Jump to content

You Need To Reward Open World PvP - ASAP!


Darth_Eclipses

Recommended Posts

I PvP for the PvP.

 

Anyone who needs a Barbie for it aren't PvP'ers in my eyes, sadly though I believe I am a minority.

 

TH

 

However you also pvp to compeate (or most do anyway) that means you need some pvp gear so you wont be killed in secs and for that you need rewards :)

 

guess you can see where i am going, and dont point towards warzones! :eek:

Link to comment
Share on other sites

  • Replies 451
  • Created
  • Last Reply

Top Posters In This Topic

+1 for open world pvp, as some others, Iv played wow in the past, and I had fun with the game, it was worth the money i put into it monthly, one of those reasons was, Open world pvp. It was the biggest reason why I logged in every day. To hang out online with friends I made in a Pvp guild. and then travel around and killing everything.

 

Fun times.. Fun times..

 

Then again. If I find like minded souls like me in a guild in this game. I dont think not getting rewards for wpvp will stop us from pillage and rampage. and to be honest, that is one of the reasons why wpvp starts. I/we start killing. people get annoyed. people will tell other ppl. and we kill more. eventually we will all die and leave the area. just to come back the day after. and the day after that. and so on.

 

after a while. people will start to hate us and hunt us down. Well, im Rooting for that to be honest. and when it happends. friction between the sith and republic will start to grow. more people will start to kill the opposite faction because they have been denied leveling in a certain area by me. and thus the 2nd generation will get its roots in the earth. and for that moment it will probably be growing on its own and wpvp will start to emerge alot more .

 

Ohh and rolling an RP-pvp server helps a lot, brethren of the pvp

 

~ Blessed

Link to comment
Share on other sites

I PvP for the PvP.

 

Anyone who needs a Barbie for it aren't PvP'ers in my eyes, sadly though I believe I am a minority.

 

There is only so much that can be done, it comes down to the players to want to find it create it. Alot whine about devs, but how many actually go out and try and create conflict instead of whining?

 

Set things up, organize events, and encourage group tours.

 

TH

 

Its in human nature to gather trophies of a successful hunt....We are all hunters and gatherers;)

Link to comment
Share on other sites

+1 for open world pvp, as some others, Iv played wow in the past, and I had fun with the game, it was worth the money i put into it monthly, one of those reasons was, Open world pvp. It was the biggest reason why I logged in every day. To hang out online with friends I made in a Pvp guild. and then travel around and killing everything.

 

Fun times.. Fun times..

 

 

There was 0 incentive for World PVP in WoW. Yet you are in here asking for incentive for world pvp in SWTOR.

 

The fact is, there is an ENTIRE World PVP WORLD. An entire world designed from the ground up for world pvp. It has incentives, objectives and various things to do involving World PVP.

 

They did this because they understood World PVP was what lots of people enjoy. Yet didn't want it to be exploited, and wanted to create an entire experience around it.

 

The OP didn't fight on Ilum. Most of the OP's guild isn't even high enough level to go to Ilum.

 

 

Everyone keeps talking about how fun World PVP was in vanilla WoW. Yet there was less incentive to do it then in SWTOR.

Link to comment
Share on other sites

I would very much love to see a more developed open world PvP in this game and I'm not sure how long I'll stick around without it. Star Wars is one of my only claims to nerd-dom. I play every Star Wars game that comes out, read every book, hang many posters and watch the movies (even the lesser ones) at every opportunity. I'll still leave when I finish the story.

 

With better ow pvp I'd stay, because I could continue to create my own story in my mind while fighting for control of various areas.

 

HOWEVER, I would like to point out to everyone that "officially" the Republic and the Empire have a peace treaty at the moment, and the only fighting done consists of small scale border skirmishes and secretive clashes over technology, etc. It follows the story for there not to be massive ow pvp for now. With the first expansion, when the war breaks out again (which is the logical step for an expansion, be it first or later on), they could very well incorporate pvp quests and bonuses/rewards into the story on PvP servers (and optional WZ quests in non PvP servers). The potential for this game to be truly epic, as opposed to simply awesome, is endless.

 

I hope they listen to our pleas, but even if they don't we will all still have had some level of fun, they will have accomplished the goals of providing at least a smidgen of happiness to players and making money from us, and we will all have come out of this a little better off than before :D

Link to comment
Share on other sites

Problem with rewards in open pvp areas over warzones is that WZ are a more controlled environment where there are some instance of fairplay rules implemented and enforced...to a degree. Having rewards for teamplay and coordination to defeat the other team while not relying on overwhelming numbers justifies a reward system.

 

An open PVP environment is quite unpredictable, knowing what we know (the ratio of republic to empire) it's going to be very difficult to find any sort of balance in world pvp. You WILL have empire farming Republic in open pvp for rewards. Diminishing returns on kills will only help so much, the fact that one side will control most of the open world pvp will mean that the side being controlled will simply be unable to progress in open world pvp while the other will slowly but surely climb the ranks.

 

Before someone chimes in with the "it's not live yet, the numbers will balance out" bs reply...Some servers already have massive que's at times, the likely hood of the ratios evening out are very slim, the current split of republic to empire is probably going to stay close to where it is now and some servers are 4:1 ratio of empire to republic (from some numbers that I've seen) at best that evens out to 2:1

 

I can see the case for making open pvp yield some sort of reward I just also see the difficulty of doing so for the sake of fairplay. I think the pr and maybe devs may have dropped the ball a bit with making the empire more enticing to play over the republic.

 

Also if you're really a true pvp'er you don't need rewards to enjoy PVP be it open world or instanced.

 

I come from the Age of Conan mmo where we had to wait almost a year for any sort of pvp reward system to be implemented before that time we had a blast having huge battles in open zones with several guilds going at it just for the fun and glory of combat. In fact, having pvp xp I think took some fun out of it because people started zerging for the points and I truly believe that is what would happen to open pvp in this game as well.

 

A good ganking party repeatedly killing you/someone in the zone is how some the the absolute BEST wPVP begins.

 

DR Stops the farming aspect. No rewards for lowbies....say 7 levels lower.

If you go to contested area, free game. In starter area you can't initiate on them unless they're flagged, but they can start on you whenever.

 

A true pvp'er still likes to be rewarded for his hard work. Whether we NEED rewards, we should still have them.

 

This is a tried and true formula in most mmo's released in the last 10 years. It's not like they have to invent an entirely new system.

 

It is pure laziness on their part.

Link to comment
Share on other sites

The best open world PvP games had no rewards coming from them whatsoever. Since there is no such thing as flying mounts and there are no real "hub" worlds besides the Imperial/Republic stations (which don't have any quests in them) you'll have plenty of people in the world PvPing.

 

Open world PvP is mostly for the kicks anyway.

Link to comment
Share on other sites

The best open world PvP games had no rewards coming from them whatsoever. Since there is no such thing as flying mounts and there are no real "hub" worlds besides the Imperial/Republic stations (which don't have any quests in them) you'll have plenty of people in the world PvPing.

 

Open world PvP is mostly for the kicks anyway.

 

I wholeheartedly disagree. Anyone who used to wpvp in Tarren Mill remembers that it used to be a blast, when the rewards were worth it. When it got nerfed and they pushed us into bg's is when wpvp died.

 

WAR had decent wpvp, so hopefully we can look forward to something in the FUTURE. Hopefully.

Link to comment
Share on other sites

There was 0 incentive for World PVP in WoW. Yet you are in here asking for incentive for world pvp in SWTOR.

 

The fact is, there is an ENTIRE World PVP WORLD. An entire world designed from the ground up for world pvp. It has incentives, objectives and various things to do involving World PVP.

 

They did this because they understood World PVP was what lots of people enjoy. Yet didn't want it to be exploited, and wanted to create an entire experience around it.

 

The OP didn't fight on Ilum. Most of the OP's guild isn't even high enough level to go to Ilum.

 

 

Everyone keeps talking about how fun World PVP was in vanilla WoW. Yet there was less incentive to do it then in SWTOR.

 

 

I dont know why you quoted just that piece of my message, but I'm guessing that thats the part you read.

 

Just to clarify something, something I also said in the sentence beneath the part you quoted. I will not stop liking wpvp because there is no incentive. I do this because I like world pvp.

 

also I never said anywhere in my post that I wanted something from tor to give to me for annoying and stalling other people. I do it pro deo.

Link to comment
Share on other sites

I'd also like to point out that casual gamers wanting everything to be more even represents a greater sense of entitlement than wanting rewards.

 

Analogy 1:

 

We should do away with the Olympics because it's not fair to those who don't for people who have basic ability to put in the work to hone those skills over time and be recognized formally for their dedication.

 

Analogy 2:

 

We should all be socialists. **** hard work, yo.

 

Analogy 3:

 

Yeah, The Union won the war, but **** that. It's not fair they were better equipped or had more people, so The Confederacy should be allowed to continue with their slavery and racist bigotry.

 

#3 is by far my favorite because The Sith Empire, for the most part (if you look at the bigger picture), represents a bunch of racist and (I don't know that anyone else noticed, but I did) mostly white male leaders suppressing minorities. It's a galactic civil war. What the hell, people?

 

P.S. I am a white male-American, living in the southern United States rolling an Imp.

 

P.P.S. We know by examining history that the underdog fighting for what's right wins a good bit against the "evil" powerhouse, and that the Imps take the Galaxy several times by storm but are eventually beaten (repetitively, I might add) by a smaller force of ne'er-do-bads. Implementation of a reward system is as simple as giving greater rewards to whichever side is the underdog when they win fights, but still giving all at least some reward for victory.

 

None of this "everyone gets a trophy for competing" nonsense. In little league baseball, kids often have pizza parties or something to celebrate victory. That is a form of reward and I guarantee you the kids who thought they'd lose against what was thought to be the "better" team party much harder and have much more satisfaction during their celebration. That's an example of greater reward for the underdog.

Link to comment
Share on other sites

well BW screwed themselves when it comes to open world pvp by allowing people to make both factions on the same server.

 

On my server there is a guild called Reddit- they have over 300 members and play both factions. what stops them from open world pvp farming?

 

BW needs to make you choose one faction per server, and the people that have both will have to choose. plenty of others servers to roll the other faction on.

Edited by Nakikia
Link to comment
Share on other sites

with you 100%

 

they got away with talking about OWPVP becuase they had something different in mind to what we did, that being pvp 'zones'

 

there is very little point in me being on a pvp server if all it's going to consist of is the odd kill out in the field

 

and i didnt realise you literally got nothing from killing the opposite faction, that just seems like an obvious flaw

 

hopefully they listen to this post, and rather than put it on the 'wall of crazy' implement it as soon as!

 

:)

Link to comment
Share on other sites

The best open world PvP games had no rewards coming from them whatsoever.

 

This is not true. The first real Open World PvP game, and some still consider the best, UO certainly did reward you for open pvp. You got to loot the victim's corpse. That's a reward.

 

Now I don't think we need gear or extra shinies to encourage open world pvp. However, it would be nice to get a title, or have a wartab of some sort that tracks class kills and killing blows, or even to receive some valor points for vanquishing an opponent. Just a little something to create incentive for peeps to do WPvP. Because right now, peeps are going to WZs instead.

 

Granted, my Shadow is only mid-level atm, but he has been itching for a fight in the Contested PvP areas and has wasted hours trying to find just one Sith to kill. Sunday he even spent time trolling General Chat trying to goad some Sith to come out. Gank him with 3, bring a high level to strike him down, anything but nothing. Just questing is the suxors. Let's spice things up! We are on PvP servers after all.

Link to comment
Share on other sites

This is not true. The first real Open World PvP game, and some still consider the best, UO certainly did reward you for open pvp. You got to loot the victim's corpse. That's a reward.

 

Now I don't think we need gear or extra shinies to encourage open world pvp. However, it would be nice to get a title, or have a wartab of some sort that tracks class kills and killing blows, or even to receive some valor points for vanquishing an opponent. Just a little something to create incentive for peeps to do WPvP. Because right now, peeps are going to WZs instead.

 

Granted, my Shadow is only mid-level atm, but he has been itching for a fight in the Contested PvP areas and has wasted hours trying to find just one Sith to kill. Sunday he even spent time trolling General Chat trying to goad some Sith to come out. Gank him with 3, bring a high level to strike him down, anything but nothing. Just questing is the suxors. Let's spice things up! We are on PvP servers after all.

 

UO was a terrible game though and had awful PvP. It was a house simulator. It certainly wasn't SWTOR.

Link to comment
Share on other sites

/signed

 

Unfortunately, I generally play every toon before settling on one, so I have 4 level 15s and some lower ones kicking around. I'd love to have been able to try them in open PVP, cos ultimately, thats what I want to use them for. But no sign yet.

 

No reason you can't have a small rvr lake even on starter planets. I'd never have completed a pve quest or killed a mob in anger if I had the choice.

Edited by Hayemaker
Link to comment
Share on other sites

I wholeheartedly disagree. Anyone who used to wpvp in Tarren Mill remembers that it used to be a blast, when the rewards were worth it. When it got nerfed and they pushed us into bg's is when wpvp died.

 

WAR had decent wpvp, so hopefully we can look forward to something in the FUTURE. Hopefully.

 

As a former veteran of Tarren Mill, I can tell you that there were no rewards of any kind that were worth getting until battlegrounds came out and it was actually possible to grind out Grand Marshal/High Warlord in a time doable by actual humans and not trees.

 

World PvP died with flying mounts. It did not die with battlegrounds. Most of you who say it did, never did WoW world PvP. It continued to flourish throughout vanilla and was arguably more fun towards the end than it was at the start.

Link to comment
Share on other sites

I'd also like to point out that casual gamers wanting everything to be more even represents a greater sense of entitlement than wanting rewards.

 

Analogy 1:

 

We should do away with the Olympics because it's not fair to those who don't for people who have basic ability to put in the work to hone those skills over time and be recognized formally for their dedication.

 

Analogy 2:

 

We should all be socialists. **** hard work, yo.

 

Analogy 3:

 

Yeah, The Union won the war, but **** that. It's not fair they were better equipped or had more people, so The Confederacy should be allowed to continue with their slavery and racist bigotry.

 

#3 is by far my favorite because The Sith Empire, for the most part (if you look at the bigger picture), represents a bunch of racist and (I don't know that anyone else noticed, but I did) mostly white male leaders suppressing minorities. It's a galactic civil war. What the hell, people?

 

P.S. I am a white male-American, living in the southern United States rolling an Imp.

 

P.P.S. We know by examining history that the underdog fighting for what's right wins a good bit against the "evil" powerhouse, and that the Imps take the Galaxy several times by storm but are eventually beaten (repetitively, I might add) by a smaller force of ne'er-do-bads. Implementation of a reward system is as simple as giving greater rewards to whichever side is the underdog when they win fights, but still giving all at least some reward for victory.

 

None of this "everyone gets a trophy for competing" nonsense. In little league baseball, kids often have pizza parties or something to celebrate victory. That is a form of reward and I guarantee you the kids who thought they'd lose against what was thought to be the "better" team party much harder and have much more satisfaction during their celebration. That's an example of greater reward for the underdog.

 

I'm a hardcore gamer and I like keeping PvP as even as possible. If you want to compete/better yourself you don't handicap your opponent.

 

When PvP becomes about gear instead of enjoying the actual gameplay then you end up with a love/hate demand for "content" in the form of better maths on items. Then you end up creating a greater gap between new players (the life-blood of healthy PvP), and veterans who not only have more knowledge, but now a significant gear advantage as well.

 

Then you end up trivializing this previously prestigious gear by creating higher tiers of gear that are easier to get in order to try to close the gap between new and old players. If it all gets recycled like this you might as well just wipe the server every so often and start over. It's just rehashed crap.

 

I understand that kids are fond of this DBZ style power level increasing scheme, but some of us actually just like to PvP because it's fun... or at least it can be if it's not turned into a tedious grocery shopping list for items that enable you to play on an equal level with some and totally demolish others.

 

To some in this generation that's what an MMO is all about... FYI, that is definitely not what everyone wants.

Link to comment
Share on other sites

I'm a hardcore gamer and I like keeping PvP as even as possible. If you want to compete/better yourself you don't handicap your opponent.

 

When PvP becomes about gear instead of enjoying the actual gameplay then you end up with a love/hate demand for "content" in the form of better maths on items. Then you end up creating a greater gap between new players (the life-blood of healthy PvP), and veterans who not only have more knowledge, but now a significant gear advantage as well.

 

Then you end up trivializing this previously prestigious gear by creating higher tiers of gear that are easier to get in order to try to close the gap between new and old players. If it all gets recycled like this you might as well just wipe the server every so often and start over. It's just rehashed crap.

 

I understand that kids are fond of this DBZ style power level increasing scheme, but some of us actually just like to PvP because it's fun... or at least it can be if it's not turned into a tedious grocery shopping list for items that enable you to play on an equal level with some and totally demolish others.

 

To some in this generation that's what an MMO is all about... FYI, that is definitely not what everyone wants.

 

Its not that i disagree with what you say mate, but for a lot of people, chasing that better gear is what the game is about.

 

And yes, you get into a silly little circle of introducing ever better gear to keep those players happy, and then giving a boost to new players. But its kind of what people want.

 

One of the big problems in WAR was people leaving once they hit the level/ gear cap. Lots of people there were complaining that the devs took too long to raise the bar.

 

I agree, it all seems a bit pointless. But without it, you are going to lose a lot of players who hit the cap early and don't bother sticking around because there is nothing else to shoot for.

 

I'm in favour of whatever gets the biggest population doing pvp.

Edited by Hayemaker
Link to comment
Share on other sites

The problem is gear reward systems. They don't work as an incentive to PvP because they get seen by the community as a requirement to compete, rather than a reward for competing.

 

I happen to agree with most of the people in this thread that if the focus shifts into the world rather than keeping on Warzones, then control of a server has meaning.

Link to comment
Share on other sites

UO was a terrible game though and had awful PvP. It was a house simulator. It certainly wasn't SWTOR.

 

At the time, it was far from terrible. It was the SWTOR of its time, albeit that time has long since passed. However, that's tangential to the point. Point being there are certainly well known WPvP games where you receive rewards for defeating an opponent in open world, the first one, in fact.

Link to comment
Share on other sites

×
×
  • Create New...