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SWTOR vs SWG


PeacefulViolence

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I agree, I did not last 7 years made it for about 4 and a half plus beta, through all the changes, it just never was a good game from day one for me.. My friends always said it was not the game that kept us playing it was the things we found to do as friends in the game, to me swg was more of a sim than a true mmo-rpg, and just like theme park games true sandbox play just don't make it in the long run, maybe a combo game with a little theme park and sandbox play might be better who knows.

My big problrm with Tor, is bioware is just so glacially, slow about getting content out.

 

i agree the answer is inbetween sandbox and theme park but as for content SWTOR has released a TON of new content more then WoW ever has.... granted WoW has the slowest development cycle but SWTORs is actually one of the top 3 for new content.

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you seem well educated about swg freind....can you tell the rest of the more niave folks what exactly swg was like exactly 6 months after launch?

 

I can jump in here and answere this. I played SWG from the second day to the end, off and on at the end. Six months into the game it was a little more playable than when it launched thats for sure. One thing to remember though is that it was new for its time and I'd say 80%+ of the ppl that played had to upgrade there rigs. Six months in there were lots of players every where you went . Six months in if you saw 20% of the game (places etc.) you were way ahead of most. Heck after 8 years there were still places in SWG I had'nt seen. Six months after launch the game was still rocky as far as bugs but the one thing that made up for all of its short commings were the people that played at that time. Its community was the best to date. As I said in another post SWG was the Woodstock of MMO's. There was a lot that wasn't good but in the end it was fun because of the people.

 

This is SWG as its slipped into "connection to server lost" not my vid but my toon was in it.

Edited by Malefik
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Games nowadays care more about advanced graphics I guess. I can care less. if there is a swg 2.0 then it'll probably be another disaster, for those that are taking swg 2.0 literally, I'd tell ya good luck because I doubt there will be another star wars mmo that will be that sandbox ever again. However one can hope that it's a good sandbox game in general, that doesn't give 2 ***** for good graphics or not.

 

Lets put it this way, game companies care so much about graphics, I hope they know that real life graphics are much better.

Edited by Jonoku
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i agree the answer is inbetween sandbox and theme park but as for content SWTOR has released a TON of new content more then WoW ever has.... granted WoW has the slowest development cycle but SWTORs is actually one of the top 3 for new content.

 

Um what? new content? i can count on 1 hand the amount of content swtor has given us.

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Um what? new content? i can count on 1 hand the amount of content swtor has given us.

 

How many fingers do you have on a hand?

Kaon Under Seige

Lost Island

Explosive Conflict

4 new bosses to Karaga's Palace

The New Warzone

Several new World Bosses

Black Hole Daily Quests

Rakghoul Event

 

Misc content such as

The Legacy System

LFG System

Rated Warzones

 

 

yeah... that's a crap ton of content for only 6 months. Rift is the only MMO that might actually have more content. WoW has NEVER released that much content in 6 months.

Edited by jarjarloves
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Everybody wants content out the back door like this game has been out for 2 years, you should be lucky this game exists at all. I think bioware is doing a great job, but everyone wants to complain if THEIR version of star wars isn't done right.

 

I will say this: The jedi experience in SWG, though unforgiving and relentless, was about as close as your going to get to actually EARNING the class. Given the time period, it makes sense that jedi would be a starting class for SWTOR. Also, the sandbox genre of mmos was golden, and SWG in it's prime was bustling, but we've moved on to a generation of MMO players who want their experience handed over on a silver platter (you can thank WoW for that)

 

So you can't blame the developers for trying to make an MMO to appeal to everyone, we can only blame ourselves.

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A lot of people are looking at SWG with rose-tinted glasses. Back in its heyday, SWG was amazing. But it started to bleed out and die. By the end it was just god-awful. I mean, I couldn't go 100 meters from Mos Eisely without hitting some ghost town. Half the planets I visited were covered in massive urban metropolises - that were nearly all totally empty.

 

The enviroments of SWTOR are also much more detailed. SWG's sandbox worked great, sure, but this is a totally different approach. And it works. Sure, it's not as expansive, but it doesn't need to be. Give SW:TOR the same amount of time as SWG and we'll see. If this game doesn't go belly up by then, it could be in a few years time people will be saying "<Insert new Star Wars MMO> sucks, I wish it was more like SW:TOR."

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A lot of people are looking at SWG with rose-tinted glasses. Back in its heyday, SWG was amazing. But it started to bleed out and die. By the end it was just god-awful. I mean, I couldn't go 100 meters from Mos Eisely without hitting some ghost town. Half the planets I visited were covered in massive urban metropolises - that were nearly all totally empty.

 

The enviroments of SWTOR are also much more detailed. SWG's sandbox worked great, sure, but this is a totally different approach. And it works. Sure, it's not as expansive, but it doesn't need to be. Give SW:TOR the same amount of time as SWG and we'll see. If this game doesn't go belly up by then, it could be in a few years time people will be saying "<Insert new Star Wars MMO> sucks, I wish it was more like SW:TOR."

 

LOL give swtor the same amount of time you say. no way in hell i would, going F2p this early is not a good sign. Im sorry to say but it will be dead in no more than 2 years.

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LOL give swtor the same amount of time you say. no way in hell i would, going F2p this early is not a good sign. Im sorry to say but it will be dead in no more than 2 years.

 

Buy to Play, not Free to Play.

 

Also, Turbine's Dungeons and Dragons Online revenue went up 600% when they changed it over to this subscription model, LotRO's profit increased as well, just not to the same extent.

 

And honestly, if that's all it takes for you to quit a game, I doubt many people will miss you.

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LOL give swtor the same amount of time you say. no way in hell i would, going F2p this early is not a good sign. Im sorry to say but it will be dead in no more than 2 years.

 

seeing as SWTOR has 500k subscribers and SWG never even had close to 500k i don't think thats an issue.

 

F2P wasn't around until MUCH later in SWG life. if it had been SWG would have been F2P after the first 2 months. Not to mention F2P isn't a bad thing. Sony has made EQ and EQ2 F2P and has given both games new life.

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This is still going lol. Anyways I could like most write a whole article of facts but there would be no point so Ill just point out a few things.

Swtor

-Good number of flashpoints/operations

-An actual pvp setup

- Excellent Animations

(( Spoiler alert))

-Id say average story, Id say great story, if they had not killed off the Emperor of the Empire. To me that was just bloody stupid. It was way too early in the games launch to do something like that story wise.

- A good crafting system, but there is defiantly some holes in it.

- Poorly done space

- Good mix of classes

 

Swg

- low number of flashpoints/dungeons, and relatively easy once you got the mechanics down.

- A non existent pvp system, just a few areas to pvp in, and some extremely underdeveloped battlegrounds/warzones

-Ok animations in some areas, but mostly out of date poor animations.

- Story was well done for that era of the star wars universe. You were both a merc and a member of your faction, due to the fact that the rebels were a gorilla faction, not an actual faction that owned planets.

-Crafting system was extremely tedious from what I heard, never had the patience to level a trader.

- Space was one of the best space sims I ever played in my entire life

-Also good mix of classes, but allot of non star wars weapons for the commandos, and the Jedi class should have been called something else due to lore. Force user or something like that.

-Lastly one hell of a great sandbox too.

 

In the end if you know what your talking about and look at the two games, they were complete opposites of each other. Now if EA had not been interested in only a quick buck, and had developed swtor properly. If they had taken the good from swg and mashed it with swtor. The current swtor would have subs well into the millions, but the fact is they did not bother with sandbox, and they made a poor space aspect. Both of those would have improved this game by allot.

 

I know some want to think swg was the worse game ever, or the best game ever, and visa versa for swtor. The truth is swg had its problems but it had allot of good. You can twist and turn these facts all you want but in the end what killed swg was the rep it got during that whole nge mess, and lastly Lucas arts dragging their feet on not letting the devs develop the game.

 

I believe swtor will be the last mmo on the star wars universe in our lifetime.

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seeing as SWTOR has 500k subscribers and SWG never even had close to 500k i don't think thats an issue.

 

F2P wasn't around until MUCH later in SWG life. if it had been SWG would have been F2P after the first 2 months. Not to mention F2P isn't a bad thing. Sony has made EQ and EQ2 F2P and has given both games new life.

 

SWG had 500k subs in a market that totaled less than 3 million world wide.

 

I would gladly pay 50 dollars per month to play swg precu.

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I really loved SWG. Pre CU. I loved the class tree, and I thought the social aspects were good. I thought the X-Wing style Jump to Light Speed was incredibly fun as well.

 

It did however become a ghost town. I lost interest probably back in... 2007 I would guess. When they did the CU the game was over for me. It wasn't fun anymore. I didn't really care too much that I had to somewhat start over as much as I just didn't enjoy the new system. I didn't enjoy that medics and entertainers pretty much lost one of their original functions. I actually enjoyed going to the cantina/medcenter to get recharged. You got to know people and made friends that way. CU killed that game in my opinion.

 

TOR, I have to say I love this game. Out of the gate I found it solid, and a ton of fun. I like most aspects of the stories and thought they were well done mostly. End game I kind of fell off for a bit, but then a buddy encouraged me to give it a try and I find myself loving it again. I hope this game doesn't go away, because even if it isn't perfect, I think the potential is huge, and I love playing it as it is.

 

I think they need to revamp space combat, which sounds like they may. I'm sorry, but the X-Wing and TIE Fighter system has worked since the early 90's and it worked in SWG... It would definitely work here. I think that could be our sandbox (if everyone is so hard up on that idea), this could make the Bounty Hunter and Smuggler classes REALLY open up.

 

I think the planets are open enough. A lot of these planets would have been desolate anyway... so unless you want to build a house there isn't much use for it. Give me more planets in expansions and that will keep me happy.

 

TOR needs more races, and I think the races in SWG are excellent examples. I DO miss Rodian, Mon Calamari, Bothan, Trandoshan (may have spelled that one wrong) Wookie (like come on, I never had much interest in playing a wookie... but that kind of needed to be in there day one) Sullustan and Ithorian. These were all fantastic choices. I like the races in TOR, and I would welcome the Cathar, but I think some of these other races should come first.

 

The social aspect can use some work... Text bubbles could help? I don't know, I just feel like I don't always pay attention to the chat window because it's out of the way and I'm doing other things. It helps with spam I suppose, but if I want to talk to someone, going up to their face and saying hello just seems so much more natural to me.

 

Those are just a few thoughts. I'm not a hardcore player, I only have one character at endgame, but I played both games from the beginning. I loved both games, and at the end of the day I'm a starwars fan. I would have loved both games to survive, but I truly do like TOR more aside from the lack of races, the space environment and the inability to easily interact with the guy next to me by just saying hey (which is probably just a minor thing).

 

Sorry for the rant. I just think we can all agree that instead of just saying SWG needs to come back (when it likely won't happen) we could just do our best to try and constructively say what we want and give this game a chance to evolve before writing it off (and I know a lot of people love this game, but the negativity in some cases here surprises me).

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SWTOR is a way better game than SWG.

SWG had huge planets, sure, but they were populated by uninspired packs of mobs, the quest system in SWG was crap as well (only the legacy questline and expansion packs were decent).

I do miss my Mustafar bunker though. Housing and crafting in SWG were better. SWG probably had the best systems for these 2 areas in any MMO I played.

I'd say space is about equal. Though I hated the idea of a shooter on rails before I played it, the space section turned out way better than I expected. Very fun and addictive. Better than a SWG escort mission where the escorted ship crawled along, though free flight and asteriod mining were fun.

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For me SWG pre-CU wins hands down without a doubt for the following reasons

 

1. there was no divide in the player base, you could chose it be imperial or rebel and not be cut off from the other side

 

2. crafting actually meant something you could set up a shop and sell your gear, and know what you was selling was not just fluff people actually needed it

 

3. i could be any combination of any class i wanted to be without re rolling a new toon

 

4. i had a house that was mine that was part of the real world

 

5. i had a sorosub

 

6. you could chose better races to be

 

7. PvP was fun

 

8. there where not that many jedi and i could go kill the ones that where around when they showed of there glow sticks to much

 

and thats why i still play SWGEMU.com to this day

Edited by liammozz
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I played SWG for years, lived through the NGE, (wish I wouldn't have thou) and this game is way better in my opinion.

 

Sandbox didn't make the game good, there wasplenty of areas, planets in SWG that where dead. Who cares if you could speeder around the planets for hours? Nothing there, is nothing there. Especially in the end when all you saw was DEAD player cities. Can't build, can't harvest, nothing because of people who took up real estate and left.

 

Graphics in that game where horrible. No animations for dual wielding, and lack of polish.

 

I don't know how you can say that KoToR was rich with life and this game isn't. Did you even play KoToR? Cause KoToR was nothing like SWG, I was playing both of them during that time period and prayed every day that Bioware would create and KoToR MMO so that Galaxies would just die. Cause SWG was that bad.

 

Yeah I said it, it needed to be said. It was bad. And so many of us stuck it out because we wanted to play a Star Wars MMO and remembered what the game was. BUT even in SWG glory days, I still think this game is better.

To even say that SWG in it's glory days was bad points out glaringly that you did not play it or were one of the few that logged in to complain and did little else.

 

mind you I like SWTOR I am NOT amongst the haters of the game. I still play most every day and find plenty to do despite all the people claiming there is nothing to do, They just are not looking.

 

Lets do a slight side by side, back in the day in SWG if you flagged your self for pvp and traveled to the major cities or just went about your business someone would take a wack at you in short order then you call your friends and he called his and before you knew it the city was ablaze with gun fire and light sabers. SWTOR pvp server where one is flagged pvp all the time even before people left I got attacked twice on one character, both times by the same person who wanted to try again when I killed them, between lvls 10 and 50 and once on my 2nd during the same time frame and now at 50 hardly ever and normally only in the BH.

 

SWG pre cu you could make or have made a variety of clothing not a huge variety but a good bit and then with proper dedication you could get the skill tapes and thus you did not have to look like everyone else and you could also fine tune your clothes with the skill tapes you wanted to aid or enhance the temp plate you had chosen. you also had a nice variety of colors for a given set of cloths. This customization even extended to speeders and vehicles get a customizing kit and you could pick from a decent variety of colors again not a huge variety but a nice sized one.In SWTOR no matter what your class you ARE going to look exactly like any other person of the same class with minor changes to SOME coloration only related to the chest piece and most times the color does not translate the way you would like it to so making the "look" you want is rather like banging your head on a wall, futile and pointless. This has been made better with being able to use social gear but, we still have loads of vendors across all the planets with grey lvl gear that has no purpose.

 

SWG pre cu you could chose a temp plate that was unlike anyone else's. while every one and his sister was tkm/swordsman I went tkm/pistoleer and during the time when everyone was melee and when losing they would just run out of range I was able to draw my pistol and shot them. Made a great many mad as they did not expect that from a tkm. I had a one tree rifleman that took out a fully templated tkm swordsman and until the day they unplugged tempest he had a house declaring his hatred for me in his town. SWTOR your template will be exactly the same as the next guys of that class, there is a little variation with the different skill trees but in the end that really is not a huge difference. For the most part. You may be better at healing tanking or dps depending on which tree you picked but the other guy that decided to tank also will be exactly the same and more then likely be wearing the exact same gear.

 

SWG you got a house. Any items you picked up along the way could be used to decorate your house and later this carried over to ships. While the ability to move and place items as you wanted them was clunky and hard to use pre cu, it was there and one could spend hours decorating there house or ship. SWTOR the previously mentioned limited armor customizing is all you get in the way of personalizing anything. Although you can choose light saber colors with again limited options.

 

Swg crafting was insanely intricate and at the same time rewarding to those that put effort into it. If you think about it that lvl of intricate crafting would be more accurate because a novice is NOT going to go into a metal shop or wood shop and make the absolute best there is to be made. Before they get the uber crafts they are going to have to spend some time learning there trade. When the space expansion came I was one of the best crafters on my server and I was proud of that. Many x-wings flew with my parts as did many POB's. One spent hours collecting resources and not just running from node to node trying to beat the next guy. You actually had to know what you were looking for, a metal that might be garbage for a engine might have the right stats to be a awesome resource for a gun or a sword or a droid or for the sub-componets needed to make these items. Cloths could be custom colored during the craft and with different things you could sow into them they could have different stats on the same bit of clothing. SWTOR no matter what your crafting 5 of these 10 of those, insert numbers for given item, and push the craft button. a minute or so later you have just made an item that is EXACTLY like every other item crafted by a person that took the time to gather to proper resources for that craft. Although I will admit that being able to send companions for resources is really nice. checking harvester's and powering them and maintenance would just about drive a man nuts and hand sampling resources was mind numbingly boring.

 

Then there was space, In SWG you could launch your ship and sit there, or decorate if you had a ship with an interior or you could travel to another planet, head out to deep space and take on the star destroyer or the rebel base depending on faction or both if neutral. You could jump to this sector and chase down ties and or various imperial capitol ships or jump to that sector and take on the the rebel versions. Another sector might have pirates or robot ships or both or even all of the above. You could customize blasters to get the bolts you wanted you could have all blasters and no missiles if you were good or more missiles then blasters. There was a decent variety of skins you could put on most ships and then customize the coloration of said skins. You could get engines to give your x-wing a classic look or more modern sleek looking engines. you could customize your droid to match your ship and also give it certain programs to make your weapons hit harder or your shields stronger or make your ship faster or all of these with proper ship parts. SWTOR you enter a certain flight path and aside from very minor course corrections now and the to avoid something you can take your hand off the controls and the ship WILL fly the course turning and weaving as needed to run the course. Of course you have to have your hand on the mouse to shot the enemy's but once you have done it a few times you know exactly where they are going to come from and many times you can shot at a location and as your shots arrive there the enemy spawns and explodes. The next time you fly that mission it will be exactly the same experience. Your ship inside and out looks EXACTLY the same as anyone Else's of the same class. But does not matter as you can not go into space unless you pick one of those missions or if you launch you will have the exact same view out your window from the exact same position that anyone else gets when they launch.

 

Sony eventually took away the ability to pick your own template so that anyone of the same class was exactly the same as you and they made it so that a all members of a certain class had to wear the same type of armor with very little variation between the choices but, they added a visual tab so you could look the way you wanted to look. Most of the rest remained the same. They stream lined the house decorating to make it easier to put things in your house the way you wanted. Over all it was still a fun game to play but, most people bailed as the cu loomed and in the months following the cu not because it was not bad as such but, because sony pushed the cu out despite the fact that most of it's player base did not want it. Those that survived the cu left when the NGE came out for much the same reasons. Then in a desperate attempt to recover they pushed NGE 2, the first one NGE New Game Enhancements, then the second Further Game Enhancements, and as a further act of desperation they suddenly started giving the content we had been asking for and for years that they had been telling us was not possible.

 

SWTOR is smoother, not as clunky and not as blocky and not as obviously pixelated as SWG but, then one should consider that in the years spanning the SWG release and SWTOR release technology improved drastically. Even Wow for many years the undisputed king of the mmo market feels clunky and old when placed in a basic smooth side by side with SWTOR.

 

Swtor's biggest problem is not the game it self but the fact that people are expecting it to be in the first year what it took 7 years for wow to become. If you think about it the market in general has become less about choices and more about putting you on a path and you go till the path ends and move on to the next path/game. That is not because sandbox does not work. there is still a market for sandbox but, a sandbox game will never reach the number of subscribers that a theme park game will. To me that indicates the lack of desire/ability of the largest class of players to think. They all want a simplistic game. Stop and think about it even if you could say that end game template takes some thought to put together for optimal results most people don't bother. They go to a site where they can copy some guys idea of a best template and they go complete all the hardest content thereby validating there tendency to not consider any options whether they exists or not.

 

Just because the market for rap or rock or country are the largest does not mean there is not a market for polka,jazz and opera. Same with games The market for sandbox is small and the company's are all striving to get the numbers wow did or even that they currently have because that is the current definition of success.

Edited by RoccProfit
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