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Conquest: Galactic Scheme's


Silenceo

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Technically already am, think about where I am currently... but noted, I know a few spots my people can disappear... given a couple more weeks it should get easier, but noted....

 

 

Edit: kind of curious to see who I pissed off....

 

No spoilers, but to

... :p

 

And no, this is not some 'BS' but rather... Well... You will learn. To give one last hint in regards to it...

 

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I'm sorry... but what?

 

This isn't a battlefield, its a pacification... I was under the impression the Imperial are trying to subjugate the world not kill everyone. If there is no one on the streets and no one at work or going to work then everything shuts down and people starve/freeze/die due to the harshness of where they live. Basically if the Imps shut everything down, then basically the population is instantly on my side and the Imperials are being slaughtered in the streets by angry citizens armed by Mandalorians... You might set a curfew, making night ops more difficult, but during the day the city might have fewer people, but it'll hardly be empty.

 

That said, note a few things

- Killed Jedi? Cute, but these are Mandalorians... not even close to the same thing. Jedi killing tricks won't help you against a Mandalorian. I appreciate the point, but it doesn't bear as much weight as you might think.

- Remember, the SD agents are the elites of the elites of a warrior culture. They have Cabure level training, stealth specialization, and excessive skill in their specific area of training. Don't underestimate them.

- I'm not expecting either side to really finish each other off this week, if the SD get an opportunity they'll make the most of it, but ultimately it comes down to drawing them out

 

"set a hundred fires, and kill the responders to one of them" - Shiver

 

- This will be their motto. Raise hell, but only enough to force them to respond. Then flee, and focus efforts on killing a few at a time. Gas traps, stun grenades, sniping, explosives, electrifying walls or panels etc...

- I think Sil also forgot I have the other types of agents I have. Like Analysts who (being listed as "heavy") carry a great deal of listening, decryption, signal, and communications equipment to track imperial comms and comm traffic

- or Slicers who can cause alarms and flee or activate security measures in buildings remotely etc...

 

I was giving a big-picture idea of the plan. For this week, there will be more than a few dead Carnifex agents and very few lost SD agents (thanks to Kyr's leadership and planning) and Shiver will get experience in preparation for dispatching the Inquisitor.

 

Not that the Imperials forced people into their homes, but rather that they would either be on the streets only briefly, or at their work or at home. The streets would basically be empty. I mean, do recall that this was not exactly a large colony to begin with. The only area under strict martial law, is the area immediately around the Imperial HQ essentially.

 

In regards to the 'not working against mandalorians' well, on average a Jedi > Mandalorian... Not taking into account their most extreme cases ofc such as Fett or Canderous.

 

I am not underestimating, rather, you may be misunderstanding how the Carnifex will be going about their elimination, and no, I did not forget about those behind the scenes agents. Another thing to keep note of, is that Krovna is quite exceptional at routing or drawing out her targets, part of what makes her the Inquisitor that she is, despite her limitations.

 

It is times like this that I am sad I did not implement the XP sooner, since those 'Cabure Level' guys took less time than a Specialist if I recall. :rolleyes: (Not saying I am down grading them, but rather they are 'average' agents in regards to what can be trained these days, and that the Carnifex were all quite experienced IA themselves.)

 

Not to mention they do not have anti-force user training. None of your guys do. (Though the standard tactics of 'wall of bolts' would most likely work :p )

 

That is of course not to say that the traps won't work, they most likely will, to a point. I mean, if I had to give the Carnifex a Motto, it would be along these lines:

 

"Only those who see, without seeing, and predict without thought... They are of the shadows" - Carnifex

 

In essence, they would be examining every angle possible, and evaluating things constantly.They are unlikely to simply charge in to kill an enemy agent once he is located. Rather, it is likely that they would scan the environment visually, as well as through the force *being basically the only thing they are good at with it* and take stock of their options. On top of all of this, they too were experienced Imperial Agents before they became Carnifex, much like Servus was, albeit Servus is much more skilled.

 

Side Note: Hard to even argue for the NPC's since you may all mistake it for a bias or such... *sigh* but someone must argue for them or PC's would simply stomp all over the Emperor. :rolleyes: Heck, I might just go full debate mode for this Naos III situation since it is a mish mash of old and new units... :(

Edited by Silenceo
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Not that the Imperials forced people into their homes, but rather that they would either be on the streets only briefly, or at their work or at home. The streets would basically be empty. I mean, do recall that this was not exactly a large colony to begin with. The only area under strict martial law, is the area immediately around the Imperial HQ essentially.

 

In regards to the 'not working against mandalorians' well, on average a Jedi > Mandalorian... Not taking into account their most extreme cases ofc such as Fett or Canderous.

 

I am not underestimating, rather, you may be misunderstanding how the Carnifex will be going about their elimination, and no, I did not forget about those behind the scenes agents. Another thing to keep note of, is that Krovna is quite exceptional at routing or drawing out her targets, part of what makes her the Inquisitor that she is, despite her limitations.

 

It is times like this that I am sad I did not implement the XP sooner, since those 'Cabure Level' guys took less time than a Specialist if I recall. :rolleyes: (Not saying I am down grading them, but rather they are 'average' agents in regards to what can be trained these days, and that the Carnifex were all quite experienced IA themselves.)

 

Not to mention they do not have anti-force user training. None of your guys do. (Though the standard tactics of 'wall of bolts' would most likely work :p )

 

That is of course not to say that the traps won't work, they most likely will, to a point. I mean, if I had to give the Carnifex a Motto, it would be along these lines:

 

"Only those who see, without seeing, and predict without thought... They are of the shadows" - Carnifex

 

In essence, they would be examining every angle possible, and evaluating things constantly.They are unlikely to simply charge in to kill an enemy agent once he is located. Rather, it is likely that they would scan the environment visually, as well as through the force *being basically the only thing they are good at with it* and take stock of their options. On top of all of this, they too were experienced Imperial Agents before they became Carnifex, much like Servus was, albeit Servus is much more skilled.

 

Side Note: Hard to even argue for the NPC's since you may all mistake it for a bias or such... *sigh* but someone must argue for them or PC's would simply stomp all over the Emperor. :rolleyes: Heck, I might just go full debate mode for this Naos III situation since it is a mish mash of old and new units... :(

I would be disappointed if I got everything I wanted honestly... Someone has to argue for them, and I don't mind it.

 

As for the training issue. The SD agents were actually some of the longest trained people I had. Even the "agents" had Elite + Stealth + Specialization (Cabure) + Specialization (Agent) + Specialization (Counter-Intel)

 

I sunk a lot of time and money into them despite that not being as much as you might like... They should be level with the Carnifex especially with Kyr's direction (who, I should note, is as skilled as any agent and his skill tree denotes skill on top of that)

 

Also Shiver + Sniper > Carnifex senses, while your Inquisitor might sense an attack with precog, droids can't be sensed by force users so Shiver is the perfect hunter-killer of force-users when it comes to the Carnifex agents :D

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Further thoughts? Perhaps from people who haven't voiced their opinion yet? Dom'Rahn? Tune? Jarons? CheaterLL?

 

Side Note: Droids actually CAN be sensed, albeit much harder than organics. :d_wink: Part of why Assassin Droids are so effective against them, in comparison their organic counterparts. :d_evil:

Edited by Silenceo
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*Week 35*

 

Results of Week 34:

 

"Salty's" Freighter's and Soldiers Co.: Working on business practices.

 

The Galactic Inquisition: Gears getting back in motion.

 

Mando Werda: Fighting Krovna's Brawlers on Naos III

 

The Farewell Coalition: Attempting to deal with terrorists.

 

Rising Republic: Scheduled for termination

 

Ordo Kote: Working out particulars of the boundaries on Voss

 

Independent Republic Ambassadors: Working out particulars of the boundaries on Voss

 

Shadow Alignment: Scheduled for termination

 

Skill points Earned:

 

"Salty's" Freighter's and Soldiers Co.: + 20

 

The Galactic Inquisition: + 30

 

Mando Werda: + 30

 

The Farewell Coalition: + 10

 

Rising Republic:

 

Ordo Kote: + 20

 

Independent Republic Ambassadors: 20

 

Shadow Alignment:

 

Battle Results

 

Casualties:

 

Krovna's Brawlers -

 

- 2,000 Storm Troopers

- 50 IDT

 

 

Mando Werda -

 

- YVH droids 1,000

- Mandalorian Soldiers 2,000

- Basilisk War Droids 1,000

- 10 Ashade Agents

 

Injured/Damaged:

 

KB

 

- 2 Carnifex

- 500 Stormtroopers

- 10 AT-ST/A

 

MW

 

- 1,000 Basilisk (Lost their riders and took some damage)

- 5 Ashade

- 200 YVH droids

 

Explanation:

 

For the most part, the change in casualties and such, was due to the large amount of snipers that arrived to fight for the KB forces. While the MW could of adapted to them noramlly to limit casualties, with their agents being hampered and tracked they had to play it more careful. Despite the arrival of the Carnifex (which the MW wouldn't of known about until they struck) less Ashade's were lost due to Kyr's leadership. That said, they were not ineffective, but the GE pulled in their defenses a bit more and struck a few groups of MW forces with their PII dark troopers. They were not prepared...

 

The largest hit, the one to the Mandalorians and their riders, was actually in large part due to them being discovered before they were in position, and snipers taking advantage of it, on top of the Stormtroopers pushing back. Do note, that was not a singular engagement but rather the result of a week of hard fighting and both sides having advantages at different points.

 

The LIGF in fact managed to do most of the damage done while escaping completely unscathed.

Edited by Silenceo
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What we need to clarify on Voss:

  • How will the border look like?
  • How much would the border cost?
  • How will troops be spread at the border?
  • Jarons has made an offer of sending 10000 soldiers.

Also the border shouldn't be too close around Voss-Ka to not make it look like a prison.

 

I already have a contact for the cleansing of the nightmare lands (Waiting on you :mad: )

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What we need to clarify on Voss:

  • How will the border look like?
  • How much would the border cost?
  • How will troops be spread at the border?
  • Jarons has made an offer of sending 10000 soldiers.

Also the border shouldn't be too close around Voss-Ka to not make it look like a prison.

 

I already have a contact for the cleansing of the nightmare lands (Waiting on you :mad: )

 

I do not recall such a message being sent, but then, holo comm reception to the Republic is pretty bad in that sector of space. :p

 

Border will cost 50k metal and 100k credits, mostly due to its size. Unless you want a fortified border, which would be 200k metal and 500k credits.

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I do not recall such a message being sent, but then, holo comm reception to the Republic is pretty bad in that sector of space. :p

 

Border will cost 50k metal and 100k credits, mostly due to its size. Unless you want a fortified border, which would be 200k metal and 500k credits.

 

I'm not waiting for you, but the one I'm waiting for will know.

 

I'll send 20k credits and 10k metal. (Or, I sent them last week, but I didn't know hom much until now)

My ships are arriving this week.

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Pacification of Naos III: Week 3

 

Krovna's Brawlers

 

- Servus Umbra

- 17,000 Stormtroopers

- 4,500 Elite Shock Troops

- 220 IDT

- 180 AT-ST/A

- 10 Phase II Dark Troopers

- 2 Umbra Carnifex

- 100 Viper probe droids (Scanning for MW base)

- 1,000 Sniper Specialists

 

Injured/Damaged:

 

- 2 Umbra Carnifex

- 500 Stormtroopers

- 10 AT-ST/A

 

Newly Arrived:

 

- 50 ATAA (Guarding HQ)

- 50 SPMA (Guarding HQ)

 

 

 

 

 

 

Details

 

The KB forces have essentially begun to turtle, and intelligence reports indicate that the KB are planning something that may or may not devistate the MW forces. With the forces withdrawn to turn their HQ into a fortress, it will be extremely difficult to crack, even more so with their construction project done, which was a HQ shield generator. However, can the MW afford to wait?

 

 

Plan

 

- Quell riots

- Employ locals for their own ends

- Seek out and destroy remaining MW influence

- Servus will be having a Shadow War with the MW Agents

- Over all plan is one of pacifying locals and securing the area, slow and secure style

- Searching for MW's HQ

- Umbra Carnifex are aiding Servus, former operatives much like Servus. Old colleges, but their force abilities are much more subdued and mostly are skilled in the use of their pikes and covert ops.

 

 

Vs

 

Mando Werda

 

3rd Standard Legion

 

- 2,500 Mandalorians

- 3,700 Basilisks

- 4,100 YVH-1 droids

 

- 45 Ashade Agents

- 50 Mirshe Analysts

- 50 Jatne Slicers

 

- A-D24 Shiver

 

5th Elite Guerilla Legion

20,000 troops total

- 1 LIGF Marshall

- 9 LIGF Rally Masters

- 10 LIGF Officer Guards (1 per officer)

- 3,330 LIGF squad leaders

- 16,650 LIGF Cabure

+ 5,000 Mandalorian Scouts (5 man squads including NCOs, 100 Companies worth, no Battalion level here)

+ 4,000 Ck-6 swoops (diversely distributed among active units)

 

Injured/Damaged:

 

- 1,000 Basilisk (Lost their riders and took some damage)

- 5 Ashade

- 200 YVH droids

 

Battle Plan

 

- Guerrilla Tactics

- Incite a revolt

- Use what they know to direct anger at the Empire

 

 

 

Variables

 

- Current forces deployed by Krovna's Brawlers is not the full extent that they possess, but rather what they deem adequate for the situation at hand. If forces become overwhelmed more can be deployed.

- Space Stations destruction put many locals out of work

- MW has had plenty of time and influence on Naos III for some advantage

- KB forces are up to something within their HQ, likely worth looking into

- Krovna is not above using bombardment should the casualties to civilians and her own troops be low

- KB HQ: Defensive Emplacements (turrets, mines, and reinforced HQ)

- The project started within the KB HQ has been completed, a HQ Shield Generator

 

 

Debate!

Edited by Silenceo
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New Orders:

 

All soldiers currently engaged on Naos III are to immediately begin preparation for an all-out offensive against the Empire. Use the terrain, the locals, and whatever or whoever you have to do the job. Kill them all and raze the planet. It is time you lot acted as warriors.

 

Mishuk gotal'u meshuroke, pako kyore

 

- Dar'yaim, Mand'alor the Unseen

 

Tactical analysis and plan by Kyr and Shiver:

- Load the Action VI transport with explosives (including mines from the Basilisks)

- Have the Basilisks screen the ship as it is directed at the Imperial HQ on a suicide run (firing its 3 hidden Turbolasers at defensive emplacements and into the minefield to clear a path)

- Remaining troops arm the locals while ship is attacking Imperial HQ

- Action VI crashes into the shield, secondary explosions and debris rip base apart.

- Remaining troops + insurrectionists break into the Imperial HQ building (Mandalorians use locals as front-line troops to soak damage

- Mandalorian troops and agents ensure shield and power grid/generators are non-functional once inside

- Kyr and Shiver and remaining agents infiltrate among the chaos and hunt any surviving member of the Umbra Carnifex as well as Servus Umbra.

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Announcement

 

As of 15:00 hours yesterday, the MW leaderships has ordered the trade hubs of Yag'Dhul, Wroona, Nixor, Lannik, and Dessel closed to all sources outside the Mando Werda. Mandalorian agents have reportedly been seen taking political dissenters, rivals, and anyone they deem a threat into custody with some going missing entirely.

 

News as to the cause for this sudden crackdown is not forthcoming and with the strict holonet blackout in effect for the time being, more information will be tricky to acquire. At this time Werda GDC™ has issued the following public statement

 

We deeply regret the need to take the actions many of you have by now become privy to. However, certain elements of the societies on these planets have proven dangerous and radical. Their respect for life and security is non existent and some have even expressed Imperial sympathies. This can not and will not be tolerated in territory protected by Werda GDC™. As such we will be investigating personnel both on our planets and within our own ranks.

 

We appreciate the understanding and patience our loyal customers are providing us and we hope to have this situation resolved as quickly as possible.

Edited by StarSquirrel
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New Orders:

 

All soldiers currently engaged on Naos III are to immediately begin preparation for an all-out offensive against the Empire. Use the terrain, the locals, and whatever or whoever you have to do the job. Kill them all and raze the planet. It is time you lot acted as warriors.

 

Mishuk gotal'u meshuroke, pako kyore

 

- Dar'yaim, Mand'alor the Unseen

 

Tactical analysis and plan by Kyr and Shiver:

- Load the Action VI transport with explosives (including mines from the Basilisks)

- Have the Basilisks screen the ship as it is directed at the Imperial HQ on a suicide run (firing its 3 hidden Turbolasers at defensive emplacements and into the minefield to clear a path)

- Remaining troops arm the locals while ship is attacking Imperial HQ

- Action VI crashes into the shield, secondary explosions and debris rip base apart.

- Remaining troops + insurrectionists break into the Imperial HQ building (Mandalorians use locals as front-line troops to soak damage

- Mandalorian troops and agents ensure shield and power grid/generators are non-functional once inside

- Kyr and Shiver and remaining agents infiltrate among the chaos and hunt any surviving member of the Umbra Carnifex as well as Servus Umbra.

 

Goooooooooood

 

Exactly as Inquisitor Krovna had predicted. :jawa_evil:

 

I shall post the specifics of the trap that Krovna had prepared should such a tactic be attempted, and if successful, will end the battle right there and then.

 

Prepare

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Alright, well I guess now is as good a time as any to detail the plan Krovna uses in such situations.

 

Maneuver X-3 Alpha

 

Overview

 

- Erect sturdy physical defenses, as well as automated

- Create a bunker beneath HQ large enough to fit majority of troops

- Draw opponents into disadvantageous positions

- Put enemy intel off guard

- Construct HQ shield generator

- Pull back all forces to the confines of the HQ, within the shield

- Vehicles and droids guard perimeter's

- Snipers station HQ outer defenses

- Key personal guard the HQ's power generator

- Orbital bombardment all around the encroaching enemy forces

- Cease orbital fire, counter charge

 

Details

 

 

Erect sturdy physical defenses, as well as automated

 

- Turrets

- Mines

- Walls

- Barricades

- Trenches

 

Designed to halt or slow enemy assaults before the shield is built, as well as keep them at bay if the shield should be breached before the bombardment. They also serve as great spots for the snipers in the later stages of the plan.

 

 

Create a bunker beneath HQ large enough to fit majority of troops

 

- Deep

- Durable

- Shielded against detection

 

Quite simply, this is to house the power generators for the HQ shield generator, as well as serve as last line of protection shield the shield be brought down before the bombardment is complete. Essentially, the majority of the forces are close to the HQ, due to the shield generator only having so much range, with the excess down in the bunker. Should the shields begin to falter, the remainder would fall back to the bunker to survive the bombardment.

 

 

Draw opponents into disadvantageous positions

 

- Ambushes

- Traps

- Study Opponents Moves

 

In essence, make the oppositions angry and want to pursue them, hit them when they least expect it. Counter-ambush their ambushes, and most importantly - learn their tendencies.

 

 

Put enemy intel off guard

 

- Shadow War

- Defensive Posture

- Destabilize Vanguards

 

Quite self explanatory, but basically ensure that the opposition does not know what is about to happen before it happens. Do note, that this is NOT a BDZ. Nor do they want to ruin the planets value. This tactic is not usually used in populated areas, but as has been discussed, at this point the citizens would be taking up arms against the KB forces. They are then all considered hostile and a threat.

 

 

Construct HQ shield generator

 

- Defends HQ

- Protects nearby fortifications

- Units can operate inside of it

 

This piece is quite essential to this tactic, in that without it, they would have to rely heavily on the bunker, which would nullify a lot of its effectiveness. Do recall that base shielding is incredibly strong, such as in the case of Echo base, albeit this base shield is much smaller and more condensed - and under ground generators.

 

 

Pull back all forces to the confines of the HQ, within the shield

 

- Use shield to survive bombardment

- Ensure none get into position to destroy shield

 

Pretty much as the first bit says.

 

 

Vehicles and droids guard perimeter's

 

- Expendable

- Vehicles can hold off quite a few by themselves

- Vehicles can travel towards the HQ fast should it be needed, and infantry wise, droids need not be saved

 

While there are no droids this time around, this is in effect to to protect the edges of the shield, so that they can't slip through in the midst of the bombardment.

 

 

Snipers station HQ outer defenses

 

- Long range fire

- Shots penetrate shield (due to physical projectiles, unlike most snipers)

- Deal with concentrations of troops that would otherwise enter shield

 

Simple enough.

 

 

Key personal guard the HQ's power generator

 

- Servus Umbra

- Umbra Carnifex

- Squads of Shock Troopers

 

Essentially this part is to stop the shield from being brought down from the inside, so the best are placed there since so much hinges on it, otherwise it turns into mutual destruction.

 

 

Orbital bombardment all around the encroaching enemy forces

 

 

 

Pretty much just as it says, the shield protects the defenders, as well as the shield being able to withstand bombardment itself, should allow those around the shield to be destroyed.

 

 

Cease orbital fire, counter charge

 

- IDT

- Shock Troops

- Artillery

- Probe Droids

 

Essentially a mop up and ensure that none escaped, perhaps capture key individuals.

 

 

 

That is the plan in a nut shell. Essentially, with the populace taking up arms and the guerrilla fighters still active, no need to waste too many Imperial lives. Not to mention it doesn't ruin the entire planet, though craters are common around the shield...

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What we need to clarify on Voss:

  • How will the border look like?
  • How much would the border cost?
  • How will troops be spread at the border?
  • Jarons has made an offer of sending 10000 soldiers.

Also the border shouldn't be too close around Voss-Ka to not make it look like a prison.

 

I already have a contact for the cleansing of the nightmare lands (Waiting on you :mad: )

 

Karadon and Random my offer still stand let me know what you two wants to do.I can send my men now and their be their in about a week with their own supplies and ehappened..

 

Maybe your contact doesn't know about the cleansing yet.Try talking to them IC or a PM with Sil.

 

I do not recall such a message being sent, but then, holo comm reception to the Republic is pretty bad in that sector of space. :p

 

Border will cost 50k metal and 100k credits, mostly due to its size. Unless you want a fortified border, which would be 200k metal and 500k credits.

 

I recommend the fortified border.You never know what will happened.

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Maybe your contact doesn't know about the cleansing yet.Try talking to them IC or a PM with Sil.

Jarons. I'm talking about you.

 

Hey if you need a Jedi lets just say I might know one.Let me know if you want me to send him your way.

That would be cool.

Add another point to the I-owe-you-sth. list.

Lol alright after the next update I'll PM Sil and ask can my master help you guys out.

 

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Terrorist Intrigue

 

During the course of the last couple weeks, there has been an increase of missing persons reports, as well as a decrease in violent Black Sun related crimes.

 

The Terrorists demand an audience in the same place as before, threatening a catastrophe and mass death should Adrian fail to make the appointment.

 

However, Adrian soon after got a message from an individual claiming he had intel on the terrorists...

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Terrorist Intrigue

 

During the course of the last couple weeks, there has been an increase of missing persons reports, as well as a decrease in violent Black Sun related crimes.

 

The Terrorists demand an audience in the same place as before, threatening a catastrophe and mass death should Adrian fail to make the appointment.

 

However, Adrian soon after got a message from an individual claiming he had intel on the terrorists...

 

Adrian agrees to meet with the Terrorist in person this time.

 

Adrian prepares for the meeting with the man with Intel on the terrorist.

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Naos III Week 3 Opinion:

 

1. KB's construction projects will help the MW. Time to build shields and defenses will make them more open to being caught off guard. Also I highly doubt that a shield generator for the HQ will be finished within a week which means that the orbital bombardment part of the plan is out the window.

 

2. The fact that the MW has 5,000 scouts will make falling into an traps highly unlikely.

 

3.Biggest threat to the MW plan are the AT-AAs. Which probably could take out the transport before it gets to its target.

 

4.Using the locals as front line troops is a bad idea for the MW, win or lose.

 

5. The important characters involved cancel each other out so both sides stand on fairly equal footing in terms of Intel.

 

 

Final Outcome: I'm giving the MW the edge for this week. I feel like their plan is better than the oppositions and can be enacted before the other side is fully prepared. KB's plan requires construction that will not be completed in a week giving the MW an edge. The addition of two MW characters evened out the Shadow War which nullified the biggest advantage that KB had. In terms of numbers the MW is bolstering themselves with locals which helps to increase their very slight numerical advantage. I do not think that they will completely win or win easily, however, but I do think that the MW plan has a high chance of costly success.

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Naos III Week 3 Opinion:

 

1. KB's construction projects will help the MW. Time to build shields and defenses will make them more open to being caught off guard. Also I highly doubt that a shield generator for the HQ will be finished within a week which means that the orbital bombardment part of the plan is out the window.

 

2. The fact that the MW has 5,000 scouts will make falling into an traps highly unlikely.

 

3.Biggest threat to the MW plan are the AT-AAs. Which probably could take out the transport before it gets to its target.

 

4.Using the locals as front line troops is a bad idea for the MW, win or lose.

 

5. The important characters involved cancel each other out so both sides stand on fairly equal footing in terms of Intel.

 

 

Final Outcome: I'm giving the MW the edge for this week. I feel like their plan is better than the oppositions and can be enacted before the other side is fully prepared. KB's plan requires construction that will not be completed in a week giving the MW an edge. The addition of two MW characters evened out the Shadow War which nullified the biggest advantage that KB had. In terms of numbers the MW is bolstering themselves with locals which helps to increase their very slight numerical advantage. I do not think that they will completely win or win easily, however, but I do think that the MW plan has a high chance of costly success.

 

 

A few crucial things to correct:

 

1. All the construction is already completed. Also, HQ shield generators take 1 week of construction, as detailed in the OP. The building of the other defenses has been on going ever since they arrived. By week 3, they are all in place, since the heavily defended HQ takes 2 weeks, meaning it was finished last week.

 

2. Which are not quite as effective due to the sniper specialists.

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