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A Summary of Increased Repair Cost Problems (for BW/EA)


Daemonson

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Now I haven't read all of this thread its way too long.

 

Seems there are two sides

 

Side 1 and the one I am on:

Repair bills are fine as they are only people dying a lot are really seeing huge bills they can not afford. Maybe rather than shouting at BW to make repair bills lower you shoud speak to your team find out what people are doing wrong and stop dying rather than just blame Bioware.

Hopefully less credits in the system will mean less insane prices on the GTN where people are selling goods for insane prices. As far as I can see there are still plenty of FP and OPPs being run. Maybe a few less but not enough to make much difference.

 

Side 2:

Repair bills stop people playing the game they want. They want to run HM FP and Opps and no dailys. This is fine. Maybe the trash mobs in both should drop more credits and loot. Have the HM flash point / Opps pay for themselves and the uber gear from boses be a nice bonus?

Maybe the Opps and Flashpoints are just too hard for new players and PUG's maybe what we need is easier missions so people don't die 30 times. When you have to follow a solution sheet just to stand a chance its less about playing a game and more about being able to do what someone else tells you.

 

Personaly I like a suggestion I saw on another thread

Have the vendors in main cities (not fleets) repair gear for cheaper than on fleets, little out posts and repair droids. Maybe let the legacy droid do an emergency repair to get someone moving once a day allow them to get to the city shos and repair their gear. Allows people to repair their gear for a lower price but also means that constantly dying in an opp is not a good idrea.

 

Howver I fully expect the repair prcie to come down. Maybe not as low as it was but a long way down.

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Now I haven't read all of this thread its way too long.

Seems there are two sides

Side 1 and the one I am on:

Repair bills are fine as they are only people dying a lot are really seeing huge bills they can not afford. Maybe rather than shouting at BW to make repair bills lower you shoud speak to your team find out what people are doing wrong and stop dying rather than just blame Bioware.

Sorry, but advise such as "In order to cut your repair bills, you need to die less"... I can't really take that seriously.

 

In order to become a better gamer, some amount of dying is necessary, as many people around here have pointed out. Please read those posts and stop posting such high-horse nonsense.

 

Gamers avoiding difficult situations in order to cut repair bills, this will only hurt the game in the long run.

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For all the people yelling that you must work, do your dailies then do the parts of the game you enjoy the answer is simple. This is a game, it is a service provided for our enjoyment, period. It is not my second or third job. If I walk into restaurant A and they tell me I must go clean their counters and cook my burger before I can eat I am out the door and headed to restaurant B. I am going with better service every time.

 

This sums it up perfectly.

 

The bold are my exact thoughts. I'm here to have fun. I work nearly forty hours a week, in the gym after work for usually ninety minutes. There's no way in hell, I'm playing a game where I have to work to have fun.

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No we are saying that we want the content to be enjoyable. i am not saying im not willing to put the time in to level or gear myself. That is two totally seperate issues. But is a mmo not massive multiplayer online... yet for 50 levels i do the work to level myself almost exclusively solo through tediously mind numbing activities at times (yes the cutscenes can be entertaining). Then once max level I finnaly get to where the multiplayer starts that i pay for by the nature of the game which is where the "fun" comes from (wz, raids, flashpoints) but in order to do half the multiplayer activities i pay for you are now forced back in to the tediously dull singleplayer aspect.

 

Thats not entitled i pay for a mmo to play with other players in a online world. i can "work" by grinding out dungeons over and over for my time to get my gear. but the multiplayer activities are what i pay for and want to do. so the work to grind out gear, dungeons, and wz's and work as a team, have fun on vent / guild chat, etc is where things should be in a mmo.

 

logging in to run boring dailies solo for 1.5 -2 hours a day just so i get one day of raids in instead of running fp's and wz's and then a day of raids is unacceptable. if i wanted the tedious single player grind dailies style quests i would be playing skyrim, fable or some other platform single player rpg.

 

hell eq1 hell levels grinding for days on end in one camp is more in line with what you pay for in a mmo because at the very least your grinding out in a multiplayer setting. instead of a single player setting where you might wave at a guy running next to you....

 

but yeah im ignorant and entitled i suppose that i want my massive multiplayer online rpg you be multiplayer for my time spent in. If i wanted a massive singleplayer online rpg then youre right grinding dailies every day is exactly what the games about and that work is needed.

 

single player time sinks in a multiplayer game does not = what a large chunk of the mmo community wants to pay for for endgame... or even bought into...

 

So you choose to not run the dailies with other people? I mean that is an option that could fix your concern. I run the dailies with at least 1-2 guildies while we are on mumble bsing around and the horrible grind part just turns into an hour of bs with someone over the internet where I learn about what the other guy/girls life is about.

 

Or something rediculously funny happens like my friend went into the biohazard area and he had aggroed the mob next to him so I tabbed to one of them and force leapt to it ( out of just unconscious reaction) without the buff so I wouldn't take stacks. In the moment that **** was funny. And it just leaves you with a lot of funny memories. So if you choose to not group up and do the content, which there's a higher reward to dailies as well, DG relics, mounts, amoring/mods/enhances to get to gear up a new 50, then that is just your own fault.

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*shrug* I was angry earlier in the week. Then I realized the Bioware Devs either really don't give a damn, or are so out of touch that they'll push a game-breaking patch with NO QA testing and then wonder in astonishment why cancellations suddenly uptick.

 

If they don't care, why should I? So sub has been canceled. I'll consider re-upping ~if~ they decide to rollback the costs to pre-1.7 or provide some method through legacy to lower them. But I'm honestly not even sure I want to bother. They've lost all credibility at this point.

 

It's not even that the repair costs have gone up; if they had a good reason to do it, so be it. It's that they pushed what was basically a stealth credit sink not properly communicated to the community (and no, the cryptic 2-line patch note about armor shells in NO way covered the change that was made), and the ensuing total lack of response by Bioware to hundreds of players concerns for days and days is what clinched it for me.

 

I'm glad to see that the "hardcore" out there seem to think it's reasonable for players to be forced to grind dailies for a repair-cost cushion in order to qualify for the privilege of running Flash Points or Ops and are fine with the stealth change. That's not the game that most of us signed up for, and it hasn't been that game for the last 8 months. If that's the game you want, more power to you. You can have it, and all the silly-looking re-skins of already-in-circulation gear being pushed in the Cash Shop. I'll invest in a hobby that is less-likely to punish me for enjoying it.

 

* * *

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To sum it up:

 

Majority of community has given feedback that the curve of repair bills by players DEATH penalty on higher level mods are too high. Thats about it. Usual cost of being in combat an repairing armor without deing is ok imo.

 

Can anyone imagine reair bills on mods for 65+ on upcoming expansion?

Im sure the formula calculating how much should be repair bill on high end mods went bit too high. Unless Bioware doesnt tell us one secret - could be f2p has generated alot bots and credits per minute went too high and its causing long term issues overall ingame economy.

Repair bills are affecting everyone in pve content be it solo or not, so its smart move to create huge credit sink.

Edited by Divona
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Sorry, but advise such as "In order to cut your repair bills, you need to die less"... I can't really take that seriously.

 

In order to become a better gamer, some amount of dying is necessary, as many people around here have pointed out. Please read those posts and stop posting such high-horse nonsense.

 

Gamers avoiding difficult situations in order to cut repair bills, this will only hurt the game in the long run.

^ This. This exactly.

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I know you will be among the first ones whining when the fleets are empty again and you won't find enough people for your PvP/Ops/FP ambitions. :rolleyes:

 

Just for your info. I've played SWTOR with the same 8-15 people since launch and have always been able to run ops even when there was only 20 people on fleet. But no. I don't complain, I am more of a person who just solves the issue.

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Anyone got numbers on how many subs this game is sitting?

 

 

Because with each day it seems there are fewer players. It is a a very smooth (downwards) slope, but noticeable for one like me that went travelling for a month.

Edited by Socialist
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People highlighted the issue on the same night they released 1.7, 2 big thread was talking about the same problem.;they closed one Friday night when he reached +600 post and 25k views.. and the forum moderator asked to resume the debate here.

People complaining and explaining in details why they're upset, several of us cancelled their subs as we understand that Bioware and EA will only understand 1 language : MONEY.

 

A professional way to handle it would have been to include a "emergency fall back patch" on whatever parameters they changed which created the repair cost problem. Once done, check what's went wrong on the formula or whatever and later on apply it again after having double check that everything is fine again.

 

Instead we had a message Saturday saying that they're investigating the problem and... well... have a good week end guys.. we're off after a good and nice week at the office. Don't care if what's we applied impact your fun since Tuesday and for the entire week end. Be sure that we're looking at the problem during the week end ... what a joke.. Sorry to say it but you're just AMATEUR !

 

THAT bit in green there is the most important part

 

If you are not happy with the repair cost changes PLEASE unsubscribe!

 

Put it in the unsub form that this is the last straw and you are unhappy with the repair costs. Be sure to list the other things you are unhappy about.

 

Then if you want, before your sub expires you can resub.

 

The reason for this is two fold. One is to get the message loud and clear to the devs that people are seriously unhappy about this issue.

 

The second is that unsubscribing will cause the churn statistics to spike causing EA mangement to re red-flagged and hopefully forcing the devs to roll back the changes

 

Remember that the only thing EA cares about is MONEY

Edited by BaronV
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Anyone got numbers on how many subs this game is sitting?

 

 

Because with each day it seems there are fewer players. It is a a very smooth (downwards) slope, but noticeable for one like me that went travelling for a month.

 

i estimate there are SLIGHTLY more subs that f2p/prefer

 

i do know pass alderaan on the imp side, the population get lower and lower

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Just for your info. I've played SWTOR with the same 8-15 people since launch and have always been able to run ops even when there was only 20 people on fleet. But no. I don't complain, I am more of a person who just solves the issue.

 

Be careful about solving your own issues. That might get you labeled as a fanboi biodrone. Judging from this thread, if you are not screaming or demanding something from EA/BW, you're a fanboi diodrone.

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Just for your info. I've played SWTOR with the same 8-15 people since launch and have always been able to run ops even when there was only 20 people on fleet. But no. I don't complain, I am more of a person who just solves the issue.

Once servers are emtpying, you and your 8-15 people will have their sub fee increased to, let's say, $50 per month, in order to keep things running, and of course every little bit will cost extra via the CM. As you're such a problem solver, I guess that's in order. Deal?

Edited by Lent_San
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Be careful about solving your own issues. That might get you labeled as a fanboi biodrone. Judging from this thread, if you are not screaming or demanding something from EA/BW, you're a fanboi diodrone.

 

That just happened actually. Quite funny you brought that up.

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Once servers are emtpying, you and your 8-15 people will have their sub fee increased to, let's say, $50 per month, in order to keep things running, and of course every little bit will cost extra via the CM. As you're such a problem solver, I guess that's in order. Deal?

 

that wont happen, they will just shut this game down

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THAT bit in green there is the most important part

 

If you are not happy with the repair cost changes PLEASE unsubscribe!

 

Put it in the unsub form that this is the last straw and you are unhappy with the repair costs. Be sure to list the other things you are unhappy about.

 

Then if you want, before your sub expires you can resub.

 

The reason for this is two fold. One is to get the message loud and clear to the devs that people are seriously unhappy about this issue.

 

The second is that unsubscribing will cause the churn statistics to spike causing EA mangement to re red-flagged and hopefully forcing the devs to roll back the changes

 

Remember that the only thing EA cares about is MONEY

 

I agree with this. Please unsub if you are unhappy. When you up sub you wont be able to post of the forums. You will leave the players saying everything is fine with repair bills and then BW will have been proven right about rising them.

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I agree with this. Please unsub if you are unhappy. When you up sub you wont be able to post of the forums. You will leave the players saying everything is fine with repair bills and then BW will have been proven right about rising them.

ah the paradox

 

damn if u do , damn if u dont

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Logic is not their strong suit. Because obviously the answer is don't fix the obvious problem, instead have everyone except a few diehards quit the game, and the shut down the game. Problem's fixed, right?

 

Or go the route of WoW and dumb down the game to the complainers lvl so much that the game becomes rediculous for those who like a game to pose some sort of challenge. It's a two way sword. If I was a dev. I wouldn't rape my game because the community felt entitled to what it should be. I'm saying in general to all the complaining posts I've read, doesn't really apply to the repair cost deal.

 

Maybe they could implement something into legacy. Every 10 levels is a certain repair % off your repair. At legacy lvl 50 they repair would be the cost of what it was before the patch.

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It's a two way sword. If I was a dev. I wouldn't rape my game because the community felt entitled to what it should be. I'm saying in general to all the complaining posts I've read, doesn't really apply to the repair cost deal.
It's a dev's job to make a game that suits his community. He isn't making a game for him/herself, or he'll be a dev without a job soon.

 

WoW is a good example. Hardcores complained that WotLK was "dumbing down" the game. They "fixed" that with Cata, making it too hard for some people along the lines. They bled around 2 million subs after Cata was released. They started over with MoP. I think the game now is healthier than ever.

 

If you don't like "sub-par" gamers en masse to come along with 'your' game, maybe it isn't the right game for you?

Edited by Lent_San
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It's a dev's job to make a game that suits his community. He isn't making a game for him/herself, or he'll be a dev without a job soon.

 

WoW is a good example. Hardcores complained that WotLK was "dumbing down" the game. They "fixed" that with Cata, making it too hard for some people along the lines. They bled around 2 million subs after Cata was released. They started over with MoP. I think the game now is healthier than ever.

 

If you don't like "sub-par" gamers en masse to come along with 'your' game, maybe it isn't the right game for you?

 

That's why I'm not playing WoW. So yes WoW's not the game for me. I played in Cata. and stomped through the end game content relatively easy but had it's hard moments. And I liked it a lot. I played Mists and it just bored me. There needs to be a median where you go to make the game hard for the sake of challenge, but not make a soft comfy bed to lay on and pet fluffy cats and eat chocolates.

 

It's sad that the majority of gamers just want ease, because that's not what it's all about. (Well I guess it is for them... ionno.)

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It's a dev's job to make a game that suits his community. He isn't making a game for him/herself, or he'll be a dev without a job soon.

 

WoW is a good example. Hardcores complained that WotLK was "dumbing down" the game. They "fixed" that with Cata, making it too hard for some people along the lines. They bled around 2 million subs after Cata was released. They started over with MoP. I think the game now is healthier than ever.

 

If you don't like "sub-par" gamers en masse to come along with 'your' game, maybe it isn't the right game for you?

 

 

Compare it to music.

 

Not many people can listen to 2 hours of Bizet or Debussy. They are staggering masterpieces though. With unbelievable complexity, I can not even imagine what goes in the mind of someone like Debussy when he is composing, it is just so utterly beyond me...

 

But more than 1 billion people can repeatedly enjoy Gangnam Style, a far less complex piece, but not bad either.

 

 

 

There are plenty of indie games that are fantastic and have no obligations to communicate with the masses. And even some non-indie ones like Dark Souls, a shining beacon in the mainstream gaming media.

Edited by Socialist
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So if you don't want to work towards your end game gear, be it dailies to pay for your repairs while in an ops or fp, then don't do the end game. Level your 8 characters to see the storyline and leave the game. The lore is there for you casual players, the raids are there for the dedicated ones.

 

I'm gonna have to disagree. Everything is there for casuals, just as it is for hardcore players.

 

Endgame is for subscribers, many of whom are casual players. The class storylines are what's there for non-subscribers. You're telling people who feel discouraged by the new repair costs that they should just shut up and become free-riders.

 

If you really enjoy this game, you should think more about what's good for the people who run it. And what's good for them is having lots of subscribers, which means making a decent amount of end-game content accessible to casuals.

 

These new repair costs are making all end-game content less accessible for casuals. Subscribing endgame casuals don't need to do the newest, hardest ops, but they do need to be able to do most of the flashpoints and some of the older, easier ops.

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