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Name your favorite PVP Ability and why!


Cybridwarform

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For my scoundrel, either dogde + disappearing act. It's awesome doing this when you are almost dead, then poof, your gone, and the enemy didn't get their kill.

 

Or, defense screen followed by a PvP medpac, when I have med screen specced. I seem to get about 40% of my health back with it

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New favorite move.... the sorc's knock back.

 

Huttball...3 people attack me, 2 go right into the fire and one falls all the way into the pit. HELL YES! One single key bind killed 2, removed one from the fight and saved my life.

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Comic Factor:

 

Force Choke - Because without Force Choke, there would be no real use in the Star Wars universe for Jawas, and hopefully someday Ewoks. This combination has the stress relief equivalent of smoking a cigarette.

 

Honest Answer:

 

Marauder's Massacre - Watching players s*&^ the bed when you build up rage, pop beserk and spam it......to be a bit cliche, is priceless.

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Comic Factor:

 

Force Choke - Because without Force Choke, there would be no real use in the Star Wars universe for Jawas, and hopefully someday Ewoks. This combination has the stress relief equivalent of smoking a cigarette.

 

Honest Answer:

 

Marauder's Massacre - Watching players s*&^ the bed when you build up rage, pop beserk and spam it......to be a bit cliche, is priceless.

 

I just got the republic equivalent, blade rush, a couple days ago. I've heard some say it isn't all that great (at least not compared to Juyo or Shii-Cho, but I disagree

 

lol@force choke

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Pretty sure knockbacks / grips will be #1 but outside of those what do you like the most?

 

I am huge fan of shrapgrenade! EVERYONE BLEEEEDDDD!!! muahaha! :D

 

Force In Balance

4 to 5K crits make my Sage feel sexy.

 

Sever Force is close 2nd because I know it has to really annoy the people I use it on every 9 seconds.

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Force Speed - Getting fast to objectives, keeping up with opponents who try to escape, running with the ball in huttball, and after spending some talent points it also removes all movement-impaling effects and is every 20 seconds available.

 

force speed is way over rated when in combat. It is so easily countered and even when u get it to work you are still in attack range or leap range.

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force speed is way over rated when in combat. It is so easily countered and even when u get it to work you are still in attack range or leap range.

 

granted, you're a sage, but force speed is has a major impact on huttball for any counselor, and of course it's essential to CW. but yeah, its true potential in pvp requires a shadow/assassin.

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I have many :D

 

Grapple - Ball Carrier: Going to make it! :D

Me: GET OVER HERE!

BC: ;_; *Gets killed by rail shots*

Undying Rage - The QQ regarding this skill amuses me. Every single class has at least 1 CC ability. Learn to use it properly :cool:

Wounding Shots/Cull - Got to love melting down a tank's health like butter with this skill :D

Hidden Strike - Faceroll. 'Nuff said.

Force Shroud - *Several players try to CC me only to find it all useless*

Me: *Carrying ball across fire pit* Can't touch this :cool: *Starts humming MC Hammer*

Dirty Kick - Do I really have to explain this one?

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On Sorc: Force friendly pull - Love pulling ppl up on huttball and they go like "HUH? oh thank you man" or pulling friendlies JUST after a warrior has leaped to them and smile at the melee :)

 

On Juggernaut: Force push hands down. I thought my kb was fun on sorc but after i tried a juggernaut push, nothing just says more "you...get the hell outta here" :)

 

On Powertech: Hydralic Overrides nuff said (http://www.torhead.com/ability/bpLQwdz/hydraulic-overrides)

I love being AP spec because everyone thinks all PTs are Pyro and just seing that sorc/sniper/juggernaut fail their knockback/push makes me smile everytime :)

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On Juggernaut: Force push hands down. I thought my kb was fun on sorc but after i tried a juggernaut push, nothing just says more "you...get the hell outta here" :)

 

I've been force pushed out of mid in the civil war before. Happily squated up on the balcony then all of a sudden launched over the wall like an extra point. It was pretty awesome.

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Leg shot. Amazing how many times you can shut down an approaching marauder by rooting him just before he hits his force camo.

 

I also like the stealth mezzes on enemy ops and assasins, but that's simply because it builds my resolve, and poses no threat of capture. I mean, they don't even stand on the other side of the node. Idiots.

Edited by ekimmak
wrote wrong
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