Agreed, you had a nice well thought out post. I appreciate your input. I don't think changing expertise now that they have restructured it is the right idea. They need to like you said, tweak classes themselves.
I'm no developer or programmer, I'm no mathematician and I wouldn't be able to solve the current state of the game problem myself. However, I know how to play games how they should be played. I have game sense, and knowledge, and I know when a game is balanced and when it is not.
They need to -
1. make heal debuff cleansable if healing is going to be all out weaker or nerf interrupts
2. lower survivability of dps tanks, or make it impossible to combine the two
3. re-balance damage output of the top performing classes, never is it a good idea to keep increasing damage and healing output
The game was a dps race before, but now the most viable strategy to win is just rush an all out offensive
Peeling for healers is useless, you are better off dpsing down players. Killing healers first is pointless, they run out of resource and its best to leave them alive.. Like... what is this!?!?