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Erian

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  1. From a returning player: Show an item's vendor value in the tooltip. This is so basic, I can't believe it isn't there. Fix the broken screenshot behavior. It's completely broken and has been since early access. Allow quick travel and fleet pass use from the Coruscant spaceport. More useable chairs and couches! Cantinas, lounges, our spaceships and various other locations really need this. More armor variety would not hurt. This has been asked for so many times. Pants for Consulars are too rare, as are chestpieces for Guardians that don't have the hood up. Shared storage for all characters on a server, or even for one faction on a given server, would be extremely convenient, especially when it comes to crafting materials. GW2 has both a shared storage AND extra storage for materials, and it works really great and takes a lot of hassle out of juggling those things with multiple characters. High on my personal wishlist: a greater role variety for companions! Healing, especially -- I absolutely HATE Theran's guts, and from what I heard the Knight's healing companion is just as bad. Having a second healer available, preferably as early as possible, would also help some classes who currently get their solo healer very late. Finally, I'd really like to see a texture overhaul for gear, especially armor. So many outfits look like they have no texture at all, just big blobs of a single color. And what textures exist are often very crude and blurry. It looks like the game is a decade old at best, and makes finding a good-looking outfit that suits a given character so much harder.
  2. I wanted to like Theran because hey, a fellow geek. A brainy, tech-savvy buddy, something different from the usual companion stereotypes? Should be fun. Right? ... no. I don't actually mind his "pacifist" line too much because I could write it off as irony in the light of his other, decidedly not pacifist combat lines if I'm feeling generous. What really bugs me to the point of loathing his guts, though, are three other issues: 1) The way he breaks into an allergic rash at any mention or use of the Force or anything Jedi-like. Hey brainiac, you knew damn well what my Shadow is when you decided to invite yourself to her crew. You've even run with Jedi before. "Jedi" is all you ever call my character since due to full voice acting, player characters don't actually have names in this game. So stop your whining already! 2) He claimed to want adventure, but half the time I find myself an adventure and selflessly offer help (y'know, what a Jedi generally does -- oops, right, he is allergic to Jedi-stuff) he disapproves. Other times he approves. Make up your mind, Theran! 3) Worst of all is the way he is written for a female character. I cut off all his attempts to get frisky, yet he still has a conversation about how we have to "end our liason" -- and there is no option to laugh in his face or kick him in the balls for presuming we even had one to begin with. You're forced to play along against all previous choices. That is obscene, hell it can be damn triggering if you've ever been in a situation where some piece of **** refused to acknowledge your right to say "no". I honestly can't fathom why that sort of crap is in a Bioware game and can only hope there's a bug involved somehow. I do wish all companions were dual-role, DPS and either tank or healer, so that they could all be useful regardless of our own spec and we could simply bring someone we actually get along with instead of someone we don't care for. Since I'm a tank player, a healer is so useful to me that the difference between Theran and Qyzen -- didn't play past Chapter 1 so I didn't meet the others -- was like night and day. At the very least, there shouldn't be only one healer companion per class.
  3. Erian

    Consequences

    I do not see any problem with giving players different experiences due to choices we make. On the contrary, it would be a good thing. Why? Two simple words: replay value. It could helps player stay interested, thus helping the game developers retain subscriptions. Both sides benefit. It isn't something of great importance to every player, true, but during my time in WoW, I've heard lots of players, from pure raiders to primary roleplayers, moan about the utter boredom of grinding through the exact same quests again with a new character. Vastly different character types should have vastly different choices to make, leading to vastly different experiences. Anything that helps avoid the samey-same, been-there-done-that syndrome gets a thumbs-up from me. As does increased immersion. Not to mention that I do not see one having ONE aspect of the game diverge from the regurgitated-ad-nauseam MMO formulas could somehow make TOR a single-player game. You'd still have flashpoints, PVP, operations, chat channels, crafting and auctioning, guilds, roleplaying ... and this one new aspect that can help lure in people who don't normally go for all that for whatever reason. @ilovethepink: Oh yes, full agreement there. It would admittedly be very hard to reflect that sort of "price" for being LS in the game mechanics without crippling the character over the course of the chapter, but at the very least the finale should reflect the premise of the whole thing, and having those you aided aid you in turn would be very satisfying and fit the LS theme.
  4. Erian

    Consequences

    Marketing hype, AKA lies. I never believe this particular hype/lie anymore from anyone. Bioware did the same with Dragon Age: Origins, which in truth has a grand total of maybe two moments in which anything you do actually matters and can have different outcomes that change anything at all. Nothing else matters. This is one of my biggest pet peeves with gaming because I desperately WANT consequences -- good AND bad. I want to be able to royally eff up. I want to be able to piss people off beyond the point where they're still willing to work with me. I want to be able to hit a dead end I can't get out of. I want to be able to fail, and pay the price for it, both in side missions and in the main plot. Else, what is the point in doing well, in succeeding at anything? It's hard to feel a sense of accomplishment if there's literally no way that the story will let me lose. Story and player choice should matter. Combat shouldn't be the only way to "fail" and "lose" and have to reload or start over.
  5. The female companions overall. And yes, the fact that there is usually only one for each class is pathetic. The fact that they're all young, human-pretty and (except for the three who aren't the sole female companion in their class-category) "available" to hetero guys is even more pathetic. It doesn't make them bad characters individually but it is repetitive, irritating and lazy writing. What we want is more diversity and overall parity of male and female companions. I'd like that. They should all have dual roles at least; having more than one healer per class would be particularly good because it makes the sole healer too much a must-have.
  6. I'm still in Chapter 1, and while the theme of it gets a bit repetitive after Coruscant, I still love the story so far, with its theme of saving others and personal sacrifice (although that sadly has no in-game effects). Tython and Coruscant were definitely very interesting for me with the discovery-of-lost-knowledge hooks. Compared to the Knight's story on those two planets, I'd definitely say the Consular's is much, much better because it gave me a feeling of why I was doing what I did, while the Knight felt like a generic replaceable action hero.
  7. I only have Qyzen and Tharan so far, and am of two minds about both. Certainly one annoyance is that companion recruitment feels very slow. As others have said, Qyzen is still too "monstrous" in attitude to make a good companion for a Jedi, IMO. I do like him more than I expect I would, but every now and then he'll drop a nasty bombshell, and that's beside various -1 penalties for proper Jedi behavior. I agree that he'd work better if Master Yuon's friendship (which he clearly values, including her kindness) and his experiences on Tython would have made him less slaughter-happy. I want to like him and trust him, but it's not easy. Plus, his model is just crappy, easily one of the worst in the game that I've seen so far. It looks like a very cheap plastic toy, not a living being. And you can't even customize him. Tharan ... I like his voice and his "geekiness", but why the hell is he travelling with a Jedi when each mention of the Force gives him a minor fit? News flash, buddy: the Force is bloody well what my character is all about! You'd think he would have figured that out, him being a "genius" and having worked with Jedi before, and stayed away if it bugs him so much. Also, I can't figure out what makes him approve or disapprove of my choices. Sometimes he'll get grumpy if I offer to help people at my own risk, sometimes he loves it. And then there's Holiday. Ugh. She could've been interesting in various ways, but making her a bubblegum-pink, vapid, fawning cheerleader ruins that from the get-go. And the way Tharan uses her for CC pisses me off every time. This. How about a more mature female companion instead of the semi-adolescents? How about a more "monstrous" alien instead of only cutesy humans and cutesy humans-in-funny-suits? How about a woman who isn't "available" to the hetero guys? More diversity please, and more equality in numbers of male and female companions. Bioware limiting themselves exclusively to young, cutesy, f*ckable girls is a shame. It's like they're thinking okay, we have created all the real companions (who "just happen" to be all-male), now let's make the hero's token trophy girlfriend.
  8. "Massive hordes" on a big open plain while I'm alone? No. But how about four people using all the tricks in their toolbox as well as the environment against a small army? Your example would be over-the-top I agree, and I don't want that. If there are occasional fights roughly like what I hoped for when I heard "heroic combat", that's something at least I just wish there was more of it, in solo and group content. Exactly. Trolls will be trolls, apparently. I like and want a good challenge both solo and in a group. What I don't like are all those "dogpile on a super-NPC who laughs off most of your special abilities (if your class even has any) while kicking you around like a hapless football" fights when we're told OOC that there will be "heroic combat" and told IC how we're basically the Second Coming. What I don't like is that there are countless elites who don't even have a name and are more than our equal at even level, used as "trash" for a dime a dozen. It just doesn't add up, and it isn't really fun or interesting either, especially if you've played a MMO before and were hoping for a breath of fresh air. Yes, that is a good point about new players. It might be interesting if the game itself had a few tutorial missions to show those basic MMO/teamwork staples, but I don't know how it could be done given the variety of potential group compositions. And that, in addition to making our supposedly highly gifted and skilled heroes look like hapless grunts, also significantly dumbs down combat because suddenly you lose a good part of your arsenal. More for some classes, less for others; for example low-level Knights get several skills that have a stun side-effect but none of them work even on silvers -- i.e. in any fight that is actually important or challenging. Not fun. Agreed: if you have a tank, a healer and two DPS you should be able to do anything provided the group understands their classes and teamwork, and isn't noticeably undergeared or underlevelled. Hybrid builds like yours sadly often reach their limits in harder content, though there are exceptions. I don't know the content and classes well enough in this game to say if group composition is an issue here, but the availability of CC alone can really make or break a group. That is frustrating and, getting back to the topic, doesn't feel "heroic" either.
  9. Too lazy to read and make a constructive reply, but not too lazy to post BS eh? This "only max level counts" attitude doesn't fly, especially if you bothered to read beyond that point. What exactly makes dogpiling on a single godly NPC more "heroic" at 50 than at 27? And if you know so much better, you could at least reply to the question of whether boss fights do in fact get better and more varied at the mid- and high levels.
  10. Maybe my memory is playing tricks on me, but I thought there was at least one occasion of Bioware talking about how they wanted you to feel like a hero in combat, how you'd take on superior odds, how it'd be different from combat in other MMOs. Only ... it isn't. At all. In fact, I feel weaker and less "heroic" than in WoW (and I'm saying that as someone who grew to hate that game, not as a fangirl). Granted, that is likely at least in part due to having had several characters at max in each stage of the game while my highest here is 27. So I can't compare the full extent of their "toolboxes" yet. But other issues remain: * There are skills that only work on redshirt enemies but don't do anything at all in any situation that actually matters, i.e. PvP and fights against elites and bosses. The Jedi Knight apparently has TWO of these skills which do exactly the same thing, only with higher/lower numbers. Whatever genius came up with that? * Silver enemies and above are immune to the side-effects of many other skills. (This was a huge point of frustration for my Knight throughout Tython and Coruscant. Other classes apparently don't have that issue, which raises some other questions.) * Some bosses are immune even to interrupts. * At the same time, many enemies have no problems stunning us, knocking us around like footballs, slowing us, and so on. This is especially "fun" for us melee types. * And above all, most of the time when grouping we're still dogpiling on a single humanoid enemy who could wipe each of us out in three seconds flat without breaking a sweat or blinking an eye. Even in story fights, the companion is usually crucial so it's not a gripping, epic duel but a 2-on-1. Who's more "heroic" -- the NPC boss who has all the fancy moves to control and interrupt us, or the players who need to (massively) outnumber said NPC to have any hopes of winning and, at least for some classes, can barely affect him/her/it with their own non-damage abilities? Now contrast this with the obscene amount of ego-wanking we get in our storylines and you have a situation that makes my brain throw a "divide by zero" error. I do wish they'd tone down the over-the-top ego-stroking because it feels extremely silly and pandering even without the game mechanical contradictions. But I also wish that I could indeed feel a bit more heroic in combat. I'm fine with dogpiling on huge nasties like rancors, dragons, giants or tower-sized battledroids -- enemies who are obviously, massively physically superior to any single humanoid. I'm also fine with needing a friend's help occasionally in a fight against a single humanoid foe, especially when it's a Force-user. But it shouldn't be the default situation that is almost never deviated from. And random nameless elites shouldn't be able to resist half of what I can do. When I first heard of the alleged cinematic, epic, heroic combat, I was hoping that group combat would involve many battles against huge enemies, or against an equal-sized group of enemy heroes, or against small armies, or battles that use the environment to our advantage. I was hoping for battles that required me to use every trick in my book, all my utility, instead of just brainlessly flailing away because I can't affect the enemy with anything but sheer damage. Looks like I was hoping for too much. Does it get better in the mid- and high-level content or does almost every fight still fall in the "bunch of scrubby PC weaklings against a single godlike NPC" category? And does this bug anyone else like it does me?
  11. I'm trying to get all the datacrons I can while I level, but it's not been any fun at all. I abjectly hate the jumping. It's an MMO, not a twitch game or an 80s platform jump 'n run. So full agreement with those who wish for, at the very least, a little more variety in what is required to get to them. And then there's this: And this: Quoted for full agreement with both statements. In combination, this creates an extremely frustrating and immersion-breaking experience. We don't have to wrestle imprecise controls in order to aim our guns, nor to perfectly execute each aspect of a lightsaber swing. We don't have to understand advanced technology from a galaxy far, far away in order to slice into or operate all the computers and machines in the game. We don't have to know how to fly a spaceship. So what the frack is it with the sudden need for ultra-precision jumping on the player's part? And don't get me started on the occasions in which invisible walls, bumps or slopes can make you plummet to your doom even when it looks like your character landed in the right spot. Ugh.
  12. This. Slicing wasn't the problem. One problem is how messed up crafting is: slow, extremely expensive, outclassed by plentiful drops and commendations, exacerbated by the hideously clunky GTN which puts people off trying to trade with it. The other problem is high cost of living. Slicing might have needed a small cut, but more importantly: the other skill needed a boost in profitability. I love crafting, it's very satisfying to make my own things be it just silly gear, enhancements, a ship, a house, a shop, a mount, whatever. But it's depressing that if you're looking at efficiency, it's a waste. And it's even more depressing that people are so spiteful and stupid that instead of being glad to see slicers stimulate the economy, instead of wanting their own skills fixed to a truly useful level, they prefer to bray and clamor until the one profitable skill is brought down into the cesspit with everything else. Great work.
  13. Couldn't agree more with all of this. The egotistical attitude of people who think raiders should have everything and be able to do everything, and everyone else should have and be able to do nothing pisses me off to no end. What about choices? What about different paths being viable? Please Bioware, rethink this. I'd hate to see this game fall into the "raid of f*ck off" toxic cesspool. At the very least, crafting materials should never be soulbound. And whoever thinks crafting means "free epics", pull your head out of your rear, please. Crafting is a huge time- and money sink, so it needs rewards that are appropriate to what people invest. Right now, it seems that only Biochemistry and maybe Cybertech give that. That is severely messed up.
  14. I agree with pretty much everything, the GTN is a horribly user-unfriendly mess. A search field should be the first filter option you can use, not one the last. Searching by slot is a must. Searching by item-link is a must. I really don't get why it was released in this state, surely the beta people must've clamored about how clumsy it is.
  15. The GTN definitinely needs a LOT of work. I only looked at it once briefly and don't really have any desire to go back. The unmodded WoW auction house is clumsy, but this is utterly user-unfriendly and it really baffles me they released it this way. At any rate, while I completely disagree with your closing "rule" of what gear should always be better, I too already feel a bit disillusioned with crafting. Mission cuts should be slashed or profits increased. Schematics should be spread around more intelligently and cover all needs (light armor in Synthweaving and Willpower shields in Artifice look too sparse). I love being able to make my own items, in theory, but it just feels underwhelming.
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