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HaemmernZeit

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Everything posted by HaemmernZeit

  1. I finally found a fix. I had to follow this video: is the video i used when i opened up C:\Program Files (x86)\Electronic Arts\BioWare\Star Wars - The Old Republic there was a file named launcher. I had to right click and "open with" and select notepad in order to change the bitraider_disable line to true. This caused the game to redownload some stuff and took about 2 hours. Use this as a last resort.
  2. Hi there, after getting home from work I downloaded the new patch and have not been able to play. I keep seeing the quick play mode no matter what I've done (https://i.imgur.com/r92rcGy.png). Stuck at 0.00% downloaded. I have tried exiting out and relaunching the game, deleting bitraider, restarting my pc, using the EA repair guide, and making a new character. I tried them multiple times to no avail. Still stuck at 0.00%. As a last resort I uninstalled the game and reinstalled. I still have the same problem. Someone in Discord suggested deleting the contents of the bitraider config folder, to force a repair. And that didn't work. Restarting again (4th time tonight?) didn't work again either. Any help from BioWare would be greatly appreciated.
  3. Here is a pic of me (again you missed my other mara pic). I hadn't played my mara in over a month and was pretty drunk. http://i.imgur.com/IAPivCF.png 3843 dps as a fury marauder.
  4. Here's another one because why not. http://i.imgur.com/IAPivCF.png 3843dps
  5. I've been running about the same stats on all of my dps toons that have at least one big attack of white damage (mara, AP, arsenal, sniper). And its 1406 crit (18%), 274 alacrity (3.24%) and 274 accuracy (3.99%). The rest I put in power. I found this by moving implants and augs around while doing parses on the pvp dummy for 5-10 min at a time. These stats work well for me and my play style for mara and AP pt. My suggestion is to do some parses and find what works for you glhf
  6. 4390 on my pt a couple weeks ago. In before AP nerfs on tuesday. http://i.imgur.com/9TSd7FW.png Am I good yet?
  7. Thanks for doing this! I think you should also add a column for HPS and Protection. http://i.imgur.com/gp94D44.png 3100 dps, arsenal merc, level 60. Not too bad for my first day of playing arsenal. Not sure if lowbies count, but in case they do. In case you add a HPS column, here is one on my sorc. 5450 HPS http://i.imgur.com/EO07cUX.png
  8. Can confirm swapping out some of my power augs for crit increased my damage a lot! Thanks for this post. I would not have thought to try crit augs otherwise.
  9. This morning while waking up and drinking my coffee I decided to parse and play with my augs (go look at the augs in 4.0 thread, its helpful). In my pvp gear on the pvp wz dummy I'm hitting 6k dps over a 5+ min parse. With 1114 crit, 274 accuracy and 274 alacrity.
  10. It feels about the same as before the expansion. After your raging burst you force crush, ravage and then clip ravage to get furious strike inside of the cascading power buff. Then after your next raging burst you attack making sure to keep up enough fury for furious strike at the end of your cascading power buff. Rinse and repeat. Lower damage than the other two specs, but higher and easier burst. So far its my favorite in pvp, but I haven't tried the other two out enough to know.
  11. Well here is a vanguard/pt high dps game. 50k health tank with mostly dps mod/enhancements. 2183 dps in tank spec. http://files.enjin.com.s3.amazonaws.com/208717/module_gallery/original/2384849.jpg
  12. Hey, I was the tank on the other team, don't know what happened. Sorry!
  13. In before powertech tank and healer comp wins. Or double stealther
  14. Should have a team Wednesday May 20th around 9:30pm.
  15. Good, payed for a transfer last Friday (05/08/15) and it still hasn't gone through.
  16. How long should it take? The page says less than 1 hour, and I've been waiting over 3 for a transfer to go through.
  17. I'm fairly new to the server, but I should have a team queuing Friday night. Hope to see a lot of teams out there! ~Dil
  18. For the first statement: Just because you keep repeating this doesn't make it true. Second: Can you back that statement up? Third: Yes, it gave pts a bit more damage from range than the other two tanks, but the ability wasn't what was making them do significantly more damage than the other tanks in pve or pvp. And how did it give advantages over merc/commando?
  19. Look up the guild <Hates you> on imp side or <weapons of war> on pub side and ask for dil. I tank on my pt/vanguard. As long as I don't have to pve ( ) or am doing team ranked, I'm usually down for ranked if I'm on. And I would say fluke, I think I was doing team ranked at that time.
  20. Unless you were a tank, where is was used rotationally. It could also be used in tactics if you knew you were going to have to use three gcds before you got a proc (since two mag blasts/tactical surges cost more resources for the same damage). Since it was too strong, BW should have either increased the heat or reduced the damage.
  21. You didn't even read what I wrote. I'm done arguing with you, you don't know what you're talking about.
  22. Anyone who used unload as an opener was wrong. That was just stupid to do. You don't need to be moving the entire fight, so people complaining about mobility shouldn't be. There are so many tank swap mechanics where you don't have to worry about moving the boss. Or if there is stuff on the ground (fire in torque/the walkers) having that extra ranged attack helps a lot. There were times when I would push my heat over 40 on purpose knowing that I would TSO unload into a firestorm and be far under 40 heat at the end. Much better at keeping heat under control with that than what is possible now. And like I said earlier, tanking is just flame burst x1000 plus a few extra random abilities. It kinda why I don't like canage now that its massacre x1000 then gore window. The spec is boring.
  23. Actually refute, fine, unload did more damage and used less heat than two flambursts. My response of clearing with only one or two people left alive was to show that sometimes, every little bit of dps helps, whether from a tank, a dps, or a healer. Just because you thought it was useless doesn't mean it was. Another example would be sever tendon for concealment op. Most people wouldn't use it, but the op dps in my group does and he has the highest op parse. What BW should have done is reduced the damage of unload, not remove it completely. In pvp, I now only have one ability I can use on a sin that has shroud up. And zoom, recklessness force lightning. A horrible way to get 30m on a sin, but still better than what juggs have.
  24. You obviously never played tank, because unload was a great ability and made the spec fun. The ability shouldn't be used in an opener and I never suffered significant pushback from it. You obviously never beat a boss with only one or two people left alive... If only sins didn't have a 30 m ability.
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