LordExozone Posted March 14, 2012 Share Posted March 14, 2012 Force Lightning. Link to comment Share on other sites More sharing options...
blackdots Posted March 14, 2012 Share Posted March 14, 2012 Unstoppable talent in the second tier of the veng tree. ^ Keep spreading the gospel. Link to comment Share on other sites More sharing options...
Sevvy Posted March 14, 2012 Share Posted March 14, 2012 For the Vengeance tree to stop with the dots and just have our abilities hit harder, especially Shatter. Link to comment Share on other sites More sharing options...
Midichlorien Posted March 14, 2012 Share Posted March 14, 2012 Other tanks have those too. One thing to note is that taunts don't create threat, they just force a mob to attack you for their duration. They do. They tested it on sithwarrior.com. Link to comment Share on other sites More sharing options...
SIDIOUSFAN Posted March 14, 2012 Share Posted March 14, 2012 In my opinion, What juggernaut needs is some kind of group buff that make it valuable for groups. Because even if I have good dps as a rage spec jugg, I have problems joining groups. "We already have enough melee characters" "We want a marauder, not a dps jugg" " Wait, jugg dps ?? What is that ?" " LF dps please no juggernaut" I am tired of that. Link to comment Share on other sites More sharing options...
gsorreta Posted March 14, 2012 Share Posted March 14, 2012 ... One thing to note is that taunts don't create threat, they just force a mob to attack you for their duration. Not true. Taunts DO create additional threat, even when you have threat already. Link to comment Share on other sites More sharing options...
_Zorth_ Posted March 14, 2012 Share Posted March 14, 2012 Group Choke Your Juggernaut reaches out to the force, feeding of his hatred and lifting every nearby enemy NPC into the air, choking them for 3 seconds dealing X kinetic damage every second. This ability generates a high amount of threat. Channeling 3 seconds, 2 minute CD. If specced into it.. Reduces the cooldown of Group choke by 7.5/15 seconds, In addition, group choke builds 2/4 rage at the end of the duration. Link to comment Share on other sites More sharing options...
Halefthaut Posted March 14, 2012 Share Posted March 14, 2012 Unstoppable talent in the second tier of the veng tree. That would make the subspec mandatory. Rather having Unstoppable baseline for all specs Link to comment Share on other sites More sharing options...
beyondkilling Posted March 14, 2012 Share Posted March 14, 2012 (edited) I would want a second lightsaber for veng spec so our dps isnt bad Edited March 14, 2012 by beyondkilling Link to comment Share on other sites More sharing options...
Dirtysolutions Posted March 15, 2012 Author Share Posted March 15, 2012 I would want a second lightsaber for veng spec so our dps isnt bad Gods NO!! I love the way my jugg swings his single lightsaber - looks and feels really "Use ur hatred and welcome to the darkside" Link to comment Share on other sites More sharing options...
Atzel Posted March 15, 2012 Share Posted March 15, 2012 Make our force attacks to do elemental/internal damage type. Right now we are 100% phycical damage dealers (kinetic/energy) Can nerf Smash build too cant care less about something that takes 0 skill to play. Link to comment Share on other sites More sharing options...
Hxxr Posted March 15, 2012 Share Posted March 15, 2012 Vengeance DoT's are all internal damage. And there are no bursty skills that ignore armor other than Turbulence - for a good reason too. I'd like to have a unique CD that pulls all mobs within 10-15 maters in front of my character ... less range then the other ones and maybe a longer CD. Link to comment Share on other sites More sharing options...
gretock Posted March 15, 2012 Share Posted March 15, 2012 I would LOVE to see improvement of Vengeance as a DOT-DMG tree... - DOTs should tik for more DMG (maybe reduce initial DMG in return) - DOTs should have some kind of extra utility (e.g., health-drain, heal/speed debuff, or something REALY unique I would LIKE to see improvements of ravage. Currently, it appears to be useless (at least in PvP). I would NOT COMPLAIN if BW could give me some kind of longer CC for PvE. Link to comment Share on other sites More sharing options...
havok_bloodcraft Posted March 15, 2012 Share Posted March 15, 2012 (edited) Vengeance 1. Rampage to be useful 2. ravage to not be a dps loss 3. force pull 4. dots scaling better 5. dots healing us like annihilation Immortal 1. Backhand cd reduced to 30s preferably 15s 2. increased aggro boost % from soresu form 3. enhanced mitigation 4. force pull to match the other tanks ability to pull eg darkness sin pull / grappling hook powertech 5. reduced cooldown on sweeping slash Rage Not used rage enough to have good suggestions. Edited March 15, 2012 by havok_bloodcraft Link to comment Share on other sites More sharing options...
Helig Posted March 15, 2012 Share Posted March 15, 2012 Only 1 thing....Juggs would get Force pull back. This is a wish list right? The first thing that sprung to mind when I read the title. Link to comment Share on other sites More sharing options...
Reli_BOON Posted March 15, 2012 Share Posted March 15, 2012 -Faster movement in pvp (takes 5 secs to cover 30m distance) *even if this goes to all classes it benefits melees more -Smaller CD on Saber Throw and NO MINIMUM RANGE *I dont see ranged classes having any kind of min range limit on their skills *or keep ST as it is but make it an AoE skill cause we have none -Ravage is just... who thought of it??? -Vengence DoTs are a non factor atm. Proper Scaling? -Smash range. *I could live with a nerf in dmg or an overhowl of the Rage spec. -Shatter need a rage reduction and a DoT duration reduction as well. It is a 31 point skill and the damage it deals does NOT justify the 4 rage especially since it requires a shuder before it can be used. DoT overlaps itself wasting dmg and as a skill it offers nothing to the rest of the Veng tree. -Public Hunging of the guy that designed the Jugg skill trees, complimented by livestreaming for those not able to attend. And remeber: WE ARE 50% OF THE NON-STEALTH MELEE CLASSES!!! OUR OPINION MATTERS! *not considering mara cloack an actual stealth. Link to comment Share on other sites More sharing options...
Vlakrar Posted March 15, 2012 Share Posted March 15, 2012 Unstoppable talent in the second tier of the veng tree. So every dps Jugg can respec Rage right? Link to comment Share on other sites More sharing options...
Darth_Sookie Posted March 15, 2012 Share Posted March 15, 2012 So every dps Jugg can respec Rage right? But but i thought vengeance was such an awesome spec. Link to comment Share on other sites More sharing options...
Helig Posted March 15, 2012 Share Posted March 15, 2012 But but i thought vengeance was such an awesome spec. Ok, that did crack me up. Link to comment Share on other sites More sharing options...
Dirtysolutions Posted March 15, 2012 Author Share Posted March 15, 2012 I really think it would be helpfull for Bio if they released info about the changes to warriors. Since I strongly believe we, as players, could give them valuable input. If there are different opinions make a poll and let every warrior wote, if its, say between getting a harder-hiting 31 pointer with a big a*s hit and no dots. Or making Vengeance more like a dot-tree as an example. You out there sneak-peeking bio? =) Link to comment Share on other sites More sharing options...
Shuguard Posted March 15, 2012 Share Posted March 15, 2012 i would like all rocks, lightning, rockets, and blasters to be actually defended by lightsaber animation blocks rather than the lame shield or lack thereof. Or just give me an actual shield i'd be fine either way, make it a vibro-shield. Link to comment Share on other sites More sharing options...
Halefthaut Posted March 15, 2012 Share Posted March 15, 2012 make it a vibro-shield. It would be made of cortosis alloys Link to comment Share on other sites More sharing options...
ripamorame Posted March 16, 2012 Share Posted March 16, 2012 Force screams dot to do real damage its a very minor dot Vengeance seems abit like a ****** annihilation Link to comment Share on other sites More sharing options...
Bastus Posted March 22, 2012 Share Posted March 22, 2012 In my opinion, What juggernaut needs is some kind of group buff that make it valuable for groups. Because even if I have good dps as a rage spec jugg, I have problems joining groups. "We already have enough melee characters" "We want a marauder, not a dps jugg" " Wait, jugg dps ?? What is that ?" " LF dps please no juggernaut" I am tired of that. Amen. I'm a bloody DPS spec, and yet I've tanked more HM FE runs than anyone I know. I hate tanking, yet its clear that most other classes only see jugs as useful for 1 thing. I think our animations need like a 15-20% speed increase or something. There's so much needless jumping involved. Or the ability to root enemies while we Ravage. Why the hell do Marauders get that and we don't? They already hit harder, make them run. And if not, make our ravage a 2 sec channel, so we can at least complete the damn thing before they move. I'm starting to think BW needs a new team for PVP testing. Link to comment Share on other sites More sharing options...
Heith Posted March 22, 2012 Share Posted March 22, 2012 back when i just had my 50 jugg the one thing id wish for was a reroll to an assassin lol but now that i have a 50 assassin i dont really want anything on my jugg. Link to comment Share on other sites More sharing options...
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