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Silenceo

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I do a lot of stuff in space, but we are a Security company so I am capable of doing ground stuff... if the pay is right and the job is right. Basically we are a strike team type of thing, or body guards for ViP's we can train some of your troops for money but usually dont do large ground "wars".... That's just not "our thing".
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OOC: If you guys have any last minute business for Week 33, finish it sometime today.

 

I think 2 fences with ~20m in between and a bunch of sensors, with some watchtowers and military bases spread along the border would be enough. After all this isn't for stopping an invasion but for stopping a bunch of civilians and criminals.

 

Btw. I'm sending a Standard Legion, which is almost 20,000 units and vehicles. It all fits on an Acclamator.

 

Price for this?

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*Week 34*

 

Results of Week 33:

 

"Salty's" Freighter's and Soldiers Co.: Started doing his job again... finally...

 

The Galactic Inquisition: Gears getting back in motion.

 

Mando Werda: Fighting Krovna's Brawlers on Naos III

 

The Farewell Coalition: Attempting to deal with terrorists.

 

Rising Republic: Scheduled for termination

 

Ordo Kote: Working out particulars of the boundaries on Voss

 

Independent Republic Ambassadors: Successfully mediated between the OK and GI

 

Shadow Alignment: Scheduled for termination

 

Skill points Earned:

 

"Salty's" Freighter's and Soldiers Co.: + 60

 

The Galactic Inquisition: + 70

 

Mando Werda: + 80

 

The Farewell Coalition: + 50

 

Rising Republic:

 

Ordo Kote: + 40

 

Independent Republic Ambassadors: 40

 

Shadow Alignment:

 

Battle Results

 

 

Casualties:

 

Krovna's Brawlers -

 

- 1,000 Storm Troopers

- 500 Elite Shock Troops

- 30 IDT

- 10 AT-ST/A

 

Mando Werda -

 

- YVH droids 700

- Mandalorian Soldiers 500 (300 were mounted)

- Basilisk War Droids 300

- 40 Ashade Agents

 

Explanation:

 

For the most part the MW fell back into their caves and launched covert assaults on the KB forces. However, they were met with fiercer resistance than they had anticipated, partly due to the Dark Troopers and the skill of the shock troopers. In regards to the agent deaths, that is due to the shadow war that Servus is currently waging.

 

 

Side Note: Update the legion, and from now on, will be using the Legion details.

 

Negotiation Results

 

 

Successful.

 

The OK, IRA, and GI have decided to build a barrier between the Voss and Gormak, manning it with soldiers to ensure the peace is retained while efforts are taken to purify the nightmare lands.

 

 

Terrorism update

 

 

Culprits still on the loose, the FC, MW, and SC are still searching for those responsible.

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Pacification of Naos III: Week 2

 

Krovna's Brawlers

 

- Servus Umbra

- 9,000 Stormtroopers

- 4,500 Elite Shock Troops

- 270 IDT

- 90 AT-ST/A

- 10 Phase II Dark Troopers

 

Newly Deployed:

 

- 4 Umbra Carnifex (Servus' personal squad, quite similar to Shadow Guards in appearance, helmet replaced with a hood, and also wield Pikes. )

- Defensive Emplacements (turrets, mines, and reinforced HQ)

- 10,000 Stormtroopers

- 1,000 Sniper Specialists

- 100 Viper probe droids (Scanning for MW base)

- 100 AT-ST/A

 

Details

 

Servus Umbra's Brief History: Originally an elite Imperial Agent who only went by his number and had an impressive record. Due to his loyal service and skills he was selected for the "Ragnos Initiative" which transformed him completely. After this transformation, he only went by the name 'Servus Umbra' or in other words, Shadow Servant, or Servant of Shadows. Shortly after, he was assigned to serve under Inquisitor Krovna and to further his new abilities under her tutelage. Ever since Servus has served as Krovna's 'hand' and operated covertly to eliminate obstacles.

 

While he is not as strong as most force users, his own power is still on the rise, though most conventional force user techniques he discards. The majority of the ones that he has focused on are those that was complimentary to his Agent training. Such as stealth techniques, mind tricks, mimicry, and some telekinesis. His weapon is a Lightsaber Pike.

 

 

Plan

 

- Quell riots

- Employ locals for their own ends

- Martial Law

- Seek out and destroy remaining MW influence

- Servus will be having a Shadow War with the MW Agents

- Over all plan is one of pacifying locals and securing the area, slow and secure style

- Searching for MW's HQ

- Umbra Carnifex are aiding Servus, former operatives much like Servus. Old colleges, but their force abilities are much more subdued and mostly are skilled in the use of their pikes and covert ops.

 

 

Vs

 

Mando Werda

 

3rd Standard Legion

 

- 4,500 Mandalorians

- 4,500 Basilisks

- 4,500 YVH-1 droids

= 3 Battalions (4,500 of each)

 

The remaining

- 800 YVH-1 droids

- 200 Basilisks

= 1 under strength Battalion

 

 

- 60 Ashade Agents

- 50 Mirshe Analysts

- 50 Jatne Slicers

 

Newly Arrived:

 

- A-D24 Shiver

 

5th Elite Guerilla Legion

20,000 troops total

- 1 LIGF Marshall

- 9 LIGF Rally Masters

- 10 LIGF Officer Guards (1 per officer)

- 3,330 LIGF squad leaders

- 16,650 LIGF Cabure

+ 5,000 Mandalorian Scouts (5 man squads including NCOs, 100 Companies worth, no Battalion level here)

+ 4,000 Ck-6 swoops (diversely distributed among active units)

 

Battle Plan

 

- Guerrilla Tactics

- Incite a revolt

- Use what they know to direct anger at the Empire

 

 

 

Variables

 

- Current forces deployed by Krovna's Brawlers is not the full extent that they possess, but rather what they deem adequate for the situation at hand. If forces become overwhelmed more can be deployed.

- Space Stations destruction put many locals out of work

- MW has had plenty of time and influence on Naos III for some advantage

- KB did not manage to catch the stealthed blockade runners

- KB forces are up to something within their HQ, likely worth looking into

- Krovna is not above using bombardment should the casualties to civilians and her own troops be low

 

 

Debate!

Edited by Silenceo
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I would point out that the entire 5th Legion is not present, merely 5,000 members of it (since that's all that arrived on the transport so far I think)

 

However the fact they are a part of the same legion and are organized and have access to their 4,000 Ck-6 swoops displays that they'll be quite effective on top of the troops currently deployed.

 

Also, the other troops have been reorganized since Sil and I last spoke (sorry, growing pains from the adjustment here) and they are now a part of the 3rd Standard Legion (3 + 1 partial brigades worth)

Edited by StarSquirrel
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I would point out that the entire 5th Legion is not present, merely 5,000 members of it (since that's all that arrived on the transport so far I think)

 

However the fact they are a part of the same legion and are organized and have access to their 4,000 Ck-6 swoops displays that they'll be quite effective on top of the troops currently deployed.

 

Also, the other troops have been reorganized since Sil and I last spoke (sorry, growing pains from the adjustment here) and they are now a part of the 3rd Standard Legion (3 + 1 partial brigades worth)

 

Noted, though your numbers were off a little with the Soldiers unless you were counting the new arrivals. That said, was it not:

 

 25,000 Cabure LIGF

 4,000 Ck-6 swoops

 A-D24 Shiver

 

That was transported?

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Noted, though your numbers were off a little with the Soldiers unless you were counting the new arrivals. That said, was it not:

 

 25,000 Cabure LIGF

 4,000 Ck-6 swoops

 A-D24 Shiver

 

That was transported?

 

Hmm, if it was I don't see how since my record show I only have 20,000 LIGF's... unless I made an extra 5k and didn't list it myself. To be fair my records are jumbled a bit and I'm going over everything again.

 

But I guess if I said 25,000 then lets take the extra 5k and draw from my pool of scouts and attach them to the 5th Legion. (Scouts btw were in the same starting location as the LIGF's anyways so there is no travel issue to bringing them not an imaginary group of 5k LIGF that I, in a delirious state, thought up)

 

The rest is correct however

Edited by StarSquirrel
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Hmm, if it was I don't see how since my record show I only have 20,000 LIGF's... unless I made an extra 5k and didn't list it myself. To be fair my records are jumbled a bit and I'm going over everything again.

 

But I guess if I said 25,000 then lets take the extra 5k and draw from my pool of scouts and attach them to the 5th Legion. (Scouts btw were in the same starting location as the LIGF's anyways so there is no travel issue to bringing them not an imaginary group of 5k LIGF that I, in a delirious state, thought up)

 

The rest is correct however

 

Mind if I see it formatted first? Don't want to get your ratio's and such wrong. :p Or just tell me if this right or wrong. :rolleyes:

 

 

 

- A-D24 Shiver

 

5th Elite Guerilla Legion

20,000 troops total

- 1 LIGF Marshall

- 9 LIGF Rally Masters

- 10 LIGF Officer Guards (1 per officer)

- 4,330 LIGF squad leaders

- 20,650 LIGF Cabure

- 4,000 Ck-6 Swoops

 

Side Note: at least on the upside, once the Legions are sorted out, keeping them so should be simple unless one wants to fracture them. I mean, new Legions should be a snap. :D If not... I might need to re-examine it... :( Probably only such a pain though since it is being done with them all starting so far apart and such. :o Consolidation and all that being recommended when re-organizing. (Do note, Legions are NOT required, only if you want them to gain XP, so if you want to leave them by themselves until you can consolidate them or they enter combat... That is fine)

Edited by Silenceo
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Mind if I see it formatted first? Don't want to get your ratio's and such wrong. :p Or just tell me if this right or wrong. :rolleyes:

 

 

 

- A-D24 Shiver

 

5th Elite Guerilla Legion

20,000 troops total

- 1 LIGF Marshall

- 9 LIGF Rally Masters

- 10 LIGF Officer Guards (1 per officer)

- 4,330 LIGF squad leaders

- 20,650 LIGF Cabure

- 4,000 Ck-6 Swoops

 

Side Note: at least on the upside, once the Legions are sorted out, keeping them so should be simple unless one wants to fracture them. I mean, new Legions should be a snap. :D If not... I might need to re-examine it... :( Probably only such a pain though since it is being done with them all starting so far apart and such. :o Consolidation and all that being recommended when re-organizing. (Do note, Legions are NOT required, only if you want them to gain XP, so if you want to leave them by themselves until you can consolidate them or they enter combat... That is fine)

 

Eh, I actually wish I'd waited... But as is I'm fine and it'll get done.

 

In terms of the 5th Legion it should look like this

 

5th Elite Guerilla Legion

20,000 troops total

- 1 LIGF Marshall

- 9 LIGF Rally Masters

- 10 LIGF Officer Guards (1 per officer)

- 3,330 LIGF squad leaders

- 16,650 LIGF Cabure

+ 5,000 Mandalorian Scouts (5 man squads including NCOs, 100 Companies worth, no Battalion level here)

+ 4,000 Ck-6 swoops (diversely distributed among active units)

 

The Scouts answer to the Marshall and Rally Masters directly and are separate from the rest LIGF due to their different specializations.

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Okay. Although tbh we're probably sending way more then is necesary for such a small border area.

 

Probably, but I had troops onworld already. Cheat said he's sending 20,000 troops plus vehicles. So if another 20,000 seems like too much then it's not a big deal if you send less or contribute in some other way.

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Probably, but I had troops onworld already. Cheat said he's sending 20,000 troops plus vehicles. So if another 20,000 seems like too much then it's not a big deal if you send less or contribute in some other way.

 

The 20,000 is including the vehicles.

It's 19287 Units and 700 Vehicles.

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Does anyone have any thoughts at all on the second week of the battle on Naos III? :rolleyes:

 

Well...in bullet points:

 

1. MW reinforcements will bring up morale and allow them to draw out the fight longer.

2. MW reinforcements will make it easier for the enemy to locate their base.

3. Local population still can factor in. Edge on the side of MW due to job loss and other factors.

4. Shadow War...no contest really MW cannot win here. Opposition has too good a leader in play.

5. Orbital bombardment possibly risky due to guerilla nature of MW forces.

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Well...in bullet points:

 

1. MW reinforcements will bring up morale and allow them to draw out the fight longer.

2. MW reinforcements will make it easier for the enemy to locate their base.

3. Local population still can factor in. Edge on the side of MW due to job loss and other factors.

4. Shadow War...no contest really MW cannot win here. Opposition has too good a leader in play.

5. Orbital bombardment possibly risky due to guerilla nature of MW forces.

 

In order to keep the ball rolling... :p

 

1. With their boosted morale, how well do you think they will perform against the KB forces that are present?

 

2. If the droids find the base (or at least conclude that it is not within the city) what do you think may happen?

 

3. Noted, any thoughts on how the populace may help the MW, or if they will simply stay out of the way?

 

4. With the addition of the Umbra Carnifex, what effect may they and Servus have on the battle?

 

5. True, and since there are no fighter craft, they can not strafe run them. However, what of the possibility of using drop pods on enemy concentrations, much like I proposed during the Kaggath? (The enforcers were modified to make extensive use of boarding craft and drop pods in place of the standard fighter compliment, I think it was mentioned in the details during the space battle. Merely thought I would bring it back up.)

Edited by Silenceo
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In order to keep the ball rolling... :p

 

1. With their boosted morale, how well do you think they will perform against the KB forces that are present?

 

2. If the droids find the base (or at least conclude that it is not within the city) what do you think may happen?

 

3. Noted, any thoughts on how the populace may help the MW, or if they will simply stay out of the way?

 

4. With the addition of the Umbra Carnifex, what effect may they and Servus have on the battle?

 

5. True, and since there are no fighter craft, they can not strafe run them. However, what of the possibility of using drop pods on enemy concentrations, much like I proposed during the Kaggath? (The enforcers were modified to make extensive use of boarding craft and drop pods in place of the standard fighter compliment, I think it was mentioned in the details during the space battle. Merely thought I would bring it back up.)

 

1. Much better, especially given the fact that landed numbers are fairly even now.

 

2. If they conclude it's not in the city then the MW still has the upper hand since planet > city. If they locate the MW base then I'd expect something similar to what happened to the Rebels on Hoth.

 

3. Populace could aid in any number of ways--active resistance, slipping info, or running off to join the MW are all possibilities. But the possibility also remains that they could sit and do nothing. How they react will be based off of several things: loyalty to MW, hatred of GE, planetary history, and a number of personal factors all come into play. Essentially there will be several paths that the civilians will take: MW supporters, GE collaborators, self protectors, opinionated neutrals.

 

4. They'll make any intelligence operations very difficult for the MW, but they cannot be everywhere at once.

 

5. That makes landing troops easy, but the pods could be shot out of the sky or blown up before unloading. As well I'm not sure that they can contain that much. So it could end up being a tactical defeat. Unless it also coincides with a land based assault.

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1. Much better, especially given the fact that landed numbers are fairly even now.

 

2. If they conclude it's not in the city then the MW still has the upper hand since planet > city. If they locate the MW base then I'd expect something similar to what happened to the Rebels on Hoth.

 

3. Populace could aid in any number of ways--active resistance, slipping info, or running off to join the MW are all possibilities. But the possibility also remains that they could sit and do nothing. How they react will be based off of several things: loyalty to MW, hatred of GE, planetary history, and a number of personal factors all come into play. Essentially there will be several paths that the civilians will take: MW supporters, GE collaborators, self protectors, opinionated neutrals.

 

4. They'll make any intelligence operations very difficult for the MW, but they cannot be everywhere at once.

 

5. That makes landing troops easy, but the pods could be shot out of the sky or blown up before unloading. As well I'm not sure that they can contain that much. So it could end up being a tactical defeat. Unless it also coincides with a land based assault.

 

Gotta keep it going, otherwise it will only be my own thoughts going through my head when it comes time to call this. :rolleyes:

 

1. What of the units that the KB forces gained? More specifically, the 1,000 Sniper Specialists.

 

2. If they are able to locate the base and it is away from civilian and friendly casualties, could they not simply bombard it? I mean, why waste the manpower? Not like they have a shield generator to stop it. :jawa_evil:

 

3. Interesting. Though, what effect do you think the fact that it is in fact the GE who retain the city, and the MW who fled at the first sight of trouble, would have on peoples reactions?

 

4. I meant more along the lines of once they have eliminated all the MW Agents, what effect they may have against the ambushes that the MW are planning.

 

5. Very true, and those Basalisks have the firepower to do such. However, I am not sure they could detect such, get air born, take out the pod, and escape again without giving away some of the MW positions. That said, I meant in coordination with a ground assault, yes. Do also recall that they do have Dark Troopers, so they do in fact have some of the pods which explode on impact before releasing their cargo.

 

6. What effect may the MW Droid-Character have on the situation? Or would he be out done by Servus and his Carnifex?

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Some points I feel I'm obliged to make known here

 

- New troops does not mean more difficulty hiding

-- 1 Action VI transport has 90,000 tons of sensor shielded cargo space

-- It's hidden in a network of underground caves and caverns the Imperials are oblivious to

-- The MW is still not sending large numbers to fight battles, merely raids. Think something closer to fighting the CIS on Onderon. They don't want to drive the Imperials out, they want them to suffer and give up.

- Ck-6 swoops are actually perfect for ice planets...

- "Shiver" has arrived... and he is on the hunt. With Rank 3 Assassination, Rank 2 Ranged Weapons, and Rank 2 Infiltration he'll be more than a match for the Imperial leadership.

- I have... support for my agents present. Sil do you remember the one addition to the cargo that wasn't made public? It might be time to unveil said addition (you always seemed eager to do so)

- All of the new additions are LIGF (which stands for Light Infantry Guerilla Force) Cabure meaning that they lack heavy weapons but make up for it with incredible mobility, adaptability, camouflage, and all are survivalists. Oh, and they are all some of the most elite Mandalorians available.

-- Not to mention they're also an organized Legion with a proper command structure.

- Also note that the Security Division (official name for the organization my agents belong to) tailors agent jobs very specifically.

-- "agent" designation is very specifically trained (beyond your normal intelligence training)

--- masters of infiltration, assassination, espionage, and combat.

Edited by StarSquirrel
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Gotta keep it going, otherwise it will only be my own thoughts going through my head when it comes time to call this. :rolleyes:

 

1. What of the units that the KB forces gained? More specifically, the 1,000 Sniper Specialists.

 

2. If they are able to locate the base and it is away from civilian and friendly casualties, could they not simply bombard it? I mean, why waste the manpower? Not like they have a shield generator to stop it. :jawa_evil:

 

3. Interesting. Though, what effect do you think the fact that it is in fact the GE who retain the city, and the MW who fled at the first sight of trouble, would have on peoples reactions?

 

4. I meant more along the lines of once they have eliminated all the MW Agents, what effect they may have against the ambushes that the MW are planning.

 

5. Very true, and those Basalisks have the firepower to do such. However, I am not sure they could detect such, get air born, take out the pod, and escape again without giving away some of the MW positions. That said, I meant in coordination with a ground assault, yes. Do also recall that they do have Dark Troopers, so they do in fact have some of the pods which explode on impact before releasing their cargo.

 

6. What effect may the MW Droid-Character have on the situation? Or would he be out done by Servus and his Carnifex?

 

1. How effective they are depends on the situation. Most are going to have a difficult time dealing with the guerrilla force the MW has. Of all of the reinforcements the Snipers probably will be the most effective, but only at first. The longer this goes on the less effective they become. Overall I would say that the MW wins in terms of overall reinforcements.

 

2. Well, for one, I don't think that the MW will be operating out of a single base, but more likely have a network of smaller bases--guerilla force remember. Even then it becomes an issue with dealing with what type of terrain the base is located in. The only way that bombardment works is if it either cripples the MW or completely destroys them, which I don't think would happen.

 

3. But the MW is still onworld and fighting. The people who just want to live in peace either don't care or will be grumbling about it. People who lost jobs are relatives when the space station exploded or just don't like the GE will be more in favor of the MW. People who like the GE will not be happy at all with the MW interference. The MW leaving the city for the GE will have a plethora of effects: people will resent it or people will see it as a pragmatic move.

 

4. The issue I see for them is that the MW force is a guerilla force. Even with an intelligence disadvantage they can operate fairly well. Without agents picking and choosing targets just becomes more difficult. But I would say that it definitely would open up more opportunities for them to fall into traps.

 

6. Every character will have some effect here. What star's droid has going for him is the fact that he is an unknown for KB and has just arrived.

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