Jump to content

Lord_Franklin

Members
  • Posts

    33
  • Joined

Everything posted by Lord_Franklin

  1. First of all, I really loved your presence at various gaming exhibitions during last year, and even got to experience the joy of eurogamer expo myself mostly due to your presence. With your upcoming Makeb expansion being teased at e3, I am curious as to whether you will have continued presence throughout the year at other expos, or at least where we should check to see if you are going to be at various gaming events.
  2. Glad my question was answered, I suppose it was a bit trivial, but people have asked enough about the 3 features coming in 1.3 a billion times over, so the answers for those are out there already. Was nice to hear a bit more about what happens behind the scenes as it were
  3. I recently noticed that when partying, you only gain/lose affection point when you win the conversation roll, effectively reducing the amount of points you can gain naturally by up to 4 times. Considering you receive alignment changes based on what you wanted to say/do even if you lose, I'm surprised the same doesn't happen with companions responses to what you wanted to say/do, especially considering this makes soloing groups seem far more worth while, as right now gift farming is just a pain. Was this an intentional mechanic introduced, and would there be considerations to change this system to stop punishing people who like to group content in an MMO? (albeit only slightly).
  4. I love to party through the whole game with my friends, I have so far created 7 characters, levelled 3 to 50 and the rest on the way, all entirely by grouping. However I've noticed that there is a small problem when partying, which is your affection gain with companions. During a run of The Black Talon with one other person, I noticed I only got 225 affection gain instead of 455, basically half the amount I would get if running this solo (I confirmed this by running solo afterwards with same responses and got +455 with mako), which means I was only gaining / losing affection points when I won the roll. So when i party up with a group of 3-4 people, I'm going to only get a 3rd / 4th the affection points I would get when soloing the game, which seems like a problem in a game about socialising and partying etc. All I feel is that if you still gain LS/DS points even though you didn't do/say what you wanted, you should still gain/lose affection points even if you didn't get to do/say what you wanted. At the moment that doesn't feel very consistent, and as someone who likes crafting but hates farming for gifts, this would make me like partying more. N.B. Also, you need to be able to see affection gain/loss when you companion isn't currently out (like if you were in a speeder when starting the convo, or in a group of 3+) as it still tallies up but you have no idea what responses they like / dislike, just the total for the quest
  5. This may be a bit off-topic, but oh well: I have recently been wondering what actually happens during that 4 hour or so window once a week when you take the servers down for maintenance. What's happening typically on your side when I'm sitting there refreshing the server status page?
  6. I like the idea of removing cooldown upon death, but they would have to make sure it would not affect PvP i.e. only when the death is in a PvE area. The whole removing cooldown reduction talents I don't understand, nor support, however.
  7. 1.You can work out K/D if you really want, but I feel kills aren't the best representation of how well you did in the battle, so low priority, but nothing wrong with the idea. 2. Preferences --> User Interface --> Tooltip Section --> Enable companion comparative tooltips.
  8. While I understand a need to see if someone's in a guild, if said guild is large enough that their spaces are valuable and need to free up spaces to add more, then its up to the player to inform any officers/masters when they are away for long periods of time, or face the consequences (i.e. being kicked). It shouldn't really matter whether or not they have been playing alts, or if they have unsubbed, if they are inactive on the character associated with the guild for a long period of time, then they clearly aren't that bothered about remaining part of the group. It seems a bit too much to allow the guildmaster to see when you are playing full stop, it might not seem invasive for you, but it sits awkwardly in my mind at least. I do 100% agree we need legacy friends though, would solve so many issues I have when playing
  9. That isn't quite as relevant for a guild though, is it? Someone doesn't have to have all their alts in a guild, so if someone is only playing characters that have no affiliation with the guild, is that any different to if they aren't playing the game full stop? I'm all for guildmasters having more information about their members, but it should only be about characters that have signed up for that guild, imo.
  10. I can confirm you can, this is something i screen printed just now http://i.imgur.com/kexgh.png
  11. I was under the impression you can already see when each player last logged in on a guild, you just have to click the arrow next to the "guild rank" heading and choose "last played". Would be nice to have this feature for the friends list though.
  12. Also, I just realised that the system of a companion being sent off to retrieve items from the guild bank doesn't have to be exclusively for crafting. You could implement a system in which your companion is sent off to the guild bank (similar to the sell junk items options) and when its complete you have access to the guild bank. Just an extra thought.
  13. This is actually really clever, I feel it could very well be implemented. I feel the number is possibly too high though, as the majority of stuff you can unlock without paying for anyway. There is only about 25ish mill worth of stuff you can only unlock with money, and I suspect you can easily raise 6mill before getting to legacy 50. Although with the addition in 1.3, this could be much more balanced.
  14. Perhaps to an extent, but not when it goes against their vision of the product. I wouldn't, for example, expect Leonardo da Vinci to accept a commission for the Mona Lisa with a moustache, because of his artistic integrity.(I apologise for this metaphor being not incredibly relevant, but I know absolutely nothing about art, so you are stuck with it) This game was designed, first and foremost, in making story matter. It is advertised as having a story that matters. Its main appeal (except possibly being star wars) is that its story matters. I'm sure there are a lot of people who don't care about that, and would happily live with potentially having a main plot that makes no sense, as they just haven't been told what's going on. But the people I see most opposed to this, are the ones who made the game.
  15. Firstly, I only said that because it was true. I was addressing the main question, which was to add it to the story, which very much unrealistic. I have nothing against you for wanting this, as I would be interested in this. I wish it was possible. I did say possibly, because some options for the imperials I've seen have granted light side points simply because they were the lesser of two evils, and I would expect such actions to still be considered evil by republic standards. That's just a consideration of course, and if this would be implemented, I would expect it would be easier just to leave it be. I'm afraid you've either misread my statement, or I have failed to make my point, sorry for that. I mentioned no story directly, just mechanical problems (i.e. legacy unlocks) and and the design choices of the game (the fact it is, whether you want it to be or not, story orientated). Mechanically this is possible. Full stop. There is not reason why this cannot be done. Unfortunately, doing so would go against the artistic integrity of the game, which may not be a big deal for you, but is somewhat to me, and I didn't put the hours into making this. I can only imagine how it would feel for the writers, the programmers, the producers etc. EDIT: I forgot to put the didn't in "and I didn't put the hours into making this" (perhaps my delusions of grandeur showing )
  16. I agree and would go that further step to say fleet chat should be viewable everywhere, most logically with a /fleet channel possibly? It would mean that if someone on fleet posted that they want to do a run of hammer station, and you are currently on Taris, you can /w them, and hop over. It would make finding groups so much easier I think.
  17. Firstly, that's rather patronising, shall we keep this civil? I was simply bringing up a point that I hadn't seen addressed here, and couldn't see a solution for. So okay, you are fully converting, retconning your character if you will. Technically, yea, mechanically there's nothing stopping that from being available, if you'd happily accept all your companions reset to 0 affection, possibly your alignment as well? I mean that isn't that much of a deal-breaker if your invested enough in this idea that your willing to ignore any plot holes that may or may not come up. Personally, I'm not entirely sure why you'd want to, but that's because I'm as fond of the journey as I am being at end level. However, the people who would have to get this sorted, would be the developers of the game, the ones who have put most of their time into really making the role-playing part of mmorpg matter. I don't think they would be happy with this really. And what about legacy? You have abilities being unlocked only by finishing 3rd act with each class, this would throw a real hamper into that. In fact legacy in general shows Biowares encouragement for you to play both sides by making more characters, which seems to be what they want to happen. Transfers would conflict with that, so I'm not sure it's likely to happen. If character transfers could be implemented somehow without fudging up the entire story, I would very much love to see it implemented, but that would be a colossal amount of work. While implementing a basic hack-job of it is possible, such a small niche of people seem to want it to happen, and I feel the developers would not be happy putting such a crude disregard to the rest of their work in, I really never see it happening, especially with far more important things for them to be doing.
  18. Okay, seems like some people really want this, I can see why. If they don't mind not having no actual ties to the republic, not having any more companion interactions, or any class quests, then yea I think you could cope, despite your immersion being broken, its not truly going to effect other characters too badly (just because you see a guy with a flame-thrower, doesn't mean he's instantly imperial scum, you know). So right now, this could possibly be doable. Then, later this year, Story expansion happens. You are now stuck with a character that cannot progress with any class quests. A mercenary cannot do his class quests any more, being republic scum, and he's certainly not a major in the republic special forces, no-one is going to make you the leader of an elite republic squad. You are stuck in limbo, basically removing yourself from most pve interactions. So in conclusion, anyone who actually thinks this is doable, lacks the proper foresight on the matter.
  19. I had a problem where I created a mature looking jedi consular (balding, complexion terrible etc) at level 1, only to be referred to as a young protégé a few times, by people much younger looking than me So adjusting your age would be nice, although I can see the difficulty in how to introduce adjusting it in game.
  20. Posted less than 6 hours before you, is this very same suggestion, perhaps not worth making yet another thread about? http://www.swtor.com/community/showthread.php?t=420452 OT: I'm confident Bioware is aware of this character limit issue, and hopefully they will do something about it in 1.3
  21. I suppose I didn't voice my concern about only allowing certain items, so here is my rebuttal. I feel that when you start restricting certain items / allowing other, it becomes a slippery slope. It would be very hard to get a feel for what public opinion would be on each individual item through, or where the line is on retaining identity. Also, certain classes may have quite a lot of items which could be interchangeable, and others might not, causing an imbalance in available gear between the sides, which might complicate things. Overall, it feels like this would be quite complicated to implement, and possibly cause more trouble than its worth. However, I do feel if there are armour pieces that do belong on either side (I haven't come across any myself yet, but I'm not saying there aren't any) they should be supplied to both sides, one way or another. As a side note, I do totally agree with removing mods being too expensive.
  22. The reason gear changes looks between factions is to preserve some semblance of faction / class identity. Sure, it might be cool for a Jedi to wear Sith robes and look all evil etc, but if it became wide spread, it would make the game look rather silly. It would also make pvp potentially more confusing, so I personally support this change of looks. It means that my inquisitor can make armour for my jedi knight, and not make him look stupid. It would be very immersion breaking to see a smuggler running round in imperial officer uniform, for example. So while players should have choice of appearance, I agree, I don't support their choice outside of the classes set identity.
  23. At the very least, do hairdressers not exist in this game? stuff like this (as well as tattoos/ facial hair) should be easily customised, possibly on your ship, in the captains quarters somewhere?
  24. This was mentioned in the guild summit I believe. The word back then was guild emails would be awkward for them, as it could be abused to sent large amounts of data and bear a load on their servers (they have to track with each person when its been read, when its been received if its deleted etc) but as an alternative, I think they said when they include the guild calender, some sort of newsletter functionality will be possible.
  25. In a game like this, it would kinda feel like dog fighting endorsement, which I don't think many people want to get behind. While I enjoy a good monster brawl in some rpg's (such as pokémon), without the constant reminder that the monsters are friends, and enjoy fighting etc, which would be very hard to put in without seeming dull and boring, it would just seem like animal cruelty.
×
×
  • Create New...