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BongoFrenzy

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  1. @theangryllama Yes, Lethality is handy when there is a lot of movement, but the bonus damage is not that huge under 30%, it's only 15% extra from the poisons, while MM gets an extra 30% crit multiplier to Takedown. What made me chose MM, however, is the on demand damage. In fights where you need to switch and burst down targets quickly, Lethality isn't good enough due to its setup time. But I suppose that Lerthality has other advantages: it is for one the easiest specc in the game, where there is only one good rotation that you repeat ad infinitum, so it is quite easy to do a lot of damage while playing Lethality, but I quite frankly found it too boring.
  2. I have played as a Sniper since launch, both as Lethality and MM. For the past few months, I have played Lethality, but I got bored with it, so I decided to compare its sustained damage with MM's, and see how much better it really was. With only SI and IA buffs, and no adrenals or relics that are activated, I parsed 1469 DPS on the Ops Dummy over 4 minutes as Lethality, but, with the same buffs and armor, as MM I parsed 1458 DPS over the same time, so I decided to switch to MM, as Lethality didn't do that much more damage over time, MM has better on demand damage and since MM does not need an AoE DoT to do good damage. Just an FYI, I do know the Leth rotation very well, so that was not the cause of these results.
  3. I've been trying to figure out the optimal rotation for sustained damage, on for example operations bosses, and this is what I have come up with: 1. Shatter Shot -> Snipe (with Snap Shot) -> FT 2. SoS -> If SV is ready, go to 3, if not go to 4. 3. SV -> SoS -> Ambush -> FT -> OS -> Snipe -> FT -> Back to 2 4. Ambush -> FT -> EP/CD -> Snipe -> FT -> Back to 2 The beauty of this is that SV and OS have the same cooldown, and that if you use SoS and Ambush on cooldown, you will time SV perfectly for a rotation. Furthermore, using Ambush after SoS almost always guarrantees that Reactive Shot has procced. However, I do not believe that this is optimal. So do you have any suggestions on how to improve this rotation?
  4. How long time does it take until the game kicks you out?
  5. How does it work? Will I be able to remove the characters with which I reserved names before I have to change the names of my transferred characters?
  6. It's too late for that. Merging 3 servers into one won't suffice. We would have needed around 15 servers to make it viable. TOFN did sure not need 17 more servers transfered to it. If BW won't move us there, they have made a huge mistake.
  7. Instead of moving all the other servers to TOFN, they should have taken 15 out of 20 and made a server with them, and transferred the other 5 to TOFN. Though, I suspect that they will upgrade TOFN and similar servers to the rumoured super servers very soon, but in the meanwhile, I don't want to be stuck on Bloodworthy, where I can hardly find a single PvP game except for during peak hours.
  8. Yes, we really need to get moved. I really don't see why they would give transfers to 17 out of 20 EU PvP servers, and not all of them. However, if we get transfers today or tomorrow, I'm fine with it, but I sure as hell don't want to wait until after the weekend. If that happens, I'll cancel my subscription and resubscribe when I get the opportunity to transfer, provided that I don't find another game to play instead.
  9. It's a bit difficult to be patient when there are hadly any warzones going on, on a PvP server... But yes, I get your point.
  10. My server is one of the last 3 European PvP servers where people don't have the opportunity to go to Freedon Nadd. Yay. Why only let 17/20 move, and not 20/20?
  11. Actually, you shouldn't have any energy problems with Lethality, provided that you have a decent crit rating, and for PvE, MM beats Lethality. This is because Lethality is terrible for switching targets and because Corrosive Grenade often risks breaking CC. As for damage output, they are basically equal, if you know how to play the specs properly. I cannot, however, say anything about Engineering, as I have never tried it.
  12. I have played a lot of both MM and Leth in PvP, and I can say that they are both viable. Sure, Lethality can do more damage against tanks (and to some extent heavy armor wearing opponents), but it requires both Corrosive Dart and Corrosive Grenade to be on the enemy, which takes time to set up, and if you get CCd in some way during your Cull, say good bye to your damage. The damage from MM, however, is more easily reflected and mitigated, but it is instant, and gives a lot of burst (EP -> Ambush + FT -> TA -> SoS -> RF -> SoS -> SoS). It may sound as if I prefer MM, but I have no preference, really. I just wanted to point out the weaknesses of Leth because so many others pointed out the advantages.
  13. The female IA has a great voice actress, probably the best female one. Her voice sounds exactly like how a cold, calculating and hot agent should sound like.
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