Jaerion Posted December 13, 2011 Share Posted December 13, 2011 For those of you playing along at home, in a group situation, the Infiltrator can get 18 consecutive seconds of vicious, vicious AoE slashy goodness: coming out of stealth, blackout, Force Cloak. So, while stealthed, do we punch up blackout and force cloak and it just stacks up...or do we open up with WB until the effect is about to expire, then hit blackout, continue, then force cloak? Pre-spam for buff or regain buff with them during spam, basically? Link to comment Share on other sites More sharing options...
magnuskn Posted December 13, 2011 Share Posted December 13, 2011 Happy to see that your guide is back. Link to comment Share on other sites More sharing options...
TheCynic Posted December 13, 2011 Share Posted December 13, 2011 So, while stealthed, do we punch up blackout and force cloak and it just stacks up...or do we open up with WB until the effect is about to expire, then hit blackout, continue, then force cloak? Pre-spam for buff or regain buff with them during spam, basically? its one after the other after the other Link to comment Share on other sites More sharing options...
Jaerion Posted December 13, 2011 Share Posted December 13, 2011 its one after the other after the other So, while in stealth: blackout, force cloak, attacks....correct? Link to comment Share on other sites More sharing options...
Tyrandaa Posted December 13, 2011 Share Posted December 13, 2011 (edited) You get Shadow's Respite (+energy regen) from breaking stealth for 6 seconds. 1) Stealth up to a mob/pack/whatever 2) Attack 3) 6 seconds later, hit Black Out 4) 6 seconds after that, hit Force Cloak 5) Attack to break Stealth This is assuming you have Masked Assault. Which you should by level 26 when you get WB. Edited December 13, 2011 by Tyrandaa Link to comment Share on other sites More sharing options...
TheCynic Posted December 13, 2011 Share Posted December 13, 2011 So, while in stealth: blackout, force cloak, attacks....correct? no sorry, its use one, times up use the next...etc Link to comment Share on other sites More sharing options...
BraxKedren Posted December 13, 2011 Share Posted December 13, 2011 Glad to see this back on the forums! Had saved it on my blog just in case since it has some good information in it. Link to comment Share on other sites More sharing options...
rctatu Posted December 13, 2011 Share Posted December 13, 2011 Very useful if not essential, it needs a StIcKy. Link to comment Share on other sites More sharing options...
Jaerion Posted December 13, 2011 Share Posted December 13, 2011 You get Shadow's Respite (+energy regen) from breaking stealth for 6 seconds. 1) Stealth up to a mob/pack/whatever 2) Attack 3) 6 seconds later, hit Black Out 4) 6 seconds after that, hit Force Cloak 5) Attack to break Stealth This is assuming you have Masked Assault. Which you should by level 26 when you get WB. tyvm! I'm looking forward to seeing all of you in-game, this is gonna be awesome! Link to comment Share on other sites More sharing options...
Gatlek Posted December 13, 2011 Share Posted December 13, 2011 Thanks for taking the effort to save this from the old forums. There is some great information here that should probably be made into a sticky. Link to comment Share on other sites More sharing options...
Rankith Posted December 13, 2011 Share Posted December 13, 2011 Glad to see this reposted. Unfortunately I decided on Sentinel to help my guild. I can only hope the sentinel forums turn out to be as great as the Shadow were during beta! Link to comment Share on other sites More sharing options...
MasterDurron Posted December 13, 2011 Share Posted December 13, 2011 Thanks for the guide. I've reposted to my guild site for use. Link to comment Share on other sites More sharing options...
GaoWei Posted December 13, 2011 Share Posted December 13, 2011 So I've been playing around on an Infiltration build and wanted to get everyone's opinion on it. I think this is the build I will be rolling with on my main (mostly for PvE). It is a 10/31/0 or 8/31/2 (I am still undecided about the last 2 skill points). For this example I put the extra 2 skill points into Elusiveness because I like the cool down bonus for Force Speed and Resilience (I like being able to run around more :-P ). http://www.torhead.com/skill-calc#601McMcZGG0RkGMbtz.1 I definitely think Clairvoyance is a vital skill with infiltration so the 31 points in infiltration was a necessity (because of the stack-able bonus to Project). In order to skill up to the second tier in Kinetic, I had to sacrifice Force Synergy from the Balance spec. To me this is ok because Force Synergy gives a potential 9% increased critical chance over 10 seconds after a "force critical hit". The second tier of Kinetic gives you Expertise which gives you a 9% bonus to all damage dealt by techniques. My reasoning is that each technique has either a 50% or 25% chance of triggering (depending on the type of technique), which potentially deal more over time with Expertise than a 9% increased chance of a melee crit after a force crit. I'm not sure, but I suspect the bonus is applied to Force Breach as well since it is completely dependent on which technique you are using. Even still, I think the last 2 points in the build could be put into Force Synergy to get that extra crit chance for any shadow that wants to put out a little more damage. This would still give you a 6% increased chance. Anyways, long post but I just thought I'd share with everyone and get your thoughts. It seems to be a solid enough build to me but I'll take ideas/criticism from anyone that can critique it and make it better. Let me know what you think. Link to comment Share on other sites More sharing options...
MateusTheCorrupt Posted December 13, 2011 Share Posted December 13, 2011 One thing about alacrity, it decreases cast/channel times (and imroves the tick rate of channeled abillities), and decreases the gcd so that it is the least of 1,5 sec and the cast/channel time, it does nothing else. So it's essentially worthless for Shadows. Link to comment Share on other sites More sharing options...
Merenza Posted December 13, 2011 Share Posted December 13, 2011 (edited) any thoughts on what tree is going to be most useful for endgame PvE? Edited December 13, 2011 by Merenza Link to comment Share on other sites More sharing options...
Jaerion Posted December 14, 2011 Share Posted December 14, 2011 any thoughts on what tree is going to be most useful for endgame PvE? The one where you make the bad things die. Tanking will obviously have a good place. The two different kinds of dps will probably vary based on the encounter. There's a lot to be said for extra range and self-healing from Balance, and sheer death-dealing from Infiltration. A lot of it will also be affected by your playstyle and skillset as an operation member. Link to comment Share on other sites More sharing options...
Micksterzone Posted December 14, 2011 Share Posted December 14, 2011 Very nice Wish there was a request sticky button >_< Link to comment Share on other sites More sharing options...
Kabushi Posted December 14, 2011 Share Posted December 14, 2011 Thanks so much for taking the time to make this guide for everyone. I will make sure to direct new Jedi Shadow players to this thread as much as I can. You have put alot of work into this guide and you deserve this to be a sticky. Thanks once again. Link to comment Share on other sites More sharing options...
Johnsevenfold Posted December 14, 2011 Share Posted December 14, 2011 this is awesome thank you Link to comment Share on other sites More sharing options...
GFreeGamer Posted December 15, 2011 Share Posted December 15, 2011 Just a suggestion, we've got threads on Kinetic and Balance Shadows that have pretty good guides too. My Balance guide was designed as a supplementary to yours anyway, so maybe we should link them all together? Am planning on linking specific sections back to parts of your guide. Link to comment Share on other sites More sharing options...
Neodeity Posted December 16, 2011 Share Posted December 16, 2011 Thank you for all of your hard work. Very informative and useful. Only Forum I have a bookmark to! Link to comment Share on other sites More sharing options...
Atermon Posted December 16, 2011 Share Posted December 16, 2011 Awesome,just awesome work! Thank you!!! Link to comment Share on other sites More sharing options...
Storm_Falx Posted December 16, 2011 Share Posted December 16, 2011 What would you recommend in regards to leveling up in infiltration? or kinetic? Do you stick with the infiltration tree until you hit the 31 point talent and then invest into the kinetic and balance for the extra points or are they needed during the leveling process? I guess that is my main question: how important are Technique Mastery, Applied Force, and Force Synergy to a leveling build? Get them sooner or later? And great guide by the way! Link to comment Share on other sites More sharing options...
Muligan Posted December 16, 2011 Share Posted December 16, 2011 This is a great guide.. hopefully it will be maintained and other classes are so lucky. Thanks so much for your work! Link to comment Share on other sites More sharing options...
Erian Posted December 18, 2011 Share Posted December 18, 2011 Posting to watch, thanks. Link to comment Share on other sites More sharing options...
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