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Update on Sentinel and Marauder


EricMusco

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Honestly guys I think you should just stop trying to balance anything if all you do is look at a few numbers and decide whether a class is up to par or not. You know what would be a fantastic idea? PLAYING THE CLASS TO TEST HOW IT FAIRS IN PVP!!!!! like honestly the reason these numbers are anywhere near where they are is because no one plays this class because it is barely viable in pvp at all. If you would just hop on like you say you play this game all the time, and play a marauder one time in pvp you would realize how poorly balanced it is and fix it. I agree our dps is not all that bad but our survivability is total trash and our ablity to stay on our target is also complete garbage. But we all know you don't read these sooooooo guess we marauders have to just suck it up and reroll =/
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So assuming you have all of these metrics to hand;

 

- What's the actual percentage of players playing this AC compared to other classes in PvP?

- What percentage of those players are new to the class?

- What percentage of those players have been playing the class for longer than a period of 1 year in PvP?

- How does this compare to the other classes / advanced class choices available?

 

Do I need to mention that If the numbers are not close to an even split across all of the advanced classes / specs available, that there may potentially be a flaw in those metrics you're not noticing? :confused:

 

I was about to post about how the dev post here was a classic example of how to misuse statistics or misinterpret them, when you saved me the trouble with this post. Other people have posted the other obvious discrepancies in the ranked numbers. Thank you.

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Hey folks,

 

I know that some of you have been waiting for a status update on Maras/Sents, especially for PvP. Here is some info from the Combat team.

 

---

 

Hello everyone,

 

We would like to take this opportunity to discuss Marauders/Sentinels and their present state in the game. To do so, we wish to start by outlining the rotational design philosophies of the three Marauder/Sentinel rotations.

 

Carnage/Combat: Low Rotation Difficulty, Moderate Burst and Moderate Sustained Damage

Annihilation/Watchman: High Rotation Difficulty, High Sustained and Low Burst Damage

Fury/Concentration: Moderate Rotation Difficulty, High Burst and Low Sustained Damage

 

Marauder/Sentinel PvP Viability:

As it presently stands, Carnage/Combat and Annihilation/Watchman are performing well in Solo Ranked and Group Ranked PvP, respectively. We target a 50% win rate for each Discipline in PvP, and Carnage/Combat and Annihilation/Watchman are slightly above this ideal win rate. Carnage/Combat is the seventh most effective Discipline (out of 24 Imperial/Republic total Disciplines) with a win rate that is right on target. Annihilation/Watchman is ranked seventh in Solo Ranked PvP (out of 24 Imperial/Republic total Disciplines) with a win rate that is equally on target. Additionally, Carnage/Combat is currently in one of the top 5 Group Ranked PvP class compositions, and this composition has an 82.6% win rate. While win rates are not the sole variable that we balance PvP performance from, these numbers provide evidence of Carnage/Combat and Annihilation/Watchman viability in broad PvP scenarios.

 

Fury/Concentration is in the lower half of the PvP spectrum. Like other classes that are underperforming, this is, and shall continue to be, addressed in upcoming class balance updates.

 

While we plan to adjust Marauders/Sentinels in future updates, we do not expect to see any Marauder/Sentinel Disciplines receiving significant damage output increases. Each of the Disciplines is presently performing at our desired DPS markers, and we plan to focus on Utility in the future. Specifically, mobility and self-healing improvements are currently being tested. We’ll keep you up to date on changes in the coming weeks.

 

It should be noted that PvP success is continually changing as updates reach live and the community learns new strategies with their classes.

Looking forward, we will continue to incrementally improve the status of Marauder/Sentinel Disciplines that are not performing to satisfaction. This is the perspective that we hold for all Disciplines across all classes.

 

We will continue to collect constructive feedback from the threads, concerning all classes, and apply improvements through our continual class balancing updates.

 

-The SWTOR Combat Team

 

Wow, this is beyond ridiculous. The Force is not strong in this post at all! From this post i know yall dont play the game.

Edited by Howwild
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This is the most ridiculous post anyone of the community team or the developer ever made. EVER.!!!

Yeah this is the final nail in the coffin, permanently putting my marauder to rest.

 

 

So glad that over after 3 years my marauder is now dead to me. there is no reason to play one .. i am so glad that my jugg is 60 and my new main BUT guess what BW there is a game called Firefall that i really find fun,

 

So when my Sub runs out ...... do u really think me resubing? i don't think so

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I'm going to leave it at this: whoever the **** is working for the Combat Team, I want you no part of whatever is to become of Mass Effect 4. If they can't find out what the hell they have done wrong, then it just proves that Bioware doesn't learn from their mistakes.

 

Also, for those of you quitting SWTOR, check out Fractured Space! (on Steam for 10$)

 

Glorious Capital Ship PvP. Still in Alpha but it still needs testers. Pretty dope *** game. The devs there actually care about "class balancing". (Although since it's just strictly PvP it's a lot easier than managing a game with 4 aspects to it, but continuing on).

 

Figured a couple will need a temporary home until Bioware straightens out their ****.

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Yeah, i'm pretty much done. They did not address anything we were talking about. I donno where they got their stats but you its BW maths. I'm rolling Rage Jug in season 5 and faceroll. Cause you know thats BWs class balance philosophy. Every season a class becomes fotm, that way everyone is happy right ? Thats balance right ? Rip marauders 2011-2015
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I got "No plan to increase damage output directly, but we are looking at self-healing and more mobility internally" out of this. I don't think damage needs addressed. It's fine.

 

I'm more about QoL around Contemplation being made a passive for all Sentinels/Maruaders. Defensive forms being made passive and replaced by something and a mobility improvement possibly at the Masterful or Skillful tier. That's my wish list. Damage is ok in the PvP theatre.

 

Thanks for sharing this information Eric. I think you guys are on the right track! :rak_01:

 

I got the same thing from it:

While we plan to adjust Marauders/Sentinels in future updates, we do not expect to see any Marauder/Sentinel Disciplines receiving significant damage output increases. Each of the Disciplines is presently performing at our desired DPS markers, and we plan to focus on Utility in the future. Specifically, mobility and self-healing improvements are currently being tested. We’ll keep you up to date on changes in the coming weeks.

I haven't seen anyone ask for damage increases, so it appears they are working on what people actually have been asking for, which is survivability and mobility.

 

 

Regarding this:

Hey MorgenBlue,

 

We have a Marauder/Sentinel centered post from the Combat Team coming up soon. This will include concerns with Annihilation/Watchman and their current status. We've heard everyone's commentary and are setting up this address to outline community satisfaction with the class and its Disciplines.

 

I can also say that there are some Marauder/Sentinel improvements coming in the final 3.2 PTS update.

 

Will there be another post that specifically concerns Watchman and its rotation? I don't believe most Sentinel's are upset because the rotation is intended to be the most difficult of the three, I think everyone just wants it to be fun and dynamic like it used to be.

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I don't understand. How could a Marauder/Sentinel as a Class considered to be above average performer if only Marauder/Sentinel (and Gunslinger) has no players ranking in the Top 100?

 

Is there a way to explain to a layman how the stats are derived, and produce the list of the 24 Disciplines and how they are scoring in the SR/GR? I am just really curious why there is such a discrepancy in what it looks like if one browses the LBs and what the stats say.

Edited by DomiSotto
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I'm getting really tired of telling you the same thing over and over. Carnage and Fury does NOT need a damage boost. Marauder needs better MOBILITY.

 

Simplest fix ever: Make unbound prevent root and slowduring the duration of predation. GG you have fixed marauders.

 

Or if you really wanna get controversial: Take 1 ,either predation or berserk, out of the fury systems and give it a CD for single use.

 

GG, you fixed Maras.

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So I am interested who is gonna ask Sent questions next Community Cantina, lets make sure we block the Q&A sections of the cantina with only Sentinel questions and calling names^^

 

I'm going to the Anaheim cantina, i'm possibly gonna have the marauder class rep with me (from when that joke was a thing) i will not be quiet about this malarky.

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Combat Team

 

We keep getting owned by Sents/Maras in regs, therefore nerf.

 

That would imply they still play their own game.

 

If they do, I think it's pretty clear none of them play mara/sent.

Edited by Projawa
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What's even better is 11 pages of similar responses and not one reply.

 

We are just stupid customers...why bother to reply or show even the most basic level of customer care after we collectively ripped the dev post to shreds...

 

Plus, it would be really hard for them to walk back an "everything is fine, nothing to see here..." post like that without acknowledging what we all know...they just, again, showed themselves to be f'all clueless.

 

But honestly, to see how they inappropriately rely on misinterpreted numbers COMPLETELY explains the pathetic state the game is in right now, especially class balance-wise. My first order of business, if I was tasked to work on the combat team in this game, would be to trash whatever system or process that was currently in use.

 

If this game wasn't star wars based, it would have been completely dead over a year ago, not just limping and struggling as it is now.

Edited by Dyvim
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Thank you oh so much for this...(..) Has anyone in your combat team ever even played a Sentinel in the new operations? I'd love to know how you don't get BBQ'd, blown up, or whittled away to nothing! I'd love to know which guild you play in that would say they'd be happy to have you in the raid on your sentinel! (...)

I've mained a sentinel for over 2.5 years and now it looks like I'll have to wait for new operations to potentially play it again. So thanks again.

 

^^ what he/she said... and WHAT NEW OPERATION? the one that we are probably getting on 2016? I'm personally fed up.. like most of the marauder/sentinels in this game.. to just name a few classes...

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You know why they won't change the annihilation rotation? Because they have a homogenized mathematical model for all dot based specs and don't want to create a new one just for one discipline. That's why anni feels like a ripoff of hatred assassins.
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You know why they won't change the annihilation rotation? Because they have a homogenized mathematical model for all dot based specs and don't want to create a new one just for one discipline. That's why anni feels like a ripoff of hatred assassins.

 

it really does not, they play completely different. Hatred is probably the best DoT based system there is. where are 3.0 Anni is ****. i wish it was like Hatred.

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i wonder if it's ever occurred to these people that the only ones who play sent/mara in a remotely competitive level are extremely good players. and if they were rolling almost any other class, their win rating would be a hell of a lot better?

 

I would love to see the metrics on that. how many are playing what?

Edited by foxmob
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Very well done post by swtor_potato on reddit, explaining how ****ed up your "metrics" are:

 

Will we get a response from any of you? Of course not, cause you don't give the slightest **** and NEVER admit mistakes either.

Edited by DynamiCtagez
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