Veeius Posted March 13, 2012 Share Posted March 13, 2012 cc. I hate being a class that can't do h2's until h2's no longer matter. Link to comment Share on other sites More sharing options...
crushface Posted March 13, 2012 Share Posted March 13, 2012 A talent in vengeance that roots the person while being ravaged. No minimum distance on saber throw and force charge. Vicious throws applicable range being sub-30%. Heal debuff from people affected by vengeance dots. Force pull. A talent in each of the three trees that improves Saber Ward in relation to the trees- e.g. Vengeance would increase damage done while active, rage would increase crit/surge, immortal would increase healing recieved. Increase the speed of all attack animations by 20%. Link to comment Share on other sites More sharing options...
Dhovakhiin Posted March 14, 2012 Share Posted March 14, 2012 Proper dots in vengeance. Link to comment Share on other sites More sharing options...
willisnorton Posted March 14, 2012 Share Posted March 14, 2012 A talent in vengeance that roots the person while being ravaged. Increase the speed of all attack animations by 20%. These changes are most definitely needed in the game. Personally I'd like to be able to throw molten lava blobs at pubs and watch them burn. Link to comment Share on other sites More sharing options...
thewalshinator Posted March 14, 2012 Share Posted March 14, 2012 This is quite vague but some sort of defensive CD which increases resistance to force/tech damage for 15-30 seconds. I feel like we need more survivabilty in our DPS specs. Link to comment Share on other sites More sharing options...
Devolix Posted March 14, 2012 Share Posted March 14, 2012 i wish for these things that SHOULD be applied Immortal : lower cd on crushing blow to 9sec and add extra threat on it : Endurance buff by 6% : Barrier actually scaling off defensive stats Veng : 50% armor avoid on impale : 30% crit bonus to impale and shatter including the dot damage of shatter : increase the dot damage (especially force scream) : gain health from damage of the dots : Make ravage useable while moving Rage : 8-10 meter radius on smash : add a force ability like blue lightning something like shock? : lower cd on force crush to 14sec (including talents that already lower it) Base Sith Warrior abilitys : Remove cd on sundering assault Juggernaut : Saber ward also reducing damage taken from all sources by 25% Link to comment Share on other sites More sharing options...
wickedUOF Posted March 14, 2012 Share Posted March 14, 2012 I wish ravage did the same damage over less time. Maybe a half second less or something. I wish Juggernauts took less damage regardless of spec. At some point this could make Immortal juggs OP but I'm sure there is room for taking less damage without becoming OP. As a rage juggernaut I feel pretty soft usually and when I have specced vengeance unstoppable and huddle didn't seem to last long enough or maybe I was doing it wrong I didn't feel much stronger like i was hoping I would. Link to comment Share on other sites More sharing options...
InspeckdaDeck Posted March 14, 2012 Share Posted March 14, 2012 Vicious slash unbinds random key binds from opponents quick slots when it connects. Force push logs opponent offline. Shatter deletes character on impact. Link to comment Share on other sites More sharing options...
Veeius Posted March 14, 2012 Share Posted March 14, 2012 SOME SORT OF FREAKING AOE THREAT. Seriously, I am sick to death of the healer saying "I has threat." Link to comment Share on other sites More sharing options...
Dracosz Posted March 14, 2012 Share Posted March 14, 2012 Someone on the guardian forums suggested smash dropping an Area-wide Damage dealing ability on contact (IE we get off the smash and Damage ticks over time in the area as a long as people are in it) Link to comment Share on other sites More sharing options...
Dirtysolutions Posted March 14, 2012 Author Share Posted March 14, 2012 SOME SORT OF FREAKING AOE THREAT. Seriously, I am sick to death of the healer saying "I has threat." Well to be fair.. we do have AOE taunt and Taunt ...and guard... put guard on healer? Link to comment Share on other sites More sharing options...
Darth_Victus Posted March 14, 2012 Share Posted March 14, 2012 more threat This. I am getting tired of doing double the work of the other tank classes only to get less in return. Link to comment Share on other sites More sharing options...
woodfrog Posted March 14, 2012 Share Posted March 14, 2012 It should play " ", when I enter a warzone Link to comment Share on other sites More sharing options...
Rock_Spider Posted March 14, 2012 Share Posted March 14, 2012 (edited) A playboy bunny suit for Vette. That is all. Edited March 14, 2012 by Rock_Spider Link to comment Share on other sites More sharing options...
Noth Posted March 14, 2012 Share Posted March 14, 2012 Well to be fair.. we do have AOE taunt and Taunt ...and guard... put guard on healer? Other tanks have those too. One thing to note is that taunts don't create threat, they just force a mob to attack you for their duration. Link to comment Share on other sites More sharing options...
Inasogard Posted March 14, 2012 Share Posted March 14, 2012 One thing huh? Well I would pick a free re-reroll to assassin, and transferring all current gear, stats, crafting skills, and time wasted on this class....LOL! I didn't believe it till i tried it....Leveled an assassin to 50 and OMG how much nicer it is to tank on him... Do love my jug, but hope they do some fixing in 1.2 Not holding my breath though... Link to comment Share on other sites More sharing options...
Midichlorien Posted March 14, 2012 Share Posted March 14, 2012 (edited) One thing huh? Well I would pick a free re-reroll to assassin, and transferring all current gear, stats, crafting skills, and time wasted on this class....LOL! This. ...if I would be forced to choose only one thing, because one thing alone won't fix the class, really. Otherwise: -more dps in tanking stance -more threat due to the dps increase above (or at least more aggro by Sorezu stance or special abilities) -more AE threat (more radius to smash maybe) -force pull for ranged mobs -no minimum range on saber throw -less vulnerable to spike damage, more shield chance and maybe inherent absorb -endure pain should only take away the gained life if over the max -better gear stats (why the hell is there surge on my tank equip?) -no rage costs for interrupts (I already think it's a bad feature to assign this skill and therefore interrupt duty on the tank alone) I am in hurry, maybe there is even more stuff I would write when I will be back later. Edited March 14, 2012 by Midichlorien Link to comment Share on other sites More sharing options...
Dirtysolutions Posted March 14, 2012 Author Share Posted March 14, 2012 Other tanks have those too. One thing to note is that taunts don't create threat, they just force a mob to attack you for their duration. Well... Agreed Link to comment Share on other sites More sharing options...
Telefonkabel Posted March 14, 2012 Share Posted March 14, 2012 Unstoppable talent in the second tier of the veng tree. Link to comment Share on other sites More sharing options...
bananaface Posted March 14, 2012 Share Posted March 14, 2012 ravage not being a dps loss. Link to comment Share on other sites More sharing options...
OrphanOfDarkness Posted March 14, 2012 Share Posted March 14, 2012 -Immortal tree to be useful -Vengeance tree to be good -Ravage to be good and have proper support talents. (ie, a root, stun, bigger damage/crits/dot) -Bigger Smash radius -some way to heal -a giant super duper lightsaber attack 31 point talent that is awesome and does awesome damage Link to comment Share on other sites More sharing options...
yamibloodedge Posted March 14, 2012 Share Posted March 14, 2012 I like everyone's idea for Juggernaut boosting from them and I just wanted to add one thing. I think they should add reverse grip on Shien form just to give the class a bit more show. Plus added with the ideas of everyone else Juggernaut would be even better of a class then what others make or think it to be. Link to comment Share on other sites More sharing options...
BradPiff Posted March 14, 2012 Share Posted March 14, 2012 (edited) A victory rush abilty would be good as well or even next force charge after killing a player heals you for x% rather than have it on interceed oh and again better mitigation hell while in soresu form deflected attacks have a chance to return the damage to the attacker for x% of deflected damage would love that Edited March 14, 2012 by BradPiff Link to comment Share on other sites More sharing options...
bananaface Posted March 14, 2012 Share Posted March 14, 2012 (edited) A victory rush abilty would be good as well or even next force charge after killing a player heals you for x% rather than have it on interceed would love that this! wtb 5k heal medal for 15medals. Edited March 14, 2012 by bananaface Link to comment Share on other sites More sharing options...
Darth_Sookie Posted March 14, 2012 Share Posted March 14, 2012 Unstoppable talent in the second tier of the veng tree. This would be very neat. I'd have nothing to complain about if that happened. I'd like for smash to hit instantly tough and not hit after i've been knocked back if that would be possible to fix. On the other hand it sometimes works in our favour. Link to comment Share on other sites More sharing options...
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