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Bolo_Yeung

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Everything posted by Bolo_Yeung

  1. The devs aren't taking server down to *fix* it, but to add monitoring /debugging tools to determine what's causing the problem, so it could wait 2 more hours (or until morning, because they have to sleep too ).
  2. Yes, I am aware. However, in this case, why the comment about 'impacting as few players as possible'?...
  3. Hello. To quote dev post: "We will be taking the Darth Malgus server down at 5:30pm CT / 10:30pm UTC for an estimated downtime of 1.5 hours. This is to account for impacting as few players as possible as it is the weekend. " Now, Dartyh Malgus is an EU server. and late night is still within the prime time, especially on Saturday.
  4. Clash in Hyperspace No GSF season objective (3rd week in a row).
  5. Again - got into a match, lost badly with selfdestructer. 21 selfies. Camping close to own spawn, in a tight space, so the attackers arrive 20 seconds after their spawn with engine depleted while defenders being in place with still some juice. Since the attackers have to do damage - or they'll 'no contribute' as well , it is a pretty winning tactic, I am asking for a solution that can be done with minimal effort, since GSF isn't exactly focused on by the devs. Sure, there are ways to dix TDM, but need more work - and that reduce the chance of it happening.
  6. Not 'own spawn' but 'close to own spawn in a nicely defended place'. In most matches, you can see instructions on chat: "don't chase, wait for them to come" while enemy side have exactly the same instructions on their chat. Sure, if one team is clearly superior, then they'll win, but with equal teams defenders have huge advantage,. Problem with selfdestructers is basically that you can que from lvl1. Even if you're banned, you can just make a new account and do it again. Someone is doing it, we're reporting, it takes a day or two for the team to review report and (let's be optimistic) ban the offender from que. In meantime, s/he is still doing it. After that day or two (or ten), making a new account and jumping into gsf again takes maybe... 10 minutes? And here we go again. Sure, there are better ways to prevent it, but unfortunately that would need working on gsf mechanics... and how much chance the game team will do something that needs a little more complicated work in gsf? I don't blame overworked people but sad reality is that gsf is on a very low priority. We still have medal bug for a long time. We still have deselect bug for a few years... I assume that removing one game mode could have been done easy enough to actually be done until better solution is invented.
  7. First of all - it is totally broken. The best tactic is not attacking, just camping near own spawn. Second - selfdestructers will make it a pain. Since GSF que is available from the start, even assuming someone is getting banned for it, s/he will just create a new acc. With predictable results.
  8. https://forums.swtor.com/topic/881858-how-to-report-cheating-and-win-trading/ Report every case of blatant selfdestructers, maybe it will help. Guess that counts as a 'win trading'. We just have a match with one man and 25 selfies. Funny thing - if we'd win he'd get 2 more points for a maybe minute more. https://ibb.co/KN62GJQ
  9. Okay... I see just added credits mosquito bites, irritating for new/f2p players. Now, how long will be 1B sinking in 5k travel costs? Fast travel 200k times just for fun? Seriously, the work should be done at income level. Slowly nerf the biggest income sources (slowly - because fast deflation will result in players holding credits like hell and releasing them in bigger packs, disrupting the economy) - and it will heal. Well, unless the point is to maximally coerce players for subbing then current changes are a step in 'good' direction.
  10. I concur with 'exhaustion zone', but for both teams. When you spawn, you have to leave it within 10 seconds. Also, making more spawn points would help a little. Though if enemy teams is capable of spawncamping, then the enemy team must have a huge advantage, so it's a loss anyway. Basically, the only problem is vulnerability on spawn (while the hyperspace exit animation is played, enemies can target you).
  11. I suppose a simple 'selfies - (kills+assists) > 5' should result with automatic match quit and 15+ min lock. Could be a quick fix and auto-working (I understand that game team has a more pressing concerns now and always - damage control after 7.0 downgrade takes absolute priority...).
  12. "Majority" has a sense of decency not to use it. Personally, I have T3 with probe / EMP (sometimes classic protorp) and shield projector for fun (in n both dom/tdm). I see many more people flying that combo as well.
  13. There is no 'counter' for slicing, except lovetappingg the slicer with ion rail. Personally, I would be fine with it (for me it is a cancer of GSF... but well, there is no perfect ballance, so let the people who can't play anything else have some chance to score a kill); though I would just add a noticeable visual effect / sound alert for being sliced. Something like being EMPed. PS. Got subbed for a month, will see how the new expansion works
  14. Nope, just unsubbed for a while. Also, please notice that things you aren't agreeing with aren't the same as 'wrong' or 'bad'. I know it is sometimes hard to see the difference, but it exists.
  15. Doable. Not guaranteed though - if most of the enemy team is close to sat with a repair drone, you will have to get lucky with railguns; protorps near sat aren't nice to lock. Also, a good team will react to enemy GS near sat. Sure. Ion rail can do it easily, let's add even 20k one dfor teh 'sure' medal. If you're aiming for this medal, sure. There are way better wingman options though; Assuming you aren't fighting but farming medals. Assuming the rest of the team is halfway competent, if you're focused on, it can be hard. Especially in Dom matches with one spawn point. That means the rest of the team must have 4 kills. Not always the case
  16. YOU did it. I had the same problem too, but I did it. But I really like this PvP activity, if not for it, I would leave SWTOR permanently long ago. The problem is - how much people just tried the gsf got curbstomped few times (or were in 500:1000 DOM match, where they couldn't absolutely do anything, because people did 2:1 split) then said 'meh, *** it'?... The fact that *you* had the dedication doesn't mean *others* will. Maybe those others *would* stay and get better if not for the fact that they were discouraged at the start?... Also, don't forget that GSF is a team game. You won't do anything about good premade alone. With all due respect, you didn't even differentiate between TDM and DOM here. That says something Also, assuming you'd say '15k+ dam in TDM or 10 medals in DOM - good luck getting 10 medals in DOM against a good premade with newbs at your team. Unless they decide to extend your suffering and leave you at one sat alone. 15k+ with (1 good pilot and newbs against premade) in TDM is doable... with an T1 GS and AoE ion rail. Which won't change the result much... Where did you get that '90%'?... because I can say that is an absolute fake number, unless GSF community on your server is totally fresh. You can get 15k damage and still do practically nothing. Especially in DOM. Now, will people have the MOTIVATION to do it? Because that's what I am saying about. Initial curbstomp will flush most people from the queuing, so you will get the matchmaker with easier work but way lower playerbase to choose from. Resulting in longer waiting times.
  17. Assuming you are an experienced pilot. Not everyone is. True, but premades in the first year of GSF weren't much of a thing. First - I am maybe not an 'ace' but I suppose in upper 25%. Quite often I am getting teamed with some of premades against a 4-5 4 shippers that result in a curbstomp battle, so the matchmaker COULD do better without reducing the pop frequency. Also, I am pretty sure that discouraging newbs , stomped 10 times in a row, from queuing again will reduce - in long term - pop frequency way more than proper matchmaking. Some people just are using influx of new players from Steam to farm their stats... and in effect making sure they won't stay qued.
  18. Well, for me - why bother if someone can be called 'Ace' or not? Won vs lost matches? Should be different for solo / premade mostly pilot. K/D ratio? Unfortunately the stats aren't differentiating between domination and TDM matches, in Dom, sometimes tactical selfie or kamikaze attack is needed. Matches played? Know some people that have 1k+ matches and still are making a newbie errors (myself included ). Just play and have fun
  19. In my opinion this is very bad - Starfighter matchmaker isn't working correctly (unless the goal is to make one-sided matches), so putting an continuous emphasis on winning a match will lead to more "premades vs bunch of newbs" matches (and in effect, will scare the newbs away from GSF, or they will just "sit and wait for the match to end" - or even self-destructing to end it faster in TDM). My suggestion: Leave Dominate The Stars as one-time goal. Add infinite Medal of Bravery instead. This will promote actually *doing* something in a match, even if the match seems lost from the start. Well, that will pull people into "doing the same planets again and again". and remove the diversity for endgame chars in my opinion...
  20. I would go rather for a 'causes all mines and drones to fire indiscriminately at targets and enemies'. That would wreak some havoc PS. T2 strike, T3 strike and T3 gunshi* have EMP missile access as well
  21. Good, coordinated premade may try this and be successful. But not against a good, coordinated premade of gunships. And I rarely see this tactic working in real matches anyway. What is the reaction of typical average-to-good pilot if he doesn't have a target in range? Advance forward. If I am going to 'try to break the fortress' then the respawners (assuming the rest of my teams scores kills, if that is not the case, then ... doesn't matter anyway) will focus on scout attackers. My team doesn't have targets in range, so they are advancing too. Fight gets closer to enemy spawn. Finally, you get killed. Fight returns to stationary 'chess' of GS. The only difference is that it is closer to enemy spawn. Your team gets picked one by one, replacements aren't coming back fast enough (can be countered with the beacon, but that means one less useful ship in your team). Slowly, team dies. Fight comes back to middle, only the enemy has a few more kills. If you like to play Porkins, go ahead. But I am afrad there aren't vent shafts that would allow you to 'insta-win' this battle.
  22. Any ideas how to kicks bots on enemy team? And seriously, only 'action' I am seeing is deleting forum threads because of 'no-naming'.
  23. If so, then pilots aren't really experienced.
  24. To get bombers, friendly GS have to go into firing range . Since bombers are behind GS (or hiding in asteroids), that means friendly GS are targets for enemy GS. It is doable - but the level of coordination needed is far greater than needed to build good 'fortress'. AND - if the 'fortress' players have the same levels of coordination, they are able to counter this with ease. Thus, theoretically doable, practically impossible, assuming equal level of skill. The only counter is to adopt the same tactic - maybe with some T3 scouts giving repairs / tensors/evasion boosts etc.
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