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Retrochillee

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Everything posted by Retrochillee

  1. It's so funny how those who play primarily Imp don't want to see cross-faction. LOL Ya, "don't mess with our easy win system bro".
  2. I only do warzones as with my imp alts for the easy wins, then gear my pub mains with those comms. It is so much more fun to get easy kills on republic newbs and get high stats. The occasional challenge from imp v imp helps keep me from getting too lazy. No one really wants balance, but high numbers and to win everytime.
  3. We've been told for years cross-server Q'ing isn't going to happen. All of the reasonably skilled and geared kids, scared of a challenge, Q on Imperial side to wtfpwn the abundance of newbs that Q as republic. The encounters and Q times are incredibly unbalanced. Now that SWTFE has Republic and Imperials teamed up to face this 3rd faction, we should try out 'cross-faction' pvp teams. Not only would it solve balancing issues, it is still inline with the current story/lore.
  4. We've been told for years cross-server Q'ing isn't going to happen. All of the reasonably skilled and geared kids, scared of a challenge, Q on Imperial side to wtfpwn the abundance of newbs that Q as republic. The encounters and Q times are incredibly unbalanced. Now that SWTFE has Republic and Imperials teamed up to face this 3rd faction, we should try out 'cross-faction' pvp teams. Not only would it solve balancing issues, it is still inline with the current story/lore.
  5. Is C2-N2 now healing as good as others now that he can wield a main and off hand?
  6. Which server has the largest Australian / New Zealand presence? I heard harbenger is a good one, how about any others?
  7. Simple. Qing solo will put you in a match against other solo'ers. Qing with 2-4 will put you in a wz against other premades and maybe 1 solo'er or 2 to fill the gaps. All too often must Rep pugs Q solo and most of the time go up against mostly Imp premades and get absolutely **** on. The only other way to fix the imbalance other than x-server with 'matchmaking' is to bland faction teams to balance teams out (like 4 imp and 4 pub on same team)
  8. I am the only one who is fed up with Q'ing solo only to go up against 2x 4man or 1x 8man premade every flippin time?
  9. Please add a way to duel our companions. That will simulate pvp against melee, ranged, tank, or healing adversaries. Also, please add the dummies to strongholds, or a way to spawn normal, elite, or champion bots at stronghold to practice on.
  10. Please allow us to dump our credits into the legacy bank so our legacy toons can buy and craft things, while broke, using credits from the legacy bank. Having to mail credits across toons and cross faction is really really annoying.
  11. And another thing!, To make programming faster/shorter, at our strongholds, let us duel our companions. That way we can practice against melee, ranged, tank, or heal like adversaries. Would anyone else like that feature?
  12. Please Add atleast the training dummies that are on fleet/personal ships. To kick it up a knotch, (BAM) add a way to spawn an attacking droid(s) to practice on like the ones on Tython, as normal, elite, or champion.
  13. Please lets us know which AC is the best to use this against and why? Like, what exactly does this debuff prevent on what class?
  14. It's not auto crit. you have to cast dot first. AND THEN:: dot gets cleansed while casting the long cast turbulance.. during that long cast the dot ends a split second b4 cast finishes.. oh and don't forget about all the interupts, stuns, LOS, and knockbacks.. also, skills can absorb, reflect, or dodge it. (shadows, guardians, operative rolls, commando spec attack absorb) if you can successfully get turbulence to crit in ranked arena, CONGRATS! GO PLAY THE LOTTERY! ;D
  15. most of the time in ranked arenas (where it matters) mando are a better choice for damage and heals. it's all about burst and defensive cd potency. mandos can do 2 instant grav rounds, instant demo, instant high impact, then buffed full auto, then the instant high impact... after that they can pop reactive shield for interupt immunity and spam more grav rounds. tele sages can so easily be lock up. everytime i've tried to use mental alacrity against a compentant pvp'er they just stun me, then knockback/throw after that. most of the duraction of that buff is spent kiting or wasting gcd's on bubble and that self heal. i know damn well sages can just sit there and wtfpwn noobs, but my beef is what happens when we're up against talented/geared pvp'ers who really know what they're doin. sages don't have instant 11k heatseekers... nuf said. i can't count how many tims i'd try to cast turbulance just to have the target LOS, get cleansed, i get interupted/knocked back, or they already die.
  16. LOL ok you commando/mercs. Lets take a look at this from another perspective: Ask any class who they'd rather tangle with, a sage or commando. Ya'll know what they'd say.
  17. LOL this is funny. It seems the grass is greener on the otherside indeed. You Commandos seems to think sages are better, and Sages are jealous of the mando perks.
  18. It seems to me that Commandos are better than sages in just about every way (except for barrier). Hold the line > force speed Reactive shield > bubble Concussion charge > force wave Demo round > turbulence Heavy armor > light armor Commandos have resource free instant attack while moving/kiting (hammer shot). Sages have not. Commandos melee, stockstrike, is kinetic and can root. Sages melee does absolutely nothing. This list can easily go on.... why are we still shooting ourselves in the face trying to play a sage instead of commando?
  19. Thank you! If we could once again spec into inst lift, get 360 knockback and/or be as powerfull as sniper's knockback would be enough to keep us alive almost as much as the other classes. Bringing the knockback root talent down a few levels would be a huge help too. Sages can pull high numbers, but all that is just TAB DOT. 1 stack of OPS's hot can heal though it. The name of the game is burst, and sages don't have it unless you're full mid tree and able to freecast and not get LOS'd continously. Even then, snipers and mercs have more burst if freecasting, and more survivability. I always see Mara, Sins, and PT's completely pooping on peeps with each GCD.
  20. i do use that spec. Its the only viable one... and thats just stupid. I'm glad to see it get promoted though. Unfortunately BW will not get the clue that we they've given us no choice but to spec 1/2 heals just to live a few sec longer.
  21. I've stuck it out with my sage since launch. We kept getting many nerfs (on the dps side). We're now the most useless class in WZ's. I keep thinking next patch sages will get some love and smash will finally get a nerf... It is painfully obviously to me that it'll never happen. It seems it's a safe bet that it will be worth the time to level a Sent. smash monkey as it's likely that'll never get nerfed. Does that sound about right?
  22. Great feedback and suggestions. Please, if you haven't done so already, repost your greatest suggestions in the newest "Change Ideas" thread created by the devs. http://www.swtor.com/community/showthread.php?t=693353&page=5
  23. Free Ranged move for once!: Every other ranged class has a resoure free move they can execute non-stop while moving. Where is ours? Re-Grant Insta Force Lift: Others' have instant and aoe stuns. We should be allowed to at least spec into a single target lift. Knockback distance increased: Gunslilngers, Troopers, and Force Push all knock back at great distances. Us squishies should be able to knock back at that distance as well. Force Barrier buffed: It should also heal a bit and reflect damage back to attackers as base effects and spec'd into. Force speed buffed: (or changed to 'force hop') If leapers get a free root attached to the leaps, our force speed should alteast not be interuptable (stunned or rooted in middle of the speed). It's not like you can stun a leaper halfway into the leap right? I'd rather have a 10yard force hop in the direction that im moving (or to clicked redicle location) than to have crappy force speed. OR: Chage it to be like scoudral's scamper. Incrase for cost alot, and lower cooldown alot. or, incrase cost a ton and take away cooldown.
  24. Echani http://wiki.darkjedibrotherhood.com/view/Echani Unarmed combat, or vibroknives Pet class droids or beasts Play as a Droid uses droid armor
  25. I can't count how ofter I coudn't get a Turbulance off: - My target died befor cast finished. - Target LOS'd. - Weaken mind dropped with .01 sec left on cast.. - Weaken mind was cleased. - Lengthy cast time of Turb case me to get interupted a dozen of different ways b4 cast finished. I contrived this build to be done with Turb. heartaches. http://www.swtor-spy.com/skill-tree-calculator/jedi-sage/19/?build=232000000000000000000000000000000302122202120012023021020200000003020002000000000000000000000000&ver=20 Also weaken mind would end the stun and root of the TK tree prematurely.
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