Retrochillee Posted April 20, 2014 Share Posted April 20, 2014 It seems to me that Commandos are better than sages in just about every way (except for barrier). Hold the line > force speed Reactive shield > bubble Concussion charge > force wave Demo round > turbulence Heavy armor > light armor Commandos have resource free instant attack while moving/kiting (hammer shot). Sages have not. Commandos melee, stockstrike, is kinetic and can root. Sages melee does absolutely nothing. This list can easily go on.... why are we still shooting ourselves in the face trying to play a sage instead of commando? Link to comment Share on other sites More sharing options...
Nightkin Posted April 20, 2014 Share Posted April 20, 2014 It seems to me that Commandos are better than sages in just about every way (except for barrier). Hold the line > force speed Reactive shield > bubble Concussion charge > force wave Demo round > turbulence Heavy armor > light armor Commandos have resource free instant attack while moving/kiting (hammer shot). Sages have not. Commandos melee, stockstrike, is kinetic and can root. Sages melee does absolutely nothing. This list can easily go on.... why are we still shooting ourselves in the face trying to play a sage instead of commando? Welcome to the game! You still have much to learn young padawan, commando can do some nasty burst but in general sage is so much better as you will soon realise. Commandos and mercs have been at the bottom of the pvp ladder since forever and it doesnt look like they will move away from that delightful position anytime soon. Link to comment Share on other sites More sharing options...
JediMasterSLC Posted April 20, 2014 Share Posted April 20, 2014 Welcome to the game indeed. Also, why did you compare mando mezz to sage KB, ignoring the mando KB and sage mezz? Not convinced this isn't troll tbh. Link to comment Share on other sites More sharing options...
Zoom_VI Posted April 20, 2014 Share Posted April 20, 2014 You forgot the bullet point about how sages get baseline interrupt immunity every 45 seconds while DPS commandoes have no interrupt protection at all. You also forgot the point about how commandoes can only kite once every 90 seconds, while sages can do it constantly. You also forgot to mention how reactive shield is a 2 minute cooldown. You also forgot to mention how sages have a marginally overpowered hybrid while commandoes have never even had a hybrid. You also forgot to mention how the sage gets a baseline ranged snare and talentable roots and snares in other trees while commando only gets one melee root in only one tree. You also forgot how sages get a baseline instant self-heal that costs nothing and is off GCD... Link to comment Share on other sites More sharing options...
Xienive Posted April 20, 2014 Share Posted April 20, 2014 Let's also not forget how bubble can be put on allies where the reactive shield is self use only. Link to comment Share on other sites More sharing options...
abhaxus Posted April 20, 2014 Share Posted April 20, 2014 In a situation where a lightning sorc is ignored, an ignored merc/mando in middle tree has even more nasty burst. In any other situation, sorcs are more versatile. Link to comment Share on other sites More sharing options...
Retrochillee Posted April 20, 2014 Author Share Posted April 20, 2014 LOL this is funny. It seems the grass is greener on the otherside indeed. You Commandos seems to think sages are better, and Sages are jealous of the mando perks. Link to comment Share on other sites More sharing options...
Zoom_VI Posted April 20, 2014 Share Posted April 20, 2014 In a situation where a lightning sorc is ignored, an ignored merc/mando in middle tree has even more nasty burst. In any other situation, sorcs are more versatile. I am pretty dang sure that getting hit with tracer+HSM in the same global hurts waayyy less than getting hit with autocritting turbulence + TK Wave ands that's not even considering if I proc the second TK hit. Link to comment Share on other sites More sharing options...
MCaliban Posted April 21, 2014 Share Posted April 21, 2014 Reactive shield > bubble How is reactive shield better than force armor? Link to comment Share on other sites More sharing options...
Retrochillee Posted April 21, 2014 Author Share Posted April 21, 2014 LOL ok you commando/mercs. Lets take a look at this from another perspective: Ask any class who they'd rather tangle with, a sage or commando. Ya'll know what they'd say. Link to comment Share on other sites More sharing options...
Chrisweaver Posted April 21, 2014 Share Posted April 21, 2014 As a huge fan of the dbz series I named my Inquisitors Bibidi and Bobidi and I intended to make my favorite Majin buu (merc). I enjoy the merc play style as it is like a mix between snipers power and a sorcs h2f power. However after playing for awhile I becan to realize that while my merc was hitting harder, my sorc can h2f better. Now adays because unfortunately I have a life now with work and a gf I can't play as much as I would like too so I had to choose 1 to main. In the end I went with sorc because I like to think the best offense is a good defense. Link to comment Share on other sites More sharing options...
JediMasterSLC Posted April 21, 2014 Share Posted April 21, 2014 (edited) You forgot the bullet point about how sages get baseline interrupt immunity every 45 seconds while DPS commandoes have no interrupt protection at all. Tech Override/Power Surge? Mental Alacrity/Polarity Shift is 1 min 45 secs with lightning talent. You also forgot how sages get a baseline instant self-heal that costs nothing and is off GCD... It's on the GCD. Ask any class who they'd rather tangle with, a sage or commando. Ya'll know what they'd say. Yes: mando. I play sorc more than mando. No bias here, you're just clueless. Edited April 21, 2014 by JediMasterSLC Link to comment Share on other sites More sharing options...
Gyronamics Posted April 21, 2014 Share Posted April 21, 2014 Massive kiting potential and huge resources > heavy armour Link to comment Share on other sites More sharing options...
iamef Posted April 21, 2014 Share Posted April 21, 2014 This thread makes me think of how many times I've leveled and / or re spec'd to the FOTM, only to immediately discover a new FOTM... Link to comment Share on other sites More sharing options...
cashogy_reborn Posted April 21, 2014 Share Posted April 21, 2014 Shoo. Link to comment Share on other sites More sharing options...
StrikePrice Posted April 21, 2014 Share Posted April 21, 2014 obvious mandos are underpowered troll is obvious Link to comment Share on other sites More sharing options...
skarlson Posted April 21, 2014 Share Posted April 21, 2014 You forgot the bullet point about how sages get baseline interrupt immunity every 45 seconds while DPS commandoes have no interrupt protection at all. You also forgot the point about how commandoes can only kite once every 90 seconds, while sages can do it constantly. You also forgot to mention how reactive shield is a 2 minute cooldown. You also forgot to mention how sages have a marginally overpowered hybrid while commandoes have never even had a hybrid. You also forgot to mention how the sage gets a baseline ranged snare and talentable roots and snares in other trees while commando only gets one melee root in only one tree. You also forgot how sages get a baseline instant self-heal that costs nothing and is off GCD... You lost me at sages have interrupt immunity on a 45s cd. The cd is actually 2m unless you are lightning then it is 1m45s. Link to comment Share on other sites More sharing options...
Zoom_VI Posted April 21, 2014 Share Posted April 21, 2014 You lost me at sages have interrupt immunity on a 45s cd. The cd is actually 2m unless you are lightning then it is 1m45s. Quiet you, people get stuff wrong. Besides, mercs still don't have any form of interrupt protection. Link to comment Share on other sites More sharing options...
JediMasterSLC Posted April 21, 2014 Share Posted April 21, 2014 Quiet you, people get stuff wrong. Besides, mercs still don't have any form of interrupt protection. You must've skipped over my post. Link to comment Share on other sites More sharing options...
Zoom_VI Posted April 21, 2014 Share Posted April 21, 2014 (edited) You must've skipped over my post. Sigh Tech overrides is not interrupt protection. Its at max two abilities, mental alacrity is as many abilities as you can cram into its 10 second duration. Also mental alacrity gives a dps boost while tech overrides does not. Besides how many ranked teams run sages, and how many teams run mandos, and then try and tell me with a straight face that the mando is even on par with sage. Edited April 21, 2014 by Zoom_VI Link to comment Share on other sites More sharing options...
JediMasterSLC Posted April 21, 2014 Share Posted April 21, 2014 Sigh Tech overrides is not interrupt protection. Its at max two abilities, mental alacrity is as many abilities as you can cram into its 10 second duration. Also mental alacrity gives a dps boost while tech overrides does not. Besides how many ranked teams run sages, and how many teams run mandos, and then try and tell me with a straight face that the mando is even on par with sage. Sage>mando, but I'd rather have instant casts than interrupt immunity, considering you can't stop an instant cast with cc. Link to comment Share on other sites More sharing options...
cashogy_reborn Posted April 21, 2014 Share Posted April 21, 2014 (edited) You guys are aware that Gunnery/Arsenal can now spec into actual interrupt immunity, right? Edited April 21, 2014 by cashogy_reborn Link to comment Share on other sites More sharing options...
Nightkin Posted April 21, 2014 Share Posted April 21, 2014 You guys are aware that Gunnery/Arsenal can now spec into actual interrupt immunity, right? Yeah but thats not really the issue here tbh. OP is adamant that commando is better then sage for pvp and we are simply trying to save him some time ingame and tell him he is wrong Link to comment Share on other sites More sharing options...
Baalzamon Posted April 21, 2014 Share Posted April 21, 2014 Sage is just better than Commandos in pvp I have both. Link to comment Share on other sites More sharing options...
AlrikFassbauer Posted April 21, 2014 Share Posted April 21, 2014 (edited) It seems to me that Commandos are better than sages in just about every way (except for barrier). At which level ? I ask, because everyone here automatically assumes that you mean level 55. Edited April 21, 2014 by AlrikFassbauer Link to comment Share on other sites More sharing options...
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