Stoofa Posted June 28, 2013 Share Posted June 28, 2013 So no more being able to get to those side turrets in a hurry when defending them. This a change for the good resulting in more turn-over's? Or for the bad - Losing turrets easier? Link to comment Share on other sites More sharing options...
Master-Nala Posted June 28, 2013 Share Posted June 28, 2013 Anything that makes ACW more dynamic is a good thing. Link to comment Share on other sites More sharing options...
Philelectric Posted June 28, 2013 Share Posted June 28, 2013 Its a very very good thing. It will prevent the 2 healers and 1 tank to defend a side node forever against 7 ennemies Link to comment Share on other sites More sharing options...
Kerensk Posted June 28, 2013 Share Posted June 28, 2013 Here's the thread you were looking for. http://www.swtor.com/community/showthread.php?t=655680 Yes, we look forward to it. Link to comment Share on other sites More sharing options...
KettleBelll Posted June 29, 2013 Share Posted June 29, 2013 IMO, the side speeds are backwards for this wz. It should be: * Defenders get the advantage of holding the node and actually collecting points towards winning the game * Attackers SHOULD get the advantage of flying directly to the node so they can really press the attack. It's pretty silly that the defenders get the advantage of collecting points, and getting the side speeders. Link to comment Share on other sites More sharing options...
cashogy_reborn Posted June 29, 2013 Share Posted June 29, 2013 IMO, the side speeds are backwards for this wz. It should be: * Defenders get the advantage of holding the node and actually collecting points towards winning the game * Attackers SHOULD get the advantage of flying directly to the node so they can really press the attack. It's pretty silly that the defenders get the advantage of collecting points, and getting the side speeders. that logical is hilarious Link to comment Share on other sites More sharing options...
ManiacDavis Posted June 29, 2013 Share Posted June 29, 2013 IMO, the side speeds are backwards for this wz. It should be: * Defenders get the advantage of holding the node and actually collecting points towards winning the game * Attackers SHOULD get the advantage of flying directly to the node so they can really press the attack. It's pretty silly that the defenders get the advantage of collecting points, and getting the side speeders. Bioware, please do not listen to any of this. Link to comment Share on other sites More sharing options...
KettleBelll Posted June 29, 2013 Share Posted June 29, 2013 Bioware, please do not listen to any of this. I know right?? because standing around passive waiting for civil war to end when the other team has double the score of the other team IS SO AWESOME. Why would you want that to change? Link to comment Share on other sites More sharing options...
Frankenseuss Posted June 29, 2013 Share Posted June 29, 2013 I personally think this is a great change. Now players have no real incentive to /stuck out of combat, in fact that would be counterproductive to do. It makes coordination and communication that much more vital to ACW and provides the actual possibility of turning the tides of the fight. Link to comment Share on other sites More sharing options...
MahneWarrior Posted June 29, 2013 Share Posted June 29, 2013 I love this change when I play with friends, I am going to dread it when it I solo queue. Link to comment Share on other sites More sharing options...
TonyDragonflame Posted June 29, 2013 Share Posted June 29, 2013 Its definitely very good thing Link to comment Share on other sites More sharing options...
Raansu Posted June 29, 2013 Share Posted June 29, 2013 lol the response is so much different from the last time BW tried this that it is hilarious. PTS 1.2 or maybe a bit before it they tried the exact same thing and it only lasted like a week before they changed it from all the people saying it was impossible to defend without them, then they put a cast time on the side speeders, then later down the road they removed that as well lol. Hopefully this time the change stays and makes ACW somewhat decent. Now if only they would fix the scoring system so even at double score the possibility of making a comback and winning is always there and make people want to keep fighting instead of waiting around for 10 minutes. Link to comment Share on other sites More sharing options...
gsll Posted June 29, 2013 Share Posted June 29, 2013 ....... and the scoring mechanics from Novare Coast:eek: Link to comment Share on other sites More sharing options...
Tarackian Posted June 29, 2013 Share Posted June 29, 2013 I don't really care. I will continue to hate Civil War, regardless. It's just so boring. It's boring even if you're winning. In fact it may be MORE boring when you're winning because you're left standing around a lot waiting while the losing team is launching attacks. They could remove the map from rotation completely and I wouldn't miss it. Huttball is king. There's no standing around waiting bored. Link to comment Share on other sites More sharing options...
Luckeyduckey Posted June 29, 2013 Share Posted June 29, 2013 Very good. When a team has the side nodes, it's way too hard to capture them. Now middle will be the best node to take. Link to comment Share on other sites More sharing options...
Arkerus Posted June 29, 2013 Share Posted June 29, 2013 Its a good thing. Watching a healer and a tank sit on a node all match should hopefully be a thing of the past. Link to comment Share on other sites More sharing options...
Lightsabermaker Posted June 29, 2013 Share Posted June 29, 2013 Would they have to make the starting points even then? 'Cause I think one side is closer to grass than the other, and the other side is closer to snow that the first. I'm tired, so correct me if I'm wrong. Link to comment Share on other sites More sharing options...
KhalDrogoe Posted June 29, 2013 Share Posted June 29, 2013 I want them to put the shortcut to mid back in =P Link to comment Share on other sites More sharing options...
madtycoon Posted June 30, 2013 Share Posted June 30, 2013 Too bad they didn't do this a year ago. Link to comment Share on other sites More sharing options...
Raansu Posted June 30, 2013 Share Posted June 30, 2013 Too bad they didn't do this a year ago. They actually did try it on the PTS about a year ago. It only lasted a few days before they changed it back. Link to comment Share on other sites More sharing options...
Kattelox Posted June 30, 2013 Share Posted June 30, 2013 I see it as a good thing for all the reasons everyone has pointed out and, honestly, I don't see any real negatives to it other than less coordinated teams will have a harder time holding their nodes (which is as it should be). Link to comment Share on other sites More sharing options...
Kegparty Posted June 30, 2013 Share Posted June 30, 2013 (edited) lets just make every speeder zip down and its a zip smash fest Node cap is 2 sec Edited June 30, 2013 by Kegparty Link to comment Share on other sites More sharing options...
DariusCalera Posted June 30, 2013 Share Posted June 30, 2013 Depends on what you use to define "good" and "bad". The removal of the side speeders means that the initial spawn point is going to be one hell of a bottle neck. With the speeders, and if a faction could maintain control of one of the sides, there were 2 ways to get back to the ground and possibly counter attack. Now, an entirely plausible scenario is to take mid and the opposite factions node (i.e. Imps take grass) so that the opposite team, Pubs in this case, is totally bottle necked at the center landing. This also, in effect, cuts the opposite team off from trying to capture the other node because they would have to cut through the defenders at mid to get there. While this tactic might pose a few problems with reinforcing mid from grass because of the distances needing to be traveled, the opposite is not the case because of the ramps positioned in mid. The short version of what I just wrote is this: More QQ about getting slaughtered without even making it off the mid spawn point. Link to comment Share on other sites More sharing options...
cashogy_reborn Posted June 30, 2013 Share Posted June 30, 2013 taking your weakside node and holding it is going to be a lot harder without the side speeders. its not going to be any easier to spawn camp in CW now than it is in NC Link to comment Share on other sites More sharing options...
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