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BongoFrenzy

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Everything posted by BongoFrenzy

  1. @theangryllama Yes, Lethality is handy when there is a lot of movement, but the bonus damage is not that huge under 30%, it's only 15% extra from the poisons, while MM gets an extra 30% crit multiplier to Takedown. What made me chose MM, however, is the on demand damage. In fights where you need to switch and burst down targets quickly, Lethality isn't good enough due to its setup time. But I suppose that Lerthality has other advantages: it is for one the easiest specc in the game, where there is only one good rotation that you repeat ad infinitum, so it is quite easy to do a lot of damage while playing Lethality, but I quite frankly found it too boring.
  2. I have played as a Sniper since launch, both as Lethality and MM. For the past few months, I have played Lethality, but I got bored with it, so I decided to compare its sustained damage with MM's, and see how much better it really was. With only SI and IA buffs, and no adrenals or relics that are activated, I parsed 1469 DPS on the Ops Dummy over 4 minutes as Lethality, but, with the same buffs and armor, as MM I parsed 1458 DPS over the same time, so I decided to switch to MM, as Lethality didn't do that much more damage over time, MM has better on demand damage and since MM does not need an AoE DoT to do good damage. Just an FYI, I do know the Leth rotation very well, so that was not the cause of these results.
  3. I've been trying to figure out the optimal rotation for sustained damage, on for example operations bosses, and this is what I have come up with: 1. Shatter Shot -> Snipe (with Snap Shot) -> FT 2. SoS -> If SV is ready, go to 3, if not go to 4. 3. SV -> SoS -> Ambush -> FT -> OS -> Snipe -> FT -> Back to 2 4. Ambush -> FT -> EP/CD -> Snipe -> FT -> Back to 2 The beauty of this is that SV and OS have the same cooldown, and that if you use SoS and Ambush on cooldown, you will time SV perfectly for a rotation. Furthermore, using Ambush after SoS almost always guarrantees that Reactive Shot has procced. However, I do not believe that this is optimal. So do you have any suggestions on how to improve this rotation?
  4. How long time does it take until the game kicks you out?
  5. How does it work? Will I be able to remove the characters with which I reserved names before I have to change the names of my transferred characters?
  6. It's too late for that. Merging 3 servers into one won't suffice. We would have needed around 15 servers to make it viable. TOFN did sure not need 17 more servers transfered to it. If BW won't move us there, they have made a huge mistake.
  7. Instead of moving all the other servers to TOFN, they should have taken 15 out of 20 and made a server with them, and transferred the other 5 to TOFN. Though, I suspect that they will upgrade TOFN and similar servers to the rumoured super servers very soon, but in the meanwhile, I don't want to be stuck on Bloodworthy, where I can hardly find a single PvP game except for during peak hours.
  8. Yes, we really need to get moved. I really don't see why they would give transfers to 17 out of 20 EU PvP servers, and not all of them. However, if we get transfers today or tomorrow, I'm fine with it, but I sure as hell don't want to wait until after the weekend. If that happens, I'll cancel my subscription and resubscribe when I get the opportunity to transfer, provided that I don't find another game to play instead.
  9. It's a bit difficult to be patient when there are hadly any warzones going on, on a PvP server... But yes, I get your point.
  10. My server is one of the last 3 European PvP servers where people don't have the opportunity to go to Freedon Nadd. Yay. Why only let 17/20 move, and not 20/20?
  11. Actually, you shouldn't have any energy problems with Lethality, provided that you have a decent crit rating, and for PvE, MM beats Lethality. This is because Lethality is terrible for switching targets and because Corrosive Grenade often risks breaking CC. As for damage output, they are basically equal, if you know how to play the specs properly. I cannot, however, say anything about Engineering, as I have never tried it.
  12. I have played a lot of both MM and Leth in PvP, and I can say that they are both viable. Sure, Lethality can do more damage against tanks (and to some extent heavy armor wearing opponents), but it requires both Corrosive Dart and Corrosive Grenade to be on the enemy, which takes time to set up, and if you get CCd in some way during your Cull, say good bye to your damage. The damage from MM, however, is more easily reflected and mitigated, but it is instant, and gives a lot of burst (EP -> Ambush + FT -> TA -> SoS -> RF -> SoS -> SoS). It may sound as if I prefer MM, but I have no preference, really. I just wanted to point out the weaknesses of Leth because so many others pointed out the advantages.
  13. The female IA has a great voice actress, probably the best female one. Her voice sounds exactly like how a cold, calculating and hot agent should sound like.
  14. I have been trying MM in PvP for a few days now (full BM, no WH gear), and I must say that it is both good and bad. EP -> Ambush + FT gives huge burst damage, and the on-demand damage is really good too, though I feel that without the burst, the spec doesn't do much damage at all, especially against tanks or anyone who has some sort of reflection ability.
  15. With the 3 seconds shorter cooldowns for Ambush and SoS we will finally be able to skip some fillers... ...which is awesome.
  16. MM is not exactly weak, but as it is now, it has disadvantages compared to Lethality in PvP. However, it seems that this patch might make two specs equally viable in PvP.
  17. Yes, we could in some situations, but I sure prefer more Accuracy and Armor Penetration. Now MM might actually become viable against tanks...
  18. Lack of burst? We still have an Alacrity boost (and it's on a 1m 15s shorter CD) which even gives us more energy regeneration, and a boost that gives us more armor penetration and Accuracy. We have not lost much burst at all, and definitely not compared to other classes. Furthermore, we can now use Ambush and SoS more often.
  19. You guys do realise that Accuracy above 100% decreases the opponents ability to parry, block, or dodge incoming attacks, right? It's pretty sweet, both for PvE and PvP, especially coupled with 15% Armor Penetration. Furthermore, reduced CDs for Ambush and SoS and a new on demand Alacrity and energy regeneration boost that also finishes the CD for SoS sounds very good to me. I'd actually say that these changes will increase MM DPS.
  20. As a Shadow Tank and Sniper I must say that I am very satisfied with these changes.
  21. With 1.3 we will get something like that, the new TA that grants + 30% Accuracy and +15% Armor Penetration.
  22. Getting stealth while in cover is a good idea, but what I hope for is a passive skill that makes us stealthed from 40 metres and beyond as soon as we enter cover, and for every second that passes, the distance from which we can be seen is reduced by one metre until the distance is 10 metres, at which point it does not continue to reduce. That, however, is primarily a PvP ability, so I hope that we also get a damage dealing, or damage-increasing, ability.
  23. How large is the first download? I don't want to download a file of the same size as the game again...
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