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MrGoldsilver

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Everything posted by MrGoldsilver

  1. I would highly recommend Thrawn's Revenge (Either mod, though Ascendancy still is going through balances... they are trying to eliminate the end game spam-lots-of-capitals, and keep the battles small and spread out.)
  2. Have you tried Thrawn's Revenge II: Ascendancy yet? It's not fully out, but it's quite good. There's also Thrawn's Revenge: Imperial Civil War, which is an older mod by the same team, but for EaW (It was the original, then they switched over to working on Sins)
  3. First, while it depends on the server, Imperials are generally have better players playing in warzones. Sniper is a difficult class to play effectively compared to Merc right now. But a good sniper can stay alive for a long time, and deal a lot of damage while doing it.
  4. I myself have been thinking that they might do a Vong invasion. I remember a small possible reference to it when Lana talks about possible origins to the Eternal Fleet. She mentions "Droid Races from outside the galaxy". While we know that isn't true anymore, If I remember correctly the Vong left their own galaxy due to two droid races annihilating it, and each other.
  5. This. It's always been Green < Blue < Purple gear for gear of the same item rating.
  6. During that reflect, you got flashbang. To keep them from hitting 35% crits, you got your roll and a 75% DR on evasion for 3 seconds. Entrench keeps them from stunning you back Ballistic shield give good DR, plus a heal if you spec into it. You got a DC reset that you can use to roll their second Heatseaking missiles. And you have teammates. This isn't a solo pvp game.
  7. I've only played one warzone so far as engi in 5.0, but as I did quite well (At least damage wise), here the utilities I use: Ballistic Shields, Vital Regulators Seek Cover, Reestablish Range Pillbox Sniper, Series of Snares Defensive Safeguards, (Not certain yet, i'm still lv 68. Probably either deploy shields or over-prepared)
  8. It's most likely a bug (Because a 45K heal on a 45 second cooldown that also places 2 stacks of Kolto Probe on a target is way to strong, and I say this as an operative healer main) The Tooltip reads: "Countermeasures grants Curative Agent, causing your net Kolto Probe to immediately grant two stacks. Additionally, Countermeasures heals you for 1% of your maximum heath every second for 10 seconds and Kolto Infusion now heals for (VALUE) instantly, but no longer heals the target over time)" Nothing says anything about a 45K heal.
  9. I've been playing around with pyro, and while it's burst is inferior, it still brings a lot of control to the battlefield. With the 2 second root every 9 seconds, and the (Goes through resolve) 3 sec 90% slow every 15 seconds, plus many other things, like a 30 second stun breaker (Kolto Overload) and a 35 second AOE taunt, Pyro makes a very strong support dps. You won't be bursting down their healers, but you can do enough sustained (With minor bursts) to keep the healers occupied.
  10. That also works, but I can't see them completely changing it back
  11. Two simple changes: 1) A system is in place so that you don't get repeats of the same gear. (So if you get a DPS setbonus for the chest, you won't get it again.) You could get a healing setbonus and a dps setbonus (But gear drops are decided by your discipline anyway now so...) 2) Automatically guarantee a setbonus drop every few levels. Say every 3 levels or so. Or maybe 6, I don't know Bam problem solved, now we have specific levels to work towards to get up, instead of relying on Murphy's Law. Discuss
  12. First off, to whoever mentioned The Force Awakens, you need to remember: This game is apart of the "Legends" Universe (Previously known as the Expanded Universe), which is a different universe than the Disneyverse, of which TFA is apart of. To the OP: While this era is long forgotten by the movies, you need to remember that this takes place over Three and a Half millennium before the movies (About 3,600 years to be exact). The Sith went into hiding about one millennium before the movies (During the time of Darth Bane) That leaves over 2,600 years of lore that can be explored before the Sith have to be finally "Defeated" They could even have the Republic essentially lose, as long as it sort-of exists (To keep the lore consistent)
  13. I forget what Hottie uses, but I generally like to use about 10.5% alacrity, and 38% crit or so. That generally works pretty well.
  14. Well, the main classes I like to play is Lethality/Medicine Operative, Pyrotech Powertech, Engineering Sniper, Hatered Sin, Lightning Sorc, and all 3 specs of merc. While typing this, I'm in a regs Q as a merc healer. So when I say the "Stupid Specs" in my signature, I mean the specs people don't normally play, since the game is boring when I play the OP specs.
  15. Everyone has been there before. Just starting SW:TOR PvP, having no clue what to do... What are some stories of you being a noob when starting Pvp? One thing that I did was I thought that if I put a Green or Blue crystal in my Sniper's weapon, it would fool the pubs I was against into thinking I was on their team, because everyone knows only the pubs used green or blue crystals. It also took me a few months to realize that Explosive Probe only exploded when I dealt damage to the target.
  16. Actually, that's false. A person spamming their basic attack in a game will be a drag and a waste of space for that entire game. The Elitist player who abandons a match leaves room for another player to join. That other player then has a chance to be better than the person spamming their basic attack.
  17. People would then just start crashing their browser to keep from having to play warzones they don't like, or to keep from being suck on a team with no heals against a team with 3+, all the while having teammates who just sit there and spam basic attack. If you then put a penalty for any computer-side crashing of the game, people would be locked out of warzones because Windows 10 decides to be stupid, or other reasons. Honestly, I would find that a basic penalty of "You can't Q again on that toon until the warzone you left ends" would be good enough, and would also be fair.
  18. For gear, I like to use 4.99% accuracy (2 enhancements, plus comp bonus), and maybe 6% alacrity, and 38-40% crit. Any leftover stats to go power. For DOT spreading, since you can still move while using smash, I just make sure to stay on target during the animation.
  19. Fair enough, but generally in a 1v2, the 1 should lose pretty quickly anyway, stun or no stun. If it was a 2v2, and the 2 on one side chainstuns 1 on the other, the other person on his side could use his own CC to help his ally.
  20. I'll just start from the beginning and slowly go through this post. Having an Elite Warlord doesn't mean much. I've seen plenty of EW's who have no clue what they are doing. It's better than nothing I suppose The longest "Hard Stun" in the game is 4 seconds, or slightly more than 2 attacks. It is Impossible to kill any competent person in 2 attacks. Yes, it can be annoying to be stunned to death, but oddly enough, I never have a problem with it. It's something you learn to expect, and make the most out of. So you are saying Operatives have too much AOE heals? Not really. Cross healing I do agree can get out of hand if you have more than 3 healers, but that can be easily solved by adding some basic matchmaking. Um... what game are you playing? Are you sure it's Star Wars: The Old Republic? Because the only tank that can heal themselves significantly is the Jug, and it's on a 1.5 minute cooldown. Any healer can heal more than a jug. Heals do crap DPS, doesn't matter what class that healer is. The only real problem with this is that Tanks do more dps than they should, but that's because migration stats in PvP are worthless. Final Note: Invest some time in proofreading your post. Remember: If there is a red squiggly line under a word, it's probably spelled wrong.
  21. Actually, while I'll have to relisten to it to make sure, I believe they just took the original soundtrack, which contains the word "Coruscanta" So ironically, they got the song wrong.
  22. Ya, Traviss wrote extensively on Mandalorians. She even created an English-Mando'a dictionary that you can use to look up words in Mando'a. Link
  23. Similar to how we have Legacy Datacrons, it would be nice if maps where unlocked legacy wide when you searched an area. Fully unlocked maps look so much nicer.
  24. Mandalorian Culture, at least at the time of the movies, is a little screwed up due to the TV show Star Wars: The Clone Wars. If you go by TCW's definition, they are either sociopathic Terrorists (Deathwatch) or Pacifists. If you go by the Republic Commando series' definition (Which is much better, I think), they have an entire culture based on honor and combat. Notable places to learn more about the "True" Mandalorians: 1) Republic Commando (Both the novel series by Karen Traviss, and the Video Game. The Video Game's soundtrack has Mando'a Lyrics, Mando'a being the Mandalorian's language) NOTE: The Novel series was, and will never be, completed due to the before-mentioned SW:TCW completely steamrolling the lore. But the 5 books that are in the series are a very good read. 2) KOTOR and KOTOR 2. Both talk a lot about the Mandalorian Wars, and Mandalorian culture, mainly though Canderous Ordo. 3) Boba Fett: A Practical Man. A short story by Traviss that takes place shortly before the beginning of the New Jedi Order series. 4) Every third book in the Legacy of the Force series. They where written by Traviss, and she put in a lot of references to her other Star Wars books, like all the authors did.
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