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Please return Unload


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So I absolutely love troopers. I thought they were awesome in the movies, and I was so pumped to be able to play one in SWTOR. I get on Ord Mantell, and I'm starting to get my new abilities, super exciting!...I'm not a big fan of shooting electricity from my gun but whatever. Then along came full auto. Oh my fricken gosh, is that ability absolutely beautiful or what. I enjoy nothing more than stepping back and just blasting away at my target. From that day back in 2012 until last week, I used full auto in my rotation every moment I could use it. It was by far my favorite trooper ability.

 

Since my tanking Vanguard is my main, I have obviously played him the most and here is what I noticed: we have never ever been OP. Not ever. In warzones, my winning % for 1 on 1 is possibly 50% at the very most, but most likely less, due to the ridiculous stealth stunners. I am not a hardcore pvp-er and have never complained or begged to be more viable in pvp. I'm also not a crappy player. I do prefer PVE over PVP, but that is simply because the Empire annihilates on our server. I fully understand my class, it's limitations, and it's strengths. Frankly, full auto was a great strength. Not only did it fit nicely in the rotation, allowing my energy to regenerate, but it also provided a nice dps boost for burning a boss in PVP. If Bioware felt the need to nerf, why did you not just reduce the damage. Why would taking an ability away EVER be the best solution?? I just can't even fathom that. Getting new abilities is one of the most fun things in an MMO.

 

With it being removed, I am constantly reminded at how often I used it. I'm in combat, and I tap my #5 without giving a second thought...and nothing happens. Of course, I then have a moment of disappointment at the decision-making of bioware. So Bioware, I would like two things from you: 1) The complete reasoning for removing the ability. Throw everything you got at me. I'd like to understand where you guys are coming from. 2) Give Vanguards the ability back. We certainly did not need the nerf at all.

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I'm a PT AP dps and I want Unload returned also if for no other reason then to have at least 1 ability where I can actually use the blaster and color crystal I worked so hard for to get (instead of basic rapid shots). As you said I wish they would have just reduced the damage instead of taking it completely away. I play about 60% pvp and 40% pve, I admit I didn't use Unload that much in pvp (standing still for even 3 secs is a death sentence in pvp), but it did come in handy at certain times. But in pve I used it more often and it was a great filler ability to use when other abilities were on CD, and I'm finding that I miss using it in pve. BW reduce the dmg if you want, that's fine, just bring it back.
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1) The complete reasoning for removing the ability. Throw everything you got at me. I'd like to understand where you guys are coming from.

 

FA/UL was causing VG/PT to grossly out perform other tanks in some scenarios. And I don't get why everyone was so attached to the ability. It just looked dumb.

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FA/UL was causing VG/PT to grossly out perform other tanks in some scenarios. And I don't get why everyone was so attached to the ability. It just looked dumb.

 

It looked fine for Vanguards.

 

One factor for the decision to remove it was that VG/PT already has two channeled attacks (FT and DFA). They thought three was too much.

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I was so far beyond mad when they did this. It was like the perfect fill ability when you didn't have anything better to use. Now i never get to use the blaster really, a blaster which i spent alot of credits on with a color crystal which wasn't exactly cheap either. This was a major f**k up that needs to be addressed ASAP.
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I was so far beyond mad when they did this. It was like the perfect fill ability when you didn't have anything better to use. Now i never get to use the blaster really, a blaster which i spent alot of credits on with a color crystal which wasn't exactly cheap either. This was a major f**k up that needs to be addressed ASAP.

 

No trust me there was nearly always something better to use than Unload. Seriously the number of situations where using Unlaod is a good thing were so small and so limited, that its not a issue

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If Bioware felt the need to nerf, why did you not just reduce the damage. Why would taking an ability away EVER be the best solution?? I just can't even fathom that. Getting new abilities is one of the most fun things in an MMO.

.

 

I couldn't agree more. I totally did not see this coming and spent 5 min in my first FP looking through my abilities panel to put it back. Thought I had lost it through some glitch or some braindead hotkey rearranging I had done.

 

One of the biggest disappointments of my scoundrel is that there is almost no reason to even have a blaster in my hand. Now I am feeling that way about PT. My only reason to see it in use is my free low DPS rapid shot. I also get a split second heat blast that fires from the hip but it's close range only and it happens so fast you aren't even sure if you used it if it didn't have CD on your icon. I'm just running around holding up a pistol so everyone can see "I have a gun" and that's about it.

 

There is a LOT of area of adjustment that could have been made between the damage it did vs completely removing it knee jerk.

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'put full auto/unload back in cuz it looked kool and i choose which ability to use next based on koolness'

 

learn to play, unless you were a tank there was literally no reason for a PT/VG to use unload past level 10.

 

In fact there was. Pyro could use it rotationnaly and clip it after a GCD. AP could use it with TSO for two GCD of venting with rather high damage.

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In fact there was. Pyro could use it rotationnaly and clip it after a GCD. AP could use it with TSO for two GCD of venting with rather high damage.

 

But the point is you are not supposed to be doing that.

 

Besides with it gone I don't have any of those /facepalm moments in warzones when some PT tries to unload on me from 30m away for all of insignificant damage.

Edited by Zoom_VI
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But the point is you are not supposed to be doing that.

 

Besides with it gone I don't have any of those /facepalm moments in warzones when some PT tries to unload on me from 30m away for all of insignificant damage.

 

I definately agree with you :) I was just contesting the point of Unload having no uses for DPS specs.

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'put full auto/unload back in cuz it looked kool and i choose which ability to use next based on koolness'

 

learn to play, unless you were a tank there was literally no reason for a PT/VG to use unload past level 10.

 

Looks like you pretty much read the first two sentences and then posted a stupid comment. First off I am a tank, hence I like the little extra dps from Unload. Secondly, I also said I have been around for a very long time, which means I am an experienced player and already know how to play my class. If I was playing Tactics, sure I wouldn't use Unload as often as the other dps specific abilities, but as my tank, it fits very nicely.

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I am also a PT tank, and used unload alot because alot of situations come up where there just anything else to use. It wouldn't hurt anything for them to at least give the ability back to tanks, even if it is only useful in pve.

 

Enlighten me - what's the situation were you can't use anything else but Unload?

I want to learn something new from Pro :rolleyes:

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Please return it. Its a good filler for all specs and rather than just removing stuff because people whine, how about coming up with creative balances for a change? Seems like you're just hating on VGs/PTs at this point. To make it fair remove the Merc/Commandos Flamethrower/Ion Cannon, their not close range, they don't need it anyway.
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No trust me there was nearly always something better to use than Unload. Seriously the number of situations where using Unlaod is a good thing were so small and so limited, that its not a issue

 

Unless you were a tank, where is was used rotationally. It could also be used in tactics if you knew you were going to have to use three gcds before you got a proc (since two mag blasts/tactical surges cost more resources for the same damage). Since it was too strong, BW should have either increased the heat or reduced the damage.

Edited by HaemmernZeit
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This is what I figure:

 

- Unload/Full Auto is a fantastic filler for Tanks but useless for DPS specs correct?

- There was concern that Tanks were doing to much damage/generating too much threat over the other tanks so they removed it?

- It was a long range ability that didn't inline with the melee type class.

- Then 'Ion Shield/Screen has been redesigned: Further increases damage reduction while Ion Cell/Ion Gas Cylinder is active by 2%. Additionally, Energy Blast/Heat Blast damages up to 3 additional enemy targets within 5 meters of the primary target. Does not damage sleeping, lifted, or incapacitated enemies'.

 

The redesign of the Energy Blast/Heat Blast is great but it seems to slightly void the argument about Tanks generating too much threat or doing too much damage. Also it seems odd they would give Tanks another AOE ability! I suppose the argument could be made they wanted to decrease single target damage and increase AOE damage/threat?

 

To me Tanks are now a much better class than they were before. The thing is I prefer the gameplay before the change. I miss the channeled ability, granted we also have Ion Storm/Fire Storm. If I needed to move I simply wouldn't use it or clip it. When I'm holding a position it's nice to have another channeled ability. For me it makes the game play more relaxing than bashing loads of abilities like Guardian/Juggernaut Tanks have to. I can sip a drink, eat some crisps as my char pulls of its moves. I would reset the changes and:

 

- Make Full Auto/Unload 10m range for Vanguards/Powertechs

- Nerf the damage of Full Auto/Unload for Vanguards/Powertechs

- Maybe keep the extra threat from Energy/Heat Blast.

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It seems to me, the same complaint about the unload issue is you don't get to see your color crystal anymore. But ultimately everyone agrees thst unload was useless (unless it was a full moon on a leap year in July on a Tuesday while the boss was at 11% at 2:59 pm) to the class. I understand tanks used it a lot, but As a understand it tanks got a slight buff recently that offsets it imo.

now here is my idea for the color crystal issue. Have the color crystal change fire/plasma abilities to be tinted the primary color (eg red/black would give a red tint, black/red a black tint..). Have it effect any ability with fire or plasma across both vg and pt (so like what 60-80% of our abilities). there problem solved.

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I'd like to have it back for the cool animation, but I understand that it was causing Vanguard DPS to be overpowered (and as we all know, the Trooper classes are supposed to be gimped, not overpowered :p) and that it didn't fit with the 'feel' of the class. Solution? Give Vanguards a new ability that uses that animation (or rather, the animation only half as long). Say:

 

Rifle Salvo/Pistol Burst

15 Ammo/Heat

Instant

7.5s cooldown

30m range

Deals [after armor mitigation, slightly less than Ion Pulse/Flame Burst] weapon damage. Weak and standard targets struck by the bolts are additionally stunned for 3 seconds.

 

And then synergies so that Shield Specialist has it generate extra threat on targets affected by Ion Cell, Tactics has Cell Burst reduce the cost of the next Rifle Salvo, and Plasmatech has it inflict a slow on targets affected by Plasma Cell. Tweak as needed.

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Personally, I've always found full auto to be very helpful. It has helped me countless times with its stun against weak/standard enemies and it was a very handy skill that gave my resources a chance to recharge. So I'm pretty upset that they just removed it altogether instead of reducing it's damage or some other kind of fix.
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