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Hayemaker

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Everything posted by Hayemaker

  1. Casual players often finish content. And casual players make pvp fun. I have great fun joining scens/ warzones/ whatever you want to call them as part of team. But I also have great fun pugging, playing alongside randoms against randoms. If the game comes down to leets v leets, eventually you end up with just the core of the best players fighting each other all the time. And it gets boring. Believe me. You let leets rule the game, and the game gets dull
  2. I can't even be bothered to quest all the way to the end. So bored of running point a to point b, kllling x mobs, collect x garbage. It just never ends... I want good pvp. only reason i play (ed). I think i'm done now.
  3. I do not understand your point. Apologies if English is not your 1st language, but you make no sense. Majority of players on MMOs are casual, at least initially. Most people don't have the time to devote 20+ hours a week to games. These must be considered important subscribers.
  4. Fail nerdtroll is fail. I'm ashamed of myself for bumping a tard thread.
  5. 3. dudes who invented bombing have a lot to anser for. The dudes who didn't fix it, and let every guild in the game adopt it until you to into a laggy nukefest deserve to be hung by their balls until detached from them.
  6. Qft. "leets" kill mmos. these games live or die on casual players. You stomp then in every game, they aren't goint to be having fun, and they leave. Less subs, less dev, game dies. I still think that was the main problem in warhammer (and I'll accept i was a part of it). Game has to be casual player friendly. Essential.
  7. I'm sorry, but you guys are all f'ing retarded. Warhammer had 4 brackets from day 1. And guess what. You didn't queue for longer than 5 minutes. Unless you were one of the first to 40 in the first month. In which case, you had to wait almost as much as 10 minutes. (Sometimes).
  8. Whats annoying is that it doesn't effect everyone. I've seen vids of guys running around without lag. And its not related to quality of machine. That much is obvious. I've already unsubscribed because I can't see how large scale orvr can be possible when you have performance issues this bad in 8v8. That, and the constant crashing on "enter warzone".
  9. Warhammer was F'ing fantastic in the early/ mid days. It died as Mythic systematically made it worse instead of improving it, and casual players (the lifeblood of any MMO) were shunted out by the leets who loved stomping them in seconds with their uber gear and tactics then laughing at them. But the combat was great until the end game gear escalation took over.
  10. Warhammer PVP was great at release. Not perfect. But pretty damned awesome. It was systematically broken by Mythic, but that took years. The best thing about it, you hardly had to set foot in PVE for the whole game if you didn't want to. You could get all the levels and gear you needed from PVP.
  11. Most republic players on my server aren't great. Not a lot that can be done about it, except play as a premade team and get your tactics fixed so you win the ones you are in. Lots of bad empire players too, just at the moment, republic are worse. Although I do see side imbalance becoming a problem in terms of numbers of players if openworld pvp actually picks up. Best solution is a 3rd faction, but I don't see that ever becoming workable if it wasn't done at launch.
  12. Good for you mate. Get your own tanks and healers, don't die so you don't constantly go back to respawn, assist targets with the rest of the team, and you'll find yourself doing more dps than the tanks again. Or don't. Have a tantrum whenever you lose to a team working together and eventually rage quit. I really don't care.
  13. Your attitude is confusing. Do you not think a premade team with a good setup should be able to beat a solo player who thinks he just needs to pop on one of them and repeat his combo to win? Best team combinations in game should include tanks using guard. And you should not be able to beat a guarded player without help. You'll find that this team you are complaining about would struggle against a 2 dps 1 healer 1 tank team though. Their tanks only do as much damage as dps because they don't die. They'll die if they get focussed.
  14. Interupt this broadcast with breaking news. Premade groups with good class mix bash pugs. Full story follows the conclusion of our wee ones production of care bears.
  15. Qft. Fix 3, and you'll fix 1. The problem is imbalance, i'm not sure if you're deliberately flamebating by saying "weren't completely dominating", but you should know full well people don't often leave balanced games. You want people to have to stay in and get spawn farmed for 10 minutes just so the other team has something to shoot at? Sounds even dumber than people leaving to me. I'd also like separate queus for solo players and groups.
  16. I feel the pain. I remember doing 50 odd LOTD runs in warhammer to get my tyrant chest. And those was one long, boring instance. However, it is the way MMOs work. You get random drops. Is it good? Meh. You wouldn't be complaining if you were one of the guys who got 4 pieces in their first day.
  17. My only real problem with ops/ scoundrels is how easily they can stealth escape.
  18. Don't think anyone is suggesting it wasn't worth trying. People are suggesting it isn't working as intended and should be changed.
  19. Okay... but how do you knock back someone you can't see? And how much AOE is there that doesn't need either build up or a target?
  20. Useful article, appreciated thanks. However, It seems you can still be stunned twice before the immunity kicks in. For any clothy, no matter how much damage limitation you prestack with your clarevoyant abilities that allow you to know when a stun is coming, you are unlikely to survive. Which is, perhaps, why I had not fully appreciated the resolve system previously. 2 stuns in a row is still chain stunning. And like I say, for a range class with most abilities requiring build up, being slowed is very little different to being stunned. You take a lot of damage while they are in melee range, and are constantly set back if you try to heal yourself. Sometimes you can escape using your own CC and a combination of trinket/ force speed. But only occasionally. Again, I fully appreciate that further abilities to be gained as I level may make a difference.
  21. Slow/ stun for a range class is more or less the same thing. Either I'm doing something wrong, or everyone can be perma slowed.
  22. Absolutely, when my guild has enough 50's, we will have premades and I don't think ops will be so powerful. But we are all trying out classes at the moment. And I won't know until we try it. Like I say, my big issue is with the CC in game at the moment. I am working on two, a sage, and unfortunately I specced my smuggler to gunslinger before I saw the benefits of going the other way (slingers are still pretty good of course). But playing a range class is a bit of a mare with all the CC flying around. Gief CC immunities with no more changes, and I'll be happy. By the way, I am a vet of DAOC and Warhammer, so I am well aware of how to PVP effectively (although I'll admit not "lite" in this game yet).
  23. Hayemaker

    Broken pvp

    Starter for ten, fill in the blanks. Fail troll is ____ PVP players don't really want to sit through hours of boring as hell PVE to get a chance to compete in PVP. Its pretty simple really.
  24. CC is the real problem. Give CC immunities, so you don't break one then walk straight into another, and people aren't going to be so helpless when getting stealthed. Its true that a stealth caught out is an easy kill, but being killed without being able to do anything about it is boring as f***. I don't much care if the runt gets himself killed after he has killed me. Tweak their burst down a bit, their sustained damage and survivability up a bit. Thats not limited to OP/Scoundrel, its a good rule for PVP in general.
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