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Official Q&A Thread for June 1st, 2012 Q&A Blog Post


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This may be a bit off-topic, but oh well:

 

I have recently been wondering what actually happens during that 4 hour or so window once a week when you take the servers down for maintenance. What's happening typically on your side when I'm sitting there refreshing the server status page?

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I also want to know if the ranked warzones will be cross server, only because im on tomb of freedon nadd and im sure even though its the most populated server for my area, im pretty sure theres still not enough people on the server for ranked warzones. i'm all for them though :)
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I Was Wondering what Path there is for the future of SWTOR, Are you planning on Raising the level cap at some future point, maybe adding alternate talent tree progression, or just making the Gear point values bigger... not to mention extra class story... so to sum it all up What are biowares intentions twards the Future of SWTOR and would like to state that raising the level cap is top in my book of "Things i dont want to see"
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When will you fix the huge butts on male Jedi Knight's heavy and medium armor cloaks as well as the shoulder pauldrons of Tionese, Rakatta and Columi gear floating in thin air instead of sitting on the shoulders on male Jedi Knights of body type 2 and below? And when will Jedi Guardians finally be able to get the exact orange armor (including textures and color) Jedi Knights wear on the character creation screen?

 

Also, when will we get the promised and long overdue update on the timing of chat bubbles?

Edited by Stubacca
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What are you going to do about the faulty progression system for PvP that you implemented in 1.2 that held no regard to the faction imbalance in the game? With ranked warzones coming up we're going to have Imps (that generally hold a higher population number than Reps and as such they can PvP themselves meanwhile Reps can be queued for the entire day and get nothing) are close to or fully geared WH while we're going to have Reps that have been denied progression entirely.

 

I am a PvP'er and was among the first progression wise on my server but all your updates since the illum catastrophy of 1.01 has lead to imbalanced progression favouring Imperials. I like the game, I'll love it when I get to play with people on a server that's not dead. I'm loyal and I'll stick around. Question is howerer warranted, will I have to play catch up because you implemented a broken biased system or is it going to become easier to acquire ranked wz commendations come 1.3?

 

Any answer would be appreciated as the PvP community are struggling, staying, hopeful for a change and some open communication!

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Altough im happy with the server transfers coming up, I also feel it will be kind of a mess. Only you guys have the logs of the current servers in terms of population, low & peak times etc... .

Wouldnt it be best that you merge servers that would "fit" together ? Like a test period for a couple of weeks so people can see : hmm my server is high enough, etc... I dont need to transfer! I prefer this option rather then having thousands just bunnyhopping from server to server, it will be a vicious circle im afraid. Any more thoughts about this going-to-happen-problem?

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What were your reasons to make imperial agents and smugglers by FAR the least mobile characters in the game?

It's quite a hinder, coming from a shadow to a scoundrel/operative in say huttball, but in other places too.

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*edit*

Super Servers:

 

What are those capable of and are we going to see a increase of character slots? I expect that you are going to merge some of the existing servers into super servers, are those servers capable of a higher character slot amount?

Edited by GorZie
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Bioware made a plan to locate guilds on servers at the begining. My guild followed your suggestion.

Currently we don't have population in our server. We're waiting transfers to make a decision (leave game or continue into).

 

If we want to remake our guild in specify server Why will have to we pay?

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Does adaptive gear only work with armor that requires a certain social rank (such as sand people clothing), or does it have some effect on all kinds of armor? I don't really care too much about dressing up as a sand person, but I would love to be able to do more to keep the look I want while still wearing high-end gear.
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A number of players (myself included) have mentioned that the improved textures implemented with 1.2 are only better out of cutscenes and remain low quality and blurry (even on maximum graphic settings and using decent computers to run the game) during cutscenes, arguably the most important time for them to be of a higher quality, especially for those of us who like to take screenshots of our adventures. Is this issue ever going to be addressed?
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You guys ever thought of having the players also be the quest. An example for pvp servers republic players rescuing escorting npcs out of a town being attacked by the empire or some bandits with some players having sway as in preventing the rescue or aiding in the process?
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I know in 1.3 you SWTOR will be implementing character transfers. Say I transfer a level 50 character to another server, how will my "global" and "local" Legacy unlocks associated with that character interact with the transfer? Will they essentially transfer and "mix" with existing Legacy unlocks on that server?
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