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currann

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10 Good
  1. I like the idea, it would definitely make combat more interesting all around. "This also kinda screws with rotations, doesn't it? In the interest of maintaining steady combat, the default attack will be redesigned to an auto-attack, freeing up (in some cases much-needed) space on action bars Damage from auto-attack may also need to be increased to compensate for the dps loss of dodging. Abilities would still function as they always have, and will only work if range permits." I disagree with the auto attack, though. You make a great point with making combat more dynamic with dodges, but, IMO, putting the auto attack in makes it less dynamic. It should be a choice, whether to dogde or DPS. But that is just my opinion
  2. It's not just for Main hand weapons, it can be used to buy an item for most slots
  3. It is used to buy the item, and will buy a specific item, not only a weapon. But it depends on what it says, for example, if it said something like ' inheritance chest piece construction kit' it can be used to buy a chest piece for one character.
  4. Did it say inheritance or birthright at the beginning? If it did, that's a piece of legacy gear. Inheritance will buy you a level 15ish item, and birthright will get you a level 33ish item
  5. 1. No, alacrity doesn't effect the cool down of an ability 2. I think it might, but I am not sure 3. For a channeled ability, it reduces the overall cast time, making the effect happen faster
  6. I think that this one has a tail piece and is white.
  7. Yes. But the overall goal is to provide a challenge to each small group, and ultimately help the team. and as the flashpoint goes on, the group reunites, and faces a challenge designed for the full group
  8. Good point, flashpoints are rather short, and this is quite complex. A simple adjustment would be to have 2 people of the operation group go down one of the paths, instead of 1, and make the enemies harder, accordingly
  9. You can get it at lvl 40 at earliest. Its at the top of the middle tree
  10. Well, they do give bonuses to your main stat permanently, so it would be advantageous to gather the ones for your main stat, endurance, and the crystal shards, so that you can make a good relic
  11. Not sure if you know this, based on how you have been reacting to the situation, but you can still equip the light saber after level 11.
  12. Yes. The gunslinger will have better stats due to the modable offhand weapon. I said that in my other post. The same is true for mercenary versus commando.
  13. If you look at the stats and not the amount of points in the stats, you will see that before optimizations, the sniper gets more cunning, and won't have to swap out mods to get rid of accuracy. Though the gunslinger will have the advantage of a modable offhand weapon when optimizing
  14. I was looking at the skill summary for pandemonium and saw that you had it listed as a free charged burst, rather than a instant charged burst. Which is nice to get that extra hit of damage right after the pushback and not break the root
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