Verain Posted October 25, 2014 Share Posted October 25, 2014 1)- Distortion Field Link to comment Share on other sites More sharing options...
Drakkolich Posted October 25, 2014 Share Posted October 25, 2014 2) Running Interference Link to comment Share on other sites More sharing options...
SithAceI Posted October 25, 2014 Share Posted October 25, 2014 3) BattleScout Link to comment Share on other sites More sharing options...
zaskar Posted October 25, 2014 Share Posted October 25, 2014 4) Any Attack Plane other than head to friggin head Link to comment Share on other sites More sharing options...
Bolo_Yeung Posted October 25, 2014 Share Posted October 25, 2014 (edited) Hmmm.... don't gunships have Distortion Field and Running interference as well?... Also, T3 GS can give the battlescout a nasty surprise... interdiction missile locks pretty fast, does the same damage as Cluster and turns the scout into a hybrid ship with heavy bomber turning rate and speed - with scout armor and shields. Edited October 25, 2014 by Bolo_Yeung Link to comment Share on other sites More sharing options...
StrixHiraeth Posted October 25, 2014 Share Posted October 25, 2014 My gunship lost 30 pounds with this weird trick that pilots DON'T want you to know! Link to comment Share on other sites More sharing options...
armpatara Posted October 26, 2014 Share Posted October 26, 2014 (edited) 5) Hostile Capitol ship in wargame match. 6) High latency maximum evasion scout. Edited October 26, 2014 by armpatara Adding Link to comment Share on other sites More sharing options...
MiaowZedong Posted October 26, 2014 Share Posted October 26, 2014 7) Targeting Telemetry 6) High latency maximum evasion scout. Honestly I don't fear high latency players, they're hard to hit but they also tend not to get many shots in, it's really just lame. It's like they don't want to play the game. The only exception would be bombers, the mines and drones are still as deadly when the pilot has high latency, and his lagportation powers makes him hard to hit. Link to comment Share on other sites More sharing options...
TrinityLyre Posted October 26, 2014 Share Posted October 26, 2014 (edited) -Rocket Pods -Moving *not numbered because of superiority Edited October 26, 2014 by TrinityLyre Link to comment Share on other sites More sharing options...
QuinMantha Posted October 26, 2014 Share Posted October 26, 2014 8) Deliberately hiding our keys and asking us to go to the grocery store because if you don't get tampons in the next five minutes, it's not going to be pretty. Start slowly ratcheting up a simulated whining discomfort as we scramble to find said hidden keys. 9) Blaster Overcharge, In Your Sights/Concentrated Fire/Wingman and a well-placed Burst Laser Cannon shot. 10) Waking up before we do, and gently taping bubble wrap to the bottom of the toilet seat, then waiting for us to head to the can in a bleary morning haze and filming the results on your phone. 11) Approaching a Gunship with a slight lateral drift instead of taking the direct A-to-B route. It confounds Railgun shots. Link to comment Share on other sites More sharing options...
DamascusAdontise Posted October 26, 2014 Share Posted October 26, 2014 8) Deliberately hiding our keys and asking us to go to the grocery store because if you don't get tampons in the next five minutes, it's not going to be pretty. Start slowly ratcheting up a simulated whining discomfort as we scramble to find said hidden keys. Sounds like your girlfriend / wife is an evil person 12.) Nose all the way down and retro thruster vertically when being aimed by GS 13. Engaging another GS at 14.9k, getting off a quick shot then retro dodging their shot. Link to comment Share on other sites More sharing options...
ALaggyGrunt Posted October 27, 2014 Share Posted October 27, 2014 Gunships have distortion field. They're not allowed to hate distortion field. Link to comment Share on other sites More sharing options...
Drakkolich Posted October 27, 2014 Share Posted October 27, 2014 Gunships have distortion field. They're not allowed to hate distortion field. Strike Fighters have missiles breaks. They're not allowed to hate missile breaks. Scouts have high evasion. They're not allowed to hate when their attacks miss. Are you kidding me? I'm aloud to be frustrated by anything anyone does. Link to comment Share on other sites More sharing options...
Lendul Posted October 27, 2014 Share Posted October 27, 2014 Strike Fighters have missiles breaks. They're not allowed to hate missile breaks. Scouts have high evasion. They're not allowed to hate when their attacks miss. Are you kidding me? I'm aloud to be frustrated by anything anyone does.How aloud are you allowed to get? Link to comment Share on other sites More sharing options...
Applejacxs Posted October 27, 2014 Share Posted October 27, 2014 Not giving up after they already ran away from Link to comment Share on other sites More sharing options...
Verain Posted October 27, 2014 Author Share Posted October 27, 2014 How aloud are you allowed to get? Ah, spell check. On the one hand, it is frustrating when it corrects to the wrong word. But aren't we more afraid of when it always corrects to the right word? Link to comment Share on other sites More sharing options...
Loadsamunny Posted October 27, 2014 Share Posted October 27, 2014 Evasion apparently does nothing against Rail Shot, or any other secondary. It certainly does nothing against lock-on secondaries. Link to comment Share on other sites More sharing options...
Ryuku-sama Posted October 27, 2014 Share Posted October 27, 2014 Evasion apparently does nothing against Rail Shot, or any other secondary. It certainly does nothing against lock-on secondaries. Sorry???? I can't remember how many time Disto Field saved me in a joust against a gunship... Link to comment Share on other sites More sharing options...
Loadsamunny Posted October 27, 2014 Share Posted October 27, 2014 Sorry???? I can't remember how many time Disto Field saved me in a joust against a gunship... Then why isn't it helping against lock-ons like Protons, Concussions, or Clusters? Link to comment Share on other sites More sharing options...
tunewalker Posted October 27, 2014 Share Posted October 27, 2014 Evasion apparently does nothing against Rail Shot, or any other secondary. It certainly does nothing against lock-on secondaries. this is wrong. It only doesnt do anything against missiles. Anything that has accuracy has to go through evasion. This includes Railshots and Rocket Pods. Link to comment Share on other sites More sharing options...
tunewalker Posted October 27, 2014 Share Posted October 27, 2014 (edited) Then why isn't it helping against lock-ons like Protons, Concussions, or Clusters? Because they are lock ons and not based on the accuracy system. Edit: Just look if at tool tips if it doesnt have "accuracy" or a "tracking penalty" on it then clearly it isnt based on accuracy. accuracy above 100% acts as minor "evasion pierce" IE if you have 120% accuracy and the enemy has 34% evasion you have a 14% chance to miss them. Works the same way as Accuracy and defense does for the ground game. Missiles have no "accuracy" because they always hit if you manage to lock. they are not aimed they are locked and fired. If the enemy uses a missile break though obviously by definition of "missile Break" it breaks the lock of the missile causing the missile to get nothing but air. Edit2: ability to see tracking penalties is only if you have detailed tool tips turned on.... Edited October 27, 2014 by tunewalker Link to comment Share on other sites More sharing options...
MiaowZedong Posted October 27, 2014 Share Posted October 27, 2014 Then why isn't it helping against lock-ons like Protons, Concussions, or Clusters? Take the T3 talent that breaks a lock and it will. Link to comment Share on other sites More sharing options...
Drakkolich Posted October 27, 2014 Share Posted October 27, 2014 Because they are lock ons and not based on the accuracy system. Edit: Just look if at tool tips if it doesnt have "accuracy" or a "tracking penalty" on it then clearly it isnt based on accuracy. accuracy above 100% acts as minor "evasion pierce" IE if you have 120% accuracy and the enemy has 34% evasion you have a 14% chance to hit them. Works the same way as Accuracy and defense does for the ground game. Missiles have no "accuracy" because they always hit if you manage to lock. they are not aimed they are locked and fired. If the enemy uses a missile break though obviously by definition of "missile Break" it breaks the lock of the missile causing the missile to get nothing but air. Edit2: ability to see tracking penalties is only if you have detailed tool tips turned on.... 14% chance to miss sir (revenge for making fun of aloud muhahahahaha!) Link to comment Share on other sites More sharing options...
tunewalker Posted October 27, 2014 Share Posted October 27, 2014 (edited) 14% chance to miss sir (revenge for making fun of aloud muhahahahaha!) you are correct... whoops.... though I dont know why you feel the need for revenge on ME... I didnt make fun of you that was Lendul... he just uses the same "character" Edited October 27, 2014 by tunewalker Link to comment Share on other sites More sharing options...
Drakkolich Posted October 27, 2014 Share Posted October 27, 2014 you are correct... whoops.... though I dont know why you feel the need for revenge on ME... I didnt make fun of you that was Lendul... he just uses the same "character" LMAO, Well you are right. Sorry buddy. Link to comment Share on other sites More sharing options...
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