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Rankith

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Everything posted by Rankith

  1. No this is now outdated as of 1.2 I will be updating after a few days though.
  2. Not sure what you mean by how did I use keybinds lol. Im just used to shift + all my keys so shift + 3 is nice and quick. Basically, pracitce it may be painful to use at first but you will get there.
  3. ? This many abilities seems fine to me. The more the better if they are all relevant and useful, the ones you listed are! Also, I don't have a naga if thats what your thinking, keyboard has plenty of space
  4. Everyone on the internet is a completely incompetent invalid until proven otherwise lol.
  5. Id say focus for ya. Easy to do some big damage as its just stasis/dot move, leap, aoe explosion of doom!. Also allows for 100% transendance for ease of staying on target and the lower cd on GbtF helps ya survive.
  6. Update OP with an up to date watchman build as thats what i've been playing the last several weeks and my spec changed quite a bit from when I first posted this.
  7. Its rough at low levels as we just don't get alot of our needed toolbox skills until later. So yes, it will get better. Thanks for feedback all.
  8. thx for converting it, I was going to get around to it some day, just been too busy ><. I will be updating the OP sometime soon hopefully too, its been a while.
  9. Things you can enjoy in the future: Getting kited to oblivion, alot. Being blown up super fast. Being really frustrated when your burst doesnt gib people and then you die. GL though!
  10. Hm, what abilities are you referring to juggling? You have BR vs Slash, BS Vs Merc Slash, Armor pen move vs OS, then watchman has Cauterize too and the CDs on the above list skills are mildy more difficult to manaeg then combats. The only thing I can really think of is Master Strike but thats a longish cd. Of course, the style could just be more natural for you too, there definately isnt a huuuuuuuuuuuge gap in difficulty by any means.
  11. You made the mistake of wearing our **** pvp armor lol.
  12. If a good and geared sorc gets the jump on me from range (IE full cast off etc), its gonna be a close fight. If they are not good and geared, or I get the jump on them, I will win the large majority of the time. Sent/Mara = 1v1 king.
  13. Let me preface by saying I think the nerfs are overkill and im not an op/scoun, I play a Sentinel. Also, I did not read the original post on the PvP forums or read through the replies here. With that out of the way, allow me to point out several things that don't make sense. 1) Arguing that you should be able to kill people with heavy armor. If this is the case, *** is the point of different armors? Things are not balanced 1v1, its rock paper scissors, it makes plenty of sense for there to be classes you have a hard time denting. This is how Sents/Maras are to a degree too 2) You mention your two stuns adding up to 5.5 seconds, which is how long most classes stun for with 1 stun. Incorrect, most stuns are 4 seconds. 3) That post you linked says: "Knockbacks and pulls generate 400 Resolve." To me that says physical displacement generates 400 resolve per use. Shoot First is a KD, not a KB if im not mistaken (not 100% though, maybe it is?). Regardless, the way its worded in that post makes me doubt its 400 per second, *** is the point of that? KD is the same as a stun for all intents and purposes. It seems hat Shoot First simply has a special setting that makes it fill resolve. 4) Saying you shouldn't nerf a class because it will just make people whine about another class is really dumb. By that logic, there should never be nerfs... 5) You complain about the change of SF to be 1.5s from 3s. If they adjust the resolve of the move also so that it doesn't fill up, this is a buff. If it still fills up all the way, its obviously a nerf. You seem to think its the former but still somehow look at it as a nerf when you can now stun someone for 5.5s instead of 3s. Again, if its the latter, it is a nerf and your just complaining about the wrong thing. Basically what I'm trying to do here is point out some glaring things in your post that most people seem to be ignoring. It is a decent post for sure but I think alot of people here skimmed, or have very little understanding of things themselves and were awed by your colors. I may be wrong about my 3rd point, but the others all stand, along with other lesser things you have wrong in there that just add up to make me question the post as a whole. Again, all that said, let me restate that I agree the nerf is overkill and let me end this by saying I think your going down the right path here with this post, just double check some things and clean it up as needed. The change of 30% crit damage to 15% crit damage for all skills is a decent idea too.
  14. That skill is definately not 100% consistent still.
  15. yes plox! PvP not needed. Would be sweet to just have a big *** ship that functions as guild house etc.
  16. Just thought I would chime in here. I run Win7 64 bit and can play all day and participate in huuuuuuge illum cluster***** and not crash. In fact, i've seen several huge illum fights and not noticed more than a few people crashing. So this is at least somewhat machine specific (or, maybe something insane like server specific? lol). Also, no pagefile is fine if you have plenty of teh memories.
  17. One point can work. The reason to take two is so that you can use it as an additional interrupt on a healer if needed. That said, if you want a point somewhere else (Inflammation etc), 1 point can still work you just have to react faster by stepping back first to use it as an interrupt. First, debilitation "works". It's still slightly buggy it seems . Your spec depends on what it is you want to be doing. Combat provides a little better target holding utility in the form of two additional roots. In trade it sacrifices a bit of damage and durability, as well as healer lockdown capabilities. From a general standpoint, I would recommend Watchman for the current semi-organized PvP.
  18. Combat: Two extra roots. Extra snare break. 15% runspeed. 100% armor pen for tank kills. Decent garunteed burst but it gets muddled up in PvP fairly often due to the way the ataru proc buff works. Watchmen: Uber transendance. 6s Kick. 100% invuln force camo. Very fast Centering building. Point blank Leap. Lower cd on Leap. Excellent sustained pressure and decent burst. When it comes down to it, Watchmen is simply better at keeping damage going and screwing up healers. To those saying interrupts are pointless, you really don't understand lol. Yes they can cycle different heals and cast something else. But they are still losing time, and your dots and other hits you sneak in are adding up ESPECIALLY when you have assistance. You can prevent heals for a loooooong time with: Kick->Leap->Awe->Kick->Stasis. This is assuming the healer is very on the ball as more often then not thanks to the fact that you can let most heals partially cast before interrupting, and they will usually use an instant that incurs gcd like shield or emergency medpac etc, you will have extra time. Usually its even better cause you can go Kick->Leap->Kick->Stasis->Kick->Awe->Kick etc. Worst case scenario is the first rotation, which is still quite brutal. Combat is nice in huttball with its roots. But Watchmen also has crazy good transandence and great uptime on it.
  19. Shhhhhhhhh! *** you doin.
  20. This. We make super good ball carriers when needed with all our defensive cool downs. Guarded by force to get through fire and away is quite nice. And transendance is HUGE omg lol.
  21. Thats a big plus for focus. However, watchman can have transendance up nearly constantly also. And its an even bigger speed boost.
  22. I simply meant as a way to get more smashes out faster. Again depends on the situation but this also highlights one of the reasons I dont like focus. You end up using your utility stuff like stasis to do damage instead of having it when needed ><.
  23. Not sure what you mean by Exhaustion before leap as in the one I listed I start with leap. I also perfer Exhaustion before Stasis so you can get 3 off as fast as possible, but thats very dependent on situation
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