Jump to content

SeanFM

Members
  • Posts

    189
  • Joined

Reputation

10 Good
  1. He's probably referring to Engineering Snipers who can drop the aoe burn ability which slows you by around 70%
  2. I think they mean setting the amount to disintegrate to higher than the amount you had. So if you had 8 Jawa Junk and set it to disintegrate 16, it would give you 160 cxp instead of 80 cxp.
  3. There are also no achievements for arenas or protection.
  4. Watchman = high sustained damage Combat = extreme burst but easy to shut down Concentration = smaller burst but more reliable Combat can completely blow people up (100-0) but if your opponent is knowledgeable about the discipline they can shut you down with well timed CC. Concentration still has a lot of burst but maybe not quite as much as Combat. However the burst is a lot more reliable and you have things like CC immunity and a second leap which make it harder for people to stop you pulling off your burst. This is personal opinion but I think Concentration is easier and a lot more forgiving to new players than Combat, but if you get good with Combat it can be very powerful. Watchman is a completely different kettle of fish but good at what it does.
  5. Valor is like xp. The higher your valor rank, the longer it takes to get to the next one. 20 matches is definitely going to be quicker than Valor 40. Out of interest, what don't you enjoy about pvp?
  6. I understand you find it annoying that it doesn't work against some classes/specs. I get the frustration. But this is how lots of defensive cooldowns in the game work. Force Shroud only protects against Force/Tech attacks. If a shadow is up against a Concealment Operative it's a godlike dcd. If they're up against a Marksman Sniper and just use Force Shroud, they get shat upon. The dcd is situationally good. It's the same deal with Evasion, Saber Reflect and Pacify. Some defensive cooldowns are meant to give straight damage reduction, some give immunity to a damage type, or roots, or stuns. Defensive cooldowns are different, and that's good! This makes the game more intricate. If everyone had a button to press that worked in all situations and had no draw backs, the game would be beyond dull. Just think about rock, paper scissors. Some things are more effective than others in certain situations. Pacify may only work against the less common damage type, but it's extremely effective at what it does and I hope it doesn't get changed. If you want Sentinels to have some buffs here and there, fine. Make some suggestions like you have been doing about utilities. But please don't give BW any ideas about removing Pacify! Sorry, but this is just incorrect. There are plenty of abilities in the game that give you a percentage increase in chance to dodge/resist etc an attack. Assassins have Deflection: Increases your ranged and melee defences by 50% for 12 seconds. Warriors have Saber Ward which does the same thing except it also absorbs 25% of Force/Tech damage. You can use these skills at the perfect moment and not dodge the attacks you needed to. Pacify is virtually the same. It only works against a single target but it gives you a much better chance of your opponents attack missing. The game mechanics work around rng. Maybe the healer would have died if that attack crit. You won the 1v1 with only 300hp left. If the other guy had rolled higher on one of his attacks he might have won. If the sin hadn't dodged the final tick of your Blade Dance with Saber Ward you would have killed him. You get the picture. The game revolves around these mechanics. Don't complain about something only working some of the time, especially when the percentage is as high as 90%. ---------------------------------------------------------------------------------------------------------------------------------------------------- As for my comment about dumbing the class down: It wasn't just a throw-away comment. I was being serious. Correct usage of Pacify requires a good knowledge of the class and discipline you're up against. You have to use it at the right time and not a lot of people know when that is. Taking away a skill that can't just be pressed whenever you feel like it to gain the benefits and replacing it with a flat defensive increase is dumbing the class down. Pacify is a very important and much overlooked part of Sentinel defence and I'd very much like it to stay in the game.
  7. No!!!! Sure the ability has its limitations but please don't remove it from the game! This is a terrible idea! Pacify is the reason we can fight snipers. They're channelling Penetrating Blasts at you? Pacify them and suddenly they're tickling you instead of taking a huge chunk out of you're health. They're casting Ambush and you have no way of CC'ing or getting out of their LOS? Use pacify and they'll miss most of the time. You've just saved 20k of you're health. And it's not just amazing against snipers. Pacify can single handedly win you fights against so many specs. Just because there are a couple of specs that it doesn't work against doesn't mean it should be removed. If anything it's one of the few well designed DCDs in the game. Pacify is the difference between an average Sentinel and a good one. Please don't dumb the class down.
  8. More people play on the empire side, especially in pvp so I guess it's just become a bit of a convention to use empire names for classes and abilities. I play on my rep characters the vast majority of the time but find myself talking to other people using imp terminology just because that's what they started the discussion with. It also means that more people are likely to know what you're talking about. That's just my guess though
  9. Option 3: BioWare did tests, but they're very niave and didn't think to test the right stuff ie people being pulled/leaping up levels.
  10. They would say that if we had to wait over a year for a reskin. If they released stuff at a decent rate people wouldn't complain. I mean, people will always complain, but fewer people would.
  11. Mixed feelings. Firstly, thank God something is coming. It's about time. But there's always that resentment when they announce an announcement. It should have been done ages ago and the actual warzone is still months away. I really hope it's a good one. Queshball was a bit of a disappointment.
  12. Unless I'm mistaken, the fact that they've replaced wz bolster with planetary bolster means that we can't complete the achievements that require you to kill people of the opposing faction. Those achievements say they "require bolster" and I'm pretty sure the kill count hasn't risen after I've killed people.
  13. Almost as good as removing ranked in the special PvP patch 2.4
  14. From what I can tell the things being nerfed are over performing in PvE. Engi Sniper, Deception and Marauder in particular. Very few balance changes have ever really been PvP focused.
  15. Join in as much as you can. If you're a ranged class try not to be to aggressive. Hang near the back of your team rather than being on the frontline. Same kind of thing if you play melee, but it will be slightly more tricky as you have to be up in the fray to deal damage. Just try to pay attention to where the rest of your team is and retreat when they do. As a PvEer you're probably good at dealing damage but not at surviving against other people at the same time. So play to your strengths and try to pick people off who are being really aggressive on the other team and overextending, rather than being the aggressor yourself and getting focused. More importantly though: enjoy it Remember it's a game. Even if people on your team get angry just know that you were trying. Don't take trash talk to heart. You might find you enjoy PvP
×
×
  • Create New...