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Valfodr

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  1. Valfodr

    Healer?

    My Sorc has consumption and an AoE that hits everyone in the raid, and it's LARGE. My only change from 1.1 to 1.2 is I now position my circle to take into account that I will stand into it. I really don't see the OMG-brokeness people are saying Sorcs went through, and I won't lie, I laugh when they compare their nerfs to a Merc/Commandos. Those classes got the shaft, Sorcs got balanced abit.
  2. Nope, nerf to DFA, double nerfs to power shot, etc. Mercs can take the most damage if the three healers without having to heal themself. I haven't really been playing my Sorc much (Or TOR much, for that matter) but my IA dang sure beats out my Merc in damage now.
  3. Dude we 6 manned Jorg and Sorno with 1 healer and tank, obviously the healer and tank are both soooooooo OP cause SM is pro. Cause HM and NMM are totally as difficult as SM, if you have gear! I like the OP, he's funny.
  4. Infinite post30% HP heals, mobility, higher damage than my merc, a way for my dps to actually let me heal (shiv to s probe), an interrupt, a fulltime snare, an aoe stun, and an aoe that can prevent bomb defusals for literally 14 out of the 20 seconds they have to defuse if you time it right. Things my merc has over my op. 12 seconds of interrupt (not stun/knockback) immunity, a knockback and the most important thing of all. I can SHORYUKEN! Seriously can't say mercs compare, but this is the reason I levelled all 3 healers. Seeing how busted sorcs were, I knew the devs couldn't balance healing. I hate my sorc though. Dunno why, guess playing merc and op makes me think its boring.
  5. Storymode? K. You realize you can bring 3 dps/heal hybrids to that right? All sms but ec are cake. Try nightmares, especially ec nightmare as a commando. Go ahead. Also, qqing about qqing? Lol
  6. For the same reason you can't play a smoker. I won't compare it to a disability since they don't have a choice. I was 350 lbs but I busted my *** exercising to lose it. I didn't even change my diet or buy equipment. I'm a paramedic now and I see plenty of people whose quality of life is terrible due to obesity. If a protaganist smokes in a movie, its rated R. Not having an obese person in a game where you run 30 miles daily makes more sense than that. Also, be a friend and find a physical hobby to do with your obese friend. You don't want her sounding like Darth vader, chair-ridden, unable to enjoy time with her friends and family. Former 350 lb dude, signing off.
  7. Yep now we just have to hope BW doesn't nerf it for the whiners. This is a proper challenge. We wiped for five hours and liked it. Good job bioware.
  8. RuQu, sometimes I wonder why you bother. You really think he cares about math and isn't just looking for a reason to be argumentative on the forums? If so, you are far more optimistic than me. For what it's worth. Op/Merc/Sorc healer reporting in, and the math doesn't lie; mercs were shafted when they shouldn't have been.
  9. I remember that being said about druids, and why they weren't better than shamans. I remember red mages saying that about white mages. tl;dr Basically, anytime someone starts acting angry because someone suggests a class is being left out, they bring up the old, "YOU JUST WANT TO TAKE AWAY UNIQUENESS!!11!!oNE"
  10. To be fair, Lost Island isn't really mechanic heavy also. IF you exclude "Don't stand in the bad." I don't count don't stand in the bad, as it's MMO 101 and shouldn't be any more of a mechanic at this point than "Don't constantly OOM" is. Playing devil's advocate, by all means LI requires more focus, and I enjoy it, but it's not exactly mechanic heavy either. A good connection, system and knowing not to stand in stuff negates almost all of the boss damage in the FP.
  11. Satchels can be dodged. But pre 50 gear is going to mean the adds are spawning with much higher HP. The hard mode bosses also just plain hit hard. I love me some non face roll dungeons too but a group made up of 4 people in pre 50 gear are not beating this flashpoint on HM. I also find it funny one of the guys who thinks its possible called the droids channeled attack "heavy" damage. That attack is a joke. Sounds like the usual band of hardcore raider wannabes trying to say Soa's old bugs couldn't cause a wipe on nmm to a guy with an infernal title said it could. Keep acting pro, good luck with that heavy damage channeled attack.
  12. No one did HM LI or Denova in fresh 50 greens. SS or it never happened. lol
  13. 1/10. Not believable enough to make people bite OP. Good try though.
  14. I was full rakata pre 1.2, you didn't hear me whining about people getting rakata ear/implants with a week or dailies, WHY would you care if a set that has no bonus, takes a month to get one piece, and is boring is obtainable solo? Seriously guys, gear was never a sign of how good someone was to begin with. We sold rakata to PUGs who didn't do a thing. But hey, it's no fun if you can't talk crap about all the baddies who can't get top tier, right? lol I honestly wouldn't care if they made it a week to get one piece, as long as they add titles or something my guild can snag. I never understood why some people thought people who solo didn't deserve to be the heroes of their story too.
  15. They didn't nerf tools, they nerfed resource management mainly, and throughput as well. And no, most of those things listed do not require stealth. I dunno about you, but I don't pop a vanish before I brez, flash bang,etc. Also, the brez, AoE stun, HoT, free heal and CCs don't have a 4m range (AKA: Melee) range. Lowest one is ten, over double melee range. And flash bang is far from worthless in either PvP or PvE. PvE bosses sure, but getting through trash quickly (By being able to control multiple pulls at once) is hardly useless. PvP maybe, since some ******* always seems to yell, "FRAG OUT" every single freaking time we toss them out. And you're right, having two healers on par does not mean there shouldn't be balancing. What it does mean is that they could have left the two within reasonable limits alone and nerfed the infinite resource/highest HPS/best AoE/best utility class. Instead they tapped our Sorcs with a nerf, buffed our IAs, and straight trolled mercs. EDIT: Oh and I still don't think my IA needed a buff. Well, outside of fixing the AoE. Making Sorc the only viable AoE healer was straight stupid.
  16. Just some things IAs had that Merc didn't, pre-1.2: An interrupt A brez A preventative tool (IA has a HoT, Merc's weak HoT attached to the Cooldown heal doesn't count) An AoE stun. An extra CC. Much easier resource management. Free REAL instant no cooldown heal when targets were low HP. Merc had these over IA: Highest nonsustainable burst HPS. An armor buff attached to a cooldown (For the boss attacks that don't hurt to begin with, since the real ones go through armor.) A healing buff that helped every heal, not just a merc's. A damage reduction that was up maybe 1/4 of the time. I would say I'd trade you, but at least this way the slots for healers are more in my favor, since I have an IA.
  17. Hi, level 50 IA, Sorc, and Merc healer here. Cause popping hots then doing a 2 button rotation with infinite energy is hard. Seriously, I never understood why people claimed IA was bad. I never had any issues with it, their only problem was their AoE, which was merc's problem too. They also have some of the highest SUSTAINABLE HPS in the game. But yeah, keep thinking of yourself as the under dog. PS: Sorcs are STILL the best healers, parses, math and HM/NMM guilds have already shown this, so yeah, Sorcs are still in that tower. The difference now is where Mercs and IAs in PvE were on the bottom 5 floors with Sorcs in the penthouse, they were moved down into the luxury suites, you got past the bottom floors with the public bathrooms, and mercs got an eviction notice.
  18. I really don't get this... My IA wants you to meet her Orbital Strike. It does more damage, has a larger radius and lasts longer than DFA. Which is good while guarding bombs, turrets, etc. So what does DFA have over Orbital Strike again?
  19. I have a 50 Sorc specced for DPS to start, then moved to heal and I have one thing to say... REALLY guys? I mean, really? You didn't see a nerf coming a mile away? Really? This is why BW acts so smug when talking about nerfing classes that don't need it. The Sorc community crying the sky is falling makes all of us look like idiots who don't know what's up for each class. 50 Sorc here, still going strong. Oh, PS: The PTS numbers (The same numbers on live today) showed Sorc heals to still be the strongest. PvP was a hard nerf to those who can't fake cast, to others it was just mild.
  20. FFXI had terrible balance too. AU Meripos anyone? As a WHM I'm sure you had to actually prove your **** to RDMs all the time. I played THF as a main, and we both know how that job was defined by one passive trait. Not saying BW was right. In all honesty this is stupidity. Their napkin math in no way reflects the playerbase's need. What was needed was to increase merc and IA's AoE to Sorc's level, nerf Sorcs infinite resources abit, and nerf Merc's survivability. They instead made one of said above classes worthless.
  21. Those healing numbers are abit higher than they should be for someone with trauma and the saber healing debuff. My wife makes me rage so hard in duels because she can and will, quite literally chew my *** up and spit me out. I spend so much time trying to get around a good marauders bag of tricks that I don't have time to DPS her.
  22. I do both PVE and PVP and I have all 3 healing classes at 50. My sorc has by far the highest output and the most forgiving resource, it is also the easiest to die if focused by competent players in PvP. Since there are no competent player enemies in PvE, it always reigned supreme. It also has IMO, the worst mobility of all of the healing classes. Mobility as in, ability to put out HPS while running. By far the highest utility. My final conclusion was Sorcs were OP in PvE, but were not in PvP. If you and a buddy can't focus a Sorc down, or at least take him out of the game, it's a you issue, even if he is good. My IA has one of the highest SUSTAINABLE HPS of the three. Bursting heavy for very long will make you run out of energy, but between diagnostic scans and proper throttling, I have never used adrenaline probe in PvE unless NMM Soa bugged, or we took a PUG who decided to take a fire bath. PvP it's weak due to the AoE (Being changed with 1.2) taking so long, that it's unreliable. I also find myself using our regular HoT less and less in PvP, as the global cooldown is precious, and in the heated battles, there's no guarantee the target will be alive for the duration. Their ability to spam a heal for 3k+ when under 30% health makes them VERY effective at peeling in PvP. I think they were balanced in both PvE and PvP. Mercs pre 1.2 had the highest burst HPS (Not sustainable) for NMM/HM, but also the most unforgiving resource system. Our rapid shots do not vent heat as Diagnostic Scan does for IA. We have no proc that yields 8 heat everytime a crit occurs. We had the 2nd worst mobility, and the WORST utility by a mile. No interrupt, no brez, no preemptive damage mitagation (Probes, static barrier). Our AoE was by far the worst, healing the less target for the least. Kolto missile used for anything but the buffs was lol. In PvP we were OP. No exceptions. Our survivability was by FAR the best. In PvE we were I feel the worst healers, in PvP, we needed a survivability nerf hard. What I don't understand is why they didn't adjust survivability instead of nerfing our healing which was already on par with IAs. My Sorc isn't surprised, I saw a nerf coming to it's throughput a mile away, we were MILES above others in PvE. My IA is lolling, cause I NEEDED a buff, right? (Sarcasm!) My Merc is just shelved, there's nothing to provide now. It was fun being the best "Oh ****" button, even with the stigma, they have no niche and I feel they nerfed what was fine and left what was broken alone. GG I guess?
  23. lmao. K. Have you only played a combat medic? Or are you really a Sorc pretending to be a medic? PS: I don't mind nerfs to balance things either. When my sorc was nerfed, I saw that coming a mile away. I don't see why my IA and Merc who were even pre-1.2 were taken in two entirely different ways post 1.2 though.
  24. Valid point. It still sucks though. I don't even like Star Wars really. Maybe that's why I like my BH/IA more than my Sorc. I like the game though, but I'm really frustrated feeling as though I have to roll Sorc to not be dead weight.
  25. I'm sure you've read the forums, there's no shortage of people who believe the Developer is always right. As long as they say there are a set of numbers that no one else can see that makes them right, a good percentage of the playerbase will agree. Outright admitting their ways are faulty? Very very poor PR move, and it would be hard to recover from, those who believe BW made a giant mistake would fall into two major camps: Those who appreciate the honesty and will stay longer than they normally would due to it, and those who expect them to have the real system in place by 1.2 AND all the balancing perfect. If that doesn't happen, they could lose alot of subscribers. People tend to get impatient when someone admits they delivered an unfinished product and then takes awhile to fix it.
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