TACeMossie Posted March 12, 2015 Share Posted March 12, 2015 I did it! 5050 - Plasmatech 198 gear: 2 implants, earpiece, relics, offhand, 3 armorings, 3 mods, 7 enhancements all else is 192s 252 crit, 292 Surge, 600 Alacrity Take that, people with a bugged set bonus or a 198 mainhand! Link to comment Share on other sites More sharing options...
skomerko Posted March 12, 2015 Share Posted March 12, 2015 Combat on the 1.5 mill What is ur alacrity/surge/crit? Old/new set bonus? Please anwser Link to comment Share on other sites More sharing options...
g_mK Posted March 13, 2015 Share Posted March 13, 2015 (edited) What is ur alacrity/surge/crit? Old/new set bonus? Please anwser 243 crit, 350 surge, 224 alacrity; 198 relics, ear, one implant, OH, 4 enhancements and 1 mod, rest 192 Edited March 13, 2015 by g_mK Link to comment Share on other sites More sharing options...
TACeMossie Posted March 13, 2015 Share Posted March 13, 2015 (edited) I did it! 5050 - Plasmatech 198 gear: 2 implants, earpiece, relics, offhand, 3 armorings, 3 mods, 7 enhancements all else is 192s 252 crit, 292 Surge, 600 Alacrity Take that, people with a bugged set bonus or a 198 mainhand! And now, for 3.1.1 Plasmatech 4511 dps Also note that since my 5050 plasmatech parse, I got a gear upgrade of 1 more armoring, and 1 more 198 mod (this one being crit). Crit rating is now 342 Edited March 13, 2015 by TACeMossie Link to comment Share on other sites More sharing options...
Ardarell_Solo Posted March 13, 2015 Share Posted March 13, 2015 (edited) Sage after Nerf, 5068 Which is 150 better than my best until nerf, plus this new one was done with reusable stims, while I had purple ones on my best. Changed the "rotation" quite a bit, though, lots of Forcequakes, and obviously excellent Crits. I like how with the old 4pc bonus (yeah for the fix!) every fight is different again, depending on when alacrity procs and which shift cooldowns are shortened. So it's more priority play than rotation again... Gear: Mostly 192 with these slots in 198: OH, Earpiece, Imlants and Relics, one 198 nonset armoring. Edited March 13, 2015 by Ardarell_Solo Link to comment Share on other sites More sharing options...
Bagleplayer Posted March 13, 2015 Share Posted March 13, 2015 Sage after Nerf, 5068 Which is 150 better than my best until nerf, plus this new one was done with reusable stims, while I had purple ones on my best. Changed the "rotation" quite a bit, though, lots of Forcequakes, and obviously excellent Crits. I like how with the old 4pc bonus (yeah for the fix!) every fight is different again, depending on when alacrity procs and which shift cooldowns are shortened. So it's more priority play than rotation again... Gear: Mostly 192 with these slots in 198: OH, Earpiece, Imlants and Relics, one 198 nonset armoring. That would've been ungodly on live. Link to comment Share on other sites More sharing options...
Ardarell_Solo Posted March 13, 2015 Share Posted March 13, 2015 That would've been ungodly on live. It is on live, I assume you mean before nerf? Link to comment Share on other sites More sharing options...
Bagleplayer Posted March 13, 2015 Share Posted March 13, 2015 It is on live, I assume you mean before nerf? By live i mean on the live servers and not the PTS, but yes before nerf. Link to comment Share on other sites More sharing options...
Ardarell_Solo Posted March 13, 2015 Share Posted March 13, 2015 By live i mean on the live servers and not the PTS, but yes before nerf. Alright I was confused, because the way you said it I assumed you thought it was a PTS parse ^^ Link to comment Share on other sites More sharing options...
Aetrus Posted March 13, 2015 Share Posted March 13, 2015 Sage after Nerf, 5068 Which is 150 better than my best until nerf, plus this new one was done with reusable stims, while I had purple ones on my best. Am I being daft when I say I can't find any sage/sorc nerfs this patch? Thought they were coming 3.1.2. Link to comment Share on other sites More sharing options...
Mr_Fuzzle Posted March 14, 2015 Share Posted March 14, 2015 Am I being daft when I say I can't find any sage/sorc nerfs this patch? Thought they were coming 3.1.2. You would not be daft, there were no changes to Sage/Sorc except for the old 4 piece set now working for Sages. Link to comment Share on other sites More sharing options...
FerkWork Posted March 14, 2015 Share Posted March 14, 2015 (edited) Can we include threat in this? I feel very threatening Edited March 14, 2015 by FerkWork Link to comment Share on other sites More sharing options...
Ardarell_Solo Posted March 14, 2015 Share Posted March 14, 2015 You would not be daft, there were no changes to Sage/Sorc except for the old 4 piece set now working for Sages. Ooops, my bad, I really get confused with different patch notes floating around! Thanks for pointing it out. So it's not worth as much as I thought it might be. Still a nice boost for what I had been capable of doing before... Link to comment Share on other sites More sharing options...
CheaterLL Posted March 14, 2015 Share Posted March 14, 2015 Can we include threat in this? I feel very threatening You'll have to do better to beat me. Link to comment Share on other sites More sharing options...
FerkWork Posted March 14, 2015 Share Posted March 14, 2015 You'll have to do better to beat me. Challenge accepted. Link to comment Share on other sites More sharing options...
CheaterLL Posted March 14, 2015 Share Posted March 14, 2015 Challenge accepted. I have to say that was lvl 55 with me the ony one taunting. Link to comment Share on other sites More sharing options...
Aetrus Posted March 14, 2015 Share Posted March 14, 2015 Can we include threat in this? I feel very threatening GG Yam'unun is actually the 7th Dread Master. Link to comment Share on other sites More sharing options...
Mr_Fuzzle Posted March 14, 2015 Share Posted March 14, 2015 Ooops, my bad, I really get confused with different patch notes floating around! Thanks for pointing it out. So it's not worth as much as I thought it might be. Still a nice boost for what I had been capable of doing before... It's still a great parse, don't kid yourself. I'll get into the 5k range once I get some better raid gear. Speaking of...I decided to finally try out the old 4 piece actually working and first time around, I got this. Excellent crit rate on the things that matter. http://parsely.io/parser/view/13374/2 With this gear (no 198 set bonus gear, just a couple of enhancements, an implant and a relic) http://i.imgur.com/Y9FmkTp.jpg Link to comment Share on other sites More sharing options...
Ardarell_Solo Posted March 16, 2015 Share Posted March 16, 2015 (edited) It's still a great parse, don't kid yourself. I'll get into the 5k range once I get some better raid gear. Speaking of...I decided to finally try out the old 4 piece actually working and first time around, I got this. Excellent crit rate on the things that matter. http://parsely.io/parser/view/13374/2 With this gear (no 198 set bonus gear, just a couple of enhancements, an implant and a relic) http://i.imgur.com/Y9FmkTp.jpg Thanks - and that's a great one, too then, kudos! :-) Update for my Sent in Combat, got 4742 Edited March 16, 2015 by Ardarell_Solo Link to comment Share on other sites More sharing options...
Torvai Posted March 16, 2015 Share Posted March 16, 2015 Dumb question, I parsed a little at the weekend and uploaded it to parseley and noticed that starparse showed higher dps than parsley, why's that? Link to comment Share on other sites More sharing options...
Kinslayer Posted March 16, 2015 Share Posted March 16, 2015 Dumb question, I parsed a little at the weekend and uploaded it to parseley and noticed that starparse showed higher dps than parsley, why's that? Because StarParse/Parsec go from EnterCombat -> ExitCombat whereas Parsely goes from EnterCombat -> Death. The last hit on a target you kill is always logged after ExitCombat and same time as Death (give or take a thousandth of a second) so it's a more reliable indicator of exactly how long it took to kill something. Link to comment Share on other sites More sharing options...
Torvai Posted March 16, 2015 Share Posted March 16, 2015 Thanks for the clarification:) Link to comment Share on other sites More sharing options...
Shwarzchild Posted March 16, 2015 Share Posted March 16, 2015 I wanted to ask this question here since the people who are posting are way more knowledgeable about parsing than I am. I'm forming a nightmare content group for the old stuff starting at TfB, and ending up on Dread Palace. I know my guild has dps across the spectrum, and wanted to give dps players a baseline for performance so we all enjoy not banging our heads against walls due to not enough damage. I was thinking of setting the bar at 2.7 on a dummy as a qualification to join the group. Is that too high? Too low? Just right? Link to comment Share on other sites More sharing options...
FerkWork Posted March 16, 2015 Share Posted March 16, 2015 I wanted to ask this question here since the people who are posting are way more knowledgeable about parsing than I am. I'm forming a nightmare content group for the old stuff starting at TfB, and ending up on Dread Palace. I know my guild has dps across the spectrum, and wanted to give dps players a baseline for performance so we all enjoy not banging our heads against walls due to not enough damage. I was thinking of setting the bar at 2.7 on a dummy as a qualification to join the group. Is that too high? Too low? Just right? Eh I don't know about it for the content with the DPS squish (pre 3.0 I know for DF and DP it was something like 3.0-3.5k DPS. However in com gear 186 you can get at least 3.6k DPS doing the a average rotation on a dummy. Also, DPS on a dummy is a far different thing as some bosses require target switching and loss of uptime on a boss due to mechanics. So I would say aim for at least 3.5k DPS as while that maybe high for TFB it will allow people to have a goal to attain at the very least in doing better in old and new content. Link to comment Share on other sites More sharing options...
TACeMossie Posted March 17, 2015 Share Posted March 17, 2015 (edited) You won't get past NiM bestia without 3.8k+ for each DPS. Similarly, you need 4k+ 2+Target DPS to beat Dread Council's phase 2. (Single Target Abilities DPS + 2x AoE Abilities DPS > 4000) Set the bar at 3.8k for DF/DP NiM, or 3k for SnV/TFB NiM Edited March 17, 2015 by TACeMossie Link to comment Share on other sites More sharing options...
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