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GFWarper

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  1. I wonder if devs are aware of the fact that regular pvp adrenals can be traded
  2. As kinetic shadow you are chosing guardian role, that is you use your Guard ability. As you probably suspected, but my be didn't know, guarded damage comes against your shield if original damage is of weapon type. Now shield proves to be double effective. For example, you guard healer and some assassin attacks your healer. You will get less damage through guard link as far as attacks are white damage. Shield won't hinder Shock, but it will well work against Maul, for example. It means you will live longer and give your healer more time to heal himself instead of healing you.
  3. She has no tanking stance, but attracts quite a bit of mobs attention. It will be more like "everyone tanks" thing.
  4. Bags for daily/weekly quests are still there, so commendations farm speed will increase. Unfortunately, to buy 1 additional BM commendation you will need to play 100 warzone matches or be in game for about 25 hours playing. It's a bit more than casual player can spend in game in a week. Fortunately, you'll get daily kills without any adidtional time spent in Ilum. That is, you will get 1 daily done for free. So I think BM commendations farm will be sped up 1.5-2 times. Valor farm speed will be increased by 1.5-2 times as well for warzone players, but Ilum farm could be 5 times better. Since no need for Ilum kills, casual players will stay away from it, so we'll only see valor farmers who want to trade valor with each other. In a week or two Ilum will become dead land in the center of nowhere
  5. First defending side wins Voidstar. No bombs or equal number of bombs - doesn't matter. So if you are initially in attacking team and plant no bomb at your attack phase you already lost the match.
  6. You don't always find 2 semi-decent healers in a team (100k+ healing) so to encourage those few I do MVP for healers mostly. It's especially true for those who do little to no damage, so they heal mostly. Tanks get some MVP as well, but there are many tanks now, so they don't deserve another vote.
  7. Force Speed cooldown is not so important for Inf shadow as it is for Balance and Kinetic shadows. Kinetic has another talent that removes all speed impairing effects upon use of Force Speed and Balance generally needs a bit more time to kill someone. I'd say Elusiveness is a viable option, but it defies the idea of burst. If you have pocket healer and want to stay longer in crowds - why not? If not, you better kill someone quicker...
  8. As you probably know, Low Slash is not a stun ability, it breaks when you deal damage. Delayed project is a bless for Low Slash, Force Lift and similar non-stun abilityes. You can use Project and then add another instant ability - they'll do damage simultenously, not giving your foe another GCD to retaliate.
  9. If you want big numbers as Kinetic shadow you should concentrate on AOE abilities - Slow Time and Force Breach. You should be in big fight to get most profit of it. Actually 95k is a bit low than expected from Kinetic build, but it might be the outcome of your enviroment and playstyle. Sometimes if you guard a turret in Alderaan for the whole scenario you can even not make 40k. Kinetic shadows pretending to do 300k damage per scenario have good enough heal to stay alive and have plenty of targets all the time. If it's not the case you are not doing that much whatever you do.
  10. Also you can shield weapon attacks that come to guarded target.
  11. Bioware is planning to chance some animations to fix difference in activation times for abilities of mirror classes. No set time yet, but they have it in plans of announced future patches. Be patient.
  12. Infiltration shadow has 2 stackable buffs - one increases Project damage by 30% (2 stacks), second increases Force Breach damage by 30% (2 stacks). There is 1 more proc for increasing Shadow Strike damage a bit (it avoids 50% of armor). Project can be used under another buff (Force Potency) that gives +60% crit chance. Also Upheaval gives the possibility to make secondary boulder on Project (45% chance on usage, with 50% power). And last, but not least, clever shadow has high Surge rating (75%-87% depending on gear/prefferences) and uses adrenal + relic to deliver burst. In general infiltration shadow makes pairs of Clairvoyant strike, then Project, sometimes Shadow Strike (backstab), in some point of fight he/she adds Force Breach and after you get low hp, Spinning Strike. Project can deal like 5k + 2.5k, Force Breach 4k, Shadow Strike like 4k and Spinning Strike like 4k. Numbers a good value for criticals against light armored target, but even this sequence is 6 seconds not countring previous 2 Clairvoyant strikes for Project damage buff and 5 procs of Force technique for ForceBreach buff. Either your enemy warmed up somewhere or you missed essencial part of the fight.
  13. Commando healers are not sub par. I'd even say they are best healers for single target. Procs on their abilities give buffs and HoTs. They are not as straightforward as sorcerers though and have no so much mobility. In short, you have found great healer, but most of his success in the event comes from improper control of his heals by your enemies.
  14. Target closest enemy always targets the one hitting you from behind. No surprise you can't attack him/her not turning around 180 degree. Target center screen always targets friendly target in front of you. It's magic, street magic. Next target always targets the enemy you don't want, also it makes an interesting targeting sequence: 1-2-1-2-3-1-2-3-4-1-2-3-4-5. So to target 5th target in sequence (Do you remember that you always need last target ?) you need to hit Tab 14 times. It's such a relief when you want to keep up DoTs from 1st target to last - you never miss first target DoT expiration. The only problem with melee is the time you need to get to your target doing nothing. Mouse click always select anything around your target - mostly nothing as there is nothing around, but if you are lucky, you can target friendly target unless you are healer But what everyone forgets is the new revolutionary feature of the interface - non-target combat mode. For unknown reason Bioware called it auto targeting in prefferences, but it's obviously poorly chosen name for this revolutionary feature. Hopefully they'll fix it in next patch, but for now we should use it as it's named. Just drop target with Esc and use melee attack. Jokes aside, it's the only sure way for melee character to aquire next melee target in no time. You do not need to select target for melee attacks, it will be chosen automatically. You can even hit hidden enemies that come too close to you, so you can reveal stealther even quicker than he/she opens on you. Enjoy!
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