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Iron-Hawk

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Everything posted by Iron-Hawk

  1. Everything so normalized across the board now with companions all being the same, alliance companions REALLY identical, lvl sync ect. There is no reason not to allow cross training of like items.
  2. Please remove sync or at least make it optional. Ive been playing this game since release, I have all the base characters on both factions and a couple extras. Ive done all the old content I care to. Lvl'ing makes my character feel more powerful and more convenient. It's like a fluff reward for grinding it out. If I want to do explore or do a task AGAIN, heroic AGAIN, or go get that datacron on this other alt AGAIN, dread seed AGAIN, but I dont want to spend an extra hour in that area. I can just mount up and jet over to where I need to be. Work, explore, jumping obsticles, whatever and move on. Not anymore, now I get constantly dismounted if I dont notice that spawn point in time. It really defeats the advantages of lvl'ing up and somewhat for stealth classes too. The whole mechanic has changed. I know changes happened. But every MMO Ive played in the last 15 years was not improved by a mechanic change after you learned and determined to play the game (x) way. Please remove it or at least make it optional. For all the jerks that think it's great, let em keep it. A toggle option like [allow access to same class quest] so the rest of us can turn it off when we are just going to grab that datacron one more time and I dont feel like dealing with the planets random mobs that I already killed countless times in the past.
  3. I would like to engage in group type PvE gameplay with other troopers. End game is the eventual goal, lvl'ing with other troops, or doing sync'd world stuff in the mean time. RP is fine, but Ive done a lot of IC RP only stuff in the past. Often these events take a very long time and once it's over everyone goes their separate ways. I am more interested in a guild that plays together, chat in /g and becomes friends. IG Iron-clad
  4. Aside from the outright jerks. Even the quiet ones- rarely is anyone working together towards winning the matches. They wanna win. But they are usually scattered out over to many nodes, or running around doing their own things. They get really motivated by high DPS scores and hunting player kills. That does NOTHING to help you gain comms (past 8 medals). Even MVP votes are just 1 comm each. You cap out comms at 8 medals (x5 ea). You can double that by WINNING and cutting your number of matches in half and greatly reducing your medpac / adrenal usage (which costs you more comms). Yeah, we win sometimes. On the rare a occasion I'll get into a good group and have a phenominal night gaining more comms in one night than I can get all week. But that has been maybe 2 sessions out of my entire 10-60 grind. There are some level headed players on EH Imp. But it's rare for them to get matched in unranked GF. In fact, if I can find a couple other level headed players in a group to also say things or reinforce comments like "forget snow, let em have it, come help at grass". That can help change the feel of the whole match.
  5. Yep tried it after matches for the names I can remember. Nothing constructive. Also asked for advice during matches (I know people cant give long talks in battle, but I put it out there). Also asked for advice in fleet /PvP channel between matches. L2P blah blah. You guys may have decent server / factions. EH Imp is pretty troll / jerk these days for PvP unranked PuGs.
  6. I have lvl'd from 10-60 in PvP Powertech Tank. I suck. I try to play to win the goal, protect or take turrets, guard / taunt when I am not ZOMGsmashing attacks and CDs to survive. I try not to get involved in petty side fights but stay on goal as much as possible. Chase the Huttball or try to defend the scoring zone. Constant facerolls. Constantly getting smashed. Almost always losing matches. This makes for a very slow gear grind. Rarely does anyone (EbonHawk Imp) work together. Everyone is scattered, no one listens to calls for help (rarely). From 10-60 NOT once has anyone offered to help teach anyone else what we should be doing or offered any useful advice except "You suck" or "You are a terrible tank and an even worse DPS". All because I was in a frantic fight for Middle Node and didn't have time to switch my guard to him. "L2P or don't queue". I've tried watching YouTube videos to see what others are doing. Most of the video hosts appear to be having the easiest matches of a lifetime. Lucky breaks, enemy players running right past them to something else. It looks a lot different than the brutal zergs I am always caught in. From 10-60 mostly all Ive learned is, what the goals of the various arenas are, and that if you loose the match you get about 55 comms if you got 8 medals. No medals = no comms at all. Wasted time, wasted medpacs, and further demotivated. My first step into 60 unranked was no better. I want to learn. I may not be great but I can learn to be "ok". I've given it more than a fair try lvl'ing 10-60. I want to win sometimes and get my gear. What is wrong with everyone?
  7. I don't have any real DPS. I'm supposed to be a ranged tank. THT would give this class some fun dynamic.
  8. I couldn't agree more. I totally did not see this coming and spent 5 min in my first FP looking through my abilities panel to put it back. Thought I had lost it through some glitch or some braindead hotkey rearranging I had done. One of the biggest disappointments of my scoundrel is that there is almost no reason to even have a blaster in my hand. Now I am feeling that way about PT. My only reason to see it in use is my free low DPS rapid shot. I also get a split second heat blast that fires from the hip but it's close range only and it happens so fast you aren't even sure if you used it if it didn't have CD on your icon. I'm just running around holding up a pistol so everyone can see "I have a gun" and that's about it. There is a LOT of area of adjustment that could have been made between the damage it did vs completely removing it knee jerk.
  9. Mmm nvrmnd. Cant delete
  10. There are probably too many small Mando guilds on EH. If we could come together under one banner we'd be much stronger. Until that day arrives consider the Clans of Mand'alor. We are always looking for brothers and sisters to support Mandalore and a Mandalorian community for each other. http://clansofmandalor.enjin.com/home Su'cuy!
  11. My playtime has also been a bit sporatic. I've had no issues with finding a place and being made to feel very welcome. I'm not here to encourage you to join them. As a part of the Clans of Mand'alor I am asking you to consider US! We are always looking for brothers and sisters to join our cause to live together as a Mandalorian community in support of Mandalore and support for each other. The guild is set up as different clans. Each clan is run by it's own leader like a very small guild within the guild. Each clan is mostly just to help you find a fit for your playstle preference. Maybe you like to PvP, or Raid, or RP. But if you do choose a clan, you can play right alongside other guildmates in other clans because we are all one Mandalorian family. The clans also kind of give you a home team to root for. Su'cuy!
  12. IC play past the storyline. Dress as a trooper with blasters, or any space scum you prefer.
  13. Been here since release. My first draw to scoundrels was their scattergun. I was very disappointed to find that even though I had a blaster I had no real range abilities. I was further disappointed that I really had very little use of my blaster at all. Mostly just running around holding it in the air so everyone can see I have a "gun". <wack> It's main purpose is to pimp smack people with and doing so does more damage than actually shooting it to boot. I love shotgun abilities. Scoundrels have begged for more, and mostly gone unheard. Some of us would love see our scattergun on our back. As far as I care we can get rid of the blaster as a main hand. Move the shotgun to the other shoulder and use it for nearly all of our blaster and melee attacks. All of the visuals and animations are already in the game for stock strikes (there are 2), and the rifle "at the ready" pose. I'm already in the 4-10 m range. Let slingers, Ruffian scoundrels and hunters have the pistols. Let my occasional (no cost) shot pull my pistol from my offhand (like the scattergun does now) and be put back away since that is my main ranged skill AND is so weak in damage. Would look nice making a move around the battle scene with my shotgun in my hand or on my back, strafe to move and blast off an offhand pistol volley (or quick shot) while moving into my next position. The new shotgun "bludgeon" animation was supposed to be an alternate animation but on my screen it still looks like blaster whip.
  14. This is an excellent point. Cant an Agent put on Adaptive Armor and RP a Mando? He would not have acess to BH cutscenes on his PC screen for class quests. But could he otherwise RP a Mando? Could a Warrior grab a vibrosword and do this also? What about a Smuggler? Why couldn't a smuggler RP any interest he wanted?
  15. Thanks for the info and the courage to explore possibilities.
  16. Too many quotes for me to keep up with that game. I don't spend a lot of time on the forums. (((((((((The idea of traveling around the galaxy all willynilly is one of those that is enforced for gameplay reasons. )))))))))))) Gameplay only, I am restricted by game mechanics only not by RP. Every planet in the gameworld is already shared by both factions with the exception of a few. Tython, Hutta, Ord, Curascant, DK. ((((((((((((I was under the impression that Mandalore was the leader of the Mandos and he had sided with the Empire, and going against Mandalore was really bad.)))))))))))))))) Once again, from an RP standpoint, I don't see WHY I have to be opposed to Mandalore just because of where my feet are placed. ((((((((((If you are using these guilds as examples to why Mandos can exist in the Republic, that point falls kind of flat. What others do in game doesn't dictate the lore. I know most people ignore a Sith guild in the Republic because it really wouldn't happen AT ALL. ))))))))))))))))) You are as mistaken in this point as you are in any. THESE are Pub guilds I AM IN. And these are my characters in those guilds. We are not ignored. Wouldn't happen at all? Go check on the "Sith Brotherhood" in SW lore or even on the SWTOR media section. Sith Brotherhood BELONG on Pub side as they start with dark Jedi and are not recognized by the Emperor. But that is a different topic. The original post was looking for players who RP Mando and waned to be added to the list. I was posting in accordance with THAT request to be added to the original RP list. ((((((((((((((But be warned that your Mando character can and most likely be met with hostilities. I know my Jedi doesn't care to much for them (She thinks Bounty Hunters are awful people. Killing for credits? PFTTT) and my husband's Jedi just can't stand them.))))))))))))) I wouldn't expect to make RP friends with a lot of true jedi. But it does make me others like me available to RP opposition for Pubs in events. Most players don't RP at all, and when you have jedi on Tython kill stealing and jumping craft nodes from the very beginning, they aren't exactly wholesome characters either. But again that's a different topic.
  17. Why is it, that if my feet stand in Pub controlled territory, then you think (RP) I must fight for them and support their cause? Why is it I cannot travel anywhere in the galaxy I choose (may have to hide from some sects of troopers and such) and still be loyal to Mandalore? Arent there a dozen RP reasons Mandalorians could be moving and working in Pub territory but NOT serving as Pub lapdogs, but rather have their own personal or group agendas? Hawk'eye <Clan Tege'talolan> Iron-hawk <Brotherhood of Sith> Grey-hawk <Brotherhood of Sith> (yes these are Pub side guilds) Why did the devs give me access to multiple types of clearly Mandolorian armor skins?
  18. It costs a lot of spec points but, I think the idea is Hemoraging Shot > Vital Shot > Shrap Bomb, Wounding Shots.
  19. ..............then remove our requirement to be in cover to use Charged Burst and Sabotage Round. This will give us 2 more 30m usable skills. Wich we greatly lack. Operatives and Scoundrels •Operatives and Scoundrels can now be charged and pulled by other players while in cover. For Snipers and Gunslingers, cover remains unchanged. Operatives and Scoundrels are very slippery, and we never intended for them to continue using cover after choosing to be an Operative/Scoundrel rather than a Sniper/Gunslinger at level 10. However, with the innate cover defenses being provided to Operatives and Scoundrels, we incentivized the use of cover beyond level 10 for them. Some Operatives and Scoundrels picked up on this incentive and used cover to become more survivable than we had intended for them to be. With this change, we are moving all remaining defensive bonuses granted by cover into the Hold Position passive ability, which Snipers and Gunslingers already have. So while Operatives and Scoundrels will still be able to enter cover to use any abilities that require it, they will no longer gain any defensive bonuses while in cover. For Snipers and Gunslingers, this change has no real, noticeable effect.
  20. Played my consulor , shadow DS to lvl 40 because I wanted the corruption look. It got too dark for me and I didn't enjoy it after a while. Killing people I really didn't want to kill just for the DS rep.
  21. Fair enough. The point is still the same. Normal FP can be done easily enough with 3 tanks and 1 healer. Or 3 healers and 1 tank. Or any combination as long as you DO have a real tank and a real healer. Those roles were filled. After that anyone with any spec can DPS.
  22. The coding on that would be one of the easiest things in game to fix if that were true. In these normal mode groups, anyone can fill the role of a DPS regardless or AC and specline. NOT everyone can fill the roll of tank or heals. But everyone can fill in as DPS. Optimal DPS classes with min / max DPS spec are not necessary. And if those guy get agro from their kill priorities then they healer will have a MUCH harder time keeping those DPS alive over a tank spec DPS. If it works, you get the FP done, you get yer loot rolls, yer xp, and yer comms. What difference does it make if you are tank spec and DPSing? Ive seen plenty of "perfect" group make ups fail and ragequit.
  23. Ive done HMs with both my healers as heal spec DPSers with no problems. (55 scoundrel, 52 commando) I do contribute to heals if needed but in HM most mobs and groups die pretty fast.
  24. Ive been pretty clear, it's a group leveling FP, Athiss. Normal mode, not a OP, not a mumble required raid with hours of investment on the line. Not a Hard Mode nor a Nightmare. It's a normal mode leveling FP. Tank role is filled, heals role is filled. Then 2 ANYTHING can be DPS roles as long as they use DPS skills and DPS kill priority. Most DPSers do NOT understand kill order priority.
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