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Testosticore

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Everything posted by Testosticore

  1. You guys do realize there are just as many Imps complaining about how good the 'pubs are right? I mean, not that we get zerged or anything. That'd be an obvious lie. I just mean most of my dark side kin seem to feel the better PvP players choose to roll 'pub simply because they have fewer people and prefer the challenge. Also, before the 1.1 patch on Wed, I noticed more heavily geared 'pubs than I did Imps. All I'm saying is everyone feels everyone else has some advantage in some form or another. Hell, I feel like the vanguards are the coolest AC in the game as far as aesthetics go. Almost makes me want to go save kittens from trees with the rest of you sweetheart 'pubs.
  2. Already a longer discussion on this here: http://www.swtor.com/community/showthread.php?t=50161 As well as a couple other smaller threads.
  3. Sure it would. It's not like a bounty is something guys could collect on in a matter of minutes. It would take at least two hours between communication and travel time. Couple that with the fact that A) most players won't want to go through so much trouble for an average return more than once or twice for novelty B) most players really don't have what it takes to hunt down the type of people who would get the majority of hits placed on them and C) who cares if it's uneven.
  4. I said "once they ACCEPT a bounty" they get marked for troopers to round up as a law enforcement type deal. If you have a bounty board and only one hunter can accept a bounty at a time then most hunters wouldn't have marks on them and I'm almost certain the boards will stay plenty stocked with hits.
  5. Argument invalid. They apply to most people.
  6. Exactly. The only thing I could really think of would be making it so that, when a bounty is placed on someone, that someone has to hire bodyguards to block the Sith and Smugglers to block the Imp Agents. For the return, every time a bounty comes up the Troopers get a mission to take out whichever bounty hunter accepts the hit (as a law enforcement type thing) and they can recruit Jedi to take out the Sith on the Trooper's team while the smuggler in that trooper's team hunts for the BH and the Imp Agent has to try and block the smuggler, somehow.
  7. Consider, kind sir, that it would take time and resources to hire an Imp Agent to track down the player with the bounty on their head, gather the right amount of Sith allies to take out bodyguards (paying them a chunk of your bounty in the process) and actually getting to said target. The returns on this would be exceeded greatly by returns on the crafting economy, while still rewarding those (beyond immense satisfaction at having completed the hit) who participate. Entire guilds would be formed simply for the purpose of hunting. Bounties Inc. would be mine, and we wouldn't be able to (if implemented as stated above) garner net worth any faster than guilds who work together in crafting professions to make bank.
  8. Someone get this guy a *********** cookie, STAT. He earned it.
  9. "Smuggling" missions to hide people with bounties on their head would assuage the smuggler crowd. Troopers and Jedi could be hired as bodyguards. Imp Agents could be hired to track down the bounty, while Sith could be employed to fight against the bodyguards (disallowing bounty collection on bounties actually killed by Sith or Agents. IE only allowing them to fight bodyguards and making the hunter the only one capable of killing the tartet/collecting the bounty). Griefing is easily avoided by making the costs for placing a bounty high, being unable to place a bounty on the same player more than once by the same irate individual IF the bounty was successfully collected, etc.
  10. Just check the server status page on the site here. I've been watching it all day and every server that wasn't added before the official launch this morning has been full, regardless of peak times.
  11. We could easily do it on our own anyways. Set up a forum for bounties to be offered. The first person to take out the player and post a screenshot of said player's corps being t-bagged by our beloved bounty hunters gets the bounty. Of course, there would be no way of actually paying the hunters, but I would do it just because it would be fun as hell.
  12. I totes agree. Also, the non-gear rewards would be enough to assuage those who long for some kind of reward. Then the only people BioWare is leaving out are the few who can't live without the gear rewards, and that's a relatively small number of players.
  13. Didn't say the rewards had to be gear, bro. PvP because it's fun is ********, as well. I've not been on the MMO circuit long (aside from five years of WoW and about as many of Runescape when it first started out), but some acknowledgement of success when you win is the only way to keep the majority of players happy and they spent too much on this game to be able to lose as many people as they would lose from having the same thing at the same level with absolutely no change. The logistics of sticking to just the PvE and select hardcore PvP crowd won't cover their massive costs.
  14. Here is more information, I'm still trying to read up to page 100whateverridiculousnumberthethreadison http://www.swtor.com/community/showthread.php?t=47662
  15. I'm East Coast. All of my buddies are West Coast. I'm running in a West Coast server to play with them. It's currently 9:00 AM on the West Coast and my server has a 200 person que. Granted, this is the day of release and I'm sure lots of people are just playing for the first time, but all of the people who have been playing pre-release will be logging in at peak server time (where there was already an hour que at times) plus the new additions just makes this a recipe for nightmares. There are about fifteen servers with relatively empty populations on the West Coast right now. There should have been a server cap of some sort to prevent this kind of thing. I'm the guildmaster and all of my officers are almost level 40 right now. Re-rolling is a devastating option and it really hurts to think about. I didn't realize there were 1300 person ques. That is ridiculous. On the other hand, guys, this is the first week the game has been up and the first day of official play. We DO need to allow BioWare a little bit of leniency in working the kinks out. In my opinion, the things they should do and need to focus on are: 1) Starting with the largest guilds in the most heavily trafficked servers, allow them the option to move their entire guild to lower pop servers and rolling down the list to smaller guilds until the servers are more evened out. 2) Making faction choices be only one faction per server.
  16. I'd also like to point out that casual gamers wanting everything to be more even represents a greater sense of entitlement than wanting rewards. Analogy 1: We should do away with the Olympics because it's not fair to those who don't for people who have basic ability to put in the work to hone those skills over time and be recognized formally for their dedication. Analogy 2: We should all be socialists. **** hard work, yo. Analogy 3: Yeah, The Union won the war, but **** that. It's not fair they were better equipped or had more people, so The Confederacy should be allowed to continue with their slavery and racist bigotry. #3 is by far my favorite because The Sith Empire, for the most part (if you look at the bigger picture), represents a bunch of racist and (I don't know that anyone else noticed, but I did) mostly white male leaders suppressing minorities. It's a galactic civil war. What the hell, people? P.S. I am a white male-American, living in the southern United States rolling an Imp. P.P.S. We know by examining history that the underdog fighting for what's right wins a good bit against the "evil" powerhouse, and that the Imps take the Galaxy several times by storm but are eventually beaten (repetitively, I might add) by a smaller force of ne'er-do-bads. Implementation of a reward system is as simple as giving greater rewards to whichever side is the underdog when they win fights, but still giving all at least some reward for victory. None of this "everyone gets a trophy for competing" nonsense. In little league baseball, kids often have pizza parties or something to celebrate victory. That is a form of reward and I guarantee you the kids who thought they'd lose against what was thought to be the "better" team party much harder and have much more satisfaction during their celebration. That's an example of greater reward for the underdog.
  17. Analogy does not compute. There are rewards for being NFL champions and Olympic gold medalists. People who don't care don't pay attention and people who care either attempt to be the achievers or follow (in the "watch closely" sense of the word) those who do, even paying for the privilege to do so (purchasing tickets). Allowing people who want to compete the opportunity to do so hurts you not in the least, and would still allow those who purchased the game for the story experience to enjoy it as just that, without ever being forced to interact with those who wish to compete. I disagree with you, and BioWare, on this point. By forcing people into following the story without the promise of competition, Bioware is losing (an albeit very low amount) of potential customers. That's their choice, however, and it's still a great game. Also, there is absolutely no way to internalize "firsts" in servers without some sort of system-wide tracking built into the game. Anyone can verbalize they did it first without proof.
  18. I would very much love to see a more developed open world PvP in this game and I'm not sure how long I'll stick around without it. Star Wars is one of my only claims to nerd-dom. I play every Star Wars game that comes out, read every book, hang many posters and watch the movies (even the lesser ones) at every opportunity. I'll still leave when I finish the story. With better ow pvp I'd stay, because I could continue to create my own story in my mind while fighting for control of various areas. HOWEVER, I would like to point out to everyone that "officially" the Republic and the Empire have a peace treaty at the moment, and the only fighting done consists of small scale border skirmishes and secretive clashes over technology, etc. It follows the story for there not to be massive ow pvp for now. With the first expansion, when the war breaks out again (which is the logical step for an expansion, be it first or later on), they could very well incorporate pvp quests and bonuses/rewards into the story on PvP servers (and optional WZ quests in non PvP servers). The potential for this game to be truly epic, as opposed to simply awesome, is endless. I hope they listen to our pleas, but even if they don't we will all still have had some level of fun, they will have accomplished the goals of providing at least a smidgen of happiness to players and making money from us, and we will all have come out of this a little better off than before
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