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berlus

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Everything posted by berlus

  1. The synchronized animation system is a big problem in pvp. For example if i want to switch in cover on my smuggler and somebody attack me, my char first do this stupid evade animation. So sometimes it takes several sec (additionally to the game lag) to be in cover and then its already to late most of the time. This leading to the fact that fight feels indirect and delayed. I think Bioware should give up this nice to have gimmick in order to improve the combat system...at least for pvp.
  2. 1. agree 2. Sweeping gunfire - big disadvantage is that you have to stand still for few sec to use it so in my opinion it should hit much harder then thermal grenade. The dot of blazing fire would be a nice addition to Sweeping gunfire. 3. don't know I´m only lvl 45 so far
  3. you have the same opinion regarding Incendiary Grenade...I think my suggestion would improve Incendiary Grenade so that its more viable for pvp too.
  4. I like the aoe dmg concept of the Saboteur tree but there are few points which need some adjustment. We have some good AOE improvements feats like "arsonist" but a lack of aoe ability which are really worth to use...the only really effective atm is thermal grenade in my opinion. Here are some suggestion: Blazing Speed: This is a nice feat but it only get applied when using speed shot. That s not very much for such a high tree ability. ----->Sweeping Gunfire should add this passive effect of blazing speed too in order to improve the aoe capabilities of the saboteur tree. Incendiary Grenade: Its a nice ability to protect objectives in Battlegrounds. The biggest weak point of this ability is that it only make dmg as long the target is standing in the area. In my opinion thats not enough for end tree feat, in order to improve this ability it should be changed in this way: ------> If the target once affected by Incendiary Grenade it should get the complete dmg of the ability by a DOT even if he runs out of this area. thx Sorry for my bad English
  5. In on of your articles you said that the world best pvp developers work on SWTOR...Do they already started to work or what? Cause up to now pvp is in bad shape. Why we get no single response on our suggestions or reviews in PVP forums... It would be nice if the world famous developers give some answers on our concerns from time to time in order that we can see they really exist. thx (sry for my bad English)
  6. oh wrong forum:eek:....pls move it to pvp forum
  7. In on of your articles you talked about the world best pvp developers...Do they already started to work on SWTOR or what? Cause up to now pvp is in bad shape. Why we get no single response on our suggestions or reviews in PVP forums... It would be nice if the world famous developers give some answers on our concerns from time to time in order that we can see they really exist. thx (sry for my bad English)
  8. berlus

    @Bioware PVP future

    but all without a response of Bioware
  9. berlus

    @Bioware PVP future

    In your sneak peak you talk much about a new flashpoint stuff like that...But I miss some respond on the PVP situation in SWTOR in general. Because the PVP players (which are more than a few) criticize some weak points and up to now there is no word of bioware concerning this issues. Things like: - no really difference between pvp and pve server - no reward for open pvp (low lvl pvp) - Lvl brackets in BGs - .... It would be nice to get a statement on this topic
  10. last game i played which handled it pretty well was Age of Conan. You only get reward for the firsts kills and its decrease with every kill of the same person. For example: 1 Kill 100% reward 2 Kill 75% reward ... 5 kill no reward
  11. always the same **** arguments "Kill trading" and "killing low levels".... This problem is fixed in other other games since years.
  12. jeder der einen PVP Server betritt sollte wissen worauf er sich einlässt....wem das nicht passt der kann ja den PVE Server nehmen.
  13. der nächste....ist auch schon in anderen Spielen gelöst. einfach nur für die ersten 3-5 kills des gleichen Spielers eine Belohnung, welche prozentual abnimmt je kill: 1 kill 100% Belohnung, 2 kill 66%........oder Belohnung nur alle 10min für den gleichen Spieler
  14. wie die Leute immer mit Sachen kommen die schon vor 10 Jahren in anderen spielen gelöst worden sind....ab 5 lvl drunter gibts einfach keine Belohnung z.B.
  15. Its in human nature to gather trophies of a successful hunt....We are all hunters and gatherers;)
  16. I already wrote that after beta test weekend...there is no point doing open pvp and that's on a pvp server
  17. yeah this is something which should be changed
  18. nur leider wurden diese standart MMos vor 10 Jahren schon entwickelt
  19. Würde das jeder so machen dann wäre totaler stillstand....dann hätte niemand das Auto erfunden weil die leute waren es ja gewohnt mit der Kutsche zu fahren:rolleyes:
  20. es muss ja nicht gleich kinetic oder so sein^^ z.b: das wenn ich mit nem Lichtschwert schlage möchte ich alle treffen die vor mir stehen...oder wenn mir jemand in die Schussbahn rennt das ich den dann treffe... Oder einfach ein Kampfsystems von AOC kopieren
  21. Gibt es irgendwelche Planungen welche beinhalten das kampfsystem in Zukunft deutlich weiter zu entwickeln? Denn das Kampfsystem mit hotkey spammen is im Moment is schon sehr MMO standart also angestaubt.... Der selben Meinung sind auch einige Spieleseiten wie Gamestar http://www.gamestar.de/spiele/star-wars-the-old-republic/test/star_wars_the_old_republic,44513,2562840.html Über eine Antwort diesbezüglich würde ich sehr freuen
  22. I don't think so what's more it would not be very effective if they would use a method similar like mentioned above.
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