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TrinityLyre

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Everything posted by TrinityLyre

  1. Sweet! I didn't miss this, it's in the new player section (first post) of the guide (5 months later)! I'm sure I missed something, though.
  2. I know it's not exactly what you wanted, but this should be a good start, no?
  3. It's true, all of it. The ridiculous damage. The enemy ships cosplaying as strike fighters. The invincibility. They're real.
  4. Updated with the relevant links, let me know if I missed anything cool that should be added. Also, if there's something in there that requires a sizable update, that's fine as well.
  5. Gunships are next week dude. This week is battlescouts and last week was bombers.
  6. You get more points for winning and doing well (indirectly - medals). One of the starfighter guilds on our server has won Corellia 2-3 times in a row while also creating a lot of fun matchups. I think conquest helps GSF.
  7. Bedibedibedibedibedibedibedibedibedibedibedibedibedibedibedibedibedibe!
  8. Queue => MM finds allies/enemies and totals it to enough to start a game => Pop. Oh... you wanted the hypothetical way it works? Just forum search it.
  9. TT makes me... "warm." Also, it's saddening that Booster Recharge doesn't appear to be a thing anymore, with Tensor Field. But Bloodmarks/Spearpoints don't have rocket pods!
  10. That always happens when you press the queue button. What's a Begeren Colony?
  11. Matches where the enemy plays worse than an AI set to "free kill" difficulty.
  12. It's eleven and I haven't heard anything from you. Is this station still in business?
  13. A massive majority of the games were nailbiters/challenging/extremely fun. Some of you jerks nuked my gunship's K/D one game, lol. Thank you to all who participated, it was a blast. GGs!
  14. Hi MeisterBabylon, I have conveniently located many past threads similar to this one and condensed them into one link for you. Here you go. Please let me know if you have any other questions. Thanks, -Stasie
  15. This sounds like it's become a regular thing. Are we planning on having a post-Halloween celebration for this? Your feedback is appreciated.
  16. The trending of bombers in domination is really surprising. Even during Stock Night, it was clear that bombers had a decided advantage over the other stock alternatives. I wonder how this is faring over on The Ebon Hawk? Do situations like this come up with any regularity?
  17. Most of the people I play with play on both sides. I'd like to nominate Zavul from The Bastion for this thread. Can it get updated, please?
  18. That doesn't change the fact that bombers are horribly overpowered. Why do they exist in such a manner? Why did this go live? Seriously, nothing can be done against 8 bombers... ... unless you have 12 bombers.
  19. I feel justified in making this post due to the prevalence of battlescout-specific threads on the front page. That and people still crying about joystick support. Anyway... So this happened. A couple of notes: The game registered 4 shots: 3 hits, 1 miss. I do not have/did not fire missiles. I did not fire my lasers once this match. I dropped two Hyperspace Beacons, for what good that did. I dropped approximately 6 concussion mines and 3 seismics. Thoughts? Explanations? Comments about battlescouts being underpowered and/or gunships being overpowered? Let's hear them!
  20. First, your colors suck. (Drakolich requested that I change 'your' to 'you're') Now that we have gotten that out of the way... Phytia: Star Guard: 215 Pike: 360 Clarion: 146 Anastasie: Imperium: 196 Rycer: 144 Quell: 275 Rest: Not even going to bother. Dementia's strike fighters have amazingly high K/D, damage, accuracy and W/L. But that's on The Ebon Hawk, soooo.........................
  21. Anastasie - 2494 Phytia - 1670 Dementia - 418 Didn't count a lot of the gunship-infested servers like Harb and whatever. I shouldn't have counted TEH because the wins there were practically free (it's TEH). Waste of time to log on and check. Anyway... Total: 4582
  22. Because, really, there aren't enough Stings/Flashfires/Manglers/Quarrels around. This would just make those 5-shippers that actually switch around settle down on one far more than they already do (which IMO, is too much as it is).
  23. -Rocket Pods -Moving *not numbered because of superiority
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