback based on playing and not taking some metrics into account. Link to comment Share on other sites More sharing options...
Nomaad Posted April 6, 2015 Share Posted April 6, 2015 Don't worry guys, they will come out with a shiny new pack on the cartel market and you will all just carry on as if nothing ever happened. Link to comment Share on other sites More sharing options...
Kyuuu Posted April 6, 2015 Share Posted April 6, 2015 And exactly how many marauders play pvp atm? Especially compared to other classes? And how many marauders do pve HM ops atm? Yes, PVE operations.I will repeat th. um next to none except the super hard core people. Marauders are just stun bate in pvp, pve hm content hah, my marauder is geared for hm content but most people dont want marauders in hm of the new ops, they want range cause new ops arnt even friendly to melee. My own guilds progressive leader who actual cleared the new ops in hm with his progressive guild all but told me to play my jugg or sin. Link to comment Share on other sites More sharing options...
Floplag Posted April 6, 2015 Share Posted April 6, 2015 i am terrible concerned with the use of win rate to qualify all this as that has far too much luck factor involved as there are 7 or 15 other people that determine win rates. There has to be more to it, yes? Link to comment Share on other sites More sharing options...
Costello Posted April 6, 2015 Share Posted April 6, 2015 um next to none except the super hard core people. Marauders are just stun bate in pvp, pve hm content hah, my marauder is geared for hm content but most people dont want marauders in hm of the new ops, they want range cause new ops arnt even friendly to melee. My own guilds progressive leader who actual cleared the new ops in hm with his progressive guild all but told me to play my jugg or sin. Yeah I am the only marauder that raids in my guild and I am feeling like its not fair on them to have to worry about my mdps. As for PvP I used to by I wouln't even bother as things are at the moment for carnage. Last thing I want is my own team to hate me and the enemy side being so happy easy kill marauder was there to bonus their kills. Any high kill rate is only cause people ignore marauders cause their damage is so low they can then snipe some kills where others have done the main work. So please BW stop judging everything but metrics cause they are in this case not telling you the full story. The few people left playing this class are telling you its bad. The numbers in end game raids and PvP should tell you the same story. Link to comment Share on other sites More sharing options...
Kyuuu Posted April 6, 2015 Share Posted April 6, 2015 My favorite class and i dont play it anymore for raiding or pvp cause in PVP its just stun bate with no knockback immunity of anykind that allows us to keep attacking, will other classes have 12 sec of immunity and a free attack people. sure they can put out nice number but only if they actual have uptime most the time there cc/stuned/ knocked back And in PVE the class it just not wanted. how unfriendly they are for melee again can put at nice numbers but only if they have uptime. And I dont even think i good a marauder class. I know play my sin or jugg Link to comment Share on other sites More sharing options...
Kaos_KidSWTOR Posted April 6, 2015 Share Posted April 6, 2015 Yeah I am the only marauder that raids in my guild and I am feeling like its not fair on them to have to worry about my mdps. As for PvP I used to by I wouln't even bother as things are at the moment for carnage. Last thing I want is my own team to hate me and the enemy side being so happy easy kill marauder was there to bonus their kills. Any high kill rate is only cause people ignore marauders cause their damage is so low they can then snipe some kills where others have done the main work. So please BW stop judging everything but metrics cause they are in this case not telling you the full story. The few people left playing this class are telling you its bad. The numbers in end game raids and PvP should tell you the same story. Well, maybe if we boycott the class, maybe something will be done? Link to comment Share on other sites More sharing options...
AngusFTW Posted April 6, 2015 Share Posted April 6, 2015 (edited) Judging this class by these metrics is the most stupid thing i've ever heard in my life. There was a point in this season where my 2nd sentinel on tre was top 5 (or close to top 5) for group ranked for a brief period of time a few weeks ago after playing five.... FIVE.... FIVE... only 5 games with slinger/sent setup and winning on tre kickball with like 1400 rating. Class SO popular in team ranked xD. (Then i ruined it by agreeing to run double sentinel next time around but thats another story.. ;_: ) tldr barely anyone actually plays this class in ranked anymore... Edited April 6, 2015 by AngusFTW Link to comment Share on other sites More sharing options...
ronniehenlau Posted April 6, 2015 Share Posted April 6, 2015 So you say they should buff everything to Hatred level, and not nerfing Hatred to the target level? Mkay... How did you get that? Im very curious - my point was quite simply that the outliers are *that* far apart. There are 30 times more pt/vg in top 1000 than there are sents/maras, and you really feel that me pointing that out is a bad thing? Link to comment Share on other sites More sharing options...
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