Perryisjedihalp Posted March 15, 2012 Share Posted March 15, 2012 (edited) I'm not quite understanding what the big deal is about Tracer Missle. So many people whine and complain and cry, when in fact all it takes is a simple interupt. Arsenal Mercs have very little going for them outside of their high damage output, and it's not like Tracer Missle does absurd amount of damage. What about Snipers? Why can't we claim that Snipe needs to be nerfed as well? A bounty hunter's priority system doesn't spam Tracer Missle. That's too heat costly and dangerous. Tracer missle x3, Unload, Heatseekers, Tracer Missle x2, Railshot, then go from there. Tracer Missle is A FILLER. FILLER. You're SUPPOSED to spam fillers. That's what they're THERE for. Bounty Hunters have pathetic CC in warzones, having to rely on Jet Boost to keep themselves alive. And even then, when Guardians can ignore CC from their guardian leap, assassins can force speed back and Marauder just charge right back over without caring, all we have left is that dinky 4 second stun of ours. It really isn't like Arsenal Mercs are hard to take down, I find my own to be pretty damned squishy, personally. Regardless, if they do wind up nerfing Tracer Missle I sure hope they tweak the skills, otherwise we're going to be ridiculously gimped and there won't be any point in playing them. Edited March 26, 2012 by Paralassa content, but old, just removing Link to comment Share on other sites More sharing options...
Leneux Posted March 15, 2012 Share Posted March 15, 2012 I gotta agree with you. I don't see how people can complain about an ability with a cast bar that can be interupted... mind boggling. Link to comment Share on other sites More sharing options...
Schwasted Posted March 15, 2012 Share Posted March 15, 2012 I gotta agree with you. I don't see how people can complain about an ability with a cast bar that can be interupted... mind boggling. Be on the other end of two bounty hunters spamming it, its basically like watching a lawn mower cut through grass. Link to comment Share on other sites More sharing options...
Perryisjedihalp Posted March 15, 2012 Share Posted March 15, 2012 Be on the other end of two bounty hunters spamming it, its basically like watching a lawn mower cut through grass. The same could be said of most classes. Two snipers, two marauders, two assassins, two scoundrels, two pyrotech vanguards. This isn't an Arsenal Bounty Hunter specific thing. Link to comment Share on other sites More sharing options...
Macroecon Posted March 15, 2012 Share Posted March 15, 2012 I'm not quite understanding what the big deal is about Tracer Missle. So many people whine and complain and cry, when in fact all it takes is a simple interupt. I gotta agree with you. I don't see how people can complain about an ability with a cast bar that can be interupted... mind boggling. Here's the problem - a single interrupt of TM just delays the inevitable - another TM. Because TM has no CD and it's resource cost is so low, it is a de facto spam attack. For the same reason, people know that interrupting Force Lighting/Pebble spam attacks is not a good strategy. You just wasted your interrupt and the caster will just continue with his spam. Both TM and Lightning/Pebble have the same game (im)balance problems - their cost is so low that negating a single cast of them is pointless, yet they do more damage that other classes' spam attacks. The problem for Arsenal/TM is that once BW nerfs that ability, you are totally reliant on BW acting properly to restore your effectiveness with another buffed ability. Sage/sorc on the other hand has a lot more attack options and isn't so much at the mercy of BW. Link to comment Share on other sites More sharing options...
Irishbrewed Posted March 15, 2012 Share Posted March 15, 2012 WHY YOU FOLKS CRYING They did not say a NERF they said they are going to make it less dependable on ONE ability and make it more difficult to obtain BIG numbers...that's a FIX not a NERF.... /hugs Link to comment Share on other sites More sharing options...
Mightywombat Posted March 16, 2012 Share Posted March 16, 2012 WHY YOU FOLKS CRYING They did not say a NERF they said they are going to make it less dependable on ONE ability and make it more difficult to obtain BIG numbers...that's a FIX not a NERF.... /hugs it should be a nerf tbh.. they need it. Link to comment Share on other sites More sharing options...
Valfodr Posted March 16, 2012 Share Posted March 16, 2012 No one every called a merc healer overpowered. I hope whatever the nerf is that it doesn't further weaken merc healers, we are already perceived (correctly or not) as less desirable than sorc or ops healers. To be fair, it's not that BHs or Ops are weak so much as Sorcs are *********** OP healers. They gave bubble and the only real AoE heal to one class. I don't see how anyone thought the best resource, best preventative medicine and only real AoE spell should go to one healer. Oh well, I'd take Kolto Missile over the Ops 4 man 1.5k hot over 15 second spell any day. Least our's helps melee, even if it only hits 3 targets. Link to comment Share on other sites More sharing options...
Tallyhoe Posted March 16, 2012 Share Posted March 16, 2012 (edited) I bet they put a 6 second CD on tracer and tone the damage down by 20% and give power shot a 10% damage increase. Oh noes.. you use tracer missle once every 13-14 seconds to keep the debuff up and then you use powershot! Edited March 16, 2012 by Tallyhoe Link to comment Share on other sites More sharing options...
Cegenaus Posted March 16, 2012 Share Posted March 16, 2012 i bet they turn us into pt pyros and we become the new faceroll class Link to comment Share on other sites More sharing options...
DarthVallik Posted March 18, 2012 Share Posted March 18, 2012 (edited) Pyro also takes far more skill. i find Pyro on my PT much more facerollable than my arsenal merc there as easy as each other but the PT is able to solo just about anyone whereas the merc can solo sorc/sages and other troopers nething else i generally account to massive gear disparity (BM gear) sure its a couple more buttons but inc missle > rail > close distance with flame burst > hopefully rail if not rocket > rail > fb > rail repeat until dead opposed to tracer> exploding dart > tracer x2 > heat seeker > tracer > tracer > rail (with unloads thrown in whenever they proc) one moved 1 stands still otherwise there both retardedly easy "skill" with a PT is basically the ability to walk to chew gum as the only real diff is the ability to move on the PT and being shorter range Edited March 18, 2012 by DarthVallik Link to comment Share on other sites More sharing options...
Cegenaus Posted March 18, 2012 Share Posted March 18, 2012 HAHA all of you deserve this, due to those worthless Tracer Missle spammers! Interrupt once then they just stand there cause they dont know what else to do. That was by far the most overused and over spammed skill ever in WZs. Yall had this coming from the get go. is someone mad that their class got nerfed into oblivion? Link to comment Share on other sites More sharing options...
Dr_K Posted March 18, 2012 Share Posted March 18, 2012 I really can't believe all the QQin goin on...its only 10% so instead of hittin for what 1.5k u will be hittin for 1.35k....OH MY GOD!!! SO MUCH LOSE TO DMG!! Link to comment Share on other sites More sharing options...
OmegaMayhem Posted March 18, 2012 Share Posted March 18, 2012 Uh, if anything we will be doing more damage. Yes, there is a 10% reduction on Tracer Missile damage... But, they are buffing Heatseeker Missile by 10%, AND significantly increasing the proc rate of Barrage. I say it's a buff, not a nerf. I wub my Merc! <3 Link to comment Share on other sites More sharing options...
teyngodown Posted March 18, 2012 Share Posted March 18, 2012 looking at those patch notes the only "nerf" i see is a MASSIVE nerf to BH/comm healing trees. BG merc will literally be unplayable after that patch. Sure we can heal 1 more "random" person with our aoe but we still don't have a combat rez and they increase the heat cost on EVERYTHING and decreased the heat reduction on things as well. You'll be able to get about 6-7 heals in before blowing vent heat doing 6-7 again and then sitting there rapid derp shots till your heat goes back down. the "nerf" to tracer isn't a nerf at all its still going to be 1.5 second cast at 16 heat so still spammable and 10% damage reduction is meh at best. The 10% increase to HS damage and significant increase to barage procs will make arsenal even more deadly then they are now and they will still be SPAMMING tracer lol. Link to comment Share on other sites More sharing options...
Ahebish Posted March 18, 2012 Share Posted March 18, 2012 (edited) I agree with feeling of surprise and anger after reading that article on ign. Refreshing to know our class is getting the shaft pretty hard from a third party source while other better classes continue to keep trucking on. I do feel bad for you guys I really do. But hey you only need 4 more nerf's to catch up to concealment/scrappers How's it feel to get it in the pooper like we did 5 times now? Edited March 18, 2012 by Ahebish Link to comment Share on other sites More sharing options...
teyngodown Posted March 18, 2012 Share Posted March 18, 2012 I do feel bad for you guys I really do. But hey you only need 4 more nerf's to catch up to concealment/scrappers How's it feel to get it in the pooper like we did 5 times now? BW seems to have no love for classes unless they got a glow stick Link to comment Share on other sites More sharing options...
Mightywombat Posted March 18, 2012 Share Posted March 18, 2012 Uh, if anything we will be doing more damage. Yes, there is a 10% reduction on Tracer Missile damage... But, they are buffing Heatseeker Missile by 10%, AND significantly increasing the proc rate of Barrage. I say it's a buff, not a nerf. I wub my Merc! <3 i agree with you here...BUT! a big but...they said there was going to be a change in the rotation...were is it..i dont see it...i use unload everytime pretty much when it procs..its a slight change but not something i will really notice ^^ there will still be the same amount of rockets flying...and the buff stack on defence will be 5% instead of 10%...so why not make the BH somewhat more mobile.. Link to comment Share on other sites More sharing options...
TyrellJonez Posted March 18, 2012 Share Posted March 18, 2012 i agree with you here...BUT! a big but...they said there was going to be a change in the rotation...were is it..i dont see it...i use unload everytime pretty much when it procs..its a slight change but not something i will really notice ^^ there will still be the same amount of rockets flying...and the buff stack on defence will be 5% instead of 10%...so why not make the BH somewhat more mobile.. They gave our knockback a root. Thats how they balanced it. All in all, i'd say bad BHs will cry bloody murder. BHs didn't get nerfed, we now hafta adapt to a slightly different play style. SLIGHTLY. I'm lookin forward to 1.2 Link to comment Share on other sites More sharing options...
Cegenaus Posted March 18, 2012 Share Posted March 18, 2012 They gave our knockback a root. Thats how they balanced it. All in all, i'd say bad BHs will cry bloody murder. BHs didn't get nerfed, we now hafta adapt to a slightly different play style. SLIGHTLY. I'm lookin forward to 1.2 show me where it says this in the patch notes Link to comment Share on other sites More sharing options...
Ovan_Oh-One Posted March 18, 2012 Share Posted March 18, 2012 show me where it says this in the patch notes Mercenary Cure now generates 8 Heat (down from 16). Jet Boost now triggers snare visual effects on affected targets. Power Shot has been rebalanced. It now generates 16 Heat, has a 2-second activation time, and deals approximately 10% less damage. Tracer Missile and Fusion Missile's animations have been exchanged by popular demand from the community. Nothing changed, just a visual effect has been added. Link to comment Share on other sites More sharing options...
Mightywombat Posted March 19, 2012 Share Posted March 19, 2012 (edited) Mercenary Cure now generates 8 Heat (down from 16). Jet Boost now triggers snare visual effects on affected targets. Power Shot has been rebalanced. It now generates 16 Heat, has a 2-second activation time, and deals approximately 10% less damage. Tracer Missile and Fusion Missile's animations have been exchanged by popular demand from the community. Nothing changed, just a visual effect has been added. yup...that snare is already ingame...you just cant see it atm. so no real change there either. Edited March 19, 2012 by Mightywombat Link to comment Share on other sites More sharing options...
DarthVallik Posted March 19, 2012 Share Posted March 19, 2012 They gave our knockback a root. Thats how they balanced it. All in all, i'd say bad BHs will cry bloody murder. BHs didn't get nerfed, we now hafta adapt to a slightly different play style. SLIGHTLY. I'm lookin forward to 1.2 Mercs didnt get a nerf ( well arsenal mercs) Pryo got ***** and PT's will be crying nerf rightly so Link to comment Share on other sites More sharing options...
XOrionX Posted March 19, 2012 Share Posted March 19, 2012 it should be a nerf tbh.. they need it. LMAO. My guess is that you don't play the class. I am getting pretty tired of all you whiny kids crying for nerfs. This is how games get broken. The sooner you all learn that, the better we will be. Link to comment Share on other sites More sharing options...
LizardSF Posted March 19, 2012 Share Posted March 19, 2012 LMAO. My guess is that you don't play the class. I am getting pretty tired of all you whiny kids crying for nerfs. This is how games get broken. The sooner you all learn that, the better we will be. Pretty much just the other way. Failure to balance classes early, and to hit with the nerfbat hard and often, is what breaks games. And, yes, I play a BH. Level 48, Bodyguard spec. Other than some alts who are all under level 10, he's the only character I've played since 12/16/11. I personally don't think most of these adjustments are needed, and they're going to make play much more difficult if there aren't as-yet-unrevealed counterbalancing factors -- but I also know I don't have access to the logs and data the designers have, I haven't tried the changes out on the test server, and I don't know what the interactions are going to be between the adjustments which are listed in the patch notes, and those which are not. Looking at one aspect of a complex system in isolation from all other factors is a great way to draw erroneous conclusions. Smart people don't get full of nerdrage until they have ALL the facts, and it's not possible, this early in the patch cycle, for anyone to claim they have all the facts -- period. If it turns out they over-nerfed... then, I will wait until this becomes evident to the designers via those aforementioned logs and data and figure it will be corrected. If it's so bad the character is unplayable, I'll either play something else, or cancel my sub for a month or two until they get it right. If it just requires me to learn to play a little better or change some of my gear loadout, I'll live with it. The whiny kids are, inevitably, those who have no experience with game design, no grasp of how complex systems work, no knowledge of history, and no capacity for delayed gratification. You may want to check a mirror, if you're looking for some. Link to comment Share on other sites More sharing options...
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